- AFTERBLAST - EA Launch Update, August 11, 2026 - 11 August 2026
Hello Blasters! Next update for you guys, based on your feedback! 😁 The BIG one is comming soon, finally! 👀 Fixes:Fixed an issue where Treasure Rooms could sometimes spawn only 3 item monuments instead of 4, resulting in fewer choices for the playerChanges:Elemental Perks Rebalanced: Reduced the base bonus from 25% → 20%, while increasing the bonus from additional copies from 5% → 10%. This makes the first pickup weaker but rewards stacking the same perk more heavilyWeak Point / Body Damage Perk Change: Reduced Weak Point Damage from +25% → +15% but changed the Body Damage penalty from -20% → -10%Critical Damage Rarity Bonuses Reduced: Reduced the bonus across rarities from 5% / 10% / 15% / 20% → 4% / 8% / 12% / 16%Weak Point Damage Rarity Bonuses Reduced: Reduced the bonus across rarities from 6% / 12% / 18% / 24% → 4% / 8% / 12% / 16%Added a sound effect when using the PingAdded tip…
- AFTERBLAST - EA Launch Update, July 16, 2026 - 16 July 2026
Hello Blasters! Hi guys, it's has been a while, we had some personal issues, but now everything is fine and we are back on track and ready with the plan for all next updates! 😊 Soon big update with new map and much more 👀 Fixes:Fixed a bug where save files could become corrupted if the game crashed or the computer lost power during saving.Fixed Elite and Challenger spawn chances on Open Maps. They now correctly scale with the current time-based difficulty level.Fixed Ancient Boss shields so they disappear after a few seconds, creating downtime between shield phases.Changes:Dice can now appear on Open Maps.Red Stone difficulty levels no longer affect Open Maps. Open Maps now always use the Normal difficulty level, and the difficulty indicator has been removed from the UI.Reworked Open Map enemy spawners to use the Survivor spawning system, resulting in a more dynamic "survivor" style e…
- AFTERBLAST - EA Launch Update, June 18, 2026 - 19 June 2026
Hello Blasters! I am coming to you with new patch! 😁 Fixes:Fixed an issue in multiplayer where close-range Hook finishers would fail to kill enemies for client players.Fixed a bug where holding TAB while picking up passive items or removing them using the Exchanger wouldn't immediately update the inventory icons.Added missing translations for the "Upgrade" and "Reroll" buttons at Virar's shop.Fixed a bug where the Exchanger would fail to remove the traded item from your inventory.Fixed a rare game crash caused by incorrect item loading in the Exchanger.Added missing interaction sound effects when using the Exchanger.Changes:Removed Lens Flare from the post-processing effects in Challenge Rooms for better visibility.Added new ambient fog and sparkle VFX to the Item Exchanger and Elite Obelisk.New:New "Dropper" Loot Enemy: Available in 3 variants - Gold, Core, and Eternity! Drops currenc…
- AFTERBLAST - EA Launch Update, June 1, 2026 - 2 June 2026
Hello Blasters! New month and new Patch! 💗 Some nice changes for you guys making each run more unique with more roguelike elements 😁 Fixes:Fixed an issue with incorrect damage thresholds on "Damage Dealt" quests. The required damage tracking should now be accurate and trigger completions correctly.Fixed a visual bug where interaction indicators near stones were inappropriately visible while on the Main Menu.Fixed an issue where the "Save Slot" button in the top right corner of the Main Menu was incorrectly focusable when navigating with a controller.Resolved several gamepad navigation bugs within the Save Slots Menu, enabling to select and delete slots using a controller.Changes:Added visual changes to Save Slots Menu and more information there is now includedNew:Added the Elite Obelisk: Spawns special Elite enemies, after defeating them, all the players get extra rewards!Added the Ex…
- AFTERBLAST - EA Launch Update, May 14, 2026 - 15 May 2026
Hello Blasters! New Patch for you guys! 💗 Last one for new players. From now on, only futher development and new maps, bosses, weapons, story and many improvements! Fixes:Fixed, no more stucking under the map in the lobby in coopChanges:Improved performance in Lobby and Main Menu New:Tutorial map for new players! Thank you so much for all your support and feedback! Really! 🤗 Come join the Discord and chat with us!
- AFTERBLAST - EA Launch Update, April 21, 2026 - 22 April 2026
Hello Blasters! Another Patch for you guys! 💗 There was the mistake on my end... to put every Patch in "Hotfix" category. From know, each Patch with new content will be a "Regular" so new guys can see that the game is being updated on Store Page 😅 Fixes:Fixed a bug where the Grenade Launcher, Spear, and Axe displayed their ammo as "999/9999" instead of the infinity symbol (∞).Fixed missing skill icons for the Minigun, Spear, and Axe.Fixed an issue where the Poison Vial (Passive Item) showed a percentage instead of its final damage value after being evolved.Fixed an audio bug where Hilar's heal ability would play as a 2D sound for other players in the session.Fixed an issue where the Hook's cooldown and target indicators around the crosshair would sometimes turn invisible for clients, or after a player was revived.Fixed a bug causing Core Upgrade levels to display incorrectly after the…
- AFTERBLAST - EA Launch Update, April 6, 2026 - 6 April 2026
Hello Blasters! This time the list is much longer! Some nice improvements and changes, new item for Nature, save slots backups and a lot more! 💗 Fixes:Fixed an issue where weapon reloading would block or interrupt the use of items. Now, using a usable item (like throwing a grenade) will correctly interrupt your weapon reloadFixed a bug where earned achievements wouldn't unlock on Steam until the game was closed. They will now trigger immediatelyFixed an issue where clients could not see some trap projectilesFixed a bug where interactable UI menus (like Virar's menu, the TAB menu, or level rewards) would remain stuck on a player's screen if they transitioned to a new map. Map changes now properly close these menusFixed an issue where player companions could be killed by friendly fireFixed the Cannon trap not dealing any damageFixed an issue where the game would not remember your last se…
- AFTERBLAST - EA Launch Update, March 28, 2026 - 28 March 2026
Hello Blasters! New small changes and something new for players less experienced in FPS games or just chilling ones I hope it will help! 😁 Fixes:(Co-op) Fixed an exploit where spamming reload on the Grenade Launcher allowed clients to shoot without a cooldown(Co-op) Fixed a rare issue where new rooms wouldn't load, causing players to fall out of the map(Co-op) Fixed dynamic music intensity failing to scale up for client playersFixed a bug where locked passive items could drop as boss rewards on Open MapsFixed some visual effects (the green crystal snake barrier and player revive barriers) being invisible on Low graphics settingsFixed the Summoner enemy not flashing during a knockoutFixed controller/gamepad navigation issues on the level reward selection screenFixed an incorrect text description for the Healing perkChanges:Increased font sizes in few places (HP, Shield, currencies, skil…
- AFTERBLAST - EA Launch Update, March 21, 2026 - 21 March 2026
Hello Blasters! New Patch is live! This time a little smaller one but very crucial for controller/steamdeck players and for you eyes in menu hah Fixes:No more freezes in coop for 1 playerFixed falling under the map in coopChanges:There is whole improved look for SettingsNew:Added rebind option for controllerHave a great weekend! And thank you for all your feedback and support 💗
- AFTERBLAST - EA Launch Update, March 16, 2026 - 17 March 2026
Hello Blasters! New Patch with maaaany fixes, hopefully they will all work hah Also New friend you can meet! 😁 Fixes:Resolved a critical issue where damage scaling could sometimes bug out, reaching into the millions or billions and causing the game to crashThe Heavy Sniper's Scoped Shot now correctly triggers its cooldown. (No more infinite spamming)Fixed an issue where the Heavy Sniper's Scoped Shot wouldn't deal any damage when playing as a ClientUpgrading your weapon at Virar now applies the stat/damage bonuses immediately. You no longer need to swap weapons back and forth to force the stats to updateBosses will no longer continue to take damage after they have already been killedFixed an unintended interaction where taking self-damage (for example from the Fog of Survival on Open Maps) would cause players to inflict their own passive status effects onto themselves (such as Poisonin…
- AFTERBLAST - EA Launch Update, March 7, 2026 - 7 March 2026
Hello Blasters! New Patch here! Fixes and quality improvements! Fixes:During finishers the weapons block too much of the screen - fixedWhen the character throws minigun turrets, the minigun covers the whole screen (same issue with the Hook) - fixedShooting weapons or using skills no longer blocks the use of the HookMight have fixed the issue where levels weren't loading sometimes (ending up in the Skybox)Changes:Decrease Hexopus max HP and his Vortex Attack cooldown (1 map enemy)Decrease Stone Frontier max HP and his Attack cooldown (1 map enemy)Added description above items (LEGENDARY, COMMON, etc.) or item/perk namesWeapons and usables levels are bigger on UI to be more noticableUzi reload was too loud (by about 10%)Minigun recoil is a bit too strong (reduced by 15%)Lightning Turret damage was too low (changed DMG from 25% to 50%)Summoner base HP changed: 3000 to 2200 New:Usable Item:…
- AFTERBLAST - EA Launch Update, March 2, 2026 - 2 March 2026
Hello Blasters! Many small improvements and changes! There was a problem with blury image for new players, 3D resolution in options was adjusting to your PC for best performance (30%) now if you change it the game will look much better. Fixes:Fixed Missile Launcher fire rate in co-op (client-side issue)Fixed Blink Blink turrets not dealing damageFixed typo: Stone Plague to Stone PlaqueFixed typo: Pearl Neckless to Pearl NecklaceFixed Pearl Necklace not increasing projectile count when collecting another oneChanges:Set DLSS to Quality as the default anti-aliasing option for supported GPUs; otherwise use TSR at 75%.Added passive icons to the level-up popup and selection screen.Reduced Shooting Turret Proc Coefficient from 0.20 to 0.15.Increased player base movement speed from 4050 to 4200Increased Exploding Orb speed by 25% (enemy on Sand map)Reduced 2nd boss on Sand mao turrets HP in co-…
- AFTERBLAST - EA Launch Update, February 22, 2026 - 22 February 2026
Hello Blasters! Hi! First Patch after 0.2 Upadate :D Fixes:Fixed a bug where the Leaderboard UI duplicated the list of results.Fixed the post-match summary failing to display higher-level duplicate weapons (e.g., showing a Lv 4 Plasma Gun but hiding your Lv 36 one).Fixed locked items incorrectly appearing in the level-up reward pool.Fixed an issue where Epic and Legendary rarity bonuses were giving the exact same stat values.Fixed Virar's UI buttons not updating properly when a player ran out of currency during rerolls or upgrades.Fixed Adrenaline not dropping when the player takes a hit.Fixed Fog of Death occasionally dealing incorrect damage.Fixed Pyro Cookie providing incorrect bonuses and missing its attribute description.Fixed passive item projectiles not being visible for client players in multiplayer.Fixed defeating Mini-Bosses counting towards "Killed Bosses" instead of "Killed…
- Early Access Major Update 0.2 is Live Now! - 18 February 2026
Hello Blasters! We’re excited to announce that Update 0.2 is now live! 🤗 We’re bumping up the version number, largely as a signal to those who haven’t played in a while. When summarizing all the updates we've introduced so far, the list is very long so we wanted to clearly mark that the game has grown and improved significantly since release! Thank you your feedback, suggestions, and support, this update brings a ton of improvements, refinements, and quality-of-life changes that we think you’re really going to enjoy! 💗 Fixes:Poison Vial has incorrect activation chanceOrbiter: the evolution smoke effect is blue, but it should be purpleBracelet does not spawn visualyOrbiter does not attack on Open MapsSome passives scale with player level instead of item countFixed Perk (+Damage) showing incorrect valuesAssassin sometimes teleported to another room and couldn’t be killed on the last sta…
- AFTERBLAST - EA Launch Update, February 1, 2026 - 2 February 2026
Hello Blasters! Hellooo! This time smaller improvements but very crucial for the New Adventurers Fixes:If you hit any boss with a fire grenade, it burns forever and never stopsFire Grenade: separate instant damage and burn damage, and fix damage values and scalingHide mini-bosses and bosses in the Codex until they are defeatedChanges:Increase the number of revives to 3 in coopMissile Launchers: improve the weapon iconFreezing Grenade: increase damage+DMG -HP perk: change the initial value from -10% to -15% HP New:Perk for more EXP gainTutorials: Wish all great day and night! Next update is going to be BIG 😎
- AFTERBLAST - EA Launch Update, January 28, 2026 - 28 January 2026
Hello Blasters! We are introducing a Elemental Damage System to deepen combat strategy and build customization 💗 Changes:New Elemental Types! We have introduced 7 distinct elemental types to the game. Every damage source is now categorized into one of the following: EnergyFirePoisonLightLightningIceNatureAll Passive and Usable Items now have an assigned Element. They will deal damage based on that specific type.Example: A Burning Grenade now deals Fire Damage. The burn status effect it applies also deals Fire Damage.Weapons primary skills deal default damage without any Elemental assigned to it. Only secondary skills have their Elemental.Example: Uzi skill deals Energy Damage; Grenade Launcher skill deals Fire DamageAll Summons damage is also scaled with your Elemental Powers specific to them. If a summon (e.g., Shooting Turret) deals a specific type of damage (e.g. Energy), increasing…
- AFTERBLAST - EA Launch Update, January 16, 2026 - 17 January 2026
Hello Blasters! Something new for you! Now you will be able to easier create builds with held weapons 😁 Fixes:Fixed an issue where progression was not displaying correctly for the following items: Sphere Companion, Pearl Necklace, Four Leaf ClovePerk Descriptions: Updated to explicitly state the duration of effectFixed a bug where opening multiple Usable chests while having a full inventory (and subsequently closing/re-opening the windows) caused items to be pulled to the player and swap unexpectedlyChanges:Changed how rarity bonuses work. Previously, they only applied when equipped. Now equipped grants 100% of the bonus, and 50% of the bonus when not equippedAdjusted the positions of the windows during Passive evolution for better alignment. New:Added tiers to rarity bonuses, allowing each specific bonus to have its own distinct rarity levelAdded Poison Damage and Burn Damage effects…
- AFTERBLAST - EA Launch Update, January 12, 2026 - 12 January 2026
Hello Blasters! Welcome to new list of improvements! These are still small ones buut the big changes are coming very soon! 🔥 Fixes:Fixed enemies targeting players in different roomsFixed perks not appearing as collected in the Codex immediately after leveling upFixed damage progression for the Stone Plague passive.Fixed Poison Vial evolution: damage logic, missing visuals on 5th boss in DungeonsFixed chest spawn locations on Brother and Snake Boss to prevent clippingFixed Core Upgrade stone visibility in DungeonsCorrected descriptions for Blue Stone upgrades (#3 and #6)Changes:Reduced Blue Crystal Tree upgrade costs for later stages (#10-12: 10%; #13-15: 20%; #16-18: 30%)Limited the duration of orbs spawned by the Scroll passiveAdded a visual indicator above the Purple Stone in Dungeons New:Weapon Mods - possibility to drop the DICE after killing the boss where you can get upgrade for…
- AFTERBLAST - EA Launch Update, January 1, 2026 - 1 January 2026
Hello Blasters!Happy New Year everyone! 🎉 First Patch in 2026! Thank you for being part of our journey and for all the time you’ve spent in our game this past year (last month hah) and your support, feedback which led to 13+ updates already and hundreds of changes/improvements! 💗 Changes:Added DISCORD button link to the Main Menu (made it more visible)Small changes in Lobby lookNew:Added CODEX Stone in the Lobby!The new year is bringing fresh content, big updates, and new challenges that we can’t wait for you to experience. We’re just getting started, and we’re glad to have you with us 🤗 Wishing you great new year, and plenty of fun in the game! 😁
- AFTERBLAST - EA Launch Update, December 28, 2025 - 29 December 2025
Hello Blasters! This time small changes but also crucial, much bigger ones will be very soon! 😎 Fixes:Fixed the description of the upgrade in the blue skill tree – for companion cooldown it says “increases” instead of “decreases”Fixed controller input when selecting a level-up rewardChanges:Added descriptions for Adrenaline bonuses (under the TAB menu) Working on nice improvements based on your guys feedback! It will be 🔥