Isles of Yore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak45
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews145
- Release dateFeb 10, 2022
- DeveloperMaverickMatryoshka
- PublisherMaverickMatryoshka
Genres: Action, Adventure, Indie, Massively Multiplayer, Simulation
Company pages: Developer: MaverickMatryoshkaPublisher: MaverickMatryoshka
Isles of Yore Steam news
Isles of Yore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.12.0 - 11 September 2025
This patch opens up a new biome for testing in the form of a swamp area above the desert! New AI and further polish (like performance and refinement of the walkable paths) are planned for this area. In this first iteration only ambient AI can be found in the zone.Bugfixes:Fixed an issue where the "play" option on the main menu would end up without a cursor if it is not be able to find a server.Stats: Fixed an issue where logging back into the character led to some stats being lower then before (such as current health and current stamina).Perks: Fixed stamina not growing to new max stamina when increased stamina perk is applied.Perks: Fixed oxygen not growing to new max oxygen when increased oxygen perk is applied.Map:Lots of environmental polish.Opened a new swampy area above the desert. Work in progress.Adjusted waterfalls and rapids with nicer effects.Graphics:Fixed milky-white render…
- Patch 0.11.0 - 13 July 2025
This update adds new progression mechanics in the form of a talent tree and a "quest" system. The initial implementation defines reaching the various growth stages as goals that are rewarded with points that can be spent on the talent tree to further customise the animal to your playstyle.This is a very early implementation and work-in-progress UI, but I hope you enjoy the new mechanics!Features:Upgraded project to to UE5.6.Added talent tree.Added questing, with reaching growth stages as the initial goals.Tweaks:Reduced stamina drain.Deinonychus can now bite while climbing. This will help knock down beehives.Did a simple polish pass over the UI, added some borders and swapped out click sound. More planned.Bugfixes:Fixed some palms near the rivers not being climable by Deinonychus.Fixed an issue where Deinonychus would fall through the world - monitoring this, there might be more such fa…
- Patch 0.10.2 - 20 June 2025
This patch focusses on further expanding the AI and making it easier to feed on them by introducing growth stages and killing them off if they get too old, ensuring a constant cycle of fresh meat.Features:AI now dies of old age.AI can now spawn as any life stage.AI part of a group—especially young AI animals—can now break away from the group for exploration; use this to your advantage when hunting.Added breakable beehives with food loot drops to the map.Players spawning into the world now have 30 seconds of spawn protection from the AI, where they won't be considered prey. They might still consider you hostile if feeling threatened, or attack back when attacked. This helps prevent being ganked by the AI on spawn.Tweaks:Slightly bumped overall AI count.Initial pass to decrease AI aggressiveness, should aggro less often and from less far away. More work planned.Some quick polish for Coelo…
- Patch 0.10.1 - 7 June 2025
This patch reworks the termite mound and fixes various issues with ambient ai, as well as overall featuring much more ambient ai to further make the world feel more alive and help with food needs for growing animals.Features:Reworked termites with new effects and fixed various issues around their movement.Added scorpions as ambientai.Tweaks:Increased amount of ambient AI around the map (more fsh/frogs/fireflies, few more birds, added back crabs)Reduced time progression speed a bit during sundown/sunrise to stretch out the event.Bugfixes:Fixed an issue where ambient AI wasn't exiting their escape routine and kept runnin'.Hotfixes:Since the last major patch a lot of hotfixes have gone out, but no announcement was made other than in the steam forums and the discord, so here's a rundown of all the changes so far since the last major patch release:Performance and stability improvements for b…
- Patch 0.10.0 - 20 May 2025
Hey folks, this is a large patch that moves the game over to a new map (work in progress) and completely overhauls a lot of the game's systems. It includes more world persistence (weather and ai now persist across restarts), and the AI has also been completely rewritten with added functionality such as moving in groups and participating in daycycle specific activities. There's a lot more to be done to further polish and make their behaviour more realistic, but it should present a good first step towards a more interactive experience. The new map initially launches with a desert biome, which we want to expand further with subsequent patches. As a result, a number of AI are currently missing, and the first patch will have Allosaurus, Deinonychus, Coelophysis, Parasaurolophus, Inostrancevia, and Sarcosuchus as the AI you can encounter. 🚧 PSA: Please reset your graphics options, changes we…
- Patch 0.9.7 - 13 October 2024
🚧 PSA: This release had to come out early and a little under-cooked due to recent server issues that seemed to be plaguing the old build. As a result, these current issues are known and still present in this build: After logging in, there's 5 seconds of very diminished performance while the game executes some important tasks. This is known and being worked on. The new experimental vertex paint application has some last minute bugs with what appears to be replication, sometimes added paint doesn't seem to properly make it down to the client. Already being worked on but time got cut short with this expedited release. There might also be bugs or crashes we haven't managed to catch yet, so please do report anything you come across. With that out of the way, on to the content! The patch includes bugfixes and polish, as well as experimental climbing for Deinonychus. Details below. Public ser…
- Patch 0.9.6 - 26 March 2024
New patch is out! There's a large movement overhaul for all the playable animals in this patch, details below. Feedback welcome, in case something broke let us know. Dilophosaurus and Sarcosuchus also got customisation with this patch. If you previously had one of these characters on the servers, you'll end up with an incorrect skin until you restart. Roll a new character in that case. Features: * This patch includes the next step in adopting the new movement system. All playable animals have now been moved to their new configuration. This change opens a lot of doors for the game, but more work to polish the new locomotion is needed. There's a few intermediate downsides. Firstly, gliding has been affected somewhat in terms of fidelity but still exist as a mechanic. Secondly, vaulting sadly has been disabled with this patch, pending a rework. More work on all of this is planned. * Added…
- Patch 0.9.5 - 15 January 2024
0.9.5 is now out! This patch features various polish, and more ambient AI to liven up the world. There's also lot of fundamental changes to underlying systems with this patch, as well as a lighting overhaul. Feedback here is welcome, there will almost certainly need to be more tweaking and bugfixing done. Known issues under investigation: * During certain lighting conditions the water can seem bright/glowing. * Day/night transition seems to currently be very fast. * Certain footstep particles are overly bright at night Map: * Further improvements to landscape rendering fidelity. * Increased beach scatter variety. Features: More ambient AI: * Various birds and small critters have been added to the game. Further polish to make their movements and behaviour more natural and dynamic planned. Check out the cloud lake forest! * Frogs now have a physical presence in the world. Their swimming s…
- Patch 0.9.4 - 29 October 2023
0.9.4 is out! Features: * Added foliage tinting during snow, still needs to be excluded below water, WIP. * Experimental: Added NVIDIA Framegen (Requires 40 series GPU, DX12, and hardware accelerated gpu scheduling to be on). Reminder that DX12 can be a bit finnicky, especially if you're on older hardware or have limited VRAM. Map: * Improved landscape texture separation/detailing. * Greatly improved quality of landscape texture rendering (note: known issue that this is currently broken on the mainmenu). * Tweaked paths and layout cloud rainforest biome. * Tweaked paths and layout lower desert. * Increased ambient audio variety in jungles. * Improved blending between meshes and landscapes. * Did a pass on cleaning the mesh holes in the desert, where landscape meets the cliffs/rocks. More work to be done here, this area got a bit screwed up when we upgraded the landscape. Performance: *…
- Patch 0.9.3 - 8 October 2023
This update introduces wildfires on herbivore feeding fields, expands spawning of ambient AI, and brings a slew of bugfixes, and significant performance improvements. A few PSAs: * We've migrated to Unreal 5.3 with this release, shoot us a message in case something unexpected breaks. Feedback welcome. * Graphics presets have been updated, so we recommend you re-apply the appropriate preset for your hardware. * Important note: we had a case of AMD Instant Reply causes performance issues. We recommend to have it off while playing the game if you're having trouble. Features: * Added the first iteration of dynamic spawning of ambient AI to complement the static spawning spots, for now lizards and fireflies. * Overhauled performance of foliage fields to allow a larger variety of foliage. * Wildfires! The first implementation of this natural disaster is now available, and will trigger randoml…
- Patch 0.9.2 - 3 August 2023
0.9.2 is now out! A round of polish and map changes for this patch! Just a heads-up that that we have a couple more items to fix and polish with Sarco lined up for the next patches. Further bugreports are appreciated. Features: * Season and the amount of days into the season listed on the status tab to make it easier to understand why temperatures are trending one way or the other. Changes: * Biomes now inform which species can spawn there. This will allow us to tailor each biome more to the species that call it home, and exclude poor spawn spots for the animals. More changes for the spawn flow are planned. * Removed player spawns upperdesert and eastern alpine region. * Added spawns within swamp. Map: * Fixed wetness layer on ocean. * Added extra rivers from alpine to swamp. The new rivers might need further polishing, collision/triggers are a bit tricky, feedback welcome. * Overhauled…
- Patch 0.9.1 - 27 July 2023
0.9.1 is out! Couple small bugfixes for this one. Bugfixes: * Fixed server crash * Fixed sarcosuchus' immobility during sit/sleep not being quite as immobile as intended
- Patch 0.9.0 - Sarcosuchus, biomes, temperatures - 26 July 2023
0.9.0 is now out, bringing you sarcosuchus, new biomes, and temperature gameplay! Sarcosuchus Sarcosuchus has been added as a playable, the game's first venture into semi-aquatics! Movement is work in progress, feedback welcome. One point of concern is still the IK which screws up a bit at certain angles. Temperature gameplay The game now has temperatures in the world that are important to keep in mind. Some pointers: * The status menu shows body temperature and environmental temperature. * Simulation ticks ambient air and water temperatures independently, with the water retaining and losing heat more slowly. * Weather and time of day influence the temperature as well. * Find hotspots to warm up! The swamp is heated, as well as the lagoon around the volcano. VFX to properly show the water is hot isn't in yet, but on the todo list. * Shade provides cooler spots. * Getting close to other…
- Patch 0.8.2 - Ambient AI - 4 July 2023
0.8.2 is now out! This patch expands on the first ambient AI introduced in the last patches, trilobites, and adds more small animals that serve the same purpose. All the details below: Features: More ambient AI! They're currently pre-placed (more randomisation planned) in various spots, listed below. Because of the pre-placement, they might be hard to spot in the world right now (tip: visit the cloud rainforest lake), which something we still want to improve. These are the new additions: Fireflies can now be found around lakes. These insects will come out at night and can be killed for a quick snack. They also flee from you if you get close. Lizards in jungle and deserts/prairie. Fish in lakes! Just arganodus for now. Bugfixes: Fixed bug where ambient AI sometimes wasn't visible even though it was active. Map: Fixed a couple more places of stretching around map borders. Increased scatte…
- 0.8.1 - Polish & Performance - 3 July 2023
0.8.1 is now out! Some polish and performance improvements in this one. There's another update being cooked up that will add a lot more ambient ai, launching soon. Here's the details: Polish: * Trilobites now respond to pawns and try to flee. Bugfixes: * Fixed items picked up under water falling out of mouth. * Fixed trilobites not being re-pickupable. Map: * Fixed a couple instances of the landscape being distorted at the edges of the map. Performance: * Significant performance improvements due to landscape optimisation.
- Patch 0.8.0 - Dilophosaurus, AI interaction/packs, trilobites - 29 June 2023
This release brings patch 0.8.0 onto the main branch, making it available for everyone without tuning into the experimental branch. It also adds a few new goodies compared to the last experimental build (see end of page), read on for details. Highlights Dilophosaurus The first highlight of 0.8.0 is the preview release of Dilophosaurus, which features an entirely rewritten movement system. The goal here is to improve the overall fluidity of the movement, and build a system that we can easily extend further as development continues. It features much better pivoting, by-default backwards walking, and should soon also feature much reduced rubberbanding (in progress). 🚧 Dilophosaurus is still in preview 🚧 Due to the complexity of this change, we're haven't hit the level of polish we want yet (especially the rubberbanding that we're tackling is an on-going concern at the moment). Dilophosau…
- Experimental patch 0.8.0-b2 - Further AI interaction mechanics & Trilobites - 22 June 2023
Another patch on the experimental branch today. Getting close to releasing it onto the main branch, but would like to improve Dilophosaurus' movement further before it goes to main. Highlights of this patch are an update to the landscape that should make performance more uniform across the map, the addition of trilobites, and trust gaining mechanics to get juvie AI to pack with you (instructions below). Here's all the changes, feedback welcome! Features: - Juvie AI can now be packed if you gain their trust. Current implementation is intended like this: 1. Drop food when near them 2. Friendly call to invite them over to eat the food 3. Threaten to reject 4. Invite once the food has been eaten - Trilobites have arrived on the island! They can be found on the beach and make for a good snack. Map: - Adjusted map landscape, should yield more uniform performance. Note that as a side effect of…
- Experimental patch 0.8.0-b1 - Dilophosaurus & commandable AI teams! - 10 June 2023
0.8.0-b1 is now live on the experimental branch! This is the first in a series of beta patches that focusses on the new movement system. We're deploying the first beta patch onto the experimental branch so we make sure we fix any really important issues that might come up, and soon iterate further on the live branch directly. Feedback on issues and improvement suggestions would be very welcome! Keep in mind that the patch now out is a rough preview of the movement and more work remains before it's deemed satisfactory. Features: - New playable and early look at new movement system: Dilophosaurus. Expect the animal to not be fully featured yet on initial introduction, its main current goal is to be the dedicated testbed for the character/movement overhaul. Other animals currently still have the old system. - AI can now be packed with. Invite them by walking up to them, and hitting the inv…
- Patch 0.7.11 - Polish and bugfixes - 29 April 2023
0.7.11 is now out! More bugfixes and polish for this one. Update on the couple of hotspots where performance still dips on the map: We've debugged the most expensive tiles on the landscape and are reducing complexity to improve performance. The changes aren't in this patch yet, but coming soon. Changes: * If you initiate Deinonychus' glide too late, and subsequently gain too much speed, it's now more important to press the spacebar to flap and reduce your speed. * Allowed placing nests on sand. Desert now has some flowers in the foliage fields. Bugfixes: * Fixed a crash on placing nest * Fixed nest placement preview colour not matching the placement validity * Fixed a bug that would under some circumstances cause deinonychus to die on landing impact while gliding (mind the fact that if you go too fast, you can still take damage, flap to reduce speed) * Fixed fall animation on Deinonychu…
- Patch 0.7.10 - Parasaurolophus polish, trot rework - 27 April 2023
0.7.10 is live! Highlight of this patch is a polish pass for Parasaurolophus' locomotion. Changing stance can now be done with a separate key, default 'Y'. This also means sprinting can now also be done in quadrupedal stance. Another implication is that para can now tail swipe while sprinting when on all fours, which should help with combat viability. Further, trot has been slightly reworked to allow going to trot by double tapping the reduce speed (slow walk) key. Lastly, we've moved the game to UE 5.2 with this build, let us know if any funny business pops up. Features: * Parasaurolophus can now change stance with a dedicated key instead (default Y) * Trot can now also activate by double tapping the reduce speed (slow walk) key. Balance: * Reduced fall damage for Deinonychus, will be looking at the other animals shortly * Slightly increased regular walking speed for adult/elder/ancien…
Patch notes and updates
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