SPSTEAMPULSELIVE ANALYTICS
Isle of the Crown

Isle of the Crown Steam metadata

Devious Oatmeal | Feb 10, 2021 | game

Released

0players observed · 21 September 2026 - 21:09:42 UTC

CasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$90
  • Review score100% positive

Isle of the Crown metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$90
  • Review score100% positive
  • Total reviews1
  • Release dateFeb 10, 2021
  • DeveloperDevious Oatmeal
  • PublisherDevious Oatmeal

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: Devious OatmealPublisher: Devious Oatmeal

Top Steam chartsTop 100 gamesGame directorySteam Store page

Isle of the Crown Steam metadata

Isle of the Crown metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1368240/metadata
Steam Storehttps://store.steampowered.com/app/1368240/
Steam Communityhttps://steamcommunity.com/app/1368240
PCGamingWiki search
IGDB searchSearch IGDB for Isle of the Crown

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$2.99

Platforms

Windows

Categories

Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen

Achievements

Not available

Platform releases
  • Steam 10 February 2021

Latest Steam announcements

  • RELEASED!!! - 10 February 2021

    The time has come! The game is now released into Early Access! And with this release also comes some news on the future of the game. So, as some of you know, the art is being improved, and there will be changes to some of the mechanics. But, I am glad to say that the online is also being worked on, so there's even more to look forward to! And, for a limited time, the current price will apply until I finish one of these features. But that limited time will be quite a while, so no worries on it changing any time soon. I will of course announce any price changes, and give ample time to get the game before any changes to the game are applied. As for how big of a gap in time, I am unsure. Perhaps a month or two weeks; two weeks being the least I am willing to go, and a month being the option I am leaning more towards. And finally, for those who have been following and have gotten/will get th…

  • Art and Mechanics Updates! - 7 February 2021

    https://i.imgur.com/eBAaKCt.png After working on a few concepts and designs, I am happy to announce a few updates for the art, mechanics that are changing due to the art, and even the maps, which is also changing because of the art. (Though, I have been wanting to change some of these mechanics already, so I am also using these art updates to help move that along) A few things to keep in mind with these updates however: - This art will take some time to add- not long, but I will need to change a bit of code to make it work with both the new designs and to make it all cohesive. - I MAY pause some of these art updates for a little bit to further look into putting online-play into the game. Since I will have to mess with the code for these updates, it seems as good a time as any to look into working in the networking code. If I do end up looking into the networking however, I am sure much…

  • RELEASE DATE! Feb 10th! - 1 February 2021

    It has finally come! I will be releasing this game on the 10th, coinciding with Steam's Game Festival; which I am a part of! Fun-fun. What you can expect: Once the game releases, I will be keeping a closer eye on feedback and I will be using it to improve the game more and more. So be sure to tell me all your thoughts on the game; both good and bad. Basically, a "help me help you"; because I want you to enjoy the game, and I want to improve it as much as possible. And, speaking of which, I already have a few changes in mind for some future massive updates- regarding combat, the field, the camera, and a bunch of other things; but those will come in time- which I don't have a ton of. So I do hope y'all can be patient with me. Other than that, there's not much to say; so mark those calendars for February 10th! :V

  • Update 0.2.3 - 3 December 2020

    UI: - Added an option for timers for turns. Once it hits 0, your turn automatically ends. - Added an option for action limits. Basically, now, you can choose whether you want players to only make a certain number of moves each turn; be it 1, 5, 10, or a number that makes this setting completely pointless. - Added an indicator card (Mover Card) that shows which tile a player is moving from, and which side. This is to help with players knowing which side and tile their card is from, as well as an addition for the next mode being added in. I may change this however since it doesn't look as nice as I would like it to. - Some of the interactions with the manual have changed to where you need to click the sections to see their information. This was done so that multiple players could click parts of the manual to show information. - Fixed some issues with controllers and activating players and…

  • Update 0.2.2 - 30 November 2020

    UI: - Added a new function so all players can start the game with as much gold as you want. Be it 0 or 1000; if you're willing to click that many times. - Added a new function that allows you to give players any amount of gold at the start of the turn. Again, be it 0 or 1000! - Both the starting gold and the gold per turn are great for testing and trying out different tactics without the need for gold! - Players can now choose between three speeds for faster banner (Cursor) movement! These speeds will more than likely be adjusted over time, but the reason I've decided on only three is to lock in speeds that will be used when the new mode is finally added- where if each player had a unique speed, the faster players would have an advantage, Remember to always close then restart your game to apply the updates! For past and current updates, click here.

  • Update 0.2.1 - 26 November 2020

    Gameplay: - Added ranged units. - Archers can now shoot from 2 hexes away. - Catapults can now shoot from 2 hexes away. - Priests heal for 1, 1 hex away. - Bishops fully heal from 1 hex away. UI: - Added this new update area in discussions. - Added an update window to show updates in-game. - Added a link to this discussion topic from in-game. - Changed the on-boarding to be more streamlined and easier to read. - Added a quick-info toggle without having to look up the card in the techtree. - Added new "teasers" for future planned gameplay options. - Added new "teasers" for future units in the techtree. - Added a techtree "path" when a tile in the techtree is selected. - Added all the updates to the demo. Remember to always close then restart your game to apply the updates! For past and current updates, click here.

  • THE DEMO IS OUT! - 29 July 2020

    You are now able to play the game without having to spend a dime- try before you buy as they say. I would not want you, a potential customer, to end up purchasing something that you would not want and/or enjoy. It would just be a lose-lose for us both if that happened. So! Now, you can freely share with friends or just use this demo to try out the game yourself! And, with this DEMO release, I'll be able to get more feedback on the game without people having to wait for a key, or be given the unfortunate news that I can't keep giving them out. Transparency: A little heads-up. Since this is a demo, not all features will be available, as to be expected of a demo since, well... having the demo just be the full game wouldn't make very much sense. What You Can Expect in the Demo 2 Players Only I was a little on the fence with this one, but it is what I have decided on for now. The point of th…

  • A DEMO is on the Way! - 27 July 2020

    A Demo! Yes, you heard it here first! Or again if you've been in a few other places, but you know what I mean. Soon, people will be able to play the game without having to spend a dime- try before you buy as they say. I would not want you, a potential customer, to end up purchasing something that you would not want and/or enjoy. It would just be a lose-lose for us both if that happened. So! Look forward to a demo; one you can freely share with friends or just use to try out the game yourself! And, with the release of the demo, I'll be able to get more feedback on the game without having people having to wait for a key, or be given the unfortunate news that I can't keep giving them out. Transparency: A little heads-up. Since this will be a demo, not all features will be available, as to be expected of a demo since, well... having the demo just be the full game wouldn't make very much sen…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1368240
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateFeb 10, 2021
DeveloperDevious Oatmeal
PublisherDevious Oatmeal
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime forever126 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1368240/

Short description

From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As many games before it, and as the saying goes; easy to learn, hard to master.

About this game

From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As the saying goes; easy to learn, hard to master. What to Expect: (EA) - Planned through Early Access Map Variety - Multiple Island maps made to test different strategies and mechanics. - More being added over time to challenge strategies and players' abilities to adapt. (EA) - A map editor! (EA) Card Variety - A large assortment of cards that are used together to form even stronger cards. - More being added over time to fulfill newer strategies and newer mechanics. (EA) Different Modes - Basic: The basic form of the game, where players take turns. - Timed: Similar to the basic mode, but players only have a set amount of time to complete their moves. (EA) - Expert: A mode that brings the game closer to the RTS genre; where cards have cooldowns before use. (EA) - Possibly more modes, or changes to the currently planned modes! (EA) Endless Replayability. - Where the difficulty is based on your opponents' strategies. Up to 4 Players [Local or Remote Play Together] - 4 for All - 1 vs 1 - 2 vs 2 - "This was a 3 for All, but I just made an alliance, so now it's a 2 v 1". Monetization Method [EARLY ACCESS] As the game progresses in development, the price will rise; online being the major update that will more than likely double the game's price. But until then, the game will be at its lower price-point, with possibly a middle ground between online and the first build; the price only changing when a significant amount of new features and cards have been added, or if sales take off. If I start selling more though, I'll certainly add far more and do far more than I had initially planned for the beginning- particularly because if that happens, then I can focus completely on game development. And since this is an industry I love, I would happily focus on it. But of course, these price changes and updates will all be announced and broadcasted for everyone to plan ahead to share with friends and whatnot. Steam Remote Play Together…

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Isle of the Crown's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Isle of the Crown's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Isle of the Crown at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$2.99$2.99No discountSteam Store

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