- Revive bug fixed! - 7 May 2024
It has been fixed. uWu Gabriel.
- I broke the revive ability with the new update! - 7 May 2024
I broke the revive ability with the new update, sorry about that! Should be fixed tomorrow.
- New Player Models Update and 25% Discount! - 5 May 2024
New Player Models Update is here and the game is on 25% Discount from May 5 at 10 AM PDT (2 PM GMT-3) till May 12 at 10 AM PDT (2 PM GMT-3)! (Old players, might need to update their height settings. Also old player can change their models in Customize Player Model in the Login Scene) I have added 3 new player models, A Templar, a Mage and a SciFi Soldier(Although they're just visuals). I’m currently adding an Endless Survival Mode with Waves, might be done in about 2 weeks or less. We got some somewhat big changes and fixes as well. Changes and Fixes. The shop wasn’t working for new players, I apologize about that. Small pockets now are on the side of the hips. Small pockets now vibrate when you hover your controller there. Guns now can be held with secondary hands at the grip, for people that like to reload with the grip hand. Player UI that appears in front of camera set slightly more…
- FPS should be better! - 25 March 2024
FPS should be better now, however the light shadows are a bit strange sometimes. Please let me know how it goes! Gabriel.
- 32 new Weapons added! - 24 March 2024
Finally the new update is here! I have added about 16 new guns and 16 new melee weapons! Thank you Devin and 3ch0_i7 for helping me test the update! Some guns are now sci fi, some have reddot or laser sight built in. Also added enchanted melee weapons, so some weapons have now an ultimate attack, where an effect will play and area damage enemies, however some have cooldowns as long as 30 seconds, use them wisely.
- New Act 2 Released and 25% Discount! - 18 February 2024
FIrst of all! Thank you for the new🎇new position reviewers🌟! 🔥 New Update: Act 2 Demon Realm Unleashed! 🔥 I'm pumped to announce the release of the update Act 2: Demon Realm, after four months of intense development, it's finally here! Thank you Andro, Casey, David, Devin, Death, P for helping me test it! What's New: 8 news opponents, 1 boss, new scenarios! To unlock Act 2, first beat an Orc Warlord, then a Templar will appear right as you exit the first room inside the Lobby, then go left to the open door where the corpse of a filthy demon is. Be very careful! These new mobs are way stronger, pick your shot, aim for the head or lower torso, protect your head and torso if they manage to get close, block ranged attacks. Soon there will be more updates, the next one will be more weapons! I hope you're all getting lots of gainz and working out a lot! 💪😤💓🍳
- Weapons not spawning in Boss Room still happening. Working to fix that! - 21 November 2023
Weapons not spawning in Boss Room still happening. Working to fix that!
- Please send me your log files if you see any of these 3 bugs. - 1 November 2023
There are 3 annoying bugs that may have possibly been fixed. One of them that I only found out yesterday is this one. It seems when you start the Maze, the previous scene is not unloaded. I did some changes to some codes that might have fixed it, if not please follow the instructions at the bottom of this page. Second one is going to the Boss Room without any weapons, I also changed a few things, however I think it probably is not gonna fix it, if it happens. Please send me the log files. Third if not being able to revive your teammate using medkits, send me the log files below just in case:
- Small bugs fixes - 24 October 2023
Fixed a few bugs(hopefully)! Thank you for Ali and James for helping me test the game! Maybe fixed the medkit not being able to revive teammates, it did work when I tested just now. Fixed getting stuck in the loading screen when trying to go back to the Login Scene. Fixed new players spawning with a double barrel and flashlight when they didn't even purchase any weapons at Tim's Shop. Working on Act 2! Will have a few teaser media soon! Hope you guys are eating tons of eggs 💪😤💓
- Starting Act 2 Development and New Exit and Starting Room Update! - 10 October 2023
Hey Maze Runners! First of all, I really tried breaking things and fixing the disconnecting issue by adding a reconnect setup, however Photon(the network system I use) is so bad that is deletes a bunch of things when a player reconnects, and for me to fix that I would have to really break many other core components, so the game will continue having disconnecting issues unfortunately =/ (I will never use Photon again) And I released an update that will give a better continuation to the runs, meaning that if a player is in the Ruins area per example, the exit will match the Ruins, instead of having a random tiny 80s Vintage Cafe room in the middle of the Ruins, now it will have a tiny Ruins room instead, and the starting room on the next part of the run will also start in a Ruin area, such as the examples below: In other news, I will start developing Act 2! Other updates Added Reset Optio…
- Act 1 Boss Bug Fixed! - 15 September 2023
The Act 1 Boss weapon glitch is fixed! Now go to the gym! 💪😤
- Act 1 Boss Bug! Fixing it! - 15 September 2023
There is a bug at the Act 1 Boss Scene where you spawn without weapons, currently fixing that! And sorry about that too! The Cutest Dev Gabriel.
- 20% Discount, Merchant Update and I'm on Fiverr now! - 9 September 2023
Hey Maze Runners! For those that don't know, a couple months ago, both of my base stations stopped working, a few of you offered to donate or help out somehow, and I really appreciate it! 🌟Tim Bookout🎇 sent me his old base stations and thanks to that I was able to continue developing The Maze! Thank you so much Tim! And also Casey for providing the voice and, Andro, Devin, P and Mikey for helping me test the new update! And for that I added a Merchant in the game called Tim! So now you will be able to purchase your favorite weapons and bring them to the Maze with Tim's Shop! I hope you all enjoy! Also the game will be on 20% discount from the 9th to the 16th ;) And I would like to announce that I'm now on Fiverr! I'm not comfortable about creating a Patreon and asking for financial support without giving something back, so if you need help with starting, creating, prototyping, modifyi…
- Thank you Tim for the Base Stations! - 20 August 2023
My friend Tim sent me his base station that he had lying around! It arrived this weekend and it's working all good. Will start updating The Maze right away, thanks again Tim! For the next big update I'm planning on adding a Merchant, and the name of the merchant will probably be named Tim ;)
- 20% Discount, Weapons now stick with Player and Help needed! - 30 July 2023
Hi everyone! First of all the game is at 20% discount until the 4th of August! Second, now when you enter a portal, you keep your weapons, medkits and ammo until the player loses or beats the boss. Third, about 2 months ago one of my base stations started making a very loud buzzing sound until I heard a pop, then this week my remaining one did the same thing, has this happened to anyone? I would like to ask if one of you has an old used HTC VIVE Base Station that you could donate, for those that don't know, I'm from Brazil and the taxes here are freaking high to buy a new one. If I can't get one I'll see if someone will be able to repair mine, although my Base Stations are about 5 years old. Please let me know if you can help out 😢 Hope you're all getting dem gainz! LET'S GOOOO! 💪😁💓 🍳🍳🍳🍳🍳
- Known Bug: Cannot pick up magazines/clips with a few guns. - 7 July 2023
Cannot pick up ammo with a few guns, the issues has already been fixed in my editor, however since I already broke the game for the next update, I will have to finish the next update before I can upload a new build, thank you for the patience! 💓💓💓
- Pocket System Revamped! - 3 July 2023
New pocket/socket revamped system! Now you can hold 2 small items under your armpits and 2 big ones behind your shoulders(like it was before). However, now there are no magazines that spawn with the gun, instead you find ammo boxes to gain ammo points, and after grabbing a gun, on the opposite side of the hand that is holding the gun, there will be an ammo pouch showing the amount of rounds that you can summon for that gun. However each round has a cost, the stronger the round, the more expensive it will be. So sometimes it’s better to save your shotgun for a bigger opponent instead of wasting a slug on a goblin. And it’s also possible to spend half a mag of a gun per example, then remove the mag and put it back in the ammo pouch to recover half the ammo points, and then grab a brand new full mag or just switch guns if you wish. Shoutout to Andro(Heavy), Andrew(Rukir), Joijy and Ninki f…
- Small fix and update - 25 June 2023
Hey Maze Runners! I'm going to be doing some changes with the socket system, for a few reasons, because it's really bad right now, complicated and difficult to use and because having guns with multiple networked mags can lag the server. Instead I'll try to set something up such as the Nightmare Reaper or Boneworks game. The player will be able to collect pistol, rifle and slugs ammo boxes, and the player will have an UI showing how much on each ammo the player has. And if the player is holding the gun with the right hand, that means that somewhere on his left side he will be able to grab a magazine from a pouch, and if the player has per example a simple 9mm glock and pulls a magazine with 20 rounds, it will cost 20 pistol ammo points, if the player instead has a 357 revolver and pulls a six rounder moonclip, it will cost around 18 pistol ammo points per example, being the cost of each…
- 20% Discount and Official Lobby Release! - 21 June 2023
First of all, apologies for the delay in this update, I was having soooo many issues with the server provider that something that was supposed to take 3 weeks took about 2 months to finish! But it's finally here! However I had to break so many things to make this work, there still might be some bugs, so please let me know when you find them. I also would like to give a special thanks to the new 🌟positive reviewers!🎇 And also for everyone that helped with the Lobby! (IAO) Andro, David, Devin, DieDae, Mikey, my brother in law Eric, Nin, Dominik, Mathias, Oliver, Pyrotic and TohChika! We also have a slightly new trailer: Also did some updates and fixed: Increase revolver ammo socket size, so left handed people can add the moon clip easier. Fixed snap turning making the weapon lose the secondary grip. Fixed snap turning making a swing sound. Made shotgun harder to pump. Most blades go all…
- Lobby almost ready! - 19 June 2023
Game now back to working with 3 players, and there seems to be less disconnects, the only issues was when there is more than 1 player at the Boss scene, it won't work. Working on that that. Shoutout to Andro, Devin, Dominik, Mathias, Nin and P for helping me test! Thanks for the patience!