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Sheng Tian (升天) - Episode 1

Sheng Tian (升天) - Episode 1 Steam news

East Bay Immersive Games, LLC | Jul 31, 2020 | game

Released

0players observed · 25 September 2026 - 17:51:07 UTC

IndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sheng Tian (升天) - Episode 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews9
  • Release dateJul 31, 2020
  • DeveloperEast Bay Immersive Games, LLC
  • PublisherEast Bay Immersive Games, LLC

Genres: Indie, Early Access

Company pages: Developer: East Bay Immersive Games, LLCPublisher: East Bay Immersive Games, LLC

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Sheng Tian (升天) - Episode 1 Steam news

Sheng Tian (升天) - Episode 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Performance, Polish, and Complexity Update - 11 October 2020

    - Inspected every level and cutscene and removed performance blockers. Generally, this meant removing all dynamic lighting and using light probes. Performance should be excellent when there is only 1 camera and not too bad when there are two cameras (e.g., ship overhead view). - We tweaked the lighting through the levels. - We added some level complexity for the train level (final round has a train in every track) and the laser-rock level (again, lots more rocks of various colors). - We added a new voice-over artist from Taiwan for the pronunciation of complex characters. The original voice artist remains when selecting simplified characters.

  • Update - Final Puzzle, Final Cut-Scene, 3 Volume Controls (SFX, Voice, Music) - 16 September 2020

    We added a final puzzle to the end of the game along with a final cut-scene explaining more of the story. The puzzle is available on the last level. The puzzle is introduced at the end of the first section (level 14). The puzzle is updated at the end of each section with terms you just learned, until at the end, you can read the entire message, and make use of what you learn. We added 3 volume controls for SFX, Voice, and Music. You can crank up voice if you want to catch all the pronunciation really well and turn down SFX so that you don't get distracted. Level 14 - Puzzle intro Level 14 - Puzzle intro Final cut-scene after the last level, just before the credits Next release will be a maintenance/bugs/polish/performance release. Thanks for your support!

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