SPSTEAMPULSELIVE ANALYTICS
Heart Of Muriet

Heart Of Muriet Steam metadata

Matthias Schindler | 2026 | game

Coming Soon

GameSteam Store content

ActionIndieRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID1368160
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperMatthias Schindler

Heart Of Muriet metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1368160
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperMatthias Schindler
  • PublisherMatthias Schindler
  • Parent gameNot available

Genres: Action, Indie, RPG, Simulation, Strategy

Company pages: Developer: Matthias SchindlerPublisher: Matthias Schindler

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Heart Of Muriet Steam metadata

Heart Of Muriet metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1368160/metadata
Steam Communityhttps://steamcommunity.com/app/1368160
PCGamingWiki search
IGDB searchSearch IGDB for Heart Of Muriet

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Camera Comfort, Color Alternatives, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The Dev Story Behind Heart of Muriet - 19 September 2026

    The first Heart of Muriet demo was released in late 2020, so I want to give a bit of context why it was relaunched recently.I started my career as a gamedev in 1994 by releasing my first game Arya Vaiv. A 2D shooter written in x86 assembler. I founded my first studio in 1996 with like-minded people and worked on small and bigger indie, mobile, handheld and console games until 2015. As with most careers, at some point you are getting more responsibility and better paid positions like technical director, studio header, development director. What also happens is that you are sitting in meetings, eating cookies and rustling through documents and you actually stop developing games without even realizing it. So in late 2015, I quit my job, sold the tiny share I had left and set out to experience 1994 again. Though times have changed and I have grown older and actually lost most of my abilitie…

  • Gamescom 2026 - 9 September 2026

    I got to showcase Heart of Muriet at Gamescom this year and wow, the feedback I got from players was incredible.Many people had really kind things to say about this game and it was so fantastic for me to get to watch people play the new updates first-hand:It was also very, very cool to get to see so many amazing games and booths this year like this one for AMAZE:Of course, I immediately got sick after the conference and had to take a few days to rest. But next week I will be sharing more updates about the game! I try to do one update every day or as much as I possibly can. If you want to see the updates live, please join me in the Discord: https://discord.gg/bKvkYz7Thank you again and joining me on this journey

  • Demo Patch - Version 081rev130d - 6 September 2026

    About 1500 new people played the demo and unfortunately some of you did not have a great experience as I still missed some rare crashes and other annoying bugs like stuck formations etc.I would have loved to work on the fixes a lot earlier, but Gamescom and the unavoidable flu afterwards took it's toll. There were also some really hard to reproduce bugs and I have probably still missed a few. Here is the list of changes:AdditionsAdded Korean language to the game.Added Japanese language to the game.ImprovementsImproved: Formations do not check morale against other formations or defending troops anymore.Improved: Morale checks for formations now happen only once per cycle.Improved: Empire UI worker overview now also shows the worker tool, to identify the job of the worker.Improved: Empire UI squad overview now has a replenish button for each squad which has missing members.Improved: Rally…

  • Demo Patch - Version v81rev126d - 27 August 2026

    I am busy this week at Gamescom but I introduced a very nasty, new bug in rev124 earlier this week. Just patched the game:Fixed a crash when trying to spawn spell effect tooltips.Fixed a bug where sometimes workers did not get out of tents to build freshly placed buildings.Thank you for playing the demo! And thank you for checking out the game if you are joining from Splattercat's newest video. I will share more from Gamescom once I am back home.

  • New Demo Now Available - 20 August 2026

    I am really excited to relaunch the new demo of Heart of Muriet after more than three years.Everything has been completely overhauled, and it will be exciting to see how you and players at my booth at Gamescom will react to the new features and the increased complexity.I have a new trailer now too: Thank you so much for playing and I look forward to your feedback! Please consider joining the Discord to reach out to me directly: https://discord.gg/bKvkYz7Thank you again for reaching and for playing.

  • Progress Update - The New Exploration System - 14 August 2026

    The New Exploration SystemThe old system was very simple. Send squads of scouts (at this time, the only exploration unit) and sometimes they were detected and sometimes not. If 100% of a province was explored, it would reveal all of the information permanently,The new system has a perception and a stealth value for each unit and a perception value for buildings. There are a lot more units beside the scouts that are able to explore (like knights, archers or summons like spiders and hornets, etc.) Some units have better stealth, others have higher exploration speeds.Exploration Milestones25% Explored- Beauty/Terrain Type is revealed.50% Explored - Resource and Province Attributes are revealed.75% Explored - Buildings are revealed.100% Explored - Units are revealed - additional loot: research points.The exploration details are shown in the Province UI.There is a certain chance that some in…

  • Progress Update - Cropfield Pests and Food Rations - 10 August 2026

    This week, I wanted to give you an update on the food system changes within Heart of Muriet.To make food production a bit more interesting until seasons are introduced and also to have more options for spell influencing crops, I decided to add crop pests to the game.,Cropfield PestsEach province has a pest probability attribute which can be influenced with spells or other means from research.Depending on the terrain height pests can have a different probability.Crop fields can also have a pest probability modification, which can be influenced by spells, research or other events.Each time a cropfield section grows there is a chance the a pest gets applied.When a crop is fully grown and not harvested, there is also a chance the pest gets applied.The pest probability is calculated including the province, the crop field modifications and if the crop field already has the pest on a section o…

  • Progress Update - Spell Effects - 31 July 2026

    This week, I wanted to give you an update on how spells have changed within Heart of Muriet.The spell effect system in Heart of Muriet is similar to world enchantments/curses in Master of Magic: It makes the wizard gameplay a lot more interesting! While combat spells are important, permanent effects on buildings, provinces, players, or the entire map create more interesting strategic situations.Introduced new Spell Effect objects attachable to provinces, buildings, squads, players, or the entire map.Spell effects are created by spells as summon objects with temporary or permanent (upkeep) duration.Spell effects often create Auras at the target object. Auras can hold enchantments, curses, DoTs, raw damage or healing, change province attributes etc.Effects are primarily controlled via auras, with allowance for more complex exceptions.Effects can require resource upkeep like mana/power or…

  • Heart Of Muriet in Games Composed in Germany - 21 July 2026

    Heart of Muriet is proud to be featured in the Games Composed in Germany event hosted by IGN alongside other excellent games like Shapez, Wanderburg, Let Them Trade, PVKK, OddSparks, Dorfromantik, the Regreening, Bergfried, Imagine Earth, and many other titles.Speaking of Germany - if you are heading to Gamescom next month, please say hello! Heart of Muriet will be featured at Hall 10.2 in Booth D043g. Thanks for reading.

  • Happy Next Fest - Join our Discord for a Playtest Key - 15 June 2026

    Hey all,while the new Heart of Muriet Demo is still in development a playtest is already happening on the discord. Join our Discord now for a Playtest KeyThe current playtest has hours of fun and content to play with!As Heart Of Muriet already particpated at Next Fest, I want use the opportunity to give a shoutout to our indie friends. Please take a look at their awesome games!

  • Progress update - Part 2 - enemy AI development - 14 March 2026

    Sorry, part 2 took so long to get published. I am still a year behind in updates on Steam. If you want to get updates more frequently please join our discord.In this post, I will mainly focus on the enemy AI development for Heart of Muriet. TL;DR for people who aren't interested in details: Heart of Muriet is a single-player game; the AI is one of the most important features. I have put almost a full year of development, into making it better and easier to extend. It's playing well and is already a challenge for beginner and mediocre players. To make sure veteran 4X players also face a challenge development will continue througout the whole EA phase and beyond. Implemented a multi-threaded approach for building placement using a dozen different constraints, including clusters, border avoidance, influence radius considerations, and space requirements.Various building placement search fun…

  • Progress update - Part 1 - UI and Game Improvements - 25 October 2025

    Hey there,Sorry for the long silence. There have been massive improvements on the game since the last update. It would be too much content to fit them all into one post. This one will focus on UI and overall game improvements.Please note that I conducted internal playtests via our discord and decided to move an official playtest to a later date.The content editor has been expanded to cover all game data entry. This is helping to get new content into the game much faster.Improved Research, Building, Building Upgrade, Unit, Projectile, Spell and Weapon Data Editor.Added and refined Aura, Bags, Tool, Shield and Armour Data Editor.Added and refined Loot, Traps, Special Ability, Battle Stance, Spell Effect and Budget Data Editor.Added and refined AI Personality, Wizard Skills, Skill Trees, Traits and Events Data Editor. General Improved mini-map UI province selection. Resource tooltip now sh…

  • New playtest coming soon. - 29 August 2024

    Hey, More progress has been made in the last 4 months. The new playtest and demo are getting closer. Only units with exploration speed can now be sent to an unexplored province. For now, that is the scout squad. Once the scouts reach the new territory they go into stealth mode. Their walk speed is greatly reduced. A multi-threaded algorithm gets the best exploration points on the province which are currently not explored. Each squad in the scouting formation gets one of the exploration positions and starts sneaking towards it. Once a scout squad reaches its assigned exploration position, the exploration % increases. If no valid exploration points are found, the exploration is concluded and the province is fully revealed. The exploration can be more time-consuming with different terrain, a lot of forest etc. Sending more scouts will speed up the exploration but will make detection more l…

  • Six month of progress - second edition! - 16 April 2024

    Hey all! The new playtest should have gone live ages ago, unfortunately, I am a slow poke or I just blame that I am working solo on the project. ːsteammockingː It just takes a lot of effort to make a switch to a new design mid-development I guess. ːsteamsadː New Voxel Importer I implemented a new voxel importer, which can handle animations inside models. This was not possible before. All the animations of multiple units can now live in a single Vox file. Finally, the model names are now converted correctly from Magica Voxel to Unity, which is a great help. It was quite a big unplanned task, but in light of needing to add more units in the future, it was a decent decision to invest the time. Better dev console I wrote a better developer console, which has more flexibility. It eases debugging and improves the speed of testing the game. UI redesign, tooltips Improved the look of the UI. Re…

  • Six month of progress! - 15 October 2023

    Hey! Fiinally a big update. Sorry, this took so long. The plan was to release the new playtest in six weeks, but I realized that the game had many more flaws that needed fixing. After six months, I am still changing old systems, adding new features and polishing older ones. What happened since then? Changes The following changes happend in the last few month. There more features planned, but for now I am focussing on the completion of the new playtest. Hex grid The new hex grid opened up the game design and made a lot of interesting new systems possible. A lot more attack vectors when attacking an enemy on the map. Opened up the map for exploration features. NPC buildings and hex field themes are now possible. More resources make sense now. Army tents had to be reworked due to space issues. New and better building placement. More control over army movement. Loot system. Population syste…

  • Major changes are on the way! - 31 March 2023

    Hey all, after a fresh look into the game and talking to different developers and players, I have decided to redesign some significantly flawed game design systems in Heart of Muriet. 1. Why am I doing this so late in the development cycle? The game has grown big, and some game design elements have never got adjusted. There are some serious flaws which I want to point out here: The map is not utilized well. Most of it is a dead zone due to the current base design. The game lacks interesting decision-making other than: Do I have enough units and technology to conquer the enemy base. No exploration is possible with the current map. Troops can only stay in a few positions. Making tactical decisions is currently not possible. Pathing of troops cannot be influenced, which is a big problem, as there is only one vector of attack most of the time, which makes most battles an attrition war. Spec…

  • Hotfix 7 for Demo Update 3 - 15 February 2023

    Hey, all players saving while an architect constructed a build slot couldn't load their save games anymore. It's fixed now, and the save game will still work, though your resources will be gone, and the build slot will not get recovered. Fixed: a crash when loading a saved game while a build slot got constructed. Sorry for the inconvenience!

  • Hotfix 6 for Demo Update 3 - 14 February 2023

    Hey, after 14 days without getting a crash report, yesterday popped up a new one. Fortunately, it was easy to reproduce and fix. With the last patch, I introduced new build slot space requirements without actually adjusting the global space multiplier for bases, which rendered the architect building useless again. Sorry for this. It's now adjusted correctly. Fixed: a crash when loading a saved game in which a building collapsed during saving. Fixed: calculation of build slot space was too low for all bases. Upgraded to Unity Version 2021.3.18 which should fix some rare shader and particlesystem issues. Thank you for your playing, and a happy valentines day to all of you!

  • Demo Update 3 Patch 1 - 10 February 2023

    Hey, after getting the version as stable as possible with several hotfixes (Trello hasn't shown any crashes for ten days), I have shifted my focus to gameplay and graphics fixes and improvements Wizards will be a lot more powerful with this update, probably a little too powerful, but that is ok for now. Let me know what you think. Slowmo of the reworked push back effect: Let's get into the nitty-gritty details: Balancing: All projectile spells do more damage but have slightly increased cooldowns. Adjusted architect build slot in terms of construction space, resource cost and duration. Features: Added static buff aura behaviour that applies a configurable buff to squads in a radius. Guard towers: received a static buff area with a 15% physical resistance spell to all guarding units in the influence radius. Guard towers: permanent guard spots removed, as it does not fit anymore due to the…

  • Hotfix 5 for Demo Update 3 - 1 February 2023

    Hey, Trello is very quiet. Most of the common problems seem to be gone. Though today a few more rare crashes popped up and I could fix them right away. Fixed a crash in Alchemist conversion behaviour which could occur when a recurring conversion was active, and the mission would be reloaded, caused by a "zombie" listener. Fixed a bug in coroutine utilities. Passing a null reference object into a CancelWith function would throw an unnecessary exception instead of ending the coroutine. Reworked health bar code as it would not show the correct health/armour state the first time it appeared. Fixed a rare crash bug in squad state when the squad tried to enter a tent, which got already removed. Added missing info when loading a saved game. Thank you for your patience!

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 2026Demo Patch1842212951300634
215 February 2023Hotfix 7 for Demo Update 35059267908809929255
314 February 2023Hotfix 6 for Demo Update 35036749277247061750
41 February 2023Hotfix 5 for Demo Update 35035622743877694715
529 January 2023Hotfix 4 for Demo Update 35035622109521180826
624 January 2023Hotfix 3 for Demo Update 35035621474430250443
724 January 2023Hotfix 2 for Demo Update 35035621474429147341
824 January 2023Hotfix for Demo Update 35035621474428631746
930 August 2022Hotfix Demo - Version 0.730rev164514316500021806063
1016 September 2021Hotfix - build 0.6675418383147736485978
1113 September 2021Hotfix - build 0.6614020014731810175157
126 September 2021Improvements and bugfix update - build 0.6514020014099103776426
132 August 2021Important bug fix update - version 0.6454038025597325940978
1431 July 2021Another small bugfix udpate - version 0.6434038025597320312243
1531 July 2021Small bugfix update - version 0.6424038025597319665336
1625 February 2021Demo Update #12 - v0.627 - Bugfix in Settings UI4060529371703366119
179 February 2021Demo Update #10 - v0.622 - Bug squash4051520458187468582
186 February 2021Demo Update #9 - v0.620 - Late night bug squash4051520458174399010
195 February 2021Demo Update #8 - V0.619 - Bug squash4051520458173398275
203 February 2021Demo Hot Fix Update #6 - v0.6164051520269922018799

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1368160
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperMatthias Schindler
PublisherMatthias Schindler
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Your faction's development is in your hands in this 4X real-time strategy game. As a powerful mage, build thriving settlements and diverse armies to bring a fractured land under your spell.

About this game

Heart of Muriet is a solo developed real-time fantasy 4X game in which you play as an apprentice mage who must develop their skills and grow their settlement to tame the beautiful but perilous land of Muriet. When disaster strikes and you're forced from your homeland, you must use your wits and every tool at your disposal to survive and dominate. Implacable monsters and ruthless rival mages stand in your way. Can you bring Muriet under your spell? How your faction develops is in your hands. Select from six pre-defined mage archetypes, or fully customize your own mage, choosing their traits, starting spells, and initial unlocked research. Over 60 diverse spells are at your disposal from four magic Realms: Nature, Fire, Water and Arcane. But the configuration possibilities don't end with your mage. With a vast research tree featuring over 300 options, your experience will differ hugely depending on which research paths you specialise in. Want to focus first on becoming an all-powerful mage, bursting with powerful spells? No problem. Or do you think quickly developing military might is key? Go ahead. The choice is yours. As picturesque as Muriet is, it's filled with dangers. Predators lurk in dark forests, Undead soldiers and terrifying monsters emerge from rifts between worlds, and rival mages have also staked their claim on this verdant land. You will need to fight if you are to survive and thrive. In addition to your mage's powerful spells, you can command dozens of units to defend your provinces and conquer new ones. Send them to fight automatically with just a couple of clicks and adjust battle stances to give yourself the best chance in each encounter. Before expanding into unconquered provinces, make use of Heart of Muriet's unique exploration and spying features. Send scouts to assess a province's attributes and the enemy's strengths and weaknesses so that you can plan your next moves accordingly. And if everything gets a bit overwhelming, you can always pause and issue your orders in peace! You aren't the only one to seek a new home in Muriet. Dwarves, elves, humans and other mythical creatures are at your command, hoping that you'll lead them to pr…

Supported languages

English, German, Simplified Chinese, Japanese, Traditional Chinese, Korean

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Heart Of Muriet's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heart Of Muriet's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heart Of Muriet at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.