SPSTEAMPULSELIVE ANALYTICS
AccrO

AccrO Steam metadata

Walter Machado | May 24, 2022 | game

Released

0players observed · 4 October 2026 - 06:50:42 UTC

SimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6,599
  • Units sold (VGI)6,600
  • Revenue (VGI)$6,597
  • Review score76% positive

AccrO metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6,599
  • Units sold (VGI)6,600
  • Revenue (VGI)$6,597
  • Review score76% positive
  • Total reviews200
  • Release dateMay 24, 2022
  • DeveloperWalter Machado
  • PublisherWalter Machado

Genres: Simulation

Company pages: Developer: Walter MachadoPublisher: Walter Machado

Top Steam chartsTop 100 gamesGame directorySteam Store page

AccrO Steam metadata

AccrO metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1366810/metadata
Steam Storehttps://store.steampowered.com/app/1366810/
Steam Communityhttps://steamcommunity.com/app/1366810
PCGamingWiki search
IGDB searchSearch IGDB for AccrO

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 152 positive, 48 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Steam Trading Cards, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 23 July 2020

Latest Steam announcements

  • NEW STUFF - 23 January 2026

    Howdy, folks, this time, it took more than a year to spawn a new minigame for you. Guided by the awesome feedback and suggestions of the nicest of the game communities, BLOODSAINT 2 came to life. Some BLOODSAINT powers were extended, new stuff added, faster waves, more duelists, I returned the hand-drawn soil, recorded music with a super heavy prototype bass created for this game, a unique guitar impulse response, and a "very cardio" double bass-focused drums. All art, code, and music were executed by the same hands. Many many thanks for the support; I hope you like the game! https://store.steampowered.com/app/4187540/BLOODSAINT_2/

  • BLOODSAINT 1.0 - 13 November 2024

    Howdy folks! BLOODSAINT 1.0 is out now! It will be kept a few more days in Early Access to wide-test the compatibility with different machines... this framework is a testbed for a 64-bit framework that bypasses the limitations of the previous framework used on the UBERMOSH series. If you have not tested it yet, it is a retro-vibed and paced minigame, polished during the latest months with this awesome community feedback and guided by several top-down gameplay experiences I developed over the last decade. Lots of nice concepts spawned during the Early Access that evade a bit from the initial BLOODSAINT plan, but can nicely fit a longer sequel, top-down dungeon crawlers, and duelist-focused games... that may come soon with the design developed during this journey. Many many thanks for the support, the kind reviews, and for taking the time to share your impressions, suggestions, and ideas…

  • DUELIST UPDATE! - 4 November 2024

    Howdy folks... this one took some time to make, but it is pretty fun! When you get 180s, as soon as you move to the endless wave, one of the six Duelists will try to beat you, the fight will last close to a second. If you react faster enough (and each duelist is a bit different) you get a badge and keep alive on the pit... There were some other technical tweaks... More duelists can appear later... And I am very happy about how this tiny story is being told through gameplay and music. Please check it! Many many thanks for the support and feedback! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • BLAM!!!BLAM!!!BLAM!!! UPDATE V. 0.06 - 8 September 2024

    Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey! BLOODSAINT moved to 64-bit architecture, allowing more complex animations without breaking the PC requirements... now, when you shoot your fridge-sized plasma blast (that got boosted), the damage animation has more details, hard parts will fly, slip, and sink, and the soft meat will join different layers of the red pool. The extra layers, particles, and steps will not change much, but are kinda poetic. Game got balancing tweaks, performance tune, and I am testing new concepts for the late game (200+ seconds) aimed for the hardboilded veterans of this awesome community. Many many thanks! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • GIANT WEAPONS and BRUTAL CAMERA updates - 26 August 2024

    Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds. A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more particles, but experimental elements to improve player feedback, like the new camera, that feels more brutal, due to the way it integrates with the sound. Many many thanks for the feedback and support! If there is a delay in answering, is due to the deep focus on these artistic experiments! https://store.steampowered.com/app/2998040/BLOODSAINT

  • ONSLAUGHT FRAME - 9 August 2024

    Howdy folks! BLOODSAINT version 0.03 is online, bringing the "Onslaught Frame" card, a synergic card that changes the frame of your gun to a splitted frame, inspired by the warlock gun from UBERMOSH. It tweaks the projectile shape making it thicker and affecting all the ammo card spreads. For the fun factor, it changes how punchy it is to targets too. It complements the previous update Metal Leech, a passive "area attack/shield". Sinergic cards to melee and conjuration were tested here too, but are not cooked enough to enter the game without breaking the balance. There is an alternative shader code that I crafting that will improve performance on the oldest machines, but it is not tested enough to enter this version, it may come in a few weeks. For the veterans, some modifications on the late game (180+ seconds) will come on 0.04 as soon as I mature the 0.03 changes with players' feedba…

  • CONCLAVE - 31 July 2024

    Taste is pretty personal. It took some time, but I finally got the vibe right for the QUICKERFLAK cards. I wanted to illustrate the secret reunions before you start to flak everything. Inspired by religious art, alternative comics, and the darkest metal covers, it spawned deep profile backgrounds that would fit nicely on a t-shirt for a gothic/darkwave party. Many many thanks! Please check QUICKERFLAK 2 and BLOODSAINT if you have not checked it yet! I am working on some bloodsantic updates and a few other projects that spawn when community suggestions are super fun but do not fit the original title. More stuff soon! https://store.steampowered.com/developer/waltermachado

  • ROGUELIKE??!!?!11 - 31 March 2024

    I am still working on it; the plan is to launch it in May. There is an expected delay before Steam approves the title for launch (1-2 weeks to approve Store and Build, 2 weeks+ of "comming soon"). The leveling system is "kinda new," heavily inspired by classic elements with some twists to make it cleaner and quicker. Every month, I do my best to release new stuff, from new projects to game updates, and it is always awesome to give you these handcrafted gameplay experiences. Many thanks! https://store.steampowered.com/developer/waltermachado

  • QUICKER UPDATE - 29 February 2024

    Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update. We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way. It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness. The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer. The level generation was tuned following player feedback. It is a nice time to SSS it! Many…

  • 2 YEARS to add MELEE - 1 February 2024

    It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee. https://store.steampowered.com/app/2799110/QUICKERFLAK_2/ If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time. I will be back soon with more content! Many, many thanks!

  • Rank SSS it! - 4 January 2024

    All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out! If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again! Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure. Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month! Pump your reflexes and have fun! https://store.steampo…

  • For the Community - 2 April 2023

    Howdy folks! I hope you are all having a pretty decent time! I am working on my largest project so far, not saving on the dark guitar fuzz, heavy contrast, and tribal drums (this explains the launching gap). During the breaks, I am addressing some tweaks on Steam community items, like Trip to Vinelands and TTV2 Steam cards, that were made with photos of the real location that inspired the series. The next community items may be AccrO cards (and an expansion of the flyable map), Swarmrider Omega cards and I am checking my old hard drivers for nice UBERMOSH concept images for more community items (heavily asked on the Stem hubs). The production pace is kinda slow due to the handcrafted nature of my work. I am doing my best! Many many thanks! I will keep the updates here https://store.steampowered.com/developer/waltermachado

  • PLUGGING - 22 June 2022

    I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing. We try these artistic experiments, it fuels our soul to do our own stuff... ...talking about artistic treats, please, please, check this one. It's for you. I hope you have a great time. https://store.steampowered.com/app/2062920/TTV4/ Many many thanks! https://store.steampowered.com/developer/waltermachado

  • TRIPPY - 13 June 2022

    This development journey is pretty experimental. And guided by you. I have close to 5k reviews on my games, and I use it as a beacon of light, showing errors and pointing to gameplay experiences that I will develop for this awesome community. A nice teamwork! I tried several times to find a way to improve the TTV series, creating something that deserves to exist, still a TTV game, with a complex but not impossible gameplay. It worked, and will be launched in 3-5 weeks. There is a delay from when I read the review/hub feedback to the finished product. The news today is the _RUTHLESSMOD of QUICKERFLAK, made following players feedback, with an all-new soundtrack. https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD About the delay... I am finishing the new TTV ost and soon I will work on the roguelike stuff, aimed for later this year. Many many thanks for your company during…

  • UBERMOSH:OMEGA v1.99 REDUX - 11 February 2021

    It took a ton of work, but I can not express how proud I am. UBERMOSH:OMEGA version 1.99 REDUX is online. This version was the UBERMOSH:OMEGA I wish I had launched in 2019, but it was capped by various engine limitations, that after a long long time I could bypass half the limitations (on PC) and cook it. This version only exists on PC (unfortunately, Switch and PS4 can not run it), the audio quality is platinum, it has prettier particles and uber-tight gameplay balance. Check OMEGA again, and tell me how tight it is! Many many thanks for the support. https://store.steampowered.com/developer/waltermachado

  • It looks a bit like a 90´s add - 5 November 2020

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33198961%2F35e5624b14017edf9e195515a449b1f0302255ca.png https://youtu.be/r7p4SI_9XdE Sometimes I have some trouble to explain stuff. You not? AccrO is on version 0.13 now, you should try it. If it feels strange to play, I guarantee you, full acrobatic quads behave this way. About "UBERMOSH"istic things (not exactly UBERMOSH, but that fast-paced arcade stuff, with pumping soundtrack, eye bleeding contrast and kinda dark vibe)... I am still working on some projects in this area, during the several hours the AccrO map is rendering, I move to another machine and work on it. Some of my previous games can be found on Nintendo Switch, Omega is on PS4, there are games to launch on console... and a mix of other two games, like "ARCADE FUZZ" that is TTV3+WARPZONE DRIFTER. I am recording an "INDUSTRIAL/SPACE ROCK/WEIRD METAL" album,…

  • GUNS????? - 24 September 2020

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33198961%2Fef2e45d5fef473c0db55a83becf8f74b52acff7d.png Have you noticed how big AccrO map is getting? And it is not a road and square kind of thing, there are lots of details that I keep adding to create new acrobatic and cinematic opportunities... and that makes one of my production machines rendering the pre-computed visibility for long times... creating a gap of several hours, that I have to wait before adding more stuff to AccrO. When I wait for the AccrO machine to render, I am working on a shooter on other machine, using the same 3D tech that we have on AccrO, but with the "UBERMOSH" fast-paced vibe. Soon I will be able to show more stuff, I am am very happy with the new development tools and what is possible to make with this improved framework. Many many thanks, please stay tunned https://store.steampowered.com/de…

  • Another Update??? - 10 September 2020

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33198961%2F9ae58fb4718d0c2f409e9738a07075cbc4fdc5d1.png As you may know, Steam Early Access is a magic thing, that I like a lot. From following Early Access titles that I am interested in, to being the developer related to it (UBERMOSH, UBERMOSH Vol.7 and, AccrO), it is very interesting to see as a player the game evolving from scratch, and as a developer, it is pretty nice to have your company during this journey. You may play Accro in the morning before work, and when you come back to fly during the night, new obstacles may be waiting for you. I am inserting new rocks, some tiny life elements, pipes (like a machine under the ocean close to the island, that will make more sense when I insert the next stuff), and several physics and performance updates. Any doubt? Please ask on the hub, I will be glad to help! AccrO is a m…

  • HIGHTIDE UPDATE - 26 August 2020

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33198961%2Fd0b6a384e827628ffa5862abcdd07bccf427987a.png https://youtu.be/c7j5qGOzsuc Howdy folks, I live a few meters from the sea, but the ocean sound is way louder these days. This makes me remember an episode with stormy weather in a fishing boat with a very aggro ocean and a reduced hope to reach home safe. As you may know, I survived and now I could recreate that aquatic violence, that may fit the AccrO vibe. Update 0.08 comes with various improvements, from tweaking the propeller algorithm to the high tide changing how to approach obstacles. I am fulltime on AccrO, many thanks for the support, please share your impressions via Community Hub and Steam Reviews. Let's make something pretty unique together. https://store.steampowered.com/developer/waltermachado

  • CINEMATIC UPDATE - 19 August 2020

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33198961%2F536c29a996f9db4a33ee37cb3dff219cddd69182.png I know, I know I am updating it a lot. But I really really like Early Access and the beauty of Open Development! ...I like to call the AccrO 0.07 update, the "Cinematic Update"... it is pretty far from version 1.0, but it is the first version of "light" that looks OKish without breaking the flight perspective. I am still working on it and other various aspects of the project. Many thanks for the support! https://youtu.be/fKCAAvGHW7Q https://store.steampowered.com/developer/waltermachado

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1366810
Live current players0
SteamPulse tracked peak6,599
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateMay 24, 2022
DeveloperWalter Machado
PublisherWalter Machado
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent76%
Positive reviews152
Negative reviews48
Total reviews200
Steam recommendations206
AchievementsNot available
Average playtime forever279 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1366810/

Short description

AccrO is a Full Acrobatic Quadcopter Simulator, with realistic flight behavior and complex physics simulation. A training tool for freestyle drone enthusiasts.

About this game

AccrO is a Full Acrobatic Quadcopter Simulator, with realistic flight behavior and complex physics simulation. A training tool for freestyle drone enthusiasts. AccrO is an acrobatic simulator, not an arcade-style game. There is no scoring system or step-by-step progression. Controlling a full acrobatic quadcopter will be as hard as in real life. To run the simulator, you will need a 4 Axis controller (USB remote controller, XBOX360 gamepad, or a 4-axis joystick) and at least a mid-level graphics card, please check the system requirements. From the drone community for the drone community, AccrO allows new pilots to improve muscular memory and try different setups. Hardboiled veterans can tweak flight controller rates and thrust-to-weight ratio matching their favorite quad, aiming to create new acrobatic tricks in a simulated environment. Welcome to AccrO!

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Bulgarian * , Simplified Chinese * , Traditional Chinese * , Korean * , Danish * , Spanish - Latin America * , Finnish * , Greek * , Dutch * , Hungarian * , Indonesian * , Japanese * , Norwegian * , Polish * , Portuguese - Brazil * , Portuguese - Portugal * , Romanian * , Russian * , Swedish * , Thai * , Czech * , Turkish * , Ukrainian * , Vietnamese * , Arabic * , Afrikaans * , Albanian * , Amharic * , Armenian * , Assamese * , Azerbaijani * , Basque * , Bangla * , Belarusian * , Bosnian * , Kannada * , Catalan * , Kazakh * , Cherokee * , Sinhala * , Konkani * , Croatian * , Dari * , Slovak * , Slovenian * , Estonian * , Filipino * , Galician * , Welsh * , Georgian * , Gujarati * , Hausa * , Hebrew * , Hindi * , Igbo * , Yoruba * , Irish * , Icelandic * , Khmer * , Latvian * , Lithuanian * , Luxembourgish * , Macedonian * , Malayalam * , Malay * , Maltese * , Maori * , Marathi * , Mongolian * , Nepali * , Odia * , Punjabi (Gurmukhi) * , Punjabi (Shahmukhi) * , Persian * , K'iche' * , Kinyarwanda * , Kyrgyz * , Quechua * , Sotho * , Sindhi * , Sorani * , Swahili * , Serbian * , Tajik * , Tigrinya * , Tswana * , Turkmen * , Tatar * , Tamil * , Telugu * , Uyghur * , Wolof * , Urdu * , Uzbek * , Valencian * , Xhosa * , Zulu * , Scots * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
29Steam Trading Cards
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

AccrO's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

AccrO's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records AccrO at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$0.99$0.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2812,1494 October 2026 - 08:45:03 UTC1,818,368
2Dota 2618,7774 October 2026 - 08:45:01 UTC1,291,328
3Wallpaper Engine90,0754 October 2026 - 08:25:17 UTC150,271
4Once Human18,6334 October 2026 - 04:57:53 UTC231,343
5Party Animals6,2314 October 2026 - 05:16:59 UTC57,806
6Brotato9,5514 October 2026 - 08:01:32 UTC23,754
7ICEY1,6394 October 2026 - 08:32:02 UTC3,173
8Astral Party 3,6014 October 2026 - 08:16:01 UTC18,951
9Human Fall Flat3,9204 October 2026 - 08:13:49 UTC127,516

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat165,3804 October 2026 - 07:40:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS133,2874 October 2026 - 07:38:48 UTC399,748Not availableBULKHEAD
Stardew Valley67,2784 October 2026 - 08:17:00 UTC236,6141,016,067ConcernedApe
VRChat50,6614 October 2026 - 08:19:14 UTC74,217261,953VRChat Inc.
Project Zomboid50,4014 October 2026 - 08:00:48 UTC122,811467,999The Indie Stone
How to Fish46,5884 October 2026 - 07:32:10 UTC373,97130,342Dazed Games
War Thunder46,5044 October 2026 - 05:19:22 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV38,0644 October 2026 - 07:27:06 UTC93,196377,014Paradox Development Studio
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
Farming Simulator 2531,4174 October 2026 - 08:35:56 UTC135,88351,357GIANTS Software
EA SPORTS FC™ 2730,7614 October 2026 - 06:20:12 UTC88,015842EA CANADA, EA Romania
Mount & Blade II: Bannerlord30,5134 October 2026 - 08:44:50 UTC248,034297,199TaleWorlds Entertainment

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