Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1345850 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $8.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $8.99 |
| Current price USD | $8.99 |
| Release date | Mar 24, 2026 |
| Developer | Martin Vaupell Christensen |
| Publisher | MV-Teknik.dk, Evisystems |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 50% |
| Positive reviews | 1 |
| Negative reviews | 1 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | 14 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1345850/ |
Short description
The V Anomaly is an atmospheric observation game where small changes matter. Search each room for anomalies and choose the correct exit: progress deeper as the Area number climbs or make one wrong call and return to Area 0. Stay sharp. Doubt everything.
About this game
The V Anomaly Spot what’s wrong. Choose the right exit. Climb the Areas or get sent back to zero. The V Anomaly is a tense, atmospheric anomaly-spotting game where your survival depends on attention to detail. You enter a repeating space familiar, but never quite the same. Somewhere in the room, something may be off : a missing object, a changed prop, an impossible detail… or nothing at all. Your job is to decide: is this room normal, or anomalous? Your choice determines which exit you take. Pick correctly and the Area number rises , pushing you deeper into the unknown. Pick wrong — and you’re reset back to Area 0 . There are no jump-scare shortcuts here. The fear comes from certainty slipping away, one room at a time. Features Anomaly-spotting gameplay focused on observation and decision-making Correct choice = progress (Area goes up), wrong choice = reset (back to 0) Randomized anomalies across props and details Minimal UI, maximum tension designed for immersion A moody, enclosed atmosphere built for late-night plays and headphone sessions How far can you go before the room convinces you it’s normal?
Supported languages
English * , French, German, Spanish - Spain, Danish, Korean, Portuguese - Brazil, Simplified Chinese * languages with full audio support
