- CtA: Panzer Elite - German campaign complete, Hellcat, Chaffee, Binoculars - 7 August 2026
Content Update: Binoculars and Platoon Commands Hello, Tank Commanders!We are back with one of our biggest updates to date, representing a major milestone for Call to Arms: Panzer Elite. With today's patch, the German Campaign is now fully complete!We want to extend our sincere thanks to the community for your continued feedback, bug reports, and support throughout early access. Today's update brings the final chapters of the German campaign, a highly anticipated utility feature, a major overhaul to platoon commands, new vehicles, and much more.Here is a detailed look at what is arriving in today’s update: The German Campaign Complete - New MissionsWith the addition of two brand-new campaign missions, the German campaign is now fully playable from start to finish. Le Mesnil-Adelée (Operation Lüttich)Pierce through enemy defenses blocking the path to Avranches at Le Mesnil-Adelée. This v…
- CtA: Panzer Elite - Hotfix Update 0.09.01 - 7 July 2026
CtA: Panzer Elite - Hotfix Update 0.09.01- Crash Stability Fixes
- CtA: Panzer Elite - Content Update - Mont-Saint-Michel & AI Accuracy - 25 June 2026
Hello, Tank Commanders!We are back with a new update for Call to Arms: Panzer Elite. Today’s patch introduces a massive new battlefield, an update on our radial menu controls, custom lobby settings for multiplayer, and refinements to AI gun accuracy.Here is a detailed look at what is arriving in today’s update:New Multiplayer Map: Mont-Saint-MichelPrepare your crews for long-range tactical engagements. We are proud to introduce Mont-Saint-Michel.This map features a brand-new, unique visual aesthetic, taking you to flat coastal grasslands and wide river-delta channels. Cover here is scarce, and there is almost no vegetation to hide your advance. Every maneuver you make will be visible under the looming, towering view of Mont-Saint-Michel’s historic abbey-fortress. Because of the open terrain, positioning and coordination with your platoon will be more critical than ever.Improved Radial M…
- Call to Arms: Panzer Elite - Content Update - Field HQ & New Mission - 12 May 2026
Hello, Tank Commanders!The frontlines are shifting. In today's update for Call to Arms: Panzer Elite, we are proud to introduce a new feature: Field HQ. This is a major new system designed to keep you and your squad in the heart of the action longer, alongside the brand-new campaign mission St. Barthélemy.The Field HQWe’ve heard your feedback, especially from our co-op players: sitting out the rest of a mission after your tank is knocked out isn’t ideal. To address this, we’ve integrated Field HQs across all campaign missions.The Field HQ allows you to earn points during gameplay to redeploy lost tanks or call in additional armor to support your objective.How to Earn Points:Tactical Kills: Neutralizing enemies grants points, but precision pays off. You’ll earn bonus points for "special kills" such as triggering Ammo Rack or Fuel Tank explosions.Skill-Based Bonuses: Earn more points thro…
- Call to Arms: Panzer Elite - New Missions, Pz.Kpfw. III Ausf. N and more… - 17 March 2026
Commanders!We are back with a new update for Call to Arms: Panzer Elite. This update features the new German campaign mission Le Dézert, the US conquest mission Retake the Airfield, and the addition of the Pz.Kpfw. III Ausf. N to your armored arsenal.New German Campaign Mission: Le DézertIn this new mission, you must rush to Le Dézert, where the 352nd Infantry Division is fighting a desperate defensive action. Having survived the "hedgerow inferno", this veteran unit now faces relentless American assaults without armor support.Your objective is clear: reinforce the line, stabilize the front, and push the enemy back.New Vehicle: Pz.Kpfw. III Ausf. NThe Pz.Kpfw. III Ausf. N rolls onto the battlefield. Equipped with the 7.5 cm KwK 37 L/24 gun, this variant is a dedicated support unit that fills the gap between light vehicles and assault tanks. With a loadout of AP, HE, and HEAT shells, it…
- Call to Arms: Panzer Elite - Early Access Roadmap: The Path Ahead for 2026 - 25 February 2026
Hello Tank Commanders!Today, we are excited to share our Updated Early Access Roadmap, detailing our plans from Spring through Summer 2026.New Content: Missions, Maps and VehiclesThis Spring, we will debut three new German Campaign missions: Le Desert, Le Mesnil-Adelée, and St. Barthelemy. Additionally, we are introducing a new US Conquest mission, Retake the Airfield. On the armor front, the German Pz.Kpfw. III Ausf. N will arrive very very soon. Looking ahead to Summer, the fight moves into the Ardennes with the Bastogne Campaign mission, alongside two new Conquest missions. The focus then shifts to American steel with the arrival of the M18 Hellcat and M24 Chaffee.In addition, we are planning a steady release of Skirmish maps throughout the year to ensure a fresh rotation of environments for multiplayer. Features & ImprovementsAI and Platoon Behavior: We are overhauling AI detection…
- Call to Arms: Panzer Elite - Hotfix V0.06.02 - 23 February 2026
Hotfix V0.06.02 Fixed progression (Tank unlocks) We have some exciting news coming, keep your eyes peeled.
- Call to Arms: Panzer Elite - Patch Notes V0.06.01 - 18 February 2026
Hello Tank Commanders!Today’s patch is a significant technical milestone for us. While it doesn't contain new playable content just yet, it is the essential foundation for the next content update arriving very, very soon.Custom Engine Integration Stability has been our top priority. To address a handful of persistent crashes that were beyond the reach of the standard engine tools, we have transitioned the game to a custom-built version of the Unreal Engine. By modifying the engine source code directly, we’ve been able to implement deep-level fixes that improve stability.Vehicle & Armor Optimization We’ve also overhauled how our vehicles are processed by the engine. Previously, the "countless armor volumes" required for our realistic damage models were putting a heavy strain on CPU performance. We have implemented system improvements that streamline how these volumes are calculated, resu…
- Call to Arms: Panzer Elite - Checkpoints, Panther & New Maps Content Update! - 16 December 2025
Commanders!We are back with an update. For this update, we have focused heavily on community feedback, addressing some of the most requested features and frustrations, while also expanding the content with new maps and the legendary Panther tank.Here is what you can expect in the new update: https://www.youtube.com/watch?v=Ui4cDk1uDTo Experimental Feature: Checkpoints We have heard your feedback loud and clear: losing progress deep into a long mission is frustrating. We agree. While a comprehensive save system is a complex undertaking, we didn’t want to keep you waiting. We are releasing an early, experimental version of our Checkpoint system. Important details:Single Player Only: Currently, this is limited to SP modes.Enable/Disable in Settings: You can go to Options > Gameplay to enable or disable this feature.Please note that as an experimental feature, it is still a work in progress…
- Call to Arms: Panzer Elite - Patch Notes V0.05.02 - 16 December 2025
For more info on content additions & notable changes please see our news post here. V.0.05.02 Content Update - Checkpoints - Panther - New MissionsContent AdditionsCheckpoints/Saves - All missions now have saves/checkpoints you can return to if you fail or leave a mission early. - This is still experimental and can be toggled on or off in the settings.New Vehicle: Pz. Kpfw. V "Panther"New GER Campaign Mission: St. VithNew Skirmish Game Mode: Testing Grounds - No AI Squad (you can still fill empty slots with bots) - Up to 10 playersNew Skirmish Map: ALG "A-1" - Up to 4 capture pointsVisible Crew - Crew is now visible in open cab type tanksHUD Preset Selections - On your first launch you will be asked which type of HUD settings you would like (Casual or Immersive) - This can be changed any time in Settings -> HUDGeneral Infantry Grenade Limits - Infantry will now properly have a limited n…
- Call to Arms: Panzer Elite - Content Update v0.04.02 - 10 November 2025
Content AdditionsU.S. Conquest Mission Added - Operation Frost Line is the first U.S. single/coop mission to enter the game. U.S. Hangar added - You can now play U.S. in single player missions - Select from a multitude of your favorite U.S. Tanks - This is still a work in progress. Additional missions are being worked on for both GER | U.S. New Skirmish Maps Are available in 1v1, 2v2, 3v3 - Kleinhau - Le Mesnil-Tôve General Vehicle Anti-Stuck improvements - We are continuing to improve the automated anti stuck feature. Building Collision Improvements - Tanks could drive through certain buildings without collisions, this should be fixed HUD/UI Campaign Selection - GER & USA campaign selection menu has been addedHUD displays only active objectivesLoading screen artwork added Sounds Crew Voice Lines - Default Volume increased 25% Tank Brakes - Brake sound effects have been added Settings K…
- Call to Arms: Panzer Elite - EA UPDATE V.0.03.00 - 31 October 2025
Update V.0.03.00 You may have noticed we changed our formatting for patches. Going forward you will see (release version 0=EA).(patch version).(hotfix version)General fixes / Changes: Vehicle Building Destruction changes - Tank Weight & Speed now factor into building destruction. (Heavier & Faster tanks will drive through buildings easier than a tank that is lighter or slower) - Tanks are properly slowed upon driving into a building. - There are further adjustments needed to this but this is the first iterationAnti Stuck Helper - We have added an anti stuck feature that should automatically kick in if the tank belly is stuck on rubble or debris. You do not need to manually active this just try driving backwards if you are stuck on rubble. Announcements / Updates - Updates are now shown on the home page when you open the game in the bottom right. Tank Mantlet Fixes - Destroyed Mantlet Pa…
- Call to Arms: Panzer Elite - Development Roadmap - 9 October 2025
Hello Tank Commanders!We are excited to share our upcoming development plans, we have many features & improvements planned. This is our first roadmap but there will be more in the future with new / updated plans. We look forward to hearing your feedback on the forums & discord! We have also just released a new update with lots of changes, if you haven't already be sure to check out our patch notes. TALK TO THE TEAM, JOIN OUR DISCORD!
- Call to Arms: Panzer Elite - Update V.0.01.07 - 9 October 2025
Update V.0.01.07 General fixes / Changes: Tiger netting textures have been updated Added Coming Soon Placeholders - "Missions that are being worked on have been placed on the mission board so you can see which ones are currently in progress." Tank Sights: Added Historically Accurate Scopes: - "Every tank, both US and German, now feature their own historical scope in first-person view" First Person Camera View - "Internal view has been adjusted to its historically accurate position" Adjusted Magnification Levels - "Tank sight magnification levels have been adjusted to realistic levels" - “Work on scopes doesn't end here; we will continue to improve them to match the feeling of controlling your tank from the inside.” Balancing:All projectile penetration values have been adjusted to be more realistic. - "This should stop long, unrealistic battles and help the player to properly damage comp…
- Call to Arms: Panzer Elite - Hotfix 1.05 - 2 October 2025
V1.05 HOTFIX USA/GER Crew Barks voice lines have finished recording & have been added. Crew barks will alert you to important info such as damage, penetration hits, repairs etc. Crew Barks are able to be toggled on and off separately from placeholder voice lines under Settings -> Audio --- We have some exciting news coming next week, keep your eyes peeled. View our previous patch notes here
- Call to Arms: Panzer Elite - Early Access Available Now! - 19 September 2025
Hello Tank Commanders, We’re excited to announce Early Access is Available Now for Call to Arms: Panzer Elite Call to Arms: Panzer Elite PricingStandard Edition - $29.99 Deluxe Edition Upgrade - $19.99 Supporter Bundle - $49.98 - 10% (includes both Standard & Deluxe Edition) We will offer a Supporter Bundle at 10% off for those who wish to contribute even further to the game’s development and it already includes the Deluxe Edition upgrade! You may ask why we are releasing a DLC during Early Access. The reason is simple: we are already planning and working on a Deluxe Edition for the full release, and we believe it would be unfair to withhold content from our early supporters who are already helping us during this phase.To be transparent about our plans, the DLC is available at a reduced price during Early Access, and some of its content is already included for you to enjoy. Our philosop…
- Call to Arms: Panzer Elite - What Is Early Access? - 16 September 2025
Hello everyone, We’re excited to share some news on Call to Arms: Panzer Elite & what you can expect with Early Access. Before diving in, we’d like to set the stage by explaining who we are, what Call to Arms: Panzer Elite is (and isn’t), and what you can expect going forward. Who We Are Digitalmindsoft is an independent studio whose roughly 25, mostly veteran developers share a great passion for tactical and immersive combat gameplay. Starting with Men of War (2009) and both Men of War: Assault Squad titles (2011 / 2014), we were finally able to establish our own IP with Call to Arms (2018). Together with our brothers in arms at Barbed Wire Studios, we co-developed Call to Arms: Gates of Hell (2021), utilizing over 15 years of experience and continuous improvements in it. We are deeply grateful for our ongoing partnership, and while development on Gates of Hell progresses independently…
- Dev Diary: Maps & Creating the Battlefield - 13 September 2025
Hello Tank Commanders! Welcome back to another installment of our dev diary series for Call to Arms: Panzer Elite! Today, we’re taking you behind the scenes of one of the most challenging and rewarding parts of development: map production. Every battlefield you fight on has a story, and creating those maps is where history, research, and gameplay all collide. Research Comes First Our process always begins with research. From famous operations to smaller but equally dramatic engagements, we look for moments in history that can inspire compelling missions. Archival photos, maps, veteran accounts, and even on-site visits all shape the foundation of a map. But we also learned early on that reality doesn’t always fit inside our maps. Technical limitations mean we can’t reproduce every hill, town, and valley of a real battlefield at full scale. Many locations cover vast areas, full of unique…
- Dev Diary: Environment Destruction - 16 August 2025
Hello Tank Commanders!Welcome back to our dev diary series for Call to Arms: Panzer Elite. In our previous entries, we’ve taken deep dives into our Component-Based Damage system and the intricate details of our Penetration Physics. Now, it's time to shift our focus from the internal workings of your tanks to the dynamic world around them. Get ready to learn about how we’re bringing truly Destructible Environments to life, ensuring every battle feels incredibly immersive and impactful. Forget static battlefields; in Call to Arms: Panzer Elite, the environment is a living, breathing, and most importantly, a destructible entity. From the smallest crate to the largest building, nearly every element can be altered. Immerse yourself in the chaos of tank warfare as you drive, shoot, and blast your way through environments that react to your every move.From the very beginning, we set out to cre…
- Dev Diary: Tank Damage System - Part 2 - 19 July 2025
Hello Tank Commanders!Welcome back to our dev diary series for Call to Arms: Panzer Elite. In our last dev diary, we unveiled our Component-Based Damage system, showing you how every shot can impact individual parts of your tank. Now, prepare to dive deeper into the mechanics of how those devastating hits are delivered.Hit OutcomesTo understand the impact of your shots, we first need to look at the different Hit Outcomes that can occur the moment your projectile strikes. A simple hit won't guarantee results; for your projectile to inflict meaningful damage, it must successfully penetrate the enemy's armor. A successful hit on an enemy vehicle can lead to several outcomes:Blocked: Shots can be blocked outright by thick armor, failing to deliver any destructive force.Ricochets: The laws of physics are unforgiving on the battlefield. Depending on the impact angle and the slope of the armor…