SPSTEAMPULSELIVE ANALYTICS
SimPocalypse

SimPocalypse Steam metadata

Gamex Studio | May 11, 2021 | game

Released

0players observed · 4 October 2026 - 10:29:57 UTC

AdventureCasualIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak95
  • Units sold (VGI)3,480
  • Revenue (VGI)$13,572
  • Review score68% positive

SimPocalypse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak95
  • Units sold (VGI)3,480
  • Revenue (VGI)$13,572
  • Review score68% positive
  • Total reviews115
  • Release dateMay 11, 2021
  • DeveloperGamex Studio
  • PublisherGamex Studio

Genres: Adventure, Casual, Indie, RPG, Simulation

Company pages: Developer: Gamex StudioPublisher: Gamex Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

SimPocalypse Steam metadata

SimPocalypse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1351500/metadata
Steam Storehttps://store.steampowered.com/app/1351500/
Steam Communityhttps://steamcommunity.com/app/1351500
PCGamingWiki search
IGDB searchSearch IGDB for SimPocalypse

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 78 positive, 37 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

67

Platform releases
  • Steam 15 December 2020

Latest Steam announcements

  • Patch note v1.1.0.1 - 2 September 2021

    Hey everyone! We've just uploaded a quick patch that fixes an annoying issue some of you have been experiencing, where automating battles could bug out every few minutes. On other notes - We realize we've been a bit quiet around here lately, as unfortunately our launch didn't go well enough to allow us to keep supporting SimPocalypse with regular updates. There's so much more we wanted to do with the game, but unfortunately first have to focus on paying the bills, so we had to shift our focus elsewhere. However, despite this, we want to deliver a sizeable update sometime in the following months, while working a bit on it in our spare time. In our view, the most needed thing would be some extensions of the late game, but we'd love to hear your thoughts and ideas of what you'd like to see improve or added to the game. Please post your thoughts in our Discord here , in the #ideas-suggestio…

  • v1.1 'A Step Forward' - Released! - 1 June 2021

    Hey everyone! We're excited to bring you a major post-release update “A Step Forward”, which contains several new neat features, improves balancing and Quality Of Life. Here's the sum-up of the update, for full patch notes follow here. NEW: investments feature added to Economy category, which gives some major effects to several aspects of late-game (enemy scaling, research points gained...). Can be unlocked in Research Limit orders introduced to the market, allowing you to place orders that will be triggered when a certain price is hit. Requires unlock in research Combat automation panel ID added – making it much easier to control your automation from map/battle, especially at high speeds CHANGES/BALANCING: limit orders + investments + research upgrade scaling help improve the main late-game balancing issues of market/combat/research points Research Points gained from knowledge will now…

  • Roadmap Updated + 24h left for the weekly Launch Discount! - 17 May 2021

    Hello everyone, we've been working almost non-stop within the Launch week, trying to share the word about SimPocalypse out with the new players – and now working on the next update coming out somewhere until the end of May at the latest! For that reason, we've updated the Roadmap of development of SimPocalypse, and you can check it out here: LINK We plan to push some interesting updates that will further improve the quality of the game and the usage of its in-depth mechanics. Thank you all for providing valuable feedback, as it helps us determine better which update to focus on next, what is the most urgent to solve/ improve. We've now prioritized all the next improvements that will come out in the next bigger Update pack in May. The Launch week and its launch discount are soon about to end, so we wanted to quickly remind those that might have missed the Main announcement when we went o…

  • Hotfix v1.0.0.1 - 12 May 2021

    This update contains a hotfix for an issue spotted when using easy/hard difficulties, where the difficulty bonuses of increased/reduction production, also increased/reduced max workers, production bonuses of Mining Plants, War Factories and Factories. Besides that this shouldn't happen, it also caused an issue on Hard mode where in certain situation following the objectives, you couldn't complete the one to "assign 10 workers to a mining plant"

  • Out of Early Access! - 11 May 2021

    This is a big moment for our small development team, as we've been working hard to now bring you the 1.0 version of the game – just launched out of Early Access with a 20% Launch Week Discount to Celebrate this huge Milestone! https://store.steampowered.com/app/1351500/Simpocalypse/ We wanted to thank everyone that has been supporting us in Early Access, providing sincere feedback, reporting bugs, sharing ideas on improvements – this wouldn't be possible without you, so thank you again! To Celebrate today's launch from Early Access we added some new sound effects in the game, added Rich Presence as well as added the much-requested Brazilian-Portuguese language on top of 13 Languages already used in-game 😉, here's the whole Patch note. Community Don't forget to join our Discord server to stay updated with all the news, updates, and to discuss the game with us and other players of SimPoc…

  • Launching Out of Early Access on May 11th! - 7 May 2021

    As mentioned before, we are thrilled to announce that SimPocalypse is launching out of Early Access on Steam on May 11th at 15:00 GMT / 8am PDT / 11am EDT with a launch discount during the first week. It's been quite an interesting journey throughout the whole Early Access and the previous stages as well, and we are now ready for the full launch on Tuesday, May 11th. Thank you again to everyone who has supported us and provided feedback during Early Access, you helped us make a better game :) https://store.steampowered.com/app/1351500/SimPocalypse/ Make sure to wishlist the game, so you get notified as soon as it releases on Tuesday 😉

  • Patch v0.9.1.0 – Bugfixes, QoL and cleaning up - 4 May 2021

    This update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game! NEW: Added resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings) Added some animations to various game icons to make the game feel a bit more alive Added much more informative tooltips to build buttons The game will now remember the zoom and offsets on all draggable screens (research, maps – can be disabled in settings) New settings to hide building animations and to disable remembering zoom/offsets Added more information to House, to help teach players better of what is population and how it grows Added new icons on top of buildings when they are affected by any event (can be clicked for full details) The first 20 parts you find, will n…

  • Patch v0.9.0.2 - 3 May 2021

    This patch contains a fix where going to Manage Plans section was bugged in cases where users upgraded their War Factory, as well as corpus capacities were multiplied by some bonuses when they shouldn't be.

  • Path v0.9.0.1 - 28 April 2021

    This patch contains some hotfixes for the latest update: - Fixed an issue where old saves sometimes didn't start the new mechanic of "idle citizens have a negative impact on happiness" - Fixed an issue where running the game from a shortcut would fail to start the game (White screen). The game will now run properly, but not that if it is not fired from Steam client, any achievements7overlay will not work properly - Fixed some issues with certain things being hidden when they shouldn't (health, productivity..)

  • Update: New World Order - v0.9 just released! - 27 April 2021

    Hey everyone! Today we rolled out the “New World Order” update, which brings new content, Steam Achievements & Challenges, Game Difficulties and a lot of balance and several big Quality of Life improvements! NEW: 40+ Steam Achievements You can now open Steam Overlay with Shift + Tab and easily make game screenshots with F12 (doesn’t work in Linux) 6 Challenges Introducing various difficulties, including Hard mode with 5 New events 6 public buildings now also have advancements 4 new citizen assigning automation options, including a massive building management configuration to make your late game life easier (unlocked in Research) New effect, where having too many idle/not working citizens will now slowly negatively affect happiness. This gives more meaning to management and citizens at all stages of the game. 2 new upgrades to help you gain Research Points even faster in late game BALANC…

  • Patch v0.8.0.10 - Save System Rework - 6 April 2021

    Today's update contains a Save System file rework, which vastly improves how we store and manage save files on Steam. What does this update change? - This update changes the way save games are stored – before it was using Chromium's local storage, now it uses system files. This prevents them from breaking due to weird localstorage limitations/bugs, and also gives “truly infinite” save games potential, limited only by your disk space - It introduces “Restore points”, which are essentially backups of your game save roughly every month of game time, which you can then re-load/go back in time. Very useful in case of messing up, or trying different builds! - A few new settings were added under Settings -> General. These allow you to control granularity of game saving as well as these restore points. - Some additional load/save handling improvements were done, to prevent bugs, or some other i…

  • Nuclear Update v0.8 is out! - 22 March 2021

    Hello everyone, we're excited to deliver you the biggest update to date – Nuclear update! This update marks a much higher quality standard for our game and sets us up to be able to focus more on content updates going forward. With the Nuclear update, we revamped the whole UI/Design of the game to bring you a much more modern and sleek experience, and resolve several problems the game had with teaching the players about its deep mechanics. We also resolved a ton of bugs, display issues/inconveniences, as well as added several new quality of life options, and settings to customize your experience a bit. To sum up what’s new with the Nuclear update: - Completely revamped UI and graphics of the game, for a more modern and cohesive look: Menu, UI, Research, Combat, World, and Popups all now have a completely fresh look! - New Ambiental music added, created by Jan Aleš Mlinar (Nomon Atur) - N…

  • Nuclear update coming out soon… - 9 March 2021

    Hello everyone, we just wanted to give you a quick update on what we're working on currently. Progress on the Nuclear update is going well, and it will involve a complete UI/graphical overhaul of the game – we're aiming to release this update by March 20th. Here're the very first previews from the current working version of the game: We are also aiming to update the very first background (ambiance music) within this update to give the game an additional post-apocalyptic ambiance feel. So, in case our music producer manages to prepare the final version soon enough, we'll be implementing the updated music with the next game update as well. While the focus of the update is mainly on that overhaul, we also hope to squeeze in a bunch of bugfixes and other improvements. We have massive lists of things to do/add/improve, and would also love to hear your feedback (feel free to name the top 3 th…

  • Small updates/bugfixes: v0.7.0.1 - 2 March 2021

    This patch contains some improvements and bugfixes to follow the latest Combat Rework update: NEW: You can now hover on your own tanks before battle to see their stats NEW: When combining you will now see how stats were increased from "combine bonuses" + added a tooltip for a bit more info how combine works CHANGE: Aim priority button visible before battle now BUGFIX: Fixed an issue where combining could break the manage plans page for some BUGFIX: Box formations sometimes order weirdly with fewer tanks BUGFIX: Tank turret rotation fixed when using manual aim BUGFIX: Fixed Aim Priority not working properly in some cases BUGFIX: Fixed several display issues with active skills BUGFIX: Better handling of hiding/showing buttons when managing parts BUGFIX: Some other smaller display issues and bugs fixed We're also well on our way to releasing an even bigger Nuclear update later this month :)

  • Our biggest update to date - Combat Rework is out! v0.7.0.0 - 25 February 2021

    Hello everyone, we have a special announcement to share today! Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes. Even though it took us a bit longer to get this done, it should be worth it, so we can't wait for you guys to check it out! This update focuses on improving various issues our combat system had – from parts, better progression, to UI & better graphics, it touches on all and sets the game up for a much better experience! To get all details about the update – follow our Patch notes…. LINK OK, Let’s check what’s new with this update: NEW map & combat graphics: - vastly revamped graphics of all the maps to look much better, as well as improved the procedural generation of it - new tank images – each tank type (mobile, defensive...) will no…

  • Combat Rework coming out soon… - 15 February 2021

    Hello everyone, we wanted to share some exciting news with you guys today. We're now coming to the end of the tasks for Version 0.7 – Combat rework Update! We have a few days left to finish what is still planned to be developed, and meanwhile, we'll be fully testing the updated features, adjusting/ polishing where needed. Currently, it seems like we won't have enough time to complete the Mac build as we've ran into some problems, so we'll most likely need to postpone that to the next bigger update. The whole update is taking a bit more time than expected initially, but it will be worth it once finished 😉 So, what's coming with this Combat Rework update? If you've been following our RoadMap, it's focused on improving the battle's UI/UX – making it much clearer now, with new elements, adds some active skills/researches to battling,… More importantly, we've completely revamped the invento…

  • SimPocalypse v0.6 - Progression Part 1 Update is out! - 20 January 2021

    Hello everyone, We are continually developing the game as promised, and will be releasing big update batches from now on to optimize our development (unless it is a smaller hotfix). The first big batch – “Progression Part 1” is out today :) So, what does the latest update bring to the game? NEW: Introducing the first urbanistic advancements for housing! When there's a lack of space, build towards the sky! Added a new tier of “unlimited” upgrades to Mining Plans, Factories and War Factories. Keep your production on par with your expansion efforts! Works with different Buy Amounts! The cost of colonies will now scale Option to cancel colonizations in progress CHANGED: Other late-game progression and balancing improvements (added different unlock conditions for formation slots, house costs adjusted, faster gain of research points...) Increased building research production boosts from 5% to…

  • The path ahead – Updated game Roadmap with a ton of big updates coming soon! - 6 January 2021

    Hello everyone! First, we wanted to wish you all a Happy New Year! May it be much better than the past, with tons of interesting stuff to play – we'll do our part to deliver some exciting updates in 2021! Good luck and stay safe! BIGGER UPDATES COMING UP As we are already mentioning the updates… Yeah, we have planned a lot in the previous days, as we wanted to not only organize our time well, but also give you a public development RoadMap for Simpocalypse that you can follow and see what's coming next! While we are a small team, we have big plans for the game and are giving it our all to make it the best game we possibly can. We'll be working on some exciting improvements and additions to Simpocalypse, some of them will relate to progression/game balancing and expanding the length of the game while trying to keeping it fun and interesting to play at various game stages. Modernizing the…

  • Game Roadmap + Last Chance to grab the game at its lowest price - 21 December 2020

    Hey everyone! It's been almost a week since we launched Simpocalypse on Steam, and your feedback and support has been amazing – Thank you! We've been working hard to resolve any crucial bugs and make a ton of improvements based on your feedback, but this is just the beginning... (you can check the list of all patch notes here) If you haven't gotten the game yet, we'd like to remind you that the launch discount of 15% is only valid until tomorrow, December 22, 10am PST/ 6PM UTC! This is the lowest price for the game for a long while, as we will be raising the price gradually during Early Access, as we add more features and polish the game in the coming months. So, what's next for the game? Right now our immediate focus is on some playability improvements (customizable hotkeys, bigger build/assign options, exploring improvements, late-game balancing...), but there is so much more we have…

  • Simpocalypse - Now available! - 15 December 2020

    Hello everyone! Simpocalypse is now ready and available for purchase to the public on Steam! Currently Windows & Linux are supported, but Mac is coming soon. We are releasing Simpocalypse with a much lower price than we intend to price the game later on, when all the Early Access improvements, and content updates are finished. On top of that, we also decided to go out with a SPECIAL DISCOUNT of 15% on the LAUNCH WEEK!! Thanks again to anyone supporting us during the whole development process, and we wish you lots of fun playing Simpocalypse. We're looking forward to hearing what everyone thinks 😉 * We will be available for any critical bugs that might popup, which you can report on the steam forums, or join our Discord, where you can also chat with us and other players Simpocalypse Discord Server: To end with, here is just a short notice on some of the bigger things we will be working…

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2021Patch note v1.1.0.14020014099087780113
212 May 2021Hotfix v1.0.0.14105572344342958293
33 May 2021Patch v0.9.0.24074045878086083027
428 April 2021Path v0.9.0.14074045878067963158
56 April 2021Patch v0.8.0.10 - Save System Rework4023377846293383106
69 March 2021Nuclear update coming out soon…4057152305730571239
72 March 2021Small updates/bugfixes: v0.7.0.14060529371719592020

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1351500
Live current players0
SteamPulse tracked peak95
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMay 11, 2021
DeveloperGamex Studio
PublisherGamex Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent68%
Positive reviews78
Negative reviews37
Total reviews115
Steam recommendations103
Achievements67
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1351500/

Short description

A civilization simulator where you manage billions of people and rebuild millions of structures. Improve your economy, research, advance, battle, and much more! Play at your own pace by controlling game speed and automate various tasks!

About this game

CHECK OUT OUR OTHER GAMES About the Game SimPocalypse is a post-apocalyptic civilization simulator game, where you manage your settlement to become a global empire! -> Survive the post-apocalyptic times Establish strong fundamentals for your settlement to survive! Explore, scavenge and rebuild society from scratch in harsh post-apocalyptic conditions. Manage limited resources, recover from natural and social disasters as you expand into dangerous territories to restore the world order as you see fit! -> Rebuild the pillars of modern civilization Recovery of modern social, economic and military structure is crucial to start thriving instead of just surviving! -> Manage your citizens to create a powerful establishment Every powerful settlement requires great maintenance, workers, scavengers, builders, soldiers,… to survive different events through time and grow the empire despite any challenges and threats it faces. -> Choose your own path with a massive research tree and Advance your civilization into the new heights Uncover the research tree to unlock new buildings, skills and perks. Will you succeed in global expansion or bring your civilization extinct? The path is up to you... -> Trade the Global Market to your advantage All resources are tradable in a demand/supply driven market where your actions can affect it. Manipulate and trade the market to become a global tycoon! -> Post-apocalyptic world conquering - Dominate & Control the World The new world order has been established, new leaders have taken over the territories. Will you choose military pressure, use your wealth or maybe a more diplomatic route to world domination? -> Speed up and automate gameplay actions Utilize the Time-lapse feature which lets you vastly speed up time and help automate more and more of the gameplay as you dive deeper into its many mechanics – Play at your own pace! So, do you have the skills to run a successful settlement and lead it to become a global empire?

Supported languages

English, Italian, German, Spanish - Spain, Korean, Polish, Simplified Chinese, Dutch, Portuguese - Portugal, French, Russian, Turkish, Spanish - Latin America, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

SimPocalypse's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SimPocalypse's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SimPocalypse at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

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Baldur's Gate 350,0424 October 2026 - 11:54:31 UTC875,343836,282Larian Studios
The Outlast Trials49,5954 October 2026 - 11:23:46 UTC71,315101,323Red Barrels
VRChat46,2404 October 2026 - 12:04:06 UTC74,217261,953VRChat Inc.

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat176,4014 October 2026 - 12:19:46 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine102,8444 October 2026 - 11:58:10 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero74,8994 October 2026 - 11:24:06 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat46,2404 October 2026 - 12:04:06 UTC74,217261,953VRChat Inc.
How to Fish42,9384 October 2026 - 10:44:56 UTC373,97130,342Dazed Games
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
Transport Fever 337,7294 October 2026 - 12:19:11 UTC38,722Not availableUrban Games
Garry's Mod28,0394 October 2026 - 12:10:14 UTC73,7501,258,308Facepunch Studios
The Sims™ 426,6774 October 2026 - 11:59:57 UTC96,185193,399Maxis
Diablo® IV23,2744 October 2026 - 03:21:31 UTC64,51869,242Blizzard Entertainment, Inc.
Russian Fishing 420,1814 October 2026 - 10:53:48 UTC27,90689,773FishSoft LLC
Factorio18,5424 October 2026 - 10:58:30 UTC118,166235,340Wube Software LTD.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS176,5144 October 2026 - 12:01:40 UTC399,748Not availableBULKHEAD
Bongo Cat176,4014 October 2026 - 12:19:46 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust135,5424 October 2026 - 12:11:46 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine102,8444 October 2026 - 11:58:10 UTC150,2711,008,495Wallpaper Engine Team
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero74,8994 October 2026 - 11:24:06 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 272,4374 October 2026 - 12:03:38 UTC574,638199,438Mega Crit
Stardew Valley69,4844 October 2026 - 11:26:00 UTC236,6141,016,067ConcernedApe
Palworld66,6854 October 2026 - 12:10:22 UTC2,101,535451,088Pocketpair
Project Zomboid65,3954 October 2026 - 12:20:15 UTC122,811467,999The Indie Stone
The Outlast Trials49,5954 October 2026 - 11:23:46 UTC71,315101,323Red Barrels
Geometry Dash44,9324 October 2026 - 12:22:09 UTC108,707646,789RobTop Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Rust135,5424 October 2026 - 12:11:46 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt118,0424 October 2026 - 12:19:49 UTC123,359877,306CD PROJEKT RED
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
TBH: Task Bar Hero74,8994 October 2026 - 11:24:06 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe70,8384 October 2026 - 12:18:44 UTC181,509676,031Digital Extremes
Stardew Valley69,4844 October 2026 - 11:26:00 UTC236,6141,016,067ConcernedApe
Palworld66,6854 October 2026 - 12:10:22 UTC2,101,535451,088Pocketpair
Project Zomboid65,3954 October 2026 - 12:20:15 UTC122,811467,999The Indie Stone
Cyberpunk 207750,1964 October 2026 - 12:01:43 UTC830,387932,948CD PROJEKT RED
Baldur's Gate 350,0424 October 2026 - 11:54:31 UTC875,343836,282Larian Studios
Terraria44,4174 October 2026 - 11:38:34 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS176,5144 October 2026 - 12:01:40 UTC399,748Not availableBULKHEAD
Bongo Cat176,4014 October 2026 - 12:19:46 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2771,0564 October 2026 - 11:56:49 UTC88,015842EA CANADA, EA Romania
Stardew Valley69,4844 October 2026 - 11:26:00 UTC236,6141,016,067ConcernedApe
War Thunder69,3854 October 2026 - 10:00:44 UTC125,317781,076Gaijin Entertainment
Project Zomboid65,3954 October 2026 - 12:20:15 UTC122,811467,999The Indie Stone
Hearts of Iron IV57,1194 October 2026 - 12:02:45 UTC93,196377,014Paradox Development Studio
VRChat46,2404 October 2026 - 12:04:06 UTC74,217261,953VRChat Inc.
Farming Simulator 2543,1424 October 2026 - 11:22:00 UTC135,88351,357GIANTS Software
How to Fish42,9384 October 2026 - 10:44:56 UTC373,97130,342Dazed Games
Euro Truck Simulator 241,8374 October 2026 - 10:06:01 UTC73,289940,058SCS Software
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel

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