- 1.15a Raid changes - 12 June 2021
As many people have requested I will be changing up how raids work a bit + other fixes Patch notes: Changes Fixed diagonal movement Lowered sprinkler sound effect to be less annoying Nerfed wolf armor to give less move speed Buffed some bosses, increasing hp and damage A bunch of item balancing Magic food consumption increased Whetstone repair nerfed slightly Increased day duration by 10 minutes, making it 30minutes per day instead of 20. Giving more time to advance through crafting tiers and experiment Made the raids weaker at the beginning of the game and harder later Buffed health of late game enemies Fixed red screen flash effect in multiplayer Fixed sounds in multiplayer Buckets no longer need to be refilled after being filled the first time. Raid enemies will no longer appear in your base, but now they wont ignore your base either, if you are far from your base and enemy finds you…
- 1.1a Quality of life - 11 June 2021
Small patch fixing some issues and improving quality of life =] Patch notes: Changes Minor text / Description changes Reduced speed of spikes from death blossoms in the forest Minor visual fixes Fixed dropped items not disappearing Removed "In development" text at the top of the screen (I will still update the game just less often) Sorting for chests Increased stack size to 30 from 20 Updated chest recipes to make them more accessible earlier Fixed weird glitch with some items popping up on your cursor from inventories Made signs to be craftable earlier in the game Redid how hammers work to make them easier to use Added trash bin to inventory Slightly lowered pumpking boss spawn Balanced some day 20+ raids Fixed the game crashing on raids at days 37 and 42
- "Slug" update v1.0 Official release! - 21 May 2021
Hello everyone, Sorry it took so long, but we are finally here, leaving early access, biggest update as of yet, hopefully you all will enjoy it! PS: This is not the end, I will continue to try and fix any issues that you may find and as always, all the feedback is appreciated! Patch notes: New added: New playable character "Sahara" "Easy" mode, since a lot of people requested easier gameplay, this will be an alternative to normal mode, still giving access to raids but making the gameplay a lot easier, giving automatic HP regen, same as sandbox mode, just a bit slower, reducing creature speed/dmg and other changes. Now each difficulty mode will give different starting items, sandbox giving the best ones and hardcore giving the worst. Added screen effect when getting hurt, to notice damage easier, especially when starving. Arrow turrets (require arrows as ammo) Iron fishing rod for faster…
- 0.91a Hotfixes - 4 April 2021
Small patch fixing some minor issues in the last update Patch notes: Fixex the bug where rain water wouldnt fully water the plants Fixed an issue with picked up items disappearing Centered the map on the player when map is opened Happy Easter everyone! =]
- "Shadow" update v0.9a - 29 March 2021
Hello everyone, Might not look like a big update, but this was necessary to improve the game and took quite a lot of time, hope you will like it =] Patch notes: New added: New playable character "Light" Items to summon late game bosses (Skull of the undeath, tentackle of the tentareach and underlords throne) A rare "Watchers sword" drop Throne decoration Armor cases to display your badass armor sets Inventory full speech bubbles from your character ;P Changes: Reworked most of the chunk loading mechanics, which means you can now play larger worlds with weaker computers, hopefully less crashes and smoother gameplay Reduced loading times in half Minor balancing and description changes Ranged enemy attacks no longer destroy nature (trees,rocks,etc) and can only damage your structures Additionally updated the wiki quite a lot, adding list of commands to add items if you want to cheat a bit…
- Minor fix v0.81a - 3 March 2021
Just a small fix solving some problems that plays have been having with the "Lich" update Patch notes: Fixed not being able to pick up multiple items at once Reduced the water monster attack event Fixed map dragging issue Reduced character icon scaling on bigger worlds Reduced hunger scaling over time slightly Fixed some minor description issues
- "Lich" update v0.8a - 28 February 2021
Hello everyone, I am happy and quite excited for this update, so hope you will like it too =] Patch notes: New added: Altar crafting station ( for creating new summon stones) 3 new summoning items (Pumpkings orb, bunny totem and ice knights token) Ambrosia, new high tier healing item that restores 100 HP Bamboo spear Recipe to craft sticks from logs Ranged attacks from creatures now damage structures, making them a lot harder to deal with New summonable creature "Ice knight" which drops a ice ball cannon Lich a new playable character, which starts with a hoe and some food, great for an early farm play through Added a teleport command Hardstone spike, high tier trap Iron hammer, item used for destroying built structures fast Aggresive creatures now additionally attack NPC traders Added speech bubbles above player for some events happening in the game randomly HUGE improvement for control…
- Update to version 0.7a - 14 February 2021
Hi everyone! Been pretty busy so just a little patch this time, but hope you like it! =] Patch notes: New added: Added social media links to the game's main menu so you can find wiki / discord and other stuff easier. New rainbow bloom plant with its seeds, up to you to figure out how you get them :P Mixed petals, made from combining different flowers Watermelon with its seeds Bean paste used for some advanced crafting made from magic beans Wind walkers (movement speed accessory) Power gauntlet (Melee damage accessory) Energy orb (Mage accessory) Added mushroom grower Added underlords staff, super strong late game weapon made after beating all the bosses Torches can now be held in your hand for light source Added monster egg, rare find in loot chest, which can be hatched into 'Drake' a friendly creature: Bug fixes: Fixed a crash when placing some objects Fixed last boss projectile damage…
- Update to version 0.6a - 31 January 2021
Hope you all are doing well, I try to listen to everyone's feedback and improve the game as much as I can, but I need you all to tell me what you like or dislike in the forums or in our new discord =] Patch notes: New added: Whetstone for repairing 40 of item durability Infused whetstone for repairing 100 of item durability, made by processing normal wheststones in infuser Musket with steel balls as ammo for late game Added hardstone floor Added candles as lights Added arcane herbs Added keybind for shift click ( move item to other inventory) and ctrl click (split stack of items) Added one new tune (Spooky tuba) Added sprinkler sfx Changes: Improved charge attack of some creatures, where before they would spin in one spot after charging Slightly lowered the amount of villages spawning in grasslands Slightly increased the distance at which you can build Improved sounds of some old tunes…
- Minor update 0.53a - 20 January 2021
Patch notes: Adjusted thorns damage from various plants Items now automatically get pulled towards you Improved durability on almost all items Added a few more farmable plants Slightly increased log drops Slightly increased vine drops Slightly increased movement speed Fixed raid warning showing up without any raid coming Make sure to leave any feedback or suggestions Id love to hear what you guys think would improve the game =]
- Small hotfix 0.2 - 17 January 2021
Patch notes: Fixed window sizing issues when starting the game for the first time Improved lantern lighting Fixed triclops texture when attacking Updated raids to be a bit easier at the start and moved bosses few days later in the game Added number to crafting results for multi count crafting recipes
- Small hotfix 0.1 - 16 January 2021
Patch notes: Fixed a few instances of crashing when gathering plants Updated stone textures Health in sandbox mode now regenerates slowly Updated some item descriptions Minor sound fixes Made start of the game slightly easier by starting in a bit more "Friendly" biome =]
- Early access JAN 15 - 4 January 2021
I am happy to announce that Underlings is finally coming to steam early access for you all to try out!!! This will give you all a chance to try the game, give feedback and help me improve it even more before a full release. With early access comes out an improved trailer: Hope you all will like and and I will try to improve and make it even better over time! Thank you all for the support!
- Alpha test - 19 September 2020
Hello everyone! Finally I'm happy to announce that I feel comfortable enough in the game for you guys to test it on itch.io so you can participate in its development, buy it and give feedback, read devlogs, etc. I update the itch.io builds quite once or twice a week as it nears the steam release, hope to see you there! Link: Underlings on itch
- Coming soon - 29 July 2020
Hello everyone. I am a solo developer of the game "Underlings" and I am happy to announce that the game I'v been working on is finally coming soon on steam! The game should arrive autumn of this year Please wishlist the game to show support and keep me hopeful about people liking what I have created, post any and all suggestions in the forums and see you when the release comes! To follow my devlog updates check my social media bellow. Twitter: https://twitter.com/OneManGames2 Instagram: https://instagram.com/one_man_games