ENCODE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score49% positive
- Total reviews41
- Release dateJul 16, 2020
- DeveloperFlyleap Studios
- PublisherFlyleap Studios
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Flyleap StudiosPublisher: Flyleap Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
ENCODE Steam news
ENCODE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Flyleap Studios Wrapping Up - 11 June 2022
Developing games has been full of ups and downs over the long years. Unfortunately in the past few years attempting to push on and work by myself in such a competitive field has generally not been good for me. With the reception of my recently games being unexpectedly poor, the income I have been getting from this line of work has stopped being reliable to pay my bills into the future. As such I have found a new career and decided to stop Flyleap Studios. This will mean that all our games will be taken off sale soon. I apologize to anyone who may feel I have failed them and I extend my warm thanks to anyone has enjoyed my games. I wish you all the best and God bless.
- Minor improvements - 28 July 2020
Improved character physics to now walk smoothly over road curbs etc. Fixed issue preventing glass from cracking before breaking Improved safe-house door controls Improved accuracy of map icon Added way-point for docks safe-house Improved visuals of docks safe-house Fixed no headlights on bike Work in Progress: new area in northern Nira city Added animated doors to elevators Prevented using apartment elevator before appropriate quest section Change apartment door sounds and animation
- Move key rebinding and bugfixes - 21 July 2020
Added the movement keys to the control rebinding screen Changed garage man dialog to mention that the car key needs to be picked up into player inventory Fixed issue where loading save while inside a vehicle would treat player like they are still in a seat (unable to move) Fixed various cases where restarting the game or failing to stop the runner in the game intro could cause issues on load or restart Fixed a bug that would let people skip some of the intro quests by re-entering the car that taxis you to the NSEC station Fixed a soft-lock where loading into a state between 'scanning near lucky fish' and 'return to NSEC' could leave us without the necessary target to progress
- More bug fixes! - 20 July 2020
fixed physics engine settings causing car to shake fixed many of the cases where failing the first task could prevent continuing the quest line fixed new fugitives on game restart failing the game while in the intro text fixed a terrain collision hole near tunnel entrance added a brightness calibration to game startup made car headlights turn on with car engine fixed problem preventing the NVG/flashlight hint and the car headlights hint from ever appearing fixed bug where game could save at location of piloted drone, causing player to load in air fixed audio levels, brightness etc. not loading properly make player flashlight brighter added control panel to tank turret and improved ease of interaction prevented phone ringing from persisting through loading or creation of new game added map on M key made compass objective pulse added collisions to 'container house'
- Bug fixes - 18 July 2020
Fixed: Getting back into car that takes you to police station skips the current quest Fixed: Using elevator in the trash-fields could cause 'terminated screen' Fixed: Starting new game while in a conversation caused that conversation to stay over the game without mouse cursor needed to interact with it Fixed: Trigger causing 'indoor lighting' was encompassing part of training course making it too dark Fixed: New invisible floor collisions in command center was placed across elevator shaft causing crushing/death Improved: brightness setting, now increases a mix of gamma and exposure for less image destructive brightening There are many more bugs known that I intend to fix soon, please continue to make them known to me so I can help
- Gamma Adjustment Option Added - 17 July 2020
To help any players who may be finding the game too dark to play, I have just quickly added a Gamma Adjustment Option to the Graphics panel, accessible from the main menu. Different monitors can display color and brightness quite drastically differently! I will endeavor to fix up this issue and other issues that I may not have personally experience on my machine as people report them to me. I ask people to please bear with me as it is very difficult to manage everything as just one guy. I hope this new setting enables players to enjoy the game
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 July 2020 | Minor improvements | 3978319116853465025 |
| 2 | 21 July 2020 | Move key rebinding and bugfixes | 4738301364298399797 |
| 3 | 20 July 2020 | More bug fixes! | 4738301002613160270 |
| 4 | 18 July 2020 | Bug fixes | 4738301002607520466 |
| 5 | 17 July 2020 | Gamma Adjustment Option Added | 4738301002602517879 |
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