- 👋 My new game DRUDGE - 14 January 2026
Thank you for playing my game and supporting it ❤️ I want to share some news: my new project launches tomorrow!If you enjoyed this game, you might like the new one too — it’s in the same spirit, but with different ideas and atmosphere. I’d be happy if you check it out!Thank you for your support, it truly means a lot to me 🙏 DRUDGE \
- #Out of Oblivion 1.14 - 8 May 2024
ADDED Added translations: German, French, Spanish Added the ability to turn on the inversion of the view Added the ability to disable camera swinging left/right Added the ability to disable camera shaking Added subtitles to the intro IMPROVED Reduced use of the game's RAM Reduced the weight of the game from 7.42GB to 5.5GB Optimized player animations FIXED Fixed the AI getting stuck in the floor Fixed the gate to the Warehouse location where it was possible to fall under the map Fixed a badly shaking camera at a time when the player often jumped and rested against the ceiling Fixed a place in Sector A where you could get stuck Fixed errors caused when interacting with buttons, keyboards, walkie-talkie Fixed the sequence of completing the task in Sector A about taking a flashlight and listening to a message from a walkie-talkie Fixed the HUD of the slot machine, which was shown when the…
- #Out of Oblivion 1.13 - 21 October 2022
ADDED Added pistol Added camera tilt when walking left/right Added the effect of disappearing dead enemies Added Fidelity FX 1.0 Added the ability to disable: crosshair, HUD, subtitles Added volume setting for: music, player steps IMPROVED Complete rework of sewer level Changed the sounds of walking on all surfaces FIXED Fixed glowing surfaces due to anti-aliasing on all graphics settings Fixed the hands, rifle, which could be covered with decals Fixed settings buttons that were in the wrong position Fixed car skid Fixed place, near the shooting range, where bullets could hit an invisible obstacle Fixed final level optimization Fixed disappearing pipe in Sector A Minor fixes on maps MINOR CHANGES Now, when entering the car, the camera will be in the first person, not in the third Maximum vehicle speed has been reduced Now the initial cut-scene can be skipped by pressing the space bar af…
- #Out of Oblivion 1.12 - 21 June 2021
ADDED Added translation for wall maps and papers for russian language IMPROVED Improved lighting after turning on generators in Sector A FIXED Fixed inspection of notes, now the standard zoom is not too strong Fixed the texture of the backpack, now it will not load slowly Fixed red light in the transition between Sectors A and B Fixed sound from electrical shields at Warehouse level
- #Out of Oblivion 1.11 - 19 June 2021
ADDED Added input settings Added partial gamepad support Added new hand models https://media.giphy.com/media/7UjLoJfRgjx86IAhZm/giphy.gif Added recoil to weapons Added a reload animation, in which the player, if not spent all the ammo, will reload the rifle without hitting the latch Added more widgets on levels Added a view from the camera to one of the monitors in the sewer. Added 1 first aid kit in the sewer, 1 first aid kit in sector B Added 2 wall maps in warehouse Added setting for the quality of "Effects" Added a new achievement "SWITCH" IMPROVED Changed the system of damage from the bullets to opponents: Common demon and robots: * One bullet dies in the head * In the body from 3 bullets * At feet from 5 bullets * In the hands of 6 bullets Big Demon: * Head from 4 bullets * In the body from 10 bullets * At feet from 15 bullets * In the hands of 20 bullets * If the hit is in the ha…
- #Out of Oblivion: Steam Cloud Update - 9 June 2021
Added Steam Cloud support for saves
- #Out of Oblivion 1.10 - 7 February 2021
Reduced game size from 18.5GB to 7.2GB ADDED Added a voice notifying about the closing of the gate of Sector B, at the beginning of the game FIXED Fixed the sound from the gate in Sector B, transit location Fixed a valve that could turn off the steps of the main character Fixed bushes in Sector A3 Fixed the floor in Sector A3 MINOR CHANGE Removed the ability to zoom in and out of raised physical objects
- #Out of Oblivion 1.9 - 6 February 2021
ADDED Added a new room in Sector B Added a take widget for a key card, from the head of security room IMPROVED Improvements in Sector A Improvements in Sector B Improved the range of drawing objects in Sector B Improved models of toilet cubicles in Sectors A and B https://media.giphy.com/media/4D9WMoBkmtb03HKdZi/giphy.gif FIXED Fixed rifle that went through walls Fixed the shadow setting that turned off fog at low settings Fixed post-processing setting that made everything very dark at low settings Fixed the text of the buttons in the main menu, which shifted when changing the language Fixed parts from generators that, when lowering down, could turn off the steps of the main character Fixed the settings menu, which could shift when changing resolution Fixed the object trigger in Sector B that could start in the server room Fixed wall between Sector A and B transition Fixed stones at the…
- #Out of Oblivion 1.8 - 1 February 2021
Thanks to everyone who buys, plays my game and does not return money. __________________________________________________ -Added achievements -Improved starting location -Improved post processing in the starting location -Added introduction at the very beginning of the game, in the form of text -Added a fence at the very beginning of the game so that the player does not walk around the first location for a long time if he could not immediately find the door from the facility -Improved AI demons, which, without hitting the player, could cause damage -Improved AI demons. Previously, if the demon did not see you, and you went into his back, he would not even know about the player's presence. Now he will attack the player -Now, before entering the car, the character will lower the weapon and the HUD will be hidden -Now, before entering the car, the ability to use inventory will be blocked -A…
- #Out of Oblivion 1.7 - 16 November 2020
-Improved office location -Improved lighting optimization at level 6 -Fixed the main character, when shooting down, bullets hit an invisible obstacle -Fixed bulbs in Sector A -Fixed walls in Sector A -Fixed walls in Sector B -Fixed an urn near the shooting range at level 3 -Fixed a panel that displayed incorrect information about the state of the door, at level 3 -Fixed textures of lamps at level 3 in the transit location -Fixed a knocked down fence in the sewer -Fixed bulbs in Sector B -Fixed beams at level 6 -Fixed floor at level 6 -Fixed boxes at level 6 -Fixed fences floating in the air at level 6 -Fixed ceiling collision in the main sector -Removed lighting on level 3 in one of the rooms to improve performance
- #Out of Oblivion 1.6 - 24 October 2020
-Improved Warehouse location https://media.giphy.com/media/2H4enFNHKs76fOvb8g/giphy.gif -Improved hand position on weapons -Now you will no longer see the blur on the right side of the screen when holding a weapon https://media.giphy.com/media/TYAu6l5RqJQ1lT2ofN/giphy.gif -Added new locations in the Warehouse -Added autosave at the very beginning of the game, after the introductory video -Added color correction to the player's screen if the Main Character is less than 50HP -Added reverb if Main Character is less than 50HP -Added training widgets -Changed tasks in the location "Warehouse" -Changed model of glowsticks -Fixed light from flashlight that could pass through walls -Fixed wall at sewer level -Fixed light bulbs in Sector B that shone through the walls -Fixed objects that displayed the wrong effect from a bullet hit (hopefully done with this) -Fixed beeping sounds in Sector A, at…
- #Out of Oblivion 1.5 - 18 October 2020
Thanks to all those who buy the game! When I have time and desire, I will make more updates for the game. There are plans to improve the hangar location, because I think it's a little boring. I'm also thinking about how to fix AI spawns, which sometimes get stuck in the ground, but again, when I have the time and desire to do all this. -Improved location "Sewer" https://youtu.be/qeZZE-EaUqg -Improved the screams of demons, talking robots. These sounds will now be muted if there is an obstacle in front of them. -Added a new location on the sewer level -Added branches to ivy https://media.giphy.com/media/4DVKYi2JqxiPLiXz1T/giphy.gif -Fixed demons not making sounds -Fixed some AI spawning in the sewers -Fixed floor textures in sewers -Fixed the texture of the monitor in the sewer -Fixed textures of some beams in the sewers -Fixed sleeves at the sewer level -Fixed illogical moments in the l…
- #Out of Oblivion 1.4 - 5 September 2020
1.4 -Added new location Sector B -Added new notes in Sector B -Now, while reading, carrying an item, opening inventory, the character lowers the weapon -Now the buttons in the menu will not turn yellow after hovering -Now the buttons in the main menu are written in CAPITAL TEXT -Fixed the inscription when entering the car -Fixed floor and walls in Sector A -Fixed walls in Sector B -Fixed weapon when viewed, which could hit the player -Fixed places in Sector B where the player could gain an advantage over AI -Fixed demons in Sector A and B that did not emit sounds -Fixed the steps of the demons in the second location -Fixed translation -Changed the size of the weapon when viewed -Reduced lamp volume
- #Out of Oblivion 1.3 - 31 August 2020
Another thanks to all those who bought the game! Thanks to this, I was able to replace favorite sounds of walking on a metal surface. Enjoy! 1.3 -Changed the sound of walking on a metal surface -Improved location "Warehouse" https://media.giphy.com/media/L2SiNNtOqQgVp0xtRj/giphy.gif -Added new rooms at the location "Warehouse" -Improved final location -Improved the hitbox of taking the medkit -Fixed item pickup tutorial that could be skipped -Fixed lighting on containers in the "Warehouse" location -Fixed decal in the location "Warehouse" -Fixed the texture of the rope in the location "Warehouse" -Fixed objects that displayed the wrong effect of a bullet hit -Fixed places on the sewer level that could give the player an advantage over the AI -Fixed bulbs in Sector A -Fixed floor and walls in Sector A -Fixed a beam at the sewer level -Fixed a wall in the "Transit" location -Now in electr…
- #Out of Oblivion 1.2.1 - 25 August 2020
1.2.1 - Fixed the ceiling in the "Generators" location - Fixed a collision of one of the boxes in Sector A - Fixed objects that did not display the correct effect of a bullet hit
- #Out of Oblivion 1.2 - 24 August 2020
1.2 -Added animation of running with weapon -Added animation of walking with weapon -Improved character crouch animation -Fixed squatting. Now the character will not get stuck if there is an obstacle above him -Fixed a bug that prevents the character from crouching, jumping, before starting to run -Fixed a bug that made the character very slow when spawning to a location -Fixed a scene in the elevator, during which the player can shoot and turning on flashlight -Fixed jump sound not playing after landing on the floor, in sewer level -Fixed flashlight reflections -Fixed gates A1; A3 through which bots could hardly pass -Fixed objects that displayed the wrong effect of a bullet hit -Fixed walls in Sector A -Fixed the floor in the "Transit" location -Fixed flying rocks and grass in the sewer -Fixed ceiling in the sewer -Fixed translation (Russian) -Changed the sound of jumping on a wood ma…
- #Out of Oblivion 1.1 - 22 August 2020
Thank you to all those who supported my game with purchase and words! Here is a list of corrections in the game. I hope You enjoy the update, I tried my best! 1.1 -Added level schemes to improve player orientation https://media2.giphy.com/media/Y2nzt1mY2E6t0MlfUz/giphy.gif -Added inscriptions on the "Hangar" level, to improve orientation -Added translation of the text "Saving" (Russian) -Added a objective in the final -Added a new room in "Sector B", location "Transit" -Improved final location -Improved office location -Improved flashlight pickup hitbox -Improved weapon pickup hitbox -Improved ammo pickup hitbox -Improved medkit pickup hitbox -Improved objectives for 3 locations -Fixed the electric door at the Hangar location, which after loading the save was opened without a keycard (If you have this door closed after loading the save, and you opened it earlier, you will have to load t…
- #Out of Oblivion 1.0.4 - 19 August 2020
1.0.4 -Added a setting for "gamma" -Added "field of view" setting" -Added the"frames per second limit" setting -Improved settings design -Increased the maximum value of the mouse setting -Increased the maximum value of the sound settings -Increased the maximum value of graphic settings -Fixed ceiling in the lower part of the sewer -Fixed ventilation sizes at "level 3" -Fixed M16, another one appeared during the inspection
- #Out of Oblivion 1.0.3 - 18 August 2020
1.0.3 -Improved lighting of the flashlight on the weapon of the main character -Improved lighting in the final location -Improved the sky in the final location -Fixed walls in the final location -Fixed places on the "Hangar" level that gave the player an advantage over AI -Fixed a table on the "Sewer" level that could give the player an advantage over the AI
- #Out of Oblivion 1.0.2 - 18 August 2020
1.0.2 -Added V-SYNC setting. -Sound footsteps made a little quieter -Fixed a place that disabled AI at the sewer level -Fixed door that AI could not pass through, when entering the sewers. -Fixed post processing setting -Translated text