- Late game (TL2+) balance adjustements and bug fixes - 29 March 2023
Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up For those of you that are interested in the internal math, the related formula was changed from:0.7^((TLn-1)^0.5))] to 0.775^((TLn-1)^0.5))](not including the diminishing return that applies when available points surpass currently claimed points) Fixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN Fixed a bug that could cause Steam to think Incr…
- Mid and late game balance improvements - 11 November 2021
Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well Added a biggest stats chain option for ascension autobuyers, which uses a similar mechanic as mixed prioritization if enabled Improved the performance of some internal formulas for high amounts of prestige layers Improved the buy max button displayed accuracy a bit for certain number ranges Lowered the local save frequency to up to twice per second, down from up to twenty times per second, to reduce disk usage during offline progress processing Various textual corrections/clarifications Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try!
- Transcension balance improvements - 1 July 2021
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would now be cheaper are auto-refunded. The base diminishing returns of TL2+ was softened (0.65 > 0.7). Meaning TL1 points now provide more TL2 points (after the first). This also applies to higher layers. Increased the amount of transcension perk points that are provided for transcending layer 2+ (it now multiplies by ten per layer, up from five). Ascension and Transcension perk points are now also rewarded for lower layers if they are available, when ascending/transcending higher layers. This way manually claiming them prior to resetting a higher layer is no longer required for maximal perk points. Reworked how the top row is positioned when you have the…
- Small update - 11 May 2021
Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to 7 days in a future update if most of you want it to Corrected the hitbox of the "Start game" button shown when you configured the game to launch paused. It listened to clicks next to it when it shouldn't MacOS: The App now closes when all windows are closed, instead of entering a sleep state for quick-launch. This is similar to how this is handled on Windows and Linux. The sleep state, while being the Apple standard, could cause steam to keep thinking you were in-game In addition, the free demo of my second game launches tomorrow (May 12th)! It's a fairly different game than Incremental Adventures, but shares the idle genre. I've been working on it for a couple of month…
- Introducing Transcension Feats - 19 April 2021
Transcension Feats are somewhat like Ascension Trails, but come without a penalty. You don't need to queue them, and they aren't directly related to transcension layers. They provide a bonus to the transcension points formula after reaching certain ascension layers within 3 or 14 days after transcending Expanded the buy max button with information of how much it would buy for claimed points, available points and the next target Available points to the previous Ascension/Transcension layer is now displayed above the next layer, if the ascension dashboard has been enabled Added a warning when you try to ascend your highest layer and have an uncompleted trial but no trial queued Reduced the diminishing return of offline time from hours^0.95 to hours^0.98. That means there's still a small diminishing return on being offline for longer periods, but your offline time is closer to the actual t…
- Introducing: Automated save backups and a new Armory heirloom - 25 February 2021
Added automated save backups, both prior to manual resets on highest or new layers, and on a daily schedule. This should allow you to correct mistakes or adjust strategies more easily, without the need to manually backup before big resets. This feature can be accessed from the options tab once prestige has been unlocked. It may take a few days/resets before all backup slots are filled because they'll only be created after this update Introducing a new Armory heirloom: Heirloom of the Divine, it increases all combat related speed by a scaling percentage, scaling on total gold similar to how the scaling ascension perk scales on total perk points. It unlocks after the third heirloom is acquired and can be purchased for 1e75 gold. If you have the ascension perk auto-purchasing armory items, this one will be unlocked automatically (if you have enough gold) Added perk points to the descriptio…
- Small update - 25 January 2021
Added a description to all prestige, ascension and transcension tabs to describe what they provide, reset and how to acquire more available points. Instead of just informing you in the alert when you hit the button Prestige unlocks that require the same unlock to be purchased on the layer below are now shown as disabled buttons, instead of hidden. They now mention that they require the layer below instead of their cost Raised the offline progress cap from 24 hours to 72 hours, following the same scaling that it had to 24 hours. 24 hours is still unlocked after roughly 200h of game time, 72 hours is obtained after roughly 50 days of game time The (current) offline progress cap is now shown in the options tab, next to the total time played Ascension recovery can now be finished when the highest prestige layer is at least 2, down from 10. It still requires the highest unlocked layer to equ…
- Small update - 20 December 2020
The game client no longer forces Steam Cloud to be enabled, but will instead offer to enable it when you launch the game. If you decide not to, it will only use a local save instead Fixed a freeze that a small amount of very early game players ran into in a specific scenario, preventing them to do anything Fixed a bug where transcension layer 2+ points could provide less points than they should if no progress was made in the current transcension Corrected an inaccuracy in transcension multibuy targets that used multiplication Made some tiny improvements to how the UI scales on small window sizes
- Introducing: Transcension - 17 December 2020
It's been a bit since the last update, but that's mainly because I've been working on this one for a while. Since the release on Steam, most updates have been focussed on improving the early game experience. I think that helped the game a fair bit, so I'd like to thank you for all the feedback I've received that allowed me to do that! However, it's time for the late-game players to receive some new content today! The majority of this update focuses at the later stages of the game and expands upon them significantly. If you're still early in the game (if you haven't yet unlocked ascension, or haven't gotten to the second layer of ascension yet) and feel like the following text doesn't apply to you yet, there's also some regular update notes at the bottom. Most of the content in this update unlocks a little after completing all Steam achievements. So what is Transcension? Transcension fea…
- Small polishing update - 15 October 2020
- Added a small title for loadouts (both heroes and autobuyers) to give a general impression what's saved in that loadout - Updated the third autobuyer preset to work a little better out of the box (it's still aimed at high floors) - Slightly improved number precision for autobuyers and buy max buttons on numbers above e10. Autobuyers should now be 99.99% accurate in their buy-max, instead of 99%. Buy max buttons should no longer run into fairly rare case where they stopped working at specific numbers - The ascension autobuyers tab is now unlocked with ascension layer 2 rather than layer 3 - Expanded upon some textual descriptions and added a few new ones to answer more common questions in-game
- Reworked soft-buy among other quality of life improvements - 8 October 2020
- Reworked soft-buy. It no longer requires autobuyers on manual prestige to be enabled, and the soft-buy multiplier setting was removed. This should make the usage of soft-prestige less of a hassle - Added a tip based on current progression to the ascension trials tab for players in ascension layer 1 and 2. This is aimed to provide some guidance to new (ascension) players - Added a third prestige autobuyer preset "Soft-prestige focus on small floor change". It is aimed for players further into ascension and only shows once you've reached floor e13 at least once - Automated prestige layer unlocks (by the ascension perk) now log how many layers will be unlocked at once, instead of each layer separately, to reduce log lines - Reworked the tooltips in the ascension perks tab to be more descriptive as to what some of the perks do - Extended various sections of the info tab to provide some mo…
- Small bug fix update - 24 September 2020
- Fixed a bug that caused the ascension version of "biggest stats gain" prioritization to not unhide the ascension tab and prevent the auto-ascend perk from working when no layers could be auto-bought
- Introducing autobuyer presets for prestige - 22 September 2020
- Introducing autobuyer presets for prestige. It comes with one click set-all autobuyer configurations, including advise on when to use them. This is specifically aimed to reduce the confusion among new players that the biggest stats prioritization only partially resolved - Biggest stats gain prioritization is now also available to ascension autobuyers, it comes with an additional option to use AL1 as a fallback layer or a default layer. More details on that in the info tab, if you're far enough into the game for this to be relevant (Ascension layer 2+). Similar to prestige, it's also used as the new default. Existing saves can switch to it manually - The combat log now shows 15 instead of 10 rows whenever your screen size is considered big enough. Alternatively, the smaller unit size option allows this for smaller screens later in the game as well (which was already the case) - Increas…
- Small update aimed to make the autobuyer complexity less overwhelming - 3 September 2020
- Introducing prestige autobuyer prioritization: biggest stats gain. It prioritizes the layer that can currently buy the biggest stats increase and is mostly aimed to make the introduction to autobuyers easier for new players. It is also used as the new default. Existing saves won't automatically change to this setting, but you can do so manually - Added some textual additions to help new players at specific points in the game that caused common confusion - The prestige button is no longer shown as "Locked" shortly after ascending, but is instead just disabled when prestige isn't reached in that ascension - Fixed a rare bug that could cause hero loadouts not to work in a very specific case
- Early game and multi launch update - 20 August 2020
- Future content is now teased with "locked" buttons to make it more obvious to new players that there's more content to unlock - The prestige and ascension sub-menus now remember which tab you last selected and default to this tab instead of the likely significant layer - Added the multiLaunch launch parameter, to launch multiple instances at once and compare strategies (not required to play at all, more like an optional pro-tool). It supports up to 9 runtimes at once with seperated save handling (all using Steam Cloud). I'll be posting a sticky in the Steam community to explain how to use it - Fixed a bug that caused layer highlighting to not always work for the floorskip and improved prestige reset unlocks
- Small update - 12 August 2020
- Fixed a bug where overheal would be incorrectly applied when it shouldn't be applied at all, resulting in too high healing values - Adjusted the loading screen text, fixed a typo and added another tip to resolve a common steam installation issue