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GunBlocks

GunBlocks Steam news

Steve Welz | Oct 7, 2025 | game

Released

0players observed · 25 September 2026 - 12:09:34 UTC

ActionAdventureCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

GunBlocks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateOct 7, 2025
  • DeveloperSteve Welz
  • PublisherSteve Welz

Genres: Action, Adventure, Casual, Indie, Early Access

Company pages: Developer: Steve WelzPublisher: Steve Welz

Top Steam chartsTop 100 gamesGame directorySteam Store page

GunBlocks Steam news

GunBlocks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.1.41: Small Fixes, New Achievements - 2 January 2026

    0.1.40 - Fixed a rare soft lock in the Last Outpost caused by the invisible bag of chips being hit before the Nexus Field was activated. - Fixed an issue where achievements for the first monolith and the Grasslands base were not triggering correctly. 0.1.41 - Fixed an issue on the world map where H.A.P.P.Y.’s speech bubble sounds could break while the database was open. - Fixed an issue where failing the Bridge Outpost during a re-raid could reset progress when starting from a previous checkpoint. - Added two new achievements related to backpack inventory upgrades.

  • Update 0.1.39 - 29 October 2025

    GunBlocks – Update 0.1.39Hey everyone!Here’s the first Early Access update packed with improvements, bug fixes, and a few quality-of-life tweaks inspired by your feedback. Thanks so much to everyone reporting bugs, sharing ideas, and helping shape the game — keep them coming! 💪🆕 Gameplay & ContentAdded new random dialogue lines for the Captain when joining the action.The Captain now reacts differently depending on where he lands — whether on H.A.P.P.Y. or directly on the ground.Snot-bubble Gundian will now trigger a bit earlier.Added more magnesium to the 4-eye Nexus Stone.⚙️ Quality of LifeAdded mouse control to the world map — you can now select and start levels directly with a click.Improved clarity in the options menu — the detected gamepad type is now displayed more clearly to avoid confusion.Added full mouse control for audio and resolution settings.Changed the alternative block…

  • GunBlocks is out now! - 7 October 2025

    Hey everyone, after what feels like forever, GunBlocks is finally out in Early Access! 🎉You can now play the full first chapter — packed with puzzles, explosions, and plenty of bad jokes. It’s the foundation for everything that’s still to come, and I can’t wait to hear what you think.Your feedback will help shape the next chapters and features as the game grows during Early Access.If you haven’t yet, you can also try the free demo, or just jump right into the chaos! And if you want to hang out, share feedback, or report bugs, come join our Discord — we’re a small but very friendly crew there.Thank you so much for your patience and support — it really means a lot to see GunBlocks finally in your hands. 💛– SteveMake H.A.P.P.Y. proud!

  • GunBlocks is coming – Early Access launches October 7! - 26 September 2025

    Get ready! GunBlocks will launch into Early Access on October 7th, 2025 🚀It's time to crash-land on a strange planet, shape terrain with tetrominos, and try not to get too annoyed by the ship's overly eager AI companion. Explore mysterious ruins, solve blocky puzzles, and figure out what went wrong... or just make it worse.This is just the beginning – more content and chaos will follow as development continues. I’m building the game mostly solo, so your feedback means a lot. If something feels weird, confusing, or not weird enough – let me know!👉 Add it to your wishlist to be notified when it launches 👉 Join the Discord server to share feedback, report bugs, or say hiThanks for being part of this! – Steve

  • Prologue Has Its Own Page Now! - 2 January 2021

    Happy new year to everyone! This year will be exciting for me as two games I’m developing right now will be released! Besides GunBlocks I’m porting an old platformer I was involved in 2006. Follow https://twitter.com/tons_of_bits to stay tuned for Mission in Snowdriftland. GunBlocks has its own little release today as the prologue got its own Steam page! That means it will be permanently available to play, it has achievements and you can review it. So it would be really nice to take a look and write down your thoughts in a review. Thanks! https://store.steampowered.com/app/1492720 The release for chapter 1 will be late spring or early summer hopefully. Have a good one! - Steve

  • Patch 0.8.26 - 26 October 2020

    After a lot of input from the community, here’s the next patch. Sorted out some heavy bugs and added a few particle animations. Bug reporting You’re still very welcome to report all sorts of bugs and feedback. It turns out that the in-game report tool is really handy. But you’re also welcome on our Discord server Changelog 0.8.26 - Fixed freezing after player shoot to the left side in the spaceship - Fixed freezing when the third tetromino in spaceship was placed with a wrong rotation - Fixed freezing after first guardian shot - Renamed Control Stone to Nexus Stone 0.8.25 - Start HP for Rookie reduced from 3 to 2. It’s more challenging now ;-) - Changed slightly the Health bar design - Spaceship music is stereo. Was strange to hear it just from the right side - Added alert sfx for the outpost intro - Added alert sfx for the computer - Added stereo position for sound effects - Gundians s…

  • Start the journey with the free-to-play prologue! - 7 October 2020

    Hi there, My name is Steve and I’m the creator of GunBlocks. As I’m not alone, friends are helping me especially with music, sfx, dialogues, ideas, and testing. GunBlocks has a long evolution as it’s an ambiguous mix of many mechanics inspired by games like Tetris, Worms, and many others. This makes creating intuitive controls challenging. To make the learning process fun, we added a lot of humor and integrated the tutorial right into the story. In the Prologue/demo you are introduced to the main mechanics of the game. Position tetrominos strategically to overcome obstacles and navigate the terrain. Scavenge for new blocks and power-ups to help defeat enemies and uncover strange mysteries. The prologue is also the start of the story which will be continued in chapter 1, available in spring 2021. Many more chapters will follow... As the prologue is still in testing phase, we’re collectin…

  • Status quo - 21 September 2020

    Hi! I’m Steve, the main developer of GunBlocks. After a long period of silence, we’re ready to gather feedback from a wider audience! But first a little about the history of GunBlocks so far. History The core idea for the game is based on a dream which I had in 2011. In the dream I’ve played a 1:1 Tetris multiplayer session but with somehow more functional tetrominos. It’s a bit hard to describe but at the bottom part of the game was a lot going on like small figures are moving and stuff. Hard to remember for me now, but I was really hyped as I woke up. That was the beginning of a long way of changing and evolving prototypes. The first big step was a pre-alpha demo in 2014. It was available on our website and on Game Jolt. We’ve received a lot of positiv and helpful feedback. It was quite motivating to keep the project going on, even though we had little time for development. What makes…

Patch notes and updates

S.noRelease datePatch nameGID number
12 January 2026Update 0.1.41: Small Fixes, New Achievements1819386365119853
229 October 2025Update 0.1.391814942955097416

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