- Board Builder is now available! - 14 March 2023
Hello everyone! Today marks a grand day. The day of building! We have finished our Board Builder mode and through another free update are providing it to you all. You will now be able to create a board to do battle on against the AI or against a friend. Let me provide a breakdown of the board builder. 1. Choosing your environment and board size. Environment determines the starting ground tiles and some other smaller factors that aren't too important. Ground tiles essentially come in two groupings, outside and indoor, its easy to tell what type of tiles you'll have access to within a few moments of trying out the board builder. From this screen you can also Load a previous board you've worked on as well as ALL the other boards in game and customize them how you want. Import allows you to import a board from someone else, more on that later. 2. Here shows two different starting board size…
- Board Builder Patch and Balance Changes - 14 March 2023
Additions Board Builder! Balance Changes Alchemist Blinding Potion Cooldown reduced from 3 to 2. Alchemist Quickness Potion Cooldown removed. Alchemist Sticky Mixture Cooldown reduced from 4 to 3 and Accuracy increased from 88% to 96%. Archer Barrage Cooldown reduced from 4 to 3. Archer Snipe Accuracy increased from 60% to 76%. Assassin Bag 'em and Tag 'em Cooldown reduced from 4 to 3. Brawler Throat Chop Cooldown reduced from 4 to 3. Medic Heal Cooldown reduced from 4 to 3. Medic Panicked Shout Cooldown reduced from 4 to 2. Medic Phase Cooldown reduced from 4 to 3. Mercenary Shield Toss Cooldown reduced from 4 to 3. Rougarou Basic Attack Damage increased from 3 to 4. Rougarou Bite Damage increased from 2 to 4 and Accuracy increased from 88% to 96%. Rougarou Kidnap Cooldown reduced from 4 to 3 and Damage increased from 3 to 5. Thief Shiny Stab Accuracy increased from 76% to 88%. Warrior…
- Winter Update available now! Patch Notes inside. - 6 December 2022
December Patch Notes Additions Traits! Each of the seven main playable characters now have two traits, which grant the character with a powerful passive effect, which can be selected in place of one of the current six abilities before battle, giving an even larger array of options to pick and mix from. Thief, Pirate and Mercenary, the three unlockable characters in Adventure Mode, now feature a full range of eight abilities and traits to select from and each now have an innate trait. AI controlled Thieves, Pirates and Mercenaries in other modes also have access to the new innate traits and some of these new abilities so be on the look out! Adventure Stat Points! A whole new Stat Point system has been added into your Adventures, allowing you to upgrade the Health, Movement, Speed and Accuracy of each of your party members using points earned from battling. Each party member also comes wi…
- Stat Points and Grand Effects! - 11 November 2022
Hello! We have been hard at work on the Winter Update coming December 6th! I wanted to share with you all some screenshots of the WIP for our Stat Points and Grand Effects for Adventure Mode The above image shows off investing stat points into a character. Players will be able to invest however they like into those 4 stats, however only 3 SP can be invested. The fourth has to be used to unlock a Grand Effect Grand Effects can influence gold, skills, movement, even if enemies are more likely to retreat! Each character has 3 Grand Effects to choose from, but you won't know which 3 until you invest those 3 SP. If a character is killed they lose all SP invested into them :(. But fear not, we are adding in items as well that can be used to gain SP and each Adventure will start with 1 SP available to be spent! Next week we will be making more additions to Adventure Mode, Story Mode and Genera…
- Friday Update (Winter Update Content) - 4 November 2022
I wanted to take today to detail more about our Winter Update due for release December 6th. We have updates coming for Story, Adventure and Overall gameplay. Adventure Mode Adventure Mode will see the biggest update with the ability to assign stat points into your characters. These can be assigned to either HP, Speed, Movement or Accuracy. After you’ve put 3 stat points into a character you can use a 4th to unlock a Grand Effect, these are random bonuses that can enhance a character or provide an overall bonus to your adventure run. Example GE’s - General GE, this character is no longer limited to how often they can change terrain height - General Ge, kills with this character grant gold - Assassin specific GE, Bag em and Tag em always grants the extra movement capability. This is just the tip of the iceberg for what else is coming to Adventure Mode this update. WIP of Stat Point UI Sto…
- Time to save the Kingdom - 28 October 2022
Hello everyone, The day has finally arrived it is launch day and with it the excitement of getting the game out to you all. So many of you all have contributed to the game in one way or another through the use of the in-game feedback system, this would not have been possible without you so please pat yourselves on the back because you are also part of this game. Seriously, I can't get over how amazing a lot of you all have been. If you can, please leave a steam review, they are so important to the health of a game. What started as just a board game a few years ago has transitioned into a game that has taken some risks with bucking trends and trying to do something new in the genre. While it may be tough to see at first we promise that if you stick with the game we have so much more to offer and provide. All of us here at Labrador Studios are committed to the development of new content a…
- Launch Day Preview and Next Content Update - 14 October 2022
Hello! We wanted to give you a full list of all the changes going live on release (October 28th) as well as what content is coming next. If this looks great to you please share it with friends! Release Patch Notes Additions Act 3 of Story Mode added! Online Multiplayer Cross-Play added! Play against random foes from around the world via Steam, Nintendo Switch Online or Xbox Live. Cross-play for Online Custom Games, which will allow you to face off against your friends regardless of what platform you're playing on, will be added in a future update. Four new boards added for Skirmish and Multiplayer, with the old "Peaks" board retired. Gameplay Panicked Shout no longer affects characters diagonal to the Medic. Abilities where characters jump forward (Superman Punch, Rush etc) can now target characters on the same height level when the Heavy Feet debuff is active. Fix for Charged Draw stil…
- Full Release on October 28th! - 13 October 2022
Hello Everyone!! Big news today. We are announcing today we are leaving Early Access and fully releasing on October 28th! That is in just two weeks! This release will come with a major patch that will be detailed fully tomorrow. (Bug fixes, Gameplay tweeks, Act 3, New boards, Oh my!) I want you to know that this has been an incredible journey with so many ups and downs along the road. Being able to make this game has been a dream come true. Thank you all for helping make it possible. The past few months we have been lucky to travel to a few game conventions and share the game in person and see your reactions live and the smiles on your faces as you fight your friends in tactical combat, Ill never forget those experiences. Now that we've got the sappy stuff out of the way let me tell you what's next. Following release we have a stream of content we're hard at work on currently. First up…
- Patch Notes for Early Access Version 2564 - 11 July 2022
Gameplay Tile textures have been updated to provide more clarity. Battle music has been replaced with one track for regular battles and one for boss battles. A Thief has been removed from the first two Story Mode battles. Houses have been removed from Story Mode battles. Enemies have been removed from the "Save the Medic" Tactician Mode battles. The Thief, Pirate and Mercenary Bosses now all have 25 max health by default and the Rougarou now has 30 max health by default. Misc Complete refactor! We've combed through the entire codebase and assets and managed to streamline everything a fair amount. As a result a bunch of minor gameplay and UI bugs have been fixed, the AI runs a bit faster than before and build sizes are now 20% smaller! Note: We've also readded the prompt for our feedback system at the bottom of the screen. If you encounter any bugs or want to leave us some feedback, be s…
- Publisher and Console Release! - 11 June 2022
Today we are proud to announce that Gravity Games Arise has come on as the publisher for Live by the Sword: Tactics. They will be helping us to deliver the best possible game to you all. Because of this amazing news I wanted to share with you some more announcements I hope blow you guys away. News Live by the Sword: Tactics will be releasing on Nintendo Switch and Microsoft Xbox! We are extremely proud to have our game on these platforms and have worked very hard to make this become reality. With this being the first game that many of us have worked on it is a dream come true. We will be exiting Early Access in Q3 of this year. We will exit Early Access with our 1.0 patch, this will also be the day we will release consoles. Working towards a simultaneous release is a daunting task but we feel we are up to it. We will announce the exact date in the future. We are making a digital booklet…
- Patch Notes for Early Access Version 2358 - 29 April 2022
Fixes Fix for possible soft lock when entering an Adventure Mode battle with an injured character. Fix for board icons not updating when changing game settings for Local Multiplayer and Online Custom Game.
- Combat Update - 19 April 2022
Patch Notes for 2324: - Targeting changed to remove being able to use melee actions diagonally. - In-battle information pop-up added whenever a player first has an injury in an adventure campaign. - Injured health bars added. - Health increased by 1 for all playable characters that previously had an odd amount of health. - Minor animation fixes. As always please use the feedback system with (F8) and let us know what you think.
- Long Awaited UI Update Arrives! - 8 April 2022
It’s officially out, the UI overhaul for Live by the Sword: Tactics. I don’t think it’s an exaggeration to say that this has drastically improved the game, visually and usability wise. Not one bit of the game has been spared from a new coat of paint. Not even our feedback reporting tool (F8) has escaped looking better. Which by the way I ask you use and let us know what you think of the new look please. We are offering a 25% discount for the next two weeks as well. And please feel free to join our Discord: https://discord.gg/8N4FPVzfRJ What is in this update Bug fixes and bug fixes with a side of bug fixes. Thanks in part to a lot of you all reporting bugs. Floating combat symbols to replace the floating text Floating damage numbers to replace the floating damage text New speech bubbles and emotes New ability selection interface New character selection interface New combat UI Adventure…
- Patch Notes for Early Access Version 2016 - 6 January 2022
Fixes Fix for game bugs caused by invalid save files, which included lost progress when returning to the main menu or restarting the game and the tutorial failing to start. Invalid save files are now regenerated to avoid this occurring again in the future. NOTE: The above bug was due to save files not properly carrying over from the demo to the full game. As a result of this fix, demo save files from the previous version of the demo will be regenerated, including those carried over to the full game. This will mean that Story, Tactician and Adventure progress and volume/language/controls settings from the demo will be lost. We apologize for the inconvenience this will cause. Fix for not being able to use the Spacebar when setting names in Adventure Mode or using the feedback form if that key was assigned to Submit. Fix for not being able to navigate buffs and debuffs when using keyboard…
- A massive Story Mode update is here! Play Act 2 now! - 16 December 2021
Act 2 available to play as of today! The middle act of the Live by the Sword: Tactics Story Mode is now available, adding more cutscenes and battles which follow on directly from the dramatic conclusion of Act 1. Having uncovered a sinister plot, more will be revealed about our band of heroes as they face off against multiple challenging encounters on their path to save the kingdom. This update puts us three quarters of the way through Early Access, plus we have some exciting announcements we're looking forward to sharing with you next year. Thanks again for sticking with us through development and we hope you enjoy Act 2!
- Patch Notes for Early Access Version 1967 - 5 November 2021
Changes & Additions All text previously only available in English (Story, Tactician and Adventure) now fully translated into Chinese, French, German, Japanese and Spanish. "Rest" button now says "End Turn" when the character is at full health. The Poisoned Rest debuff now only has an effect when the character is not at full health. A toggle for displaying the turn transition animation has been added to the pause menu. Tutorial end questions UI updated to match menu/gameplay styling. Intro pop-up no longer displayed at the beginning of the Story Teaser 1 cutscene. Fixes Fix for story menu navigation not working correctly when using keyboard or controller. Fix for tiles being displayed as targetable when selecting the Rest button. Fix for the feather sometimes staying on the tile during the Phoenix Rise animation. Fix for a soft lock caused by the AI missing a Bear Hug before moving.
- Patch Notes for Early Access Version 1941 - 14 October 2021
UI Main menu styling updated. Button styling during gameplay updated to match those now used on the main menu. Patch notes for early-access-build (1928) Adventure Mode Adventure Mode is now available! For more details about our biggest addition to the game to date: Adventure Mode has Arrived! Story Captured Thief now walks off the board not holding their knives. AI Fix for possible soft lock due to AI using Flame Wave incorrectly. Fix for possible soft lock due to AI targeting another character first with Ricochet whilst having the Taunted debuff. Fix for AI not correctly checking for a height bonus. Speed improvements. Fixes Fix for possible soft lock caused by knockback. Fix for being incorrectly able to use Superman Punch/Rush/Leap Slash whilst having the Stonefeet debuff. Fix for Share Pain sometimes appearing as usable after an ability has already been used. Changes Each Pirate now…
- Adventure Mode has Arrived! - 9 October 2021
Adventure Mode is available for play as of today. We've taken our core gameplay loop of the tactical battles within the game and implemented them in a new way. Now instead of playing through a Story Mode or solving difficult fights in Tactician Mode, you'll be expected to recruit and manage a team of adventurers as you play. Let me go over exactly what Adventure Mode is for those of you who haven't heard of it before. You'll start a run with only three characters with random abilities. You can re-roll these as much as you'd like to start with a team you feel comfortable with. You are then introduced to some minor tutorials guiding you through your first few moves in the game. One of these is the introduction to a brand new mechanic unique to this mode, gold. You earn gold by winning battles. That's the easy part. Now you need to manage how you spend your gold. As you visit villages you…
- Patch Notes for Early Access Version 1805 - 10 September 2021
Tactician New set of ten Tactician battles now available - variants! Alongside adjusting enemies and available units, the ten existing Tactician battles have been reimagined with new modifiers to contend with, making going for those glorious gold medals even more of a challenge. Overall medal now awarded for each set of battles in Tactician Mode. Character Balance Barrage and the Thief Lord's Knife Juggle now have separate accuracy rolls for each hit. Fixes Fix for Superman Punch, Rush, Leap Slash and Leap abilities being broken by Blinded debuff. Fix for soft lock that could be caused when a projectile hit an enemy one tile away. Fix for black lines appearing between tiles since the previous update. Fix for selectable tiles not being displayed after some actions in certain situations. Fix for the wrong tiles being displayed as being available to move to after missing a Charged Draw. Fi…
- Tactician Mode Update - 6 August 2021
This is our second major update since Early Access launch in late June. We are committed to continual improvements of the game as well as adding in content in a timely manner. We hope you enjoy this new game mode! Tactician Mode - Tactician Mode has been added! Launching with our first set of ten battles, this mode challenges you to defeat the enemy in as few turns as possible on unique battlefield designs and sometimes against rule sets different to what you'd usually run into in other modes. Gameboard Visibility - Tiles now become transparent when there is a character behind. This new feature will allow players to see characters more easily now as tiles in front of them can be seen through. Please leave feedback on this so we can further adjust if needed. AI Changes - Further AI speed optimization. - Further AI calculation improvements. - Fix for AI issues with Flame Wave and Ricochet…