Living the Nightmare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews20
- Release dateSep 8, 2020
- DeveloperReanimate Games
- PublisherReanimate Games
Genres: Action, Indie, RPG, Strategy
Company pages: Developer: Reanimate GamesPublisher: Reanimate Games
Living the Nightmare Steam news
Living the Nightmare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bug Roundup - 12 February 2021
Hello Killers! We hope you have been crushing a whole lot of enemies. We stomped a few bugs lurking around the woods ourselves. Duplicate rune choices when lighting a Shrine should be a thing of the past, and we tidied up some monster pathing issues, too. If you still find some glitches in the Nightmare we haven't seen, post them up in the forum, or send us the details, and we'll try and find them and destroy them to improve the murdering. Till then, keep lighting those Shrines! ːbonfire2ː
- ALIVE! UNLEASHED! - 8 September 2020
This is it! Full release! 1.0! What a lovely day! The mists are swirling, the blood is spraying, and evil stalks the land. Reanimate's first game, a bloody reverse horror-roguelike, action/strategy hybrid, where you slash your way through hordes of monstrous foes to claw your way back from death for a shot at revenge, is NOW OUT! There's even a 10% discount for launch week. Can we get a "Groovy"? Enjoy turning monsters into meat!
- Old Evil Can Learn New Tricks - 31 August 2020
Greetings Killers, What a month it’s been. This will be our final patch before the Beta ends on September 6, just before we launch on September 8! Scary! But we have such sights left to show you... with one last big update for you to play before release! The game has taken its final evolutionary turn, and you'll find a whole new level of challenge as evil has grown stronger. Here’s what all is new: Almost every monster and boss in the game has had their sprites touched up or improved. All bosses have new moves and behavior and should, across the board, be much more interesting as well as uniquely challenging. We also made sure Tier 1 and Tier 2 versions of the same boss have extra variance between them. You thought two Wendigos were bad? Wait till you meet their Tier 2 version. One entirely new boss joins the carnage! The Straw Man/Wicker Man will keep you on pins and needles... and fla…
- Be a Firestarter - 24 August 2020
Greetings Killers, it's another weekend patch! The main feature we have added is... fire! You can now set monsters ablaze with the satisfying Pyrokinesis ability. You can be gifted with this elemental fury by using Arcane Shrines, or by finding and using the Melted Glass item. There is a new Perk to go with this too, Seether and Seether+. Fire can now affect Hexes, and spread or go out. While you have Pyrokinesis on, you are immune to fire, so don’t be shy in spreading it around. There may be a monster or two out there that can use fire, too, however. But speaking of items, beyond the Melted Glass, there are 5 other new items in the game for you to play around with as well. We’ve also started working on making monsters more unique. The Brute Trog now lives up to his name and and has a knock back effect. The Boogeymen have learned how to power attack. Best get out of the way of that atta…
- A Monster of an Update - 18 August 2020
Greetings Killers, A lot has happened in the Nightmare! Here's a rundown on whats in the latest, massive patch. Firstly, you may notice we have new sprites for the Faceless that goes a bit further down the horror path. We hope you find him a lot more creepy and monstrous, as he should be. We figured you could use some new toys, too, so we tripled the amount of weapons in the game. There are now 30 melee weapons and 6 ranged weapons, up from 9 and 3 respectively! This is in addition to the 9 new Masks we introduced recently to the game as well (up from 5), so there should be a whole lotta new ways to fight the hordes. There’s even a whole new class of melee weapons: Spears! Do some stabbing at a safe distance, and even skewer multiple targets that have conveniently lined up! You’ll also find some new tricks among the old standbys. Many can now cause critical hits or stun targets, and som…
- New Patch for August 8 - 8 August 2020
Greetings killers, Welcome to those who are new to the Nightmare. We have such sights to show you! The highlights of this update are the new UI elements that we hope will give you a greater sense of your progress during a run. Namely, a kill tracker, a shrine/boss tracker, and a tier indicator. To go along with this clarity, we also added some alerts that will draw your attention to important things you are triggering (or accomplishing). Like when a boss is coming for you. ːHappyEsheː One note with these features: they have tooltips, but are not yet included in the tutorial directly. We also cleaned up the engine a bit. You will notice shrines spawning in nearer to your current position, as well as (hopefully) a snappier response for your input when moving and fighting. We also introduced a fatal error in the tutorial, but it should now be splattered. ːOgreNukeː Apologies for those that…
- Join the Beta Now! - 3 August 2020
Greetings killers, We are pleased to announce that the Beta for our Horror Roguelike, Living the Nightmare, is here! Head to our website to register for a free Beta Key you can redeem here on Steam. Signs ups for the Beta are ongoing, and you'll have access to the beta without interruption all the way up until just before the game launches. We'll send out the keys to everyone who signs up in waves to make it a little more manageable. Happy entrails!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 February 2021 | Bug Roundup | 4703417046202229101 |
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