SPSTEAMPULSELIVE ANALYTICS
Beast Master

Beast Master Steam metadata

Open World Interactive | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID1336940
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperOpen World Interactive

Beast Master metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1336940
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperOpen World Interactive
  • PublisherOpen World Interactive
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Open World InteractivePublisher: Open World Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Beast Master Steam metadata

Beast Master metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1336940/metadata
Steam Communityhttps://steamcommunity.com/app/1336940
PCGamingWiki search
IGDB searchSearch IGDB for Beast Master

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Beast Master - Development Update 26 - 18 December 2021

    In our old item drop system, item information was only available when players touched items. Since this system causes confusion when a large number of items are dropped, we have switched to a new system which dropped items can be displayed better. This way, players will be able to directly see what they drop when they kill creatures. In addition, they will be able to see the item info of the dropped items when they click on the it with the mouse. In addition, they will be able to throw these items on the ground whenever they want and share them with their friends. Item drop system will not be player specific. Each dropped item can be seen by all players and only the first player who clicks on it can also loot it. We also made a radical decision regarding the item and creature system. From now on, players will be able to use the items they have won in the games they play alone or with th…

  • Beast Master - Development Update 25 - 5 September 2021

    Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures. Each island will have a unique biome and creatures. As the game design, players will start on a beginner island which the game will teach all core mechanics. Players will learn how to tame creatures, craft items, build structures, and eventually will be able to build a raft to sail the open seas. Each type of raft will able to carry some amount of creatures. Building bigger boats will able to carry more creatures. Traveling between islands might take some time. To prevent time waste, we will also add teleportation feature so players can quickly return to their base. We will not try to impose boring features on players. We will make adjustments to speed up time-consuming features with newly unlocked features. All these improvements wil…

  • Beast Master - Development Update 24 - 9 July 2021

    Hello, this week we added new swimming mechanics to Beast Master. In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to build rafts, boats and big ships to travel between islands. More information will be shared later regarding these features. There were some questions about how the water content will be designed. The most curious thing was whether there would be combat under water. Unfortunately we won’t allow combat inside the ocean at the release of the game. The challenging thing is that we are using a multithreaded pathfinding which works pretty well on the terrain but it’s hard to make it work inside a water. Also allowing all creatures to swim or some of them makes the game design much more complicated. We…

  • Beast Master - Development Update 23 - 13 June 2021

    There was something in the previous face models that did not satisfy us. For this reason, we decided to renew the faces of our characters and we are quite happy with the results. Along with this, we have also improved our face generation scene and system. We know how important it is for players to be able to create their own unique character. For this reason, we added as many blend shapes as we could so that players can make faces in any variety they want. We also added new hair and beard styles compared to the old models. In addition, players will be able to change their skin, eye, hair and beard colors as they wish. We will add more hair and beard styles in future updates. We’ll also be making an update where you can change the character’s body scale and measurements. We look forward to your thoughts and feedback on this blog post we shared. Thanks for watching and reading. If you wan…

  • Beast Master - Development Update 22 - 14 May 2021

    For the Beast Master, we are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured version of the game object. The fracture process will be done at runtime. This system is called when there is any vegetation removed from the GPU. This will help us to add as many resources as we can with a little effort. As we mentioned earlier, Beast Master will have a crafting system where players can craft weapons, gear and buildings. We created a fracture system to visualize the collected resources. All those craft items require resources like in many rpg games. Players will able to chop trees, break stones or valuable gem resources. We will limit the ability to dig resources to the weapon used by the player. High quality weapons like “Axe or Pickaxe” wi…

  • Beast Master - Development Update 21 - 23 April 2021

    In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game. Before we start, we want to share some ideas which will change some core design of the game. Firstly, there will be ships in Beast Master. Currently we are improving our ocean system and add new swimming mechanics into the game. Also we will add some underwater content which players will able to explore and gather some resources. All these design changes began with turning the game map into islands. Each island will have it’s unique biome and creatures live in it. Players will able travel to these islands by crafting different size of boats and ships. Each ship will contain a certain size of creature slots to carry with. The player starting island will consider as central island. The difficulty of the creatures hosted by the islands will increase as players…

  • Beast Master - Dev Update 20 - 26 March 2021

    As we mentioned before, Beast Master will support online co-op which will allow 2 to 10 players play together. We also be implementing features for our players to be able to build custom dedicated servers. Detailed documentations related building custom servers will be shared with our community as soon as possible once the game is released. Since there will be lots of creatures moving simultaneously, maximum players we support might change depending the performance of our multiplayer system. We will going to make lots of stress tests with our community once we release pre alpha beta tests. In further details, the game will have a public and private lobby system where all active games will be listed. Public games will be able to protected by passwords. Private ones will be visible for friends only. Currently we support multiplayer features for Steam users. We will implement different pla…

  • Beast Master - Dev Update 19 - 19 February 2021

    We have been busy for a few weeks since we were working on the network system. At the current state we require little more time to share the co-op status of Beast Master. We added a dynamic optimization system which adjusts the creatures regarding the distance from the player. The new health bars are controlled by this system. Players will only be able to see the creatures health bar by getting close to it. We also will add an option to show health bars by using a key from the keyboard. We also made some changes on AI behaviors. Creatures will calculate the strength of the nearby enemies which will help the creature to decide attack or flee away. Players will have some tools and weapons to stun these creatures. This system is still in development phase and might change in our future updates. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks fo…

  • Beast Master - Store Page Update - 17 February 2021

    Our store page is now more colorful. We decided to add new gameplay images which will represent how Beast Master will look like once it's finally released. We still might change the art style depending on the feedbacks. We hope you all like it. Thanks for your support.

  • Beast Master - Dev Update 18 - 21 January 2021

    Our previous user interface was flat and less colorful. We weren’t happy about it and changed the style. We made the new interface more cartoon. The results made us happy and we hope you will like it too. We also worked on crafting. Each item will have a crafting multiplier which will effect the result. Players will able to add any kind of item into the crafting pool to boost the chance of crafting better items. Crafting will require a crafting table to build before the players will able to craft items. There will be some special crafting recipes which players will able to unlock by completing quests or dropping from creatures. These recipes will guide to craft some special items when the right combination of items provided. We also planning to add some easter egg recipes. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watch…

  • Beast Master - Dev Update 17 - 2 January 2021

    Beast Master will have lots of different weapon styles. Each weapon will able enchanted by players for different purpose of use. Enchants will change the behavior of the weapon. We also want players to combine different enchants to make the weapons more customizable. All these weapons can be dropped by creatures or crafted by players. Also all items can be dissembled into crafting materials to craft different weapons or armors. Strong creatures will have better chance to drop high quality items. Like most of the games, Beast Master will have a high risk, high reward system. At the same time we want to add a slight chance of high quality item drops from basic critters. Every kill will count as a chance of good drop. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching. Beast Master - Dev Update 17 - Video

  • Beast Master - Dev Update 16 - 11 December 2020

    It is still in work in progress state but we think it’s enough to show how the terrain and the environment will look like in Beast Master. We are planning to create a large open world area which will have a dynamic quest and dungeon spawn system. Players will encounter random events, creatures, bosses and quests while traveling in the world. On one of our previous blogs we shared some content of the building system. We are planning to implement that system to the new terrain and allow players to build villages, houses or farms anywhere they want. Also there will be day/night cycle and dynamic weather system. We are planning to add special events depending on the weather or if it’s day or night. We want every feature like this to have a slight chance to appear. We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching. Beast Ma…

  • Beast Master - Dev Update 15 - 20 November 2020

    Beast Master will take place in a fantasy world where creatures and humanoids will able to use magic to attack, defend and support. There will be lots of different type of weapons which players can use on different purposes. There will be around 8 elemental powers to use on weapons. Fire, electricity, water, air, life, earth, divine and shadow magic. Each type of magic will have different effect on creatures. This system is still in development and more information will be shared on our future updates. Also there will lots of different type of weapons like staves, wands, bows, swords, spears, axes and more. Each of these weapon can be enchanted with different type of elemental power. This will allow players to combine different attack types with different elemental effects. We want players to decide different weapon setups to choose play aggressive, supportive or defensive depending on…

  • Beast Master - Dev Update 14 - 6 November 2020

    As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns. We developed a grid based system which we can adjust some values to fit any kind of terrain. We can change the grid size, terrain size, maximum height of the grid system to work and slope limit to prevent building on inclined surfaces. This runs on a very high performance system. The system will allow to build walls, houses, marketplaces, craft stations, animal farms and many more. Also building villages will provide the player some certain craft and upgrade resources. The enemy creatures will attack those villages from time to time. Each attack will be announced in advance and the player will be given some time to set up the defense and prepare the army to defend the village. We hope you like this weeks blog and we are looking forward to hear for some feedback. T…

  • Beast Master - Dev Update 13 - 24 October 2020

    Beast Master will have a building system where players will able to build towns and villages. One of the features will allow players to build marketplaces. Each marketplace will require to finish a certain type of quest. These markets will sell and buy goods like armors, weapons, potions and other general crafting items. We will post more detailed information about village building and how the system will work. We want Beast Master allow players to build little towns, villages and large cities. Thanks for watching and reading. We will be looking forward to hear feedback and ideas from everyone. Beast Master - Dev Update 13 - Video

  • Beast Master - Dev Update 12 - 16 October 2020

    In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random. Also players strength will effect the calculation of the dungeon generator. We will make the necessary adjustments so that the system is always challenging. The dungeon system calculates all possibilities such as the starting point, corridors, mini boss and the final boss rooms. Also there will be random treasure rooms which will reward the player with lots of loot and more. The presentation video shows only the first stage of the system. We will continue work on it and make sure it will look much better and smooth. Thanks for reading. As always, we are looking forward to hear some ideas and feedback. Beast Master - Dev Update 12 - Video

  • Beast Master - Dev Update 11 - 2 October 2020

    Beast Master will have loot drop system like in Diablo II. Players will drop their body and the loot upon death. The player will have to go to the place where he/she died in order to get the items back. We believe that this mechanic will prevent players to take unnecessary risks and will add excitement for fear of losing all the loot. We will improve this feature over time according to the feedback from the players. https://youtu.be/-Vtxzc-sAmA

  • Beast Master - Dev Update 10 - 18 September 2020

    Our system can handle up to 4000 agents which avoids each other and also calculates pathfinding to the destination. All these calculated multithreaded and uses the optimal cpu threads to increase maximum performance. Probably max supported agents will be lower on the release since lots of other gameplay related calculations will also be made by the processor. We will try to achieve optimal performance to make all systems work fine together. Thanks for watching and reading. https://youtu.be/G0A0vHtB-Rg

  • Beast Master - Dev Update 9 - 5 September 2020

    Currently we do not have any 3D artists in our team. That’s why we are using these models from Unity’s asset store. Most of the creatures are in work in progress state. The base models, textures and the colors will change in the future updates. As we mentioned before, Beast Master will have a territory system where different type of creature families will fight each other and attack their territories. There will be 4 type of factions. Each faction will have a leader (boss) which produces minions. These rulers also creates strategies to attack other bases and defend theirs. Nature: Players will join this faction. Nature will contain creatures like Tigers, Bears, Mooses, Dears, Rabbits, Raccoons, Foxes, Wolves, Dogs, Cougars, Boars, Spiders and Rhinos. All these creatures will be able to tamed by the player. Evolved: These faction contains creatures which evolved in time. These creatures…

  • Beast Master - Development Update 8 - 21 August 2020

    When player dies, the characters body will convert into ragdoll. This ragdoll body will contain players equipment. After respawn, the body needs to be claimed by the player to retrieve the dropped items. https://youtu.be/0xIHKSw8btA

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1336940
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperOpen World Interactive
PublisherOpen World Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Beast Master is an open world RPG game. Start your adventure, tame tons of creatures, loot and craft items, clear dungeons, gather your beasts and go to war, take territories and much more!

About this game

Beast Master is an open world RPG game. Tame creatures: Players can hunt different types of creatures and tame them to join your party. Online Co-Op: Play alone or gather your friends to face the creatures of darkness. Loot items: Each defeated enemy drops precious items. Players can loot and upgrade their characters. Character creation: Players can create their unique characters. Our face generation system allows to create any types of characters. Crafting: Players will able to craft new gear, upgrade armors or sell them to buy better items. Dynamic quest system: Players will not forced to take quests from certain locations. Quests will be generated procedurally on random locations. Quests will activated once player enters an area which will be triggered by the system. Territories: There will be different zones on the map. These zones will be controlled by the territory leader creatures. These creatures will produce enemies and will attack other territories. Also your own territory will be attacked from time to time. Be ready, and gather your army once it happens. Random generated dungeons: Players can raid random dungeons with their beasts. These dungeons will be created by the enemies and produce more enemies if not cleared. Much more features will be added very soon.

Supported languages

English * , French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Turkish, Ukrainian, Vietnamese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Beast Master's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Beast Master's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Beast Master at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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