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Decimated

Decimated Steam news

Fracture Labs | Coming soon | game

Released

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ActionMassively MultiplayerRPGFree To PlayEarly Access

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Decimated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateComing soon
  • DeveloperFracture Labs
  • PublisherFracture Labs

Genres: Action, Massively Multiplayer, RPG, Free To Play, Early Access

Company pages: Developer: Fracture LabsPublisher: Fracture Labs

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Decimated Steam news

Decimated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Squad system, revival and proximity voice chat added - 8 July 2025

    Game UpdatesThis update brings major enhancements to gameplay and immersion. Players can now invite others to their squad, use proximity voice chat (B to push-to-talk), and enter an unconscious state with the option to revive teammates (Hold F) or end their session (L to suicide). Combat is expanded with the addition of melee weapons (E), visible enemy health bars, and two new hostile factions: cannibal raiders and wasteland gangs. The map is now populated with hundreds of NPCs, offering more dynamic encounters. Other improvements include glinting items for better visibility, real-time server messages, a refined Squash Mission UI (F3), and various performance optimizations.- Squad invite system \- Proximity voice chat (B to push-to-talk)- Unconscious state (L to suicide)- Revival system \- Two new NPC enemy types: cannibal raiders & wasteland gangs- Hundreds of NPC's on the map- Melee w…

  • Patch Notes Summary - 7 February 2025

    New Features & Improvements In-Game Time Tracking Added metrics to track in-game time for better gameplay insights. Tutorial Section in Settings New tutorial section in the ESC menu now links to an external webpage, allowing for real-time updates. Economy Updates Mission credit rewards have been greatly increased by 8 to 10 times for better balance and progression. Secured item sale price set to 20% of the original value. Players have no loss when securing an item. Selling of non-secured at-risk items is now restricted with the message: "You cannot sell Non-Secured items." Weapon Vaults Reworked Combined two weapon vaults into one, now featuring a category tab for better organization. "F Buy" changed to "F Vault" for better clarity. Vending Machines Visibility All vending machines now appear on the HUD within 50m proximity, similar to NPCs. Vending machines (ATM & Vault) now always show…

  • Closed Alpha Update - Part 3 - 25 September 2024

    TECH ART UPDATES Optimizations Frame rate drastically improved through numerous optimizations Collision issues Lot's of collision fixes for both character and vehicle gameplay Interiors with light Interior spaces lighting setup for visual improvement UE5 version update to UE5.3 Important Unreal Engine version update to the latest for better and improved use of the game engine Character Materials Improved Character materials updated for better more realistic look Bug Fixes & Improvements Bugs Fixed falling down in holes on the rocks Ladders Parkour Mouse Sensitivity Camera improvements for some modes CODING Faction selection screen & spawn Refined faction selection and spawn processes to enable faction features Chat feature Implemented a new chat feature to enhance player communication for global and for factions (Cybercops & Citizens). Updated & Improved Vehicle Driving Experience Impro…

  • Closed Alpha Update - Part 2 - 25 September 2024

    VEHICLE UPDATES New Roadsters (Base, Police, Marauder) 3 new high detail vehicles with high quality visual level which will be available for purchase via DIO marketplace in Open Alpha. ENEMY & NPC UPDATES New Enemy Robot Types 5 Enemy combat robots with different power and abilities to encounter throughout the map and missions. New NPC Robots 3 non-combat service robots (ServiTron-01, HaulMaster-500, TradeBot Mk I)And 3 faction guards with high combat stats to defend faction zones so that players can have a peace of mind in their own faction zones. New Characters for Cybercops 3 new characters added for Cybercops faction. In total 2 characters will be as basic free and the 6 others as premium to acquire via DIO marketplace. New Characters for Citizens 6 new characters added for Citizens Faction. 2 of them as base free Characters and a total of 5 as premium for DIO Marketplace. New Chara…

  • Closed Alpha Update - Part 1 - 6 September 2024

    ENVIRONMENT UPDATES Crashed ship & Crash Site Enhanced the crash ship and surrounding crash site for a more immersive experience. Tunnels Updated the tunnel environments to improve navigation and aesthetics. Container Cargo Reworked container cargo areas for better interaction and visual appeal. Broken Bridges (1st Pass) Revamped broken bridges to enhance visual detail and environmental storytelling. Police Station (only exterior final art) Setup the police station with detailed architectural enhancements. Marauder Faction Area Overhauled the Marauder Faction area to reflect their unique cultural and tactical characteristics. More Interiors Added more detailed interiors across various environments to enhance depth and engagement. VFX (TBC) Implemented new visual effects to enrich the overall gameplay experience. ATM & Player Vault ATMs and Player Vault models are placed. Functionality i…

  • Decimated Dev Blog #16 - 13 October 2023

    Hey, Decimators! We're back with another exciting update on the progress of Decimated. Here's a glimpse into the recent development updates. Game World & Gameplay Added commercial buildings (not available in Alpha). Added warehouse module kit for the industrial area to the assets library. Added visual and tech art improvements to Mega City, Area 06, and Container City. Tweaked surface details of roads and bridges, adapting for smooth road blending. Reworked interiors for industrial walkways. Added improvements to Character Movement sounds, feat. prone, walk, and jog mechanics. Added tweaks to sound/animation sync. Added jetpack sounds. Added improvements to parkour mechanics preventing unintended climbing. Added and switched to Linux on server. Added and tested the ability to launch to the Epic Games Store. Added and continued development of consumables (feat. Character Stats). Optimize…

  • Decimated Dev Blog #15 - 22 September 2023

    Hey, Decimators! We're about to take you on a whirlwind tour through some exciting developments across different departments. Game World & Gameplay Reworked and improved Audio Settings. Added SFX to feature character steps on various surfaces (Water, Concrete, Metal, Sand, etc.). Added SFX to feature character jump, ground impact, and rotation sounds. Tweaked Parkour mechanics. Reworked and upgraded Cyber Highway Tunnel Kit. Our Audio team has been hard at work, ensuring that every step you take in the game world resonates with authenticity. We've been busy creating a diverse range of footstep sounds for various surfaces, from water and concrete to metal and sand. We've gone the extra mile and crafted character jump, ground impact, and rotation sounds. It's all about making your character's actions feel impactful and realistic. Check out some of the sounds in progress on our Twitter. Ou…

  • Decimated Dev Blog #14 - 4 September 2023

    Greetings, Decimators! Hey Decimators! We're back with an action-packed update on the development of Decimated. Let's jump right into the exciting highlights! Game World & Gameplay Our Roads & Tunnels tools have undergone optimization and debugging, ensuring a seamless and efficient road-creation process. We've also developed road post-processing functions, adding realistic intersections and switchback turns to make your journeys through Decimated even more exciting. To enhance the sense of scale, we've added background tiles to the game world. While they're not final, they give a glimpse of the vast world you'll explore. Tweaks have been made to the camera setup and behavior, providing a better perspective and smoother controls. We've also optimized character movement for a more responsive gameplay experience. We're constantly adding impovements to the world assets and refining structu…

  • Decimated Dev Blog #13 - 18 August 2023

    Greetings, Decimators! We're back with another exciting update on the progress of Decimated. Game World & Gameplay • Added new driving paths, junctions, and highways (including Houdini Pipelines). • Added new environment assets (construction cranes, lighting sets, towers) in multiple areas. • Updated data layers to accommodate rocks and other landscape props. • Updated water puddles to cover characters up to knee level (extra mechanics considered). • Updated foliage painting, sculpting, and materials in use. • Performed optimizations of collisions considering gameplay (parkour) metrics across the map. First, let's talk about the environment, where the magic truly happens. We've been on a mission to enhance the visual appeal and realism of every corner of Decimated. From the rustling leaves to the bushes and grass, we've meticulously updated the foliage through painting, sculpting, and m…

  • Decimated Dev Blog #12 - 6 July 2023

    Greetings, Decimators! We invite you to join us on an exciting journey into the heart of Decimated's development progress. Let's dive right in! Game World & Gameplay First up, let's talk about the camera and controls. We've been fine-tuning these elements to ensure smooth and intuitive movement throughout the game. The updated camera setup is going to allow you o fully immerse yourself in the action-packed adventures that await. Except for this, the team is working on bringing awe-inspiring visual effects to the game, adding an extra layer of excitement to your gameplay - from explosive particle effects to stunning environmental phenomena. We’ve also introduced a new simplified inventory system. This improvement will make managing your items and resources a breeze, allowing you to focus on the challenges and adventures that lie ahead. But that's not all! Our team has been addressing wor…

  • Decimated Dev Blog #11 - 16 June 2023

    Welcome to the latest update from the Decimated development team! Game World & Gameplay As always, we are hard at work making exciting new additions and improvements to the game world and play mechanics. In this update, we are pleased to announce that we have added new areas to the game world alongside highways and tunnels to connect and add even more depth and variety to the game's environments. Additionally, we have revamped and re-added gas stations, which will play an important role in providing fuel and resources for players to survive in the harsh Decimated world. One of our top priorities at the moment is working on the world's terrain, roads, and paths. We are constantly tweaking and refining these aspects of the game to ensure that they are realistic and immersive, while still allowing for smooth and enjoyable gameplay. We want players to feel fully immersed in the game world,…

  • Decimated Dev Blog #10 - 5 June 2023

    Greetings, survivors! Welcome to Dev Blog #10, sit comfortably and enjoy! Game World & Gameplay The Decimated development team has been hard at work improving the overall gameplay experience of our shooter game. In our latest update, we have implemented several improvements to the game world and play mechanics. Firstly, we have revamped our main menu user interface, providing a more intuitive in-game settings menu and customizable key bindings. Additionally, players can now refuel their jetpacks, allowing for greater mobility in the game world. We have also made significant improvements to character movement, enabling players to run, walk, and sprint more smoothly. Our camera controls have been optimized, offering players greater flexibility and precision when navigating the game world. Moreover, we have added a new aim-to-shoot mechanic, allowing players to zoom-in before they can shoo…

  • Decimated Dev Blog #9 - 17 April 2023

    Hey there Decimators, we're excited to share the 9th edition of the Decimated development blog with you! Game World & Gameplay Starting with the game world and play experience, the first major update is the improved highway bridges. We know how important it is to have a seamless experience when driving fast through the world, so we've put a lot of effort into making sure these bridges are always interconnected, allowing you to drive through the map without any interruptions. We're also working on improving the world's lighting effects, making the game world feel more dynamic and nice to the eye. And to top it off, our team fixed gameplay bugs, improved collisions in a number of areas, optimized assets to increase performance and did a thorough performance review of gameplay areas. Vehicles Next, we've got some exciting news on the vehicle front – start of production of the train models!…

  • Decimated Dev Blog #8 - 31 March 2023

    Hey there, fellow gamers! Today, we're going to talk about some of the exciting updates of Decimated. Game World & Gameplay First up, let's talk about the improved user interface. It's always great when a game's UI is intuitive and easy to navigate. And that's exactly what we got with this update. Now, it's easier than ever to find what you're looking for and get right into the action. And speaking of gameplay, the Container Cargo Area shooting bugs have been fixed. No more frustration when trying to take out enemies. But that's not all. The ability to take ammo for different weapon types has been implemented. This adds a whole new level of strategy to the game. Item spawners have also been added, so you never know what you might find out there in the game world. Of course, the game world itself has been improved as well. New terrain and roads have been added, and road collisions have b…

  • Decimated Dev Blog #7 - 17 March 2023

    Hello and welcome to the seventh edition of Decimated development blog! Game World & Gameplay The game world is expanding with exciting new updates, bringing fresh opportunities for players to explore and interact with their environment & character. With the implementation of the Inventory feature, players will now be able to manage their weapons with ease, and the ability to pick up and drop weapons adds a layer of realism to gameplay. The Fracture Labs team has started working on terrain and road improvements, which will further enhance the gameplay environment. These updates have brought a new level of depth to the game, providing players with an even more immersive experience. Vehicles Our vehicles department added Nitro to our vehicles, (watch here: https://twitter.com/decimated_game/status/1592927274667741185) making for an even more thrilling experience. We were also working on c…

  • Decimated Dev Blog #6 - 4 March 2023

    Hello and welcome to the sixth edition of Decimated development blog! Game World & Gameplay Starting with game world & gameplay, one of the major changes we have made is the addition of visual effects when driving vehicles. Players will now experience camera shake, a change in the field of view, and distortion lens effects as they traverse the game world in their vehicles. We have also added the ability for players to switch between camera views while driving, giving them more control over their gameplay experience. In addition to these changes, we have implemented a number of debug abilities that allow developers to easily access information about the character's coordinates, control the camera, and even teleport around the game world. These features will be especially useful for testing and debugging purposes. We have also been working on the inventory system, implementing its basic m…

  • Decimated Dev Blog #5 - 14 December 2022

    Welcome to the 5th edition of development blog updates. Make yourself comfortable and let’s get into it! We're excited to announce that we've added many new features and upgrades to our gameplay & world. With this update, you can now interact with objects (vehicles, elevators, etc.), auto-run, sign up / sign in, and perform a number of other actions such as dropping and holstering weapons. In addition, we have enhanced the driving mechanics of vehicles, and also added a new in-game cursor and more blockout areas. We’ve also improved the character's rigid body, gamepad controller support, and lighting across a number of locations, and tweaked the character’s walking & running speed as per our community recommendation. ] We’re making lots of progress on vehicles! We created some concept art, final meshes, and textures for rims and off-road tires. As you know, we are working very hard to c…

  • Decimated Dev Blog #4 - 28 November 2022

    Hello, Decimators! We are here with another development progress report, so please sit back and enjoy. As usual, several locations in the game world have been upgraded with new assets, materials, textures, and lighting. Our team is also continuing to optimize performance, and some collision issues have been resolved. The game play aspects received multiple new features and tweaks. First up, we added new weaponry, along with corresponding mechanics, visual and audio effects, and user interface elements. The game now supports controllers and has more extensive input options including mouse sensitivity, keyboard bindings, and so on. We've also introduced a configurable deathmatch mode, which comes with team and scoreboard integrations. Following that, we added the death and spawn systems, as well as accompanying animations. And finally, the ability to walk has been included to expand the c…

  • Decimated Dev Blog #3 - 21 November 2022

    Welcome to another development update, Decimators! This one will commence with exciting game world changes. We added sky and weather effects, as well as new post-processing techniques and workflow. In addition, several optimizations were applied that should improve performance. And to enhance smaller areas, the lighting has been reworked. We're still fine-tuning the world's details by adding new assets, materials, textures, and lighting, and multiple locations have seen these improvements in the recent weeks. The characters now have updated shaders and materials, as well as high- and low-poly models. On the customization front, we added the ability to use a decal system to customize symbols on character costumes. Moreover, our artists worked tirelessly to develop new concept art for additional characters, outfits, and helmets, as seen below. The apartments system has been upgraded with…

  • Decimated Dev Blog #2 - 15 November 2022

    We're back with another roundup of development news. Remember to follow our Twitch channel for regular live streams and even more detailed updates! New assets, materials, and textures have been added to the game world across several locations. Additionally, environment assets have been optimized to improve FPS and game stability. And on the gameplay front, we've introduced jetpacks and solved a number of inventory and game manager issues. Following that, we started development on new characters, which includes the concept art seen below, as well as supporting work for character rigging and skin system. The apartments feature has received a polishing pass for the items system. First and foremost, we've improved grid snapping and added smaller increments for item rotation mechanics. Input keys and bindings were also added, as well as texture categories. On top of that, we addressed issues…

Patch notes and updates

S.noRelease datePatch nameGID number
17 February 2025Patch Notes Summary1790848102658018

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