- "Bubbles & Hexagons" Bundle 🫧⬡ - 6 April 2025
Hello everyone, it's been a while! My girlfriend and I have recently released our new indie game BubbleByte 🫧🐱, a cozy incremental game where you recruit cats to pop an endless stream of bubbles! It's game that combines satisfying clicking mechanics with strategic cat placement. Think of Cookie Clicker's satisfying progression + Stardew Valley's cozy vibes + a hint of Bloons TD's strategical placement and Factorio's automation. It's the perfect game to play in bursts while you're bored, to leave in the background while you watch a video or do something else, or to speedrun if you're feeling competitive! Bubbles & Hexagons The bundle offers a 15% discount on BubbleByte to all Open Hexagon players. I hope that, despite the different genre, you will enjoy our new game! ➡️ Check out the bundle! Open Hexagon News As part of the development of BubbleByte, I've made a lot of enhancements to…
- Open Hexagon gets new content plus Linux and Steam Deck improvements - 11 April 2023
Open Hexagon is very much Super Hexagon hyped up to max, open source and just absolutely nuts to play. A fresh upgrade is out now and it sounds great, especially for Linux desktop and Steam Deck players. Read the full article here: https://www.gamingonlinux.com/2023/04/open-hexagon-gets-new-content-plus-linux-and-steam-deck-improvements
- Open Hexagon 2.1.7 is now available! - 6 April 2023
Hello everyone – Open Hexagon 2.1.7 is now officially released! This update adds three new ranked packs, significantly optimizes various aspects of the game's performance, and finally provides a native Linux build that works great out of the box on Steam Deck, Ubuntu, and Arch Linux. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Changelog - The "Open Hexagon League 2" workshop pack is now available for ranked play. - The "Open Hexagon League 3" workshop pack is now available for ranked play. - The "Open Hexagon League 4" workshop pack is now available for ranked play. - Various performance optimizations, including: ---- Greatly optimized Lua file loading (can also be cached via new setting); ---- Greatly optimized collision detection for regular walls; ---- Slightly optimized collision detection for custom walls; ---- Slightly optimized curving wall…
- Open Hexagon 2.1.6 is now available! - 6 March 2023
Hello everyone – Open Hexagon 2.1.6 is now officially released! This minor update adds a new ranked pack, fixes a variety of different bugs, and brings some minor improvements for replays and level creators. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Changelog - Make the Delta pack by NDigger available for ranked play - A replay is now saved when exiting even if the player hasn't died (thanks Baum) - Replays are now saved in per-level per-difficulty subfolders (thanks PKPenguin) - Allow restarting a replay while watching it (thanks Baum) - Display level author instead of pack author in level info (thanks Baum) - Added fragment shader support for text (thanks Baum) - Added onPreUnload core Lua function (thanks Baum) - Added mFrameTime parameter to onRenderStage (thanks Baum) - Added the l_forceSetPulse and l_forceSetBeatPulse Lua functions to imme…
- Open Hexagon 2.1.5 is now available! - 26 June 2022
Hello everyone – Open Hexagon 2.1.5 is now officially released! This minor update enables pack developers to use shaders in order to spice up the looks of their levels using the full power of a GPU. Also, make sure to check out the brand new OHL 2 championship here on YouTube: Enjoy! (For any question or feedback, please get in touch on our official Discord.) Changelog - Added the ability to create and control "fragment shaders" in custom levels. Please refer to the Lua Reference for more information. Reminder - If you are interested in getting updates and development sneak peeks, follow @Open_Hexagon on Twitter.
- Open Hexagon 2.1.4 is now available! - 8 January 2022
Hello everyone – Open Hexagon 2.1.4 is now officially released! I really hope you had some fantastic holidays. This update enables a few more levels for ranked play, and also brings minor improvements and bug fixes. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Changelog - The following Steam Workshop levels are now enabled for ranked play: ---- Rotationality (Remastered) - Dragon Mayhem ---- Rotationality (Remastered) - Sky Fasion ---- Travel - Ti-84 ---- Travel - Super Plausible Level - Show some particles when swapping (can be disabled in the options menu). - Show some particles when swap comes off cooldown (can be disabled in the options menu). - Added a sound cue that plays when swap comes off cooldown (can be disabled in the options menu). - A sound cue is now played when an objective is completed in Baby Steps. - Fixed a bug where text could…
- Open Hexagon 2.1.3 is now available! - 17 November 2021
Hello everyone – Open Hexagon 2.1.3 is now officially released! This update enables the "Vanity" level pack by Vipre for ranked play, and also fixes a small bug. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Changelog - Many of the levels in the "Vanity" level pack by Vipre are now available for ranked play. This pack can be obtained through the Steam Workshop. This is the first community-created content to be officially enabled for ranked play -- congratulations, Vipre! More levels will follow soon. - Fixed an issue with `u_setFlashEffect` not working properly between game sessions. `u_setFlashColor(255, 255, 255)` is now automatically called at the beginning of each level so that any subsequent `u_setFlashEffect` call works properly. - Fixed Lua errors in the menu related to `u_setFlashColor` and `u_setFlashEffect` News - You might have noticed th…
- Open Hexagon, a spiritual successor to Super Hexagon is now on Linux - 16 November 2021
Inspired firmly by Super Hexagon with approval from Terry Cavanagh, the fast-paced and adrenaline-inducing paced arcade experience Open Hexagon is now supported on Linux. It's also open source! Read the full article here: https://www.gamingonlinux.com/2021/11/open-hexagon-a-spiritual-successor-to-super-hexagon-is-now-on-linux
- Open Hexagon, a spiritual successor to Super Hexagon is out now - 16 November 2021
Inspired firmly by Super Hexagon with approval from Terry Cavanagh, the fast-paced and adrenaline-inducing paced arcade experience Open Hexagon is now available after leaving Early Access. It's also open source! Read the full article here: https://www.gamingonlinux.com/2021/11/open-hexagon-a-spiritual-successor-to-super-hexagon-is-out-now
- Open Hexagon 2.1.2 is now available! - 12 November 2021
Hello everyone – Open Hexagon 2.1.2 is now officially released! This is a small update containing some new visual effects for the player triangle, and some bugfixes. Enjoy! (For any question or feedback, please get in touch on our official Discord.) (Apologies for re-posting this announcement, but for some reason the first one was accidentally scheduled as a timed event.) Player Visual Effects - The player triangle now has a cute trail following it around, mostly to improve the aesthetics of the game, but also to make replays/videos easier to understand for viewers. https://i.imgur.com/FvESaSX.gif - The player triangle also slightly tilts when rotating. - All the new visual effects are customizable in the options menu. They can also be completely disabled. https://i.imgur.com/oIYTTUA.gif - Slightly improved the blinking color effect on the player when a 180° swap is available. Other Cha…
- Open Hexagon 2.1.1 is now available! - 4 November 2021
Hello everyone – Open Hexagon 2.1.1 is now officially released! This is a minor update containing various QoL improvements and bugfixes. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Changelog - Fixed a bug where the player would be displayed in the wrong position after death due to a 180° swap. - Replay file names have been improved: they are now a lot shorter, and a timestamp was added to them. The new extension is `ohr.z`. - Added an option to tweak the strength of the camera shake effect in the "Visual FXs" menu, under graphics. It can be set to `0` to completely disable the effect. - Slightly decreased the default strength of the camera shake effect. - The Windows console (terminal) will now be hidden on game startup. - Added an icon to the game executable and to the game window.
- Open Hexagon 2.1.0 is now available! - 2 November 2021
Hello everyone – Open Hexagon 2.1.0 is now officially released! This is a minor polish update in preparation of Open Hexagon finally leaving the "Early Access" program. Open Hexagon will officially leave its "Early Access" status tomorrow. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Changelog - Increase thickness of spiral walls in Apeirogon 0.35x in response to a Steam review report. - After death, the player triangle will now be visually pushed out of the wall it collided with. This purely graphical change will make the location of impact more clear. Similarly to above, this was in response to a probably erroneous Steam review report regarding hitboxes, likely caused by the player triangle overlapping the wall after death. - Fixed a bug where the `u_rndReal`, `u_rndIntUpper`, `u_rndInt`, and `u_rndSwitch` functions used to always return `1` on t…
- Open Hexagon 2.0.7 is now available! - 29 October 2021
Hello everyone – Open Hexagon 2.0.7 is now officially released! Version 2.0.7, among other things, features a re-balanced Hypercube with ranked levels. This is the final Early Access update of Open Hexagon. The next update, 2.1.0, will be a very minor polishing one that will finally take the game out of Early Access! Enjoy! (For any question or feedback, please get in touch on our official Discord.) Hypercube Rework - The "Hypercube" level pack has been reworked. Levels have been re-balanced, and might feature new mechanics. (Thanks, Synth!) - The "Hypercube" level pack is now enabled for ranked play. Get your records up on the leaderboards! - A new special achievement, "Hypercube God", has been added. It requires completing new nine achievements challenging the player on "Hypercube" level at the highest difficulty multiplier. (Thanks, Maniac!) Custom Timelines - Level creators can now…
- Minor networking protocol update for 2.0.6 - 21 October 2021
This is an internal networking protocol update done in preparation for the release of the upcoming 2.0.7 beta release (soon to be 2.1.0, out of early access).
- Open Hexagon 2.0.6 is now available! - 19 May 2021
Hello everyone – Open Hexagon 2.0.6 is now officially released! This is a minor update that rebalances Bipolarity (in the Orthoplex level pack) and makes it eligible for ranked play. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Official Levels - Rebalanced Bipolarity and added it to the ranked level pool (eligible for online leaderboards). Other - Added a secret achievement.
- Open Hexagon 2.0.5 is now available! - 3 May 2021
Hello everyone – Open Hexagon 2.0.5 is now officially released! Version 2.0.5 sets a milestone in Open Hexagon development, as it introduces a widely requested feature that brings new life into the game and its community: online leaderboards. NOTE: At the moment, only levels from the official "Cube" pack are eligible for online leaderboards, as they have been rebalanced and fine-tuned for competitive play. More levels, including high-quality custom levels, will be enabled for online leaderboards over time. Enjoy! (For any question or feedback, please get in touch on our official Discord.) Major Changes - Added online leaderboards to the game. See "Online Leaderboards" for more information. - Rebalanced the "Cube" level pack and added a new set of achievements, "Cube God", which challenges players to tackle higher difficulty multipliers. - Added mouse support to the main menu and level s…
- Open Hexagon 2.0.5 beta is now available! - 16 April 2021
Hello everyone – the beta for Open Hexagon 2.0.5 is now publicly available! This beta sets a milestone in Open Hexagon development, as it introduces a widely requested feature that brings new life into the game and its community: online leaderboards. The system should be fully-functional, but bugs and issues are expected. This is your chance to contribute to the development of the game by settings some new high scores and reporting anything that goes wrong in the process, or suggest any improvement for the future! Enjoy! (For any question or feedback, please get in touch with me on our official Discord.) Opting Into The Beta Branch - You can switch to the beta branch of Open Hexagon directly through Steam. Right-click on "Open Hexagon", go to "Properties", then "Betas", and you will be able to opt-in. - Your feedback is greatly appreciated and will help make Open Hexagon a better game f…
- Open Hexagon 2.0.4 is now released! - 29 March 2021
Hello everyone – Open Hexagon 2.0.4 is now available! This is the third official update since the Steam release, and it focuses on engine and performance improvements, and empowering level creators with a new in-game Lua console, pack dependencies, and many new Lua functions. Enjoy! (For any question or feedback, please get in touch with me on our official Discord.) Major Changes Changed ticks per second from 120TPS to 240TPS, improving the game's precision during collision detection and movement Level packs can now depend on other packs in order to promote code reuse and avoid repetition Change Lua runtime to LuaJIT, having 20x better performance on average Caveat: supports features only up to Lua 5.1 Added in-game debugging and experimentation tools in Debug Mode: (F1): toggle Lua console, allowing to run code on demand and track variables in real-time(F2): pause and un-pause the game…
- Open Hexagon 2.0.3 is now released! - 4 March 2021
Hello everyone – Open Hexagon 2.0.3 is now available! This is the second official update since the Steam release, and it mostly focuses on revamping the UI, improving collisions, and providing many new tools for level developers. Hope you enjoy! Update Highlights Completely new menu and level selection UI, with special thanks to Ivory Duke. See “New UI” for more details. Improved collision fidelity with walls — again, special thanks to Ivory Duke. Completely revamped the sound palette, replacing and adding completely new sounds. Special thanks to LukeMans. Replays are now saved to files that can be shared and viewed at will. See “Replays” for more details. Major changes to the Lua scripting side of things. See “Lua Changes” for more details. Rebalanced some levels from the Cube pack, to make them more fair and approachable. See “Level Balancing” for more details. New UI A brand new UI h…
- Open Hexagon 2.02 is now released! - 27 July 2020
Hello everyone -- Open Hexagon 2.02 is now available! This is the first official update since the Steam release, and it includes some nifty new features and changes. Keep on reading to discover what's new! Update Highlights https://www.youtube.com/watch?v=cr519sn4pSA Curving walls no longer kill when hit from the side - they push the player instead Implemented new "immediate replay" feature Implemented achievements for the Hypercube level pack The biggest change is the behavior of curving walls - they used to immediately kill the player on contact, even if hit from the side! Such behavior was inconsistent with normal walls, and made levels using curving walls artificially more difficult. Thanks to Zly, the collision system has been revamped and now both normal and curving walls should behave consistently and not kill the player when hit from the side. Another one of the new major featur…