- Introducing my next game: Tactics Below! - 21 September 2023
Hello everyone, I am excited to introduce my next game: Tactics Below! It is a combat-focused, turn-based strategy roguelike where you assemble a party of 4 characters and defeat waves of enemies. It borrows and builds on some elements taken from Dungeons of Voidria. Check out the store page for it: https://store.steampowered.com/app/2605990/Tactics_Below/ Thanks!
- v1.0.4 - 13 January 2023
Shops can no longer locked Added a visual cue for when Status: Restrict is preventing a Keyword from activating Hopefully fixed audio bug where warping on Floor 1 would cause music to restart Toggling Blobert's difficulty modifiers should now correctly save Skill: Switcheroo now bypasses Bless/Curse for improved consistency/QoL
- v1.0.3 - 6 January 2023
Added an inventory icon Added an option to increase movement speed Labyrinth Model's effect should not longer persist when restarting from the same area Typo fixes Minor UI improvements
- v1.0.2 - 18 September 2022
Pack Pack now has 7 uses per battle Potion Vending Machine values re-balanced Bronze Arm Cuffs damage lowered from 4 to 3 Blood Shop prices are lower Regen now correctly stacks Blank now correctly trigger trinkets Fixed bug with crafting: switching crafting recipes during animation Grapes should no longer be usable more than once in battles Minor typo fixed
- v1.0.1 Beta - 20 July 2022
Balancing Each class have been rebalanced slightly. This aims to make other classes' early game less punishing The Neutron: HP increased from 65 to 70; SV lowered from 7-10 to 7-9 The Caster: Mana gain on battle start lowered from 4 to 3 The Brawler: SV increased from 7-7 to 7-8; HP lowered from 70 to 60; heal on battle end increased from 1 to 2 The Shopkeeper: SV increased from 7-8 to 8-8; bonus starting gold removed; more gold spawns per floor when playing as The Shopkeeper The Voidling: HP lowered from 60 to 55; SV changed from 8-8 to 7-9 The Indigo: SV increased from 7-8 to 8-8 The Horned: SV changed from 8-8 to 7-9 Package skills have a small chance to never appear in a run if there were package skills last run Health cores can no longer spawn on floors 4 and 7 Keeper enemies have lower starting Max Stun Slates that require a key to craft will no longer need a Catalyst as well Game…
- v1.0 - 14 July 2022
Hello everyone, We've finally reached the last content-focused update for Dungeons of Voidria! When I first launched the game in early access, I planned for the game to be fully released in around 3 months... and here we are, almost exactly 1 year after. However, this past year has been very fruitful, and I am proud of how far this game has come. This journey wouldn't have been as fruitful without everyone's suggestions and bug reports, so as always, thank you, truly! Having played incredible games for years, it's tempting for me to hesitate and keep the game in development for longer in an attempt to make the game "perfect". While there are always more to add and improve on, I feel the game has reached a state where I am happy with and proud of, and can call finished. Below are the patch notes for this update. I hope you'll enjoy it! Thanks for everything, Toblue - v1.0 Patch notes New…
- v0.93.1 - 11 May 2022
Added "Optional Rooms". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice Enemy sprite improvements, Sound Bat sprite reworked Shop item details now display item's crafting component type(s) Some statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles Crescent Bracelet damage lowered from 4 to 3 Eye For Opening is now once per turn, uses per battle increased from 3 to 4 Theme music for "The Void" polished Bug Fixes Hidden items should no longer spawn on top of other objects Skill: Recycle normal queue now correctly gives 2 stacks of Volt rather than 3 Relocate Slate no longer allows you to…
- Update v0.93 - 4 May 2022
Hello everyone, Below are the patch notes for this update! The next update will likely be the last content-focused update, as the game is approaching its 1.0 update (though I am still planning to update the game further after its full release!). Stay tuned! Thanks for playing, Toblue - v0.93 Patch notes Note: Quicksaves will likely not be compatible with this update, so finish any unfinished runs first! New Additions and Changes Overhauled the Challenge Options mechanic (now named Challenge Level). Each Challenge Level adds 1 difficulty modifier to your run. Upon finishing a run, rewards for that level will be unlocked, and the next level will be available. All difficulty modifiers have been re-balanced and are generally less punishing. New difficulty modifiers are designed to encourage more decision-making by the player, rather than simply increasing enemy stats and drawing out battles…
- v0.92.1 - 6 April 2022
The Glacier has been visually updated Tri Strike base damage reduced slightly (3.3x dmg with 3 casts) Sheer Force damage increased slightly (3.6x dmg) Trinket: Zephyr Ribbon is now once per turn, rather than once per battle Trinket: Mana Gem now has 2 uses per battle Trinket: Guardian Angel now triggers when HP is below 20%, down from 25%; now gives Blessed for 3 turns as well Trinket: Golden Sword triggers at 4+ unspent AP, up from 2+ Trinket: Trap Anklet effect changed to "Spike traps' damage is greatly reduced. When you step on a trap, heal 1 HP. 3 uses per floor." Shops now sell a wider range of items Create Slate and Salvage Slate spawn animation improved Attack+ and Stun+ should now correctly quicksave Fixed bug with Compendium initialising twice when levelling up Heart Trinket: Soda's description now matches its effect: "On turn 3 and 6, Refresh all your skills." Items should no…
- Update v0.92 - 1 April 2022
Hello everyone, Below are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable! Several parts of the game have also been reworked/rebalanced. The next update will rework the Challenge Options (to give more incentive in activating it) and finalise the Lobby progression. Stay tuned! Thanks for playing as always, Toblue - v0.92 Patch notes Note: Quicksaves will likely not be compatible with this update, so finish any unfinished runs first! New Additions and Changes Added a new level to the Heart Added a new Lobby NPC! This NPC gives information on all achievements and corresponding unlocks Added 12 new achievements. Each achievement unlocks something in game. Previous achievements: "Defeat all bosses" and "High scorer" now unlocks something Added 44 new skills: 17 Red, 4 Purple, 12 B…
- Update v0.91 - 2 March 2022
Hello everyone, Below are the patch notes for this update. This update is mostly a polishing update with some minor new content. The next update will focus on raw content, stay tuned! Thanks for playing, Toblue - v0.91 Patch notes New Additions and Changes Added a new level to the Heart Added a new Lobby NPC: Tellie! Tellie will allow you to access a compendium to see all the skills, trinkets and spells you've encountered in your runs. Added a new purchasable upgrade from Hannes: The Selling Box - allows you to sell items in shops Updated the lobby tiles Added 1 new skill Added 13 new synergy skills Exhaust effects of most skills have been tweaked to match a consistent power level. Some have reworked Exhaust effects All Synergy Skills have been rebalanced Added 13 traps; 6 negative, and 7 positive Poison effect is reworked for enemies: "Lose HP equal to 4 x turn duration on turn start.…
- v0.90.2 Mini Update - 10 February 2022
Added 3 new trinkets All classes now start with Spell: Surge. If the first spell you get on each run is quite situational, you're likely to be sitting with unused mana. This aims to give all classes a generally-useful spell to spend your mana on. Status icons and some spell effect icons have been "modernised". This aims to make icons minimalistic and improve visual clarity. Let me know how you feel about the new icons! Added unique SFX for most damaging statuses Minor SFX improvements Minor UI polish and visual improvements "Enemy is stunned and defeated" effect is now named "Obliterated" Added VFX for when enemies are Obliterated Bosses can no longer have the "Numb" passive Item: Bless Potion bless duration lowered from 3 to 2 turns Item: Luxium spawn chance increased slightly Enemy Passive: Hearty regen duration lowered from 3 to 2 turns Spell Changes: Aftershock damage lowered from 5…
- v0.90 Hotfix 3 - 6 February 2022
Enemy: Thornbug HP reduced slightly Trinket: Cup Of Ice Cubes is now Once per turn Fixed bug with retaining a Mimicked skill when you have 2 copies of the same skill Blessed now stacks correctly Skill: Mimic button sprite color is now correct when it appears in skill rooms Fixed visual bug with clicking on the same skill twice when rearranging
- v0.90 Hotfix 2 - 3 February 2022
Spell: Conversion effect changed to "Remove all statuses from enemy and heal 1 HP per status removed. Cost changed to 24 Fixed bug with class levels starting at 0, and first level up of each class displaying 3 blank trinkets Fixed bug with Sorcerer's Amulet not triggering Endless Deck is now correctly in the 'rare' trinkets pool, rather than in the 'uncommon' Fixed bug with skill cooldown not being reset on resetting action when you have duplicates of that skill Damage details of skills should be more accurate, especially when skills are rerolled by effects like Runic Dice
- v0.90 Hotfix 1 - 2 February 2022
Fixed bug with Warp Plates staying disabled Fixed bug with "Remove random buff at start of boss battles" triggering with normal enemies
- Update v0.90 - 2 February 2022
Hello everyone, Below are the patch notes for this update. This update is slightly bigger than I anticipated. Hopefully you'll enjoy the new content added! :) The next update will focus on tweaks and polishing, with some minor content. Stay tuned! Thanks for playing, Toblue - v0.90 Patch notes (The tenth update!) New Additions and Changes Added a new level to the Heart (in Lobby). It requires 500 fragments (though this value may be lower depending on how old your save files are) and 1 Core Shard (dropped by final boss) to level up. Level up the Heart to unlock the new content below. Added 5 playable classes (including starting class)! Each class has 5 levels, each level unlocks 3 things (skills, trinkets etc). Old unlockables of the starting class are now unlocked by default, and all unlockables of the starting class are new content. Starting class character sprite updated. The 5 playab…
- v0.89 Hotfix 1 - 6 January 2022
The Debilitator health and stun increased slightly Enemy skill: Become Dust now removes all buffs from target Bonus damage from Dazed now stack correctly Fixed enemy modifier: Tough; it no longer increases stun drastically Spell: Recharge heal is now correct, spell cost reverted to 15 Damage Forecast now correctly calculates damage when Shocked is applied
- Update v0.89 - 5 January 2022
Happy New Year everyone! The final area is finally here! Hopefully it'll pose an engaging challenge and add a climatic finish to your runs! There are also many balancing changes aimed to smooth out and improve the overall experience. The next patch will add ways modify the difficulty of runs, and new playable characters! With the new playable characters, I'm also planning to rework the levelling up system. Each playable character will have their own levels and unlockables. However, I'd like to post the next update to the game within about a month, so I may split the reworking of the level up system to a separate patch depending on how the development goes. Stay tuned! Thanks again to everyone who gave feedback and reported bugs, and thanks for playing! Toblue - v0.89 Patch notes New Additions and Changes Added the final area! Added 4 new enemies. Added the final boss. Defeating the fina…
- v0.88 Hotfix 3 - 14 November 2021
Duplicate spells should no longer appear If there are no more late game skills in skill pool, game will pick a basic red skill instead Fixed softlock when getting a 5 cost skill Fixed incorrect damage forecast when using skills with fixed damage Loot from salvaging a chest will now scale with the trinket's rarity; rarer trinkets will create more loot Enemy: Viper's Glare skill mark duration lowered from 4 battles to 3 Enemy: Sound Bat's Echolocation skill mark duration lowered from 4 battles to 3 Enemy: Treant damage lowered slightly Spell: Aftermath damage lowered from 6 to 5
- v0.88 Hotfix 2 - 6 November 2021
Large Pockets will now trigger correctly Objects should no longer spawn in the center of keeper rooms Trinket: Potted Cactus rarity changed from common to uncommon Skills: Piercing Light, Reversal, Unleash, Negative Wave and Degrade have their AP cost increased by 1 Skill: Piercing Light damage increased slightly Skill: Oscillation is now Once per turn. Damage increased slightly Skill: Negative Wave damage increased slightly Improved clarity on some tooltips Fixed description of some skills