- Patch note v1.1.0.1 - 2 September 2021
Hey everyone! We've just uploaded a quick patch that fixes an annoying issue some of you have been experiencing, where automating battles could bug out every few minutes. On other notes - We realize we've been a bit quiet around here lately, as unfortunately our launch didn't go well enough to allow us to keep supporting SimPocalypse with regular updates. There's so much more we wanted to do with the game, but unfortunately first have to focus on paying the bills, so we had to shift our focus elsewhere. However, despite this, we want to deliver a sizeable update sometime in the following months, while working a bit on it in our spare time. In our view, the most needed thing would be some extensions of the late game, but we'd love to hear your thoughts and ideas of what you'd like to see improve or added to the game. Please post your thoughts in our Discord here , in the #ideas-suggestio…
- v1.1 'A Step Forward' - Released! - 1 June 2021
Hey everyone! We're excited to bring you a major post-release update “A Step Forward”, which contains several new neat features, improves balancing and Quality Of Life. Here's the sum-up of the update, for full patch notes follow here. NEW: investments feature added to Economy category, which gives some major effects to several aspects of late-game (enemy scaling, research points gained...). Can be unlocked in Research Limit orders introduced to the market, allowing you to place orders that will be triggered when a certain price is hit. Requires unlock in research Combat automation panel ID added – making it much easier to control your automation from map/battle, especially at high speeds CHANGES/BALANCING: limit orders + investments + research upgrade scaling help improve the main late-game balancing issues of market/combat/research points Research Points gained from knowledge will now…
- Roadmap Updated + 24h left for the weekly Launch Discount! - 17 May 2021
Hello everyone, we've been working almost non-stop within the Launch week, trying to share the word about SimPocalypse out with the new players – and now working on the next update coming out somewhere until the end of May at the latest! For that reason, we've updated the Roadmap of development of SimPocalypse, and you can check it out here: LINK We plan to push some interesting updates that will further improve the quality of the game and the usage of its in-depth mechanics. Thank you all for providing valuable feedback, as it helps us determine better which update to focus on next, what is the most urgent to solve/ improve. We've now prioritized all the next improvements that will come out in the next bigger Update pack in May. The Launch week and its launch discount are soon about to end, so we wanted to quickly remind those that might have missed the Main announcement when we went o…
- Hotfix v1.0.0.1 - 12 May 2021
This update contains a hotfix for an issue spotted when using easy/hard difficulties, where the difficulty bonuses of increased/reduction production, also increased/reduced max workers, production bonuses of Mining Plants, War Factories and Factories. Besides that this shouldn't happen, it also caused an issue on Hard mode where in certain situation following the objectives, you couldn't complete the one to "assign 10 workers to a mining plant"
- Out of Early Access! - 11 May 2021
This is a big moment for our small development team, as we've been working hard to now bring you the 1.0 version of the game – just launched out of Early Access with a 20% Launch Week Discount to Celebrate this huge Milestone! https://store.steampowered.com/app/1351500/Simpocalypse/ We wanted to thank everyone that has been supporting us in Early Access, providing sincere feedback, reporting bugs, sharing ideas on improvements – this wouldn't be possible without you, so thank you again! To Celebrate today's launch from Early Access we added some new sound effects in the game, added Rich Presence as well as added the much-requested Brazilian-Portuguese language on top of 13 Languages already used in-game 😉, here's the whole Patch note. Community Don't forget to join our Discord server to stay updated with all the news, updates, and to discuss the game with us and other players of SimPoc…
- Launching Out of Early Access on May 11th! - 7 May 2021
As mentioned before, we are thrilled to announce that SimPocalypse is launching out of Early Access on Steam on May 11th at 15:00 GMT / 8am PDT / 11am EDT with a launch discount during the first week. It's been quite an interesting journey throughout the whole Early Access and the previous stages as well, and we are now ready for the full launch on Tuesday, May 11th. Thank you again to everyone who has supported us and provided feedback during Early Access, you helped us make a better game :) https://store.steampowered.com/app/1351500/SimPocalypse/ Make sure to wishlist the game, so you get notified as soon as it releases on Tuesday 😉
- Patch v0.9.1.0 – Bugfixes, QoL and cleaning up - 4 May 2021
This update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game! NEW: Added resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings) Added some animations to various game icons to make the game feel a bit more alive Added much more informative tooltips to build buttons The game will now remember the zoom and offsets on all draggable screens (research, maps – can be disabled in settings) New settings to hide building animations and to disable remembering zoom/offsets Added more information to House, to help teach players better of what is population and how it grows Added new icons on top of buildings when they are affected by any event (can be clicked for full details) The first 20 parts you find, will n…
- Patch v0.9.0.2 - 3 May 2021
This patch contains a fix where going to Manage Plans section was bugged in cases where users upgraded their War Factory, as well as corpus capacities were multiplied by some bonuses when they shouldn't be.
- Path v0.9.0.1 - 28 April 2021
This patch contains some hotfixes for the latest update: - Fixed an issue where old saves sometimes didn't start the new mechanic of "idle citizens have a negative impact on happiness" - Fixed an issue where running the game from a shortcut would fail to start the game (White screen). The game will now run properly, but not that if it is not fired from Steam client, any achievements7overlay will not work properly - Fixed some issues with certain things being hidden when they shouldn't (health, productivity..)
- Update: New World Order - v0.9 just released! - 27 April 2021
Hey everyone! Today we rolled out the “New World Order” update, which brings new content, Steam Achievements & Challenges, Game Difficulties and a lot of balance and several big Quality of Life improvements! NEW: 40+ Steam Achievements You can now open Steam Overlay with Shift + Tab and easily make game screenshots with F12 (doesn’t work in Linux) 6 Challenges Introducing various difficulties, including Hard mode with 5 New events 6 public buildings now also have advancements 4 new citizen assigning automation options, including a massive building management configuration to make your late game life easier (unlocked in Research) New effect, where having too many idle/not working citizens will now slowly negatively affect happiness. This gives more meaning to management and citizens at all stages of the game. 2 new upgrades to help you gain Research Points even faster in late game BALANC…
- Patch v0.8.0.10 - Save System Rework - 6 April 2021
Today's update contains a Save System file rework, which vastly improves how we store and manage save files on Steam. What does this update change? - This update changes the way save games are stored – before it was using Chromium's local storage, now it uses system files. This prevents them from breaking due to weird localstorage limitations/bugs, and also gives “truly infinite” save games potential, limited only by your disk space - It introduces “Restore points”, which are essentially backups of your game save roughly every month of game time, which you can then re-load/go back in time. Very useful in case of messing up, or trying different builds! - A few new settings were added under Settings -> General. These allow you to control granularity of game saving as well as these restore points. - Some additional load/save handling improvements were done, to prevent bugs, or some other i…
- Nuclear Update v0.8 is out! - 22 March 2021
Hello everyone, we're excited to deliver you the biggest update to date – Nuclear update! This update marks a much higher quality standard for our game and sets us up to be able to focus more on content updates going forward. With the Nuclear update, we revamped the whole UI/Design of the game to bring you a much more modern and sleek experience, and resolve several problems the game had with teaching the players about its deep mechanics. We also resolved a ton of bugs, display issues/inconveniences, as well as added several new quality of life options, and settings to customize your experience a bit. To sum up what’s new with the Nuclear update: - Completely revamped UI and graphics of the game, for a more modern and cohesive look: Menu, UI, Research, Combat, World, and Popups all now have a completely fresh look! - New Ambiental music added, created by Jan Aleš Mlinar (Nomon Atur) - N…
- Nuclear update coming out soon… - 9 March 2021
Hello everyone, we just wanted to give you a quick update on what we're working on currently. Progress on the Nuclear update is going well, and it will involve a complete UI/graphical overhaul of the game – we're aiming to release this update by March 20th. Here're the very first previews from the current working version of the game: We are also aiming to update the very first background (ambiance music) within this update to give the game an additional post-apocalyptic ambiance feel. So, in case our music producer manages to prepare the final version soon enough, we'll be implementing the updated music with the next game update as well. While the focus of the update is mainly on that overhaul, we also hope to squeeze in a bunch of bugfixes and other improvements. We have massive lists of things to do/add/improve, and would also love to hear your feedback (feel free to name the top 3 th…
- Small updates/bugfixes: v0.7.0.1 - 2 March 2021
This patch contains some improvements and bugfixes to follow the latest Combat Rework update: NEW: You can now hover on your own tanks before battle to see their stats NEW: When combining you will now see how stats were increased from "combine bonuses" + added a tooltip for a bit more info how combine works CHANGE: Aim priority button visible before battle now BUGFIX: Fixed an issue where combining could break the manage plans page for some BUGFIX: Box formations sometimes order weirdly with fewer tanks BUGFIX: Tank turret rotation fixed when using manual aim BUGFIX: Fixed Aim Priority not working properly in some cases BUGFIX: Fixed several display issues with active skills BUGFIX: Better handling of hiding/showing buttons when managing parts BUGFIX: Some other smaller display issues and bugs fixed We're also well on our way to releasing an even bigger Nuclear update later this month :)
- Our biggest update to date - Combat Rework is out! v0.7.0.0 - 25 February 2021
Hello everyone, we have a special announcement to share today! Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes. Even though it took us a bit longer to get this done, it should be worth it, so we can't wait for you guys to check it out! This update focuses on improving various issues our combat system had – from parts, better progression, to UI & better graphics, it touches on all and sets the game up for a much better experience! To get all details about the update – follow our Patch notes…. LINK OK, Let’s check what’s new with this update: NEW map & combat graphics: - vastly revamped graphics of all the maps to look much better, as well as improved the procedural generation of it - new tank images – each tank type (mobile, defensive...) will no…
- Combat Rework coming out soon… - 15 February 2021
Hello everyone, we wanted to share some exciting news with you guys today. We're now coming to the end of the tasks for Version 0.7 – Combat rework Update! We have a few days left to finish what is still planned to be developed, and meanwhile, we'll be fully testing the updated features, adjusting/ polishing where needed. Currently, it seems like we won't have enough time to complete the Mac build as we've ran into some problems, so we'll most likely need to postpone that to the next bigger update. The whole update is taking a bit more time than expected initially, but it will be worth it once finished 😉 So, what's coming with this Combat Rework update? If you've been following our RoadMap, it's focused on improving the battle's UI/UX – making it much clearer now, with new elements, adds some active skills/researches to battling,… More importantly, we've completely revamped the invento…
- SimPocalypse v0.6 - Progression Part 1 Update is out! - 20 January 2021
Hello everyone, We are continually developing the game as promised, and will be releasing big update batches from now on to optimize our development (unless it is a smaller hotfix). The first big batch – “Progression Part 1” is out today :) So, what does the latest update bring to the game? NEW: Introducing the first urbanistic advancements for housing! When there's a lack of space, build towards the sky! Added a new tier of “unlimited” upgrades to Mining Plans, Factories and War Factories. Keep your production on par with your expansion efforts! Works with different Buy Amounts! The cost of colonies will now scale Option to cancel colonizations in progress CHANGED: Other late-game progression and balancing improvements (added different unlock conditions for formation slots, house costs adjusted, faster gain of research points...) Increased building research production boosts from 5% to…
- The path ahead – Updated game Roadmap with a ton of big updates coming soon! - 6 January 2021
Hello everyone! First, we wanted to wish you all a Happy New Year! May it be much better than the past, with tons of interesting stuff to play – we'll do our part to deliver some exciting updates in 2021! Good luck and stay safe! BIGGER UPDATES COMING UP As we are already mentioning the updates… Yeah, we have planned a lot in the previous days, as we wanted to not only organize our time well, but also give you a public development RoadMap for Simpocalypse that you can follow and see what's coming next! While we are a small team, we have big plans for the game and are giving it our all to make it the best game we possibly can. We'll be working on some exciting improvements and additions to Simpocalypse, some of them will relate to progression/game balancing and expanding the length of the game while trying to keeping it fun and interesting to play at various game stages. Modernizing the…
- Game Roadmap + Last Chance to grab the game at its lowest price - 21 December 2020
Hey everyone! It's been almost a week since we launched Simpocalypse on Steam, and your feedback and support has been amazing – Thank you! We've been working hard to resolve any crucial bugs and make a ton of improvements based on your feedback, but this is just the beginning... (you can check the list of all patch notes here) If you haven't gotten the game yet, we'd like to remind you that the launch discount of 15% is only valid until tomorrow, December 22, 10am PST/ 6PM UTC! This is the lowest price for the game for a long while, as we will be raising the price gradually during Early Access, as we add more features and polish the game in the coming months. So, what's next for the game? Right now our immediate focus is on some playability improvements (customizable hotkeys, bigger build/assign options, exploring improvements, late-game balancing...), but there is so much more we have…
- Simpocalypse - Now available! - 15 December 2020
Hello everyone! Simpocalypse is now ready and available for purchase to the public on Steam! Currently Windows & Linux are supported, but Mac is coming soon. We are releasing Simpocalypse with a much lower price than we intend to price the game later on, when all the Early Access improvements, and content updates are finished. On top of that, we also decided to go out with a SPECIAL DISCOUNT of 15% on the LAUNCH WEEK!! Thanks again to anyone supporting us during the whole development process, and we wish you lots of fun playing Simpocalypse. We're looking forward to hearing what everyone thinks 😉 * We will be available for any critical bugs that might popup, which you can report on the steam forums, or join our Discord, where you can also chat with us and other players Simpocalypse Discord Server: To end with, here is just a short notice on some of the bigger things we will be working…