Ardent Seas news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1355680
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperRecursive Paprika
- PublisherRecursive Paprika
- Parent gameNot available
Company pages: Developer: Recursive PaprikaPublisher: Recursive Paprika
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Ardent Seas Steam news
Ardent Seas news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A sign of life - 26 December 2025
First and foremost I would like to say: No, we're not dead. We're very much alive. There is something to be said about real life throwing wrenches into best laid plans. Crisp white sheets, if you are a fan of a particular franchise of arcade air combat games - I certainly am! I am also meandering, so I'll get to the point: Our plan was to release updates every few months, exploring various aspects of Ardent Seas' game-play in detail. Clearly, that didn't happen.What happened is: I started studying. "Fachinformatiker für Systemintegration" is the long German word for it. The official translation is Computer Science Expert Subject Area: System Integration I am almost done with that. I have my final exam on the 20th of January, after which I am free(er). Time sometimes flies like a supersonic anti-ship missile. I hope to be able to stick to the plan we laid out a couple of years ago, start…
- DevBlog: From the mist, a shape, a ship (re)appears - 1 November 2023
So, we've been quiet for a while. What have we been up to? I hope I can answer that in this blog post. First, the reasons we were quiet: I started an apprenticeship to become a trained IT Specialist for Systems Integration. In short: A certified sysadmin. I've also moved to a different City. That has taken up most of my time for a while, but now that I've settled in, I can focus on Ardent Seas more again. The other reason: We've rewritten a significant portion of the game. With Koen's focus on Global Conflagration, and my lack of time to dedicate to Ardent, we haven't had much to show. Now, I'm not coming empty handed, we've made quite a bit of progress behind the scenes. -We have a working, if incomplete, tutorial. -Ships have proper wakes, that look good at all zoom scales. -The TDN is art-complete. Balance is still an issue however. -The CA only needs one more ship to be art-complete…
- Dev Blog: Information is power - 5 February 2022
G'day. Captains! I am Helge Pharrherr, Game Designer and Artist on Ardent Seas, and today I want to show you my latest UI shenanigans! During our internal playtests we’ve found that the readability of the game is lacking, to say the least. Players need a lot of information, and previously, we didn’t display nearly enough of it. So here is how we’re working on fixing that. A lot of pretty symbols, essentially! The triangles in the picture above will most likely be on a toggle, or only visible while a missile is in the fog of war, but still in RADAR range. Note: There is a graphical glitch at the moment, with the water interaction bodies, the green blobs on the ships. When a ship was previously in the fog of war, they become visible. The Missile icons would also mostly likely only appear on “attacking” missiles, not “defending” missiles, like the RAMs seen launched here. As it is right no…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 December 2025 | A sign of life | 1819386365109787 |
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