Fully Automated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1370830
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperThierry Brim
- PublisherThierry Brim
- Parent gameNot available
Company pages: Developer: Thierry BrimPublisher: Thierry Brim
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Fully Automated Steam news
Fully Automated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steamdeck compatible ! - 4 August 2026
The demo and the game are steam deck compatibleIt's all in the title. The game has a native linux build that runs on the Deck. That build is less tested, cause I don't have access to a deck regularly, but has been pretty stable.
- Demo is live ! Cyberpunk fest ! - 3 August 2026
The demo is liveFully Automated is part of the Cyberpunk Fest this week! And to celebrate that, I've launched the demo of the game! The playtest helped a lot to refine the game, and I'm happy with the results.So, don't hesitate to try the demo, and if you like it, give it a review!
- Playtest : New update, with upgrades icons! - 25 April 2026
The last update two weeks ago included support for the dpad, an option and a control menus, key remapping, and a ton of bug fixes. This one is a bit more focused. It includes :Bug fixes, as alwaysAll the upggrades now have a corresponding icon. Considering I had to produce 100+ icons for this one, it took me a bit of time. Most of them are a combinaison of symbols and I may one day rework them as the upgrades evolves, but it is good enough as placeholders for the time being.The next update should take place next week-end. That one will rework how enemies are spawned, and introduce a little bit of variation in the rooms visited.After that, I will focus on adding new content once again and polishing the existing enemies and bosses.
- New update : Options and controls menu - 12 April 2026
A new update for the gameAfter a couple of quick updates to fix bugs at the start of the playtest, this update focuses on quality of life improvements. It includes :Bug Fixes (of course).The DPad now also work for movement and aiming on Gamepad.An option menu with audio options, accessibility options and a speedrun timer.A Controls menu to rebind keys on Gamepad and Keyboard. The controls menu also includes :Three separate checkboxes to choose to Attack, Dash or Counter towards the mouse cursor or not with Keyboard. If unchecked, those actions will use the angle of your movement instead.One checkboxe to activate/deactivate Aim Assist. If you're continuing to play from a previously saved game, the menus might look very weird at first. However, they should return to normal once you move to another room/level. Also, because you can now remap keys at will, Azerty controls are not supported…
- Playtest coming soon ! For real ! And a thousand wishlists ! - 27 March 2026
The Playtest is coming !The build is submitted, and I'm waiting the approval from Valve to launch the playtest properly. It took a bit of time to get it ready, mainly cause I badly needed a vacation. But after a little break, I'm back and the current build is good enough to gather feedback.1000 Wishlists !We reached a thousand wishlists! Being a solo dev, it feels nice to have reached that milestone already. Plus, we got there the first day of my vacation, so it was off to a good start.Thank you if you wishlisted the game! It means a lot!
- Playtest coming soon ! - 31 January 2026
Thank you !Fully Automated was announced three weeks ago now, and the reception has been very enthusiastic ! I'm now gearing up to launch the first play test of the game at the end of the month. I really want players to be involved in the development of the project in order to deliver the best experience possible, so any feedback will be appreciated ! You can register for the playtest on the page of the game. I will also create a series of pinned posts in the community hub of the game for players to give their feedback, in addition to a form included in the build!I hope you'll enjoy the game (in its current state :p)
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