- Patch 1.2.12 is Live! Damage Matrix Modding & Crossplay Update - 29 January 2026
Commanders!We have moved the latest patch from the Preview branch to the main live branch. Update 1.2.12 is now available for download on Steam.This update focuses on some longstanding niggly issues our community had reported since the previous update. Alongside the Steam release today, this patch is also rolling out across Nintendo Switch, Xbox, iOS, and Android.This means that no matter where your friends are playing, you can challenge them to a match with full version compatibility!Modding: The Damage MatrixFor our creators and modders, this update includes a highly requested access key: Mods can now modify the matrix/damage_matrix.csv file. This file controls the fundamental damage logic of the game. By unlocking it, we’re handing you the keys to completely rebalance unit interactions or create entirely new combat styles in your custom maps and campaigns. We can't wait to see what y…
- v1.2.12 Preview (with Mobile version Support) - 30 July 2025
Hi everyone!We’ve just pushed an update to the Preview branch to coincide with today’s Wargroove 2: Pocket Edition launch on Mobile (iOS & Android). No password is needed, to access this latest version just switch to the Preview branch under ‘Properties’ > ‘Betas’ in your Library. This update includes a few fixes for reported bugs as well as an improved crossplay experience between PC, Console AND Mobile versions of the game. ChangelistJacqueline's Dagger now applies correct damage buffWhen transforming a transport vehicle with a Commander inside, the Commander now diesThe Cannons+ item now works as intended when used in custom mapsFixed Tentacle not disappearing after killing a Thief unitFixed crash caused by neutral commanders in custom mapsFixed soft-lock in interactions menu of campaign editorFixed some unit animations using wrong coloursMods now can modify matrix/damage_matrix.csvF…
- Wargroove 2 Update 1.2.9 - 10 December 2024
- Improved support of custom game controllers - Fixed detection of additional game controllers connected while the game is running - Fixed soft lock for spectators in multiplayer matches with AI after last human player resigns - Fixed bug allowing users to get past the "public lobby limit", causing connection errors - Fixed occasional UI crash after joining a lobby from the server lobby list - Added some checks to make sure Conquest mode is unlocked after player has finished the first story campaign - Fixed some blessings not showing up and wrong debuffs applied in Conquest mode - Fixed error in codex description of Harpoon ship - Fixed Wulfar's groove able to push units out of the playable map area - Fixed AI not using Lytra's groove when charged - EULA can't be skipped prematurely anymore when using a gamepad - Added "Handheld Mode" zoom option when running on Steam Deck
- Wargroove 2 Turns 1! - 4 October 2024
What’s that? Wargroove 2 has been out for a whole year, already!? We’re here to give a big thank you for all the joy and enthusiasm you’ve given Wargroove 2 this year. You’ve followed us through new language releases, bug fixes and balancing tweaks, a fancy Wargroove 1 + 2 Physical launch, Mod support, Groove of War tournaments and most recently our big launch on Xbox consoles! To celebrate, you can currently grab the Wargroove series on sale! We also have an exciting update about the Wargroove 2 soundtrack on vinyl, check it out at the end of this post! The Robotality team have now moved on to support the rest of the Chucklefish development team with ✨Witchbrook✨ (but this isn’t the end of the road for Wargroove 2 👀👀)! As with all anniversaries, we’ve been left feeling nostalgic about the last year, and the beloved time and effort we spent bringing Wargroove 2 to life. So, take a wal…
- Xbox Game Pass' second wave of titles for September are a good time for egomaniacs who like sitting about for ages and building a thing, less good for Xbox players - 17 September 2024
Xbox has announced another batch of Game Pass arrivals - the titles which'll be hitting the service during the second half of September - and this time the main people who'll be happy are those who like ordering virtual folks about and building stuff. Read more
- Summer Update! v1.2.7, Mod Support, Merchandise & More - 11 June 2024
Hey Strategy Fans! Wargroove 1.2.7 is here! Arriving with mod support, balancing updates and bug fixes, this update is a chunky one. Balancing Updates We noticed some Commanders were becoming too dominant due to how quickly their Tier 2 Grooves could be charged. To address this, we’re trying out some slower charge times for Emeric and Wulfar. Emeric now has a slow charge time, and Wulfar has been changed to a medium charge time. We also found Valder’s Tier 2 was a little too powerful for our liking. Instead of double damage, we have now decreased damage to 1.5x to see how he performs in competitive settings. We’re continuing to work out the sweet spot for Trebuchets, due to how dominant they can can be. In this update we’ve reduced the damage they do to structures by 15% We’re actively monitoring Discord and Reddit for all feedback, so keep talking about your games and letting us know a…
- Wargroove 1+2 Physical Edition for Nintendo Switch OUT NOW!! - 16 May 2024
SRG#112: Wargroove 1 + 2 (Switch) The very, very limited collector's edition of Wargroove 1+2 for the Nintendo Switch is AVAILABLE NOW!! In collaboration with the wonderful guys at Robotality and Super Rare Games, we’ve produced a COMPLETE COLLECTION of these two critically acclaimed turn-based tactics classics for you to treasure.🏴☠️ Wargroove 1+2 Physical Nintendo Switch Edition invades today with: Unique Box Art featuring original artwork by Lucas “Midio” Tafuri. Region-free cart of Wargroove, it’s DLC Double Trouble, & Wargroove 2 2 Sets of Wargroove Trading Cards 2 Exclusive Wargroove Stickers 1 Exclusive Wargroove Postcard Available NOW on the Super Rare Games website and will retail for the following: 💷£36.00 GBP 💵$37.47 USD 💶€41.86 EUR You might wanna be quick, as there’s an extremely limited run of only 4000 copies worldwide!! In 2016, we set out to create a turn-based tac…
- GET INTO THE GROOVE with WARGROOVE 1+2 PHYSICAL EDITION ON NINTENDO SWITCH! - 8 May 2024
We’re excited to officially announce a very, very limited collector's edition of Wargroove 1+2 for the Nintendo Switch storming in May 16th. In collaboration with the wonderful guys at Robotality and Super Rare Games, we’ve produced a COMPLETE COLLECTION of these two critically acclaimed turn-based tactics classics for you to treasure.🏴☠️ In 2016, we set out to create a turn-based tactics game, driven by nostalgia for an era of handheld strategy games. Wargroove came to be, through a desire to capture the retro-feel of these titles, and a passionate community of tactics fans who cheered us on along the way.🧡 In 2020, we partnered with our great friends and strategy game developers at Robotality, with a vision of creating Wargroove 2. We expanded the world of Aurania, introducing new factions, stories and game modes. The Wargroove series is one brimming with challenging, strategic gam…
- Spring update! V1.2.6, Mod Support, New Merch & Japanese Physical - 14 March 2024
Hey Strategy fans! The Chucklefish and Robotality teams have been pretty busy behind the scenes! We’ve been forging away, refining Wargroove 2 with bug resolutions and implementing some quality of life fixes. Not only is the development team hard at work, our partners have jumped aboard with a host of exciting updates! It’s time to hoist y’er anchors and set sail, the tide is high with Wargroove 2 news! Wargroove 2 is now available in Japanese Today’s a long awaited day for Japanese tactics enthusiasts, Wargroove 2 is now available in Japanese! We’d like to thank our friends at Kakehashi for their diligent work in bringing Wargroove 2 to life in Japanese and all their promotional efforts by bringing us to events Bitsummit and Tokyo Games Show in 2023 and sharing their love from Wargroove with the audience in Japan. You can play Wargroove 2’s latest patch now on Steam and Nintendo Switch…
- 1.2.6 Patch Notes - 13 March 2024
- Japanese language added - Fix occasional crash when loading into conquest maps, or launching maps from the editor - Fix movement of Pegasus and Turtle units when ambushed in fog of war. These units are allowed to move into FoW if the target tile is not blocked. If it is, the unit is considered "ambushed" and placed on the last free tile in its path of movement. - Fix all HQ structures, not just the one of the current player, regaining health on each turn - Fix map design issues in Pearlescent Valley - No more combat preview tooltips or target highlights for enemy units not in line of sight of Riflemen - Objective texts are now updated properly when changing the language during a match - Tooltips in the unit info UI now always use the correct commander icon - Audio: changing tabs in codex does not play the sound FX twice - Audio: stop active music track when loading map editor - Audio:…
- Caesar's Playing Wargroove 2 on Steam Deck - 7 February 2024
Gather all, Caesar has some news! 🐶 You can now play Wargroove 2 on Steam Deck! Take to the battlefield and showcase your tactical prowess anywhere! On a train, in the air, at the dog park, the possibilities are endless. Wargroove 2 on Steam Deck is wonderfully reminiscent of the classic portable turn-based games that inspired Wargroove, and we’re excited for you to try it! Take Nadia, Mercia and Lytra on the go! You can now try Wargroove 2’s 3 campaigns, online multiplayer and custom map and campaign-builders anywhere with Cloud Save enabled. What’s more, you have 24 hours left to get Wargroove and Wargroove 2 on a discount in our 5th anniversary sale, ends 8th February 10am PST / 1pm EST / 6pm GMT / 7pm CET / 3am JST / 2am CST ⚔️ Stay portable, strategy fans 🏃
- It's the Wargroove series' 5th Birthday! - 1 February 2024
Hey everyone! 🐭 We’re stopping by to wish a very happy 5th anniversary to the Wargroove series! It's been an exciting year for Aurania, with the reveal of the sequel, Wargroove 2, we’ve continued to build our community into a hub of enthusiastic tactics (and rat 🐀) fans! To celebrate this special day, both Wargroove and Wargroove 2 will be on sale from February 1st to February 8th. Wargroove came to life as a love letter to the classic turn-based tactical games we adored and wanted to see on modern platforms. Fueled by nostalgia and an excitement to build something new after Starbound, in 2017 we got to work building a new strategy title with a retro feel. As Aurania and the factions of Cherrystone, Felheim, Floran and Heavensong came to life throughout development, we developed new twists to keep the genre fresh. With a unique Groove system, dynamic gameplay and a custom campaign and…
- Update v1.2.5c - 25 January 2024
Version 1.2.5c is a small hotfix update to address a few technical issues. Fixed memory leak caused by certain combinations of item and groove modifiers stacking on units. Conquest: Fixed various issues caused by units loaded into transport units. Units are now unloaded automatically when progressing to the next event. Fixed crash rendering preview image for custom maps in map selection screen. Editor: Fixed crash when trying to edit properties of treasure chest.
- Creating the Visual Identity of the Faahri - 23 January 2024
Hi everyone! My name is Midio, Lead Artist on Wargroove 2! I had the pleasure of crafting the visual development and design of the Faahri Commanders and Units. Today, I’m going to dig into the process of creating the Faahri faction and characters you’ve all come to know and love since the release of Wargroove 2! When I joined the team, Simon, our art director, already had in mind a “cave dwelling folk” faction, and flirted with the idea of them being dwarves and even monks at some point! As the conceptual exercise dove deeper, he suggested them being rodents and the team was completely in love with the idea of introducing a cute little mouse faction to the Wargroove universe. The essence of the Faahri Republic’s early lore from pre-production stayed almost intact throughout the development of Wargroove 2: a nation of mouse-folk from another land, who reside in sprawling underground netw…
- Multiplayer Update - v1.2.5 Live Now - 30 November 2023
Hi everyone! If you're in the Discord you'll know this one has been a while in the making, and full of some highly requested updates. Thank you for your patience while we fixed some particularly tricky multiplayer bugs. As Wargroove is a cross-platform game, all updates have to release simultaneously, so the approval process for consoles can make things take a little longer. So without further ado, here's what v1.2.5 has in store: Multiplayer Ranking + Changes to Quickplay experience This update we wanted to focus on improving Wargroove 2's multiplayer experience. Now when you enter the Multiplayer section of the game, a new 'player rating' is now visible. This rating is used in matchmaking. If you haven't played a quickplay match before the rating will start at 1200. After finishing a quickplay match, a new screen has been introduced detailing how your rating has changed based on the p…
- Patch Update - v1.2.3 is Now Live - 18 October 2023
Hi everyone! We hope you've been enjoying Wargroove 2 so far. Since the launch, the dev team at Robotality has been working on patch updates addressing your initial feedback, but we're also looking into bigger updates for Multiplayer, Conquest mode, and modding - you can read more about that in our previous blog post! We also wanted to say a quick thank you to everyone who came by the Chucklefish stand at EGX over the weekend to play Wargroove 2. It was fantastic to celebrate the release by getting to meet some of the community and having a chance to see players enjoying the game in person. As a majority remote development team, it was also a special occasion for us, as it meant the dev team could celebrate all together in the same room! 🥳 v1.2.3 is now live on both Steam & Nintendo Switch, with cross-play enabled. Changelog Version 1.2.3 - Fixed softlock that could occur at the end of…
- Wargroove 2: What’s Next? - 12 October 2023
Hey everyone! What a week! Thank you all so much for the amazing response to Wargroove 2 - if you’ve missed it, our Discord has been buzzing with activity and excitement for the return of Wargroove 2, and we’ve loved hearing all the feedback you have to share! EGX Don’t forget! We’re at EGX this weekend with a new demo. If you’re coming to the show, you can try the Campaign Prologue, Conquest Mode or try your skills in Multiplayer! You'll find us in the Rezzed Zone under the Chucklefish Banner. Bugs & Feedback Thanks to everyone in the community who has been helping us scout out those pesky launch-period bugs. Our primary focus right now is to get these out to our players as soon as possible. We will also be focusing on accessibility and quality of life changes to make Wargroove 2 a better experience for all players. All patches will be pushed to PC & Nintendo Switch simultaneously to m…
- Wargroove 2 is Out Now! - 5 October 2023
Hi folks! Caoimhe here, Senior Producer on Wargroove 2! After 3 years of development, I’m happy to let you all know that Wargroove 2 is out now on PC & Nintendo Switch! We’re so happy to be bringing you a whole host of new content including new factions, stories, units, in-depth editor tools, and our brand-new roguelike mode, Conquest! Today we’re launching in English, French, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese. Japanese will follow very shortly! Stay tuned to our Twitter and blog for the latest updates. Wargroove 2 has been a delight to make. The team has been working on the game since May 2020 while many of us were locked down and unable to leave our homes. Throughout Wargroove 2’s development, I have found such joy, camaraderie, and inspiration from my fellow developers. To Robotality and the rest of the development team: I am…
- Save the Rat! - 4 October 2023
Hello Wargroove fans! I’m Hassan, the creative mind behind the story of Wargroove 2 here to share some insights into my writing process and behind-the-scenes look at what to be expected in the Campaign. We’re not far from the launch day now, so strap in to one of the more spoilery Dev Blogs. If you want no expectations of what the stories might be about, not all of this blog may be for you. If you’d like to know a little of the thinking behind the story and what was left to work with from Wargroove, read on! Also, don't forget we have an AMA session happening today, pop on in on Wednesday, 4th October at 17:00 BST / 7:00 PDT / 10:00 EDT and ask us all about the development of Wargroove 2! Picking up the narrative thread from where the first Wargroove left off was a huge challenge - one I was truly excited to sink my teeth into! With the first game wrapping up so neatly and all the chara…
- Pre-order the Wargroove 1 + 2 Bundle Now! - 27 September 2023
Hey Groove gang, The excitement for the Wargroove 2 launch is building! Launch day is looming ever closer and we can't wait to welcome old and new turn-based strategy fans alike back into the world of Aurania. Don't forget, Wargroove 2 launches on the 5th of October on PC & Nintendo Switch! Pre-order Wargroove 2 today for a 20% discount! Wargroove is well and truly back! To celebrate, we've packaged Wargroove 1 + 2 together in a Steam Bundle, currently available at a discount until the 5th October! Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and battle warring factions. Design and share maps, cut-scenes and campaigns with editors and customization tools. Embark on an all-new adventure in Wargroove 2, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commander…