- Ships as in-game transport - 31 July 2026
#LionessyFriday Many (but not all) cities in Lvir are connected by sea. That means you can fast travel from one city to another. Of course, you first have to trudge over on your own paws to unlock the route for the first time. The attached image shows the Ta-Kemet ship—not a trading vessel, but a warship built for the story. Ooff, assembling this little ship is so much fun... just like back in the day when people glued model ships together for hours and had a blast doing it. Naturally, in the game it's not just thrown in as a single sprite—it has to be assembled like a model kit so the oars sway independently on the waves, and the sail and ropes sway in the wind. I feel just like "Alyosha" from the movie Dust (Pyl); he loved stuff like this too. Next up is placing the lionessy slave rowers—I probably need some in the back as well, though the main thing is not to overload the scene. They…
- Game Intro Trailer is ready - 17 July 2026
The game's opening cinematic is ready, and it can easily be posted on its own. Plus, there are no spoilers here, as this is literally what is shown before the game starts to introduce the player to the story and setting of the Lionessies. What do you think? :3The great port city of Uruk has fallen, betrayed by its own patron—the goddess Ishtar, who ordered the gates opened to the invaders from Ta-Kemet. Under the banners of the dark ruler Ereshkigal, the conquerors enslaved the inhabitants, herding them to build a mad, colossal pyramid.Among the doomed was an ordinary lionessy artisan. In a fit of despair, she hurled a clay pot right into the face of the goddess of the underworld, for which she was brutally punished and left to die in the nightmarish Cage of Thirst.When hope was almost entirely lost, the mysterious priest Kai secretly saved the captives with the help of a mystical necta…
- Sirrush aka Mushkhushshu - 29 May 2026
The sirrush is just walking and flying about here :3 By the way, the exact same 'sirrushes' can be seen on the original, excavated Ishtar Gate. 'Sirrush' might be an outdated reading of that cuneiform script, but it's still the familiar one.
- Weapon Sounds - 13 April 2025
As I am working on sound design of the game now, here some sounds weapons in inventory :3
- Paws on the Sand: In Progress :3 - 1 November 2024
- Some new npc to rescue them - 20 September 2024
As the game progresses, the lionessy one can make important decisions, both good and evil or even heartless. But I hope that all players will save these lynxes and not buy them as some kind of thing (such attitude is just awful).
- New NPCs for Paws on the Sand game! - 2 August 2024
NPCs are here to talk with lionessies, give them quests and fun! UwU
- Magic is finally ready! Yey! - 18 July 2024
Good news: The magic subsystem (Cuneiform) is finally ready. Since it is not always clear what exactly is happening in the project now decided this time to record a video with explanations, that it was clearer. In general, 8 schools of magic for 9 spells, a total of 72 spells. Each school has its own specialization, so it's not just 72 repainted fireballs, as sometimes happens. Don't miss the video - there you can see magic in action and there are even some adorable lionessies!
- Lionessy animations are reworked - 5 July 2024
The Lionessies have a big and significant update: all animations of the main character (Liligressy) have been reworked and improved. Some have been added. For a visual comparison on the left "was" on the right "now". Are the animations better now?
- New video-trailer of "Paws on the Sand: Lionessy Sins" - 11 February 2024
How do you like this new trailer? Feel free to write a comment.
- Graphical user interface is done - 8 December 2023
Multiple GUI adjustments are finally finished so I can move on to the next more facsinating topics. Here is some lionessy-optics:
- Localization: 12 languages added. EN RU DE ZH ES PT FR IT PL JA KO TR - 13 September 2023
The game "Paws on the Sand: Lionessy Sins" will be available in 12 languages. So I hope you can play as Lionessy with the best comfort :3 Here's a list of languages: English Russian German Chinese Spanish Portuguese French Italian Polish Japanese Korean Turkish EN Paws on the Sand: Lionessies' Sins RU Лапы на Песке: Грехи Львичек DE Pfoten im Sand: Sünden der Löwinlein ZH 沙滩上的爪印:可爱的母狮们的罪 ES Patas en la Arena: Pecados de Leoncitas PT Patas na Areia: Pecados de Leoncinhas FR Pattes dans le Sable: Péchés de Lionnettes IT Zampe sulla Sabbia: Peccati di Leonessine PL Łapy na Piasku: Grzechy Lwiczek JA 砂の上の肉球:かわいい雌獅子たちの罪 KO 모래 위의 발자국:귀여운 암사자들의 죄 TR Kum Üzerinde Patiler: Dişi Aslancıkların Günahları
- VFXs for levels to make them more vivid - 19 June 2023
Various effects for the level, from sunlight and foreground blurring to rippling grass and smoke fog or backlighting are ready. I hope they make the levels more vivid.
- Story of Ereshkigal the Death Goddess - 10 June 2023
The world was already filled with life, and the Annunaki, led by Anu, considered it their greatest gift. But, according to the great design, only the gods were to exist forever, while the rest of the creatures were destined to die. Anu created a new world deep beneath the earth, and at its very center he placed a sickle on the altar, cutting off the threads of life. It could only be taken willingly, thereby assuming the duties of a deadly deity. But no one was willing to take it. Certainly Ereshkigal, the eldest of the goddesses, had no interest in that dark trade. She was more interested in the Tables of Destiny, because whoever holds the Tables holds the world. She dreamed of becoming the most important among mortals and immortals, and by right of seniority she only waited for the moment when the Tables were handed to her. But, and this is a great lesson for all of us, not everything…
- Fog VFX - 14 April 2023
I'm doing all sorts of effects to make the levels livelier, from sunlight to shiny reflections on the water. Now I'm making fog/smoke and stuff like that to hide the lionesses and make them more mysterious. The fog seems to be getting better. The video applied all at once on one piece of the level is certainly overkill, in a real level-design, it will be more delicate to apply. So the video was made for the purpose of visual demonstration. R-r-r-r-r-r-r!
- The mini-map is ready. But secret chests will not be spoilered UwU R-r-r-r-r! - 5 February 2023
The mini-map is ready. The secret chests can only be seen by a very well-powered lionessy by the end of the game. https://media.giphy.com/media/YeYta5pZhxb7csBYPF/giphy.gif
- Goetia Goatax enemy - 20 December 2022
Goatax. It's a little unclear how best to balance the axes. On the one hand, if he throws too many at once, instead of accurate control comes out some kind of mishmash. Although dodge is usually still possible (well, if it's 1-2). Then each axe does less damage. Or can throw only 1, but with more damage. Now he throws 1-3 at random with medium. There are 2 more versions of him, Goetia Goatax is stronger and greases axes with darkness. Goatmaster. In any case, it became much more interesting with him, because before there were no opponents who would shoot "overhang", and they are perceived differently than the usual archers or those who shoot in a straight line. In the scorching desert of ancient sands, a formidable beast stalks the dunes, striking fear from above into the hearts of all lionessies who dare to cross its path. Goatax is a treacherous and terrifying creature, with fur as wh…
- Jackal enemy - 13 December 2022
The new enemy is the Jackal. In general, he is more for flat places where you can run and attack from the range, but the basic avoidance of obstacles (sometimes) it is still trained. But the spikes while he (and all opponents) do not hurt, but this is not a long time to correct.
- Cultists of Ereshkigal Dark Goddess (enemies) - 3 December 2022
So now it is completly final decided: all enemies will be drawn in 3 versions, also with 2 upgrades, or to be more precise with one upgrade and one downgrade from the original version. We had a discussion with artist and well... we should communicate more, just to think a little bit about mechanics of an enemy BEFORE drawin, otherwise as always projectils, extra anmation sprites, damage types etc. will be easily forgotten.
- Some watercolor illustrations for the game - 2 July 2022
They will be used in the bestiary as well as in the built-in collectible card game. Watercolor-art by Kro Chertovski