SPSTEAMPULSELIVE ANALYTICS
Altwaldheim: Town in Turmoil

Altwaldheim: Town in Turmoil Steam news

Ascendancy Games | Aug 14, 2020 | game

Released

0players observed · 16 October 2026 - 17:37:10 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Altwaldheim: Town in Turmoil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews17
  • Release dateAug 14, 2020
  • DeveloperAscendancy Games
  • PublisherAscendancy Games

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Ascendancy GamesPublisher: Ascendancy Games

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Altwaldheim: Town in Turmoil Steam news

Altwaldheim: Town in Turmoil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • We will participate in Steam Next Fest: June 2023 for Altwaldheim 2! - 16 June 2023

    Starting next Monday, Altwaldheim 2 will be featured on the Next Fest. We will also release a patch to the demo which is fixing many bugs. If you have not yet, check it out. https://store.steampowered.com/app/2240480/Altwaldheim_2_Town_in_Trouble/ Feel free to contact us for any feedback or other purposes either in the Steam forums or on Discord: https://discord.gg/g4R8D6e Also, Altwaldheim 1 will be on a 80% sale next week!

  • Altwaldheim 2: Town in Trouble - 17 March 2023

    We are proud to finally announce Altwaldheim 2: Town in Trouble. It has been almost three years since I released Altwaldheim 1 back in 2020. So what happened in the last few years? It has been quite a journey. As you probably guessed, the big C-word also affected me. I finished my studies and had no idea what to do now in these weird, isolated times. So, I did the only logical thing: We founded the company Ascendancy Games. Our goal is to create engaging and fun games surrounding the world of Nerus, to which Altwaldheim also belongs. Our games are easy to learn and understand but hard to master. We also started developing the sequel. Altwaldheim 2 revamps and reworks many aspects of the first game. It also adds new features, like a real-time auto-battle system, in which up to thousands of enemies fight each other until one army remains. Or new custom music, done by the great Jan Pfitzer…

  • Version 1.10 - 6 December 2021

    Hey there, it has been more than one year since Altwaldheim has launched. Many things happened during that time. Altwaldheim now belongs to Ascendancy Games, a company founded by me with the goal to add more games to the world of Altwaldheim. The future will be awesome! Altwaldheim has received a major patch today. This patch includes more events, an easy difficulty, more quality of life to the UI and balance reworks. Some of the changes are listed below: Difficulty Rework Added a new easy difficulty. In Easy, you will start with significantly more resources Reworked normal difficulty to be fairer. See balance section. Made hard difficulty harder. Hard now has "Catastrophic Events" Events Added more events. The game now has more than 200 events. The same event cannot repeat for at least 7 weeks. Added catastrophic events to hard difficulty. These events can lead to permanent damage, lik…

  • Version 1.02 - 30 August 2020

    While the early games is challenging, the waves after the Goblin King are a bit too easy. Small incremental changes will be added to keep the game engaging and fair. This patch only adds a small change to the Mork-waves. All waves containing Morks have about 10% more troops. As always, any feedback is welcome! You can also join our Discord: https://discord.gg/AQT6mTq

  • Version 1.01 - 18 August 2020

    Thanks for playing Altwaldheim! I will continue reading your feedback, fixing bugs and fine tuning the game's balance. As always, feel free to post any questions, critics or suggestions in the forum. Version 1.01 Bugs Fixed some missing texts and typos. If you find more, please post them here: https://steamcommunity.com/app/1363140/discussions/0/3821820927602043972/. Units Crusaders: Changed needed gold to 250 Changed needed iron to 100 Reduced life to 125 Reduced light damage to 15 Adventurer: Now deals BLUNT instead of SLASH damage. Buildings Palace: Changed needed Gold to 15000 Changed needed Crystals to 15

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 2020Version 1.023788045105534767773
218 August 2020Version 1.014828375451935587135

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