- Naudrion Remake: DevLog #2 - 22 August 2026
Summer is coming to an end, and a lot of work has been accomplished on the project during this time. In this devlog, I'd like to share the current progress and what stage the game development is currently at.Combat SystemI've dedicated a significant amount of time to shaping the new combat system. The main goal is to make every hit feel punchy and impactful:- Reworked and improved animations;- Added hitstop (a brief micro-pause of the animation upon hitting a target);- Implemented camera shake on impact;- Added more visual effects and new sound effects.Special attention has been given to monster behavior: different types of enemies now have their own behavior trees. Because of this, fighting each enemy type feels unique and requires a distinct approach.Combat testingArsenal & EquipmentThe game is steadily being filled with content, and the variety of equipment will be significantly grea…
- Development Diary - 12 July 2026
Development news:Several beta-tests have been held: feedback has been collected and a number of improvements have been made to the game. Work is actively underway on quests, and story chapters have been approved. The location is being developed: environment models are being selected and created, and the world will be divided into several zones: a large location - the main game world without loading screens, and several smaller locations.Graphical polishing and lighting and post-processing are being carried out.Settlement Headman's HouseA lot of work has been done on the AI of the NPCs. The characters are not just static: they have their own activities, such as sleeping, eating, and resting. This applies not only to human NPCs, but also to monsters. For example, some monsters may spend the day in their lairs and only venture out at night to hunt or even attack small settlements. This is…
- Happy New Year! - 31 December 2025
Happy New Year!A lot of work has been done this year to update the Naudrion.A completely new location awaits you, smaller in size than in the first version of naudrion, but richer in terms of content. Updated game mechanics, including the combat system, crafting, quests, and others. The updated plot, the prefix "Fall of the Empire" will no longer be in the name of the game. Stylized graphics - in the old naudrion there was no clear graphic concept, different art was used. Now I understand for sure that the project needs stylized graphics, I don't want to make ultra-realistic graphics, because in my opinion, the gameplay itself is much more interesting, and stylized graphics are also pleasant. t.me/naudrionnaudrion.com
- Naudrion Remake - 26 December 2025
December 25, 2025 — 5 years ago Naudrion was released Probably, many people have the impression that the project was abandoned, but this is not the case. At some point, development really paused, but it didn't stop completely. Over time, I decided to start from scratch. The current version is a complete reinterpretation of the game, essentially a remake. I have been working on an updated project in my spare time for several years now. I didn't post any information because I didn't want to show the raw material. Everyone who has already purchased the game will be able to get the updated version for free — it will be enough to update the game in Steam (Release date new version: approximately 2026) More precise information will be announced later. Expect more news about the project in the near future. The game now has a TG channel where you can follow the updates: https://t.me/naudrion Dis…
- Bug fixes - 8 September 2021
A patch that fixes some bugs in the game.
- Optimization patch - 21 June 2021
Improving game performance, fix low fps.
- Update 0.2.7.5 - 22 May 2021
Improved combat system Added new animations Added new sounds for monsters Added new loot Fixed a bug with alchemy Fixed other bugs
- Update 0.2.7 - 20 April 2021
-New save/load system (processes of saving and loading is now faster ), but saves from old version will be deleted. -New loot -New NPC -improving combat system -improving optimization -New some settlements, caves -Graphic improvements -Fixed many bugs In the next updates, skills will be completely reworked (will be added tree of passive skills, many new skills, improved old skills). https://sun9-49.userapi.com/impg/YRCEwkpVE2Mpi2KeAPsucseNWSdxPJk1SsFc_g/ym6VrFlzF68.jpg?size=1545x759&quality=96&sign=67c628b6f942b2c681d0aae586dcbcdb&type=album
- Update 0.2.6 - 1 February 2021
The game has been updated to version 0.2.6 -Updated skill tree -Added Y-axis invert switch -Added Vignette filter switch -Unexplored areas of the map are darkened -Fixed the player's food usage animations -Rounded attribute values -Take all items by pressing "E" -Fixed a bug with the use of weapons -Fixed a bug with assigning weapons to quick access -Fixed a bug with the skill "Summon skeleton" -Fixed a bug with switching localization https://sun9-37.userapi.com/impf/EKiDgAgAPxn058pSX0ixyioMADzWdOaBjcoDeA/nl-D_dTthrQ.jpg?size=1761x827&quality=96&proxy=1&sign=aa935eb1029e5c2ffbeaf4d8798bfb10&type=album
- Fix 0.2.5.2 - 25 January 2021
Fixed saves.
- Big update 0.2.5 - 24 January 2021
Big update 0.2.5 Game has been updated to version 0.2.5 This update has completely overhauled the skill system in the game. -All skills are divided into 8 groups: Melee, Ranged, Crafting, Assassin, Water Magic, Fire Magic, Dark Magic, Light Magic. -Added "Skill tree" -Now you can improve the attributes for gold from some teachers. -Added more teachers -Added magic altars -Improvement of the interface -Fixed bug with music volume -Added some new items -Fixed bugs To learn skills, you need find a master, each skill costs a learn points and gold. To use magic spells, you need buy a magic staff. https://sun9-43.userapi.com/impf/Ma_qr83tjrEFYRVs3T_XanTwuvtKTMv8ChCpGg/jDInmrOYMgg.jpg?size=880x579&quality=96&proxy=1&sign=c901b7a9c43e02d4c0ab3ea7e7042fe0&type=album
- Update 0.2.4 - 10 January 2021
Game has been updated to version 0.2.4 Changes: Added Setting keybinds in launcher Now you can pick up all loot at once with one button Improved blocking Fixed some chests Fixed some items at merchants Monsters using ranged weapons do not attack their allies
- Update 0.2.3 - 7 January 2021
Game has been updated to version 0.2.3 Fixed a bug with swimming horse Reduced the movement speed of some NPCs Monsters no respawn immediately after loading Fixed loot in some chests Improved quick access Fixed positon of some objects Fixed ladders at Randol's farm Fred gives quest rewards Saving is disabled after death
- Update 0.2.2 - 30 December 2020
Game has been updated to version 0.2.2 Now you can add items from your inventory to quick access Decrease volume of music and effects separately Fixed bug with quest from Mik Reduced the distance of attack of monsters Fixed a bug with scrolling list of skills Fixed bug related to trade Number of monsters has been increased Fixed other minor bugs
- Update 0.2 - 27 December 2020
Game has been updated to version 0.2. Game now has a new save / load system. Now the saves are located in the folder - "... / Documents / NaudrionSaves" If you have lost your progress, you can restore it using cheats. To do this, start the game, open menu and click button in upper left corner of menu window. Increased day length Improved interaction with items and characters. Added some hints Fixed bug dialogue with merchant Fixed the instant disappearance of some monsters after death Fixed interface bugs Fixed daily routine for some NPCs Added new items to merchants Other minor bugs fixed Only skills can be assigned to the shortcut keys (1-7), to equip the weapon use the "F" button. I'm already working on adding items from the inventory to quick access, this will be added in the next update. Cheats enable button: https://sun9-11.userapi.com/BT4gxeO29g_6Pz3ZyqyisNA4qf9HQGz6ROAiaw/IMjI96…
- Naudrion is available on Steam Early Access! - 25 December 2020
This moment has come! Naudrion is available on Steam Early Access! Now only part of the content is available, because this is not a full release, but early access. You can complete the first chapter of the main story, and the side quests. Travel in a large open world in which you will find many interesting locations and characters. Do alchemy, blacksmithing, or cook food. And this is just the beginning! There will be many updates for the game. And, I have a lot of ideas that I want to implement in the game in order to make an interesting and fun game.
- Naudrion is coming to Early Access! - 23 December 2020
Naudrion Early Access will be available on December 25th! (8:00am PST) Naudrion: Fall of the Empire is an open-world single-player RPG set in a dark fantasy setting. The game offers a deep dialogue system, non-linear storytelling and different variations of the same quests, depending only on your choice and style of play. You will have to look at the world of Naudrion from the perspective of the former soldier Marcus, whose army was defeated by the forces of the vile Morgaus. The hero will travel the world, communicate with charismatic characters and perform various tasks to hunt monsters and search for treasures. The hero must not only survive in the harsh world of Naudrion, but also find a way to stop Morgause. The world of Naudrion is large and seamless. The hero can go wherever he wants, and you will not encounter loading screens on the way. For hunting monsters and completing tasks…