- Gameplay Update: Challenges, Crystal Splinters, and more! - 12 June 2021
Hi Guys! We are super excited to release a new Gameplay Update for Medievalien. New Waypoint: Challenges The way Random Event waypoints worked was unbalanced compared to the other types: too short, with too little loot. A lot of players were skipping them altogether. With the new Challenge waypoint we wanted to preserve the random theme of the previous waypoint. When you select a Challenge node, a new UI will pop up: Here, a random challenge will be selected, as well as a number of Positive and Negative Effects. These challenges bring unique mechanics, and the added random effects will vary the difficulty each time. An hefty reward is shown at the bottom, and awaits whoever completes the event. Check out a quick video to see how it works: Crystal Splinter Permanent upgrades in Medievalien are incredibly strong; in order to unlock them, you need fate crystals. But these crystals are quit…
- Version 0.3.5 - 3 May 2021
Changes Killing Grool now grants some loot (including a yummy treat)! Spettro disappears during normal cutscenes. Fixes Burrowers got stuck if frozen while burrowing. Restock passive now avoids spawning passive duplicates. Fixed heal items spawning underground in selected zones.
- Version 0.3.4 - 20 April 2021
Version 0.3.4 Changes - Minimap is now more precise. - Enemies now disengage when the player dies (this is to prevent super-rare cases like killing Grool while dying). Fixes Gameplay - Fixed all reported FPS drops; if any FPS drops happen after updating to this patch, please report them! - Mountain music now correctly loops. - Crystals accrued during the forest biome are correcty counted towards the total. Graphics - Dialogue flickers on non-16:9 resolutions. - Laser rifle effect stops if the player is interrupted while shooting (death, chest interaction, etc.). - Fixed gem counter sometimes not showing the correct value. Terrain - Energy walls are hidden on rooms without enemies. - Fixed some enemy spawn zones that caused enemies to go inside terrain. - Fixed several collisions in new zones that caused problems like allowing the player to climb pillars or go into unpathable terrain. -…
- Content Update: Spectral Dog Companion and new Mountain Biome - 15 April 2021
Hello everyone! Our Early Access release connected us to hundreds of players and streamers, and the feedback has been pouring in ever since. We’re listening, so in addition to our existing development roadmap we’ve been tweaking and refining and adjusting to get everything to feel just right. This update includes those changes as well as a new content update. You’ll learn everything you need to know about the COMPANION DOG CONTENT UPDATE in our new trailer, right here: Spettro, The Dog Companion https://medievalien.com/content-patch-1/DogGifPost.gif With your new best friend by your side, you don’t have to venture on your quest alone, and you can benefit from his abilities along the way. His feral attitude is apparent from the get-go: Spettro mercilessly mauls any enemy caught between you and your mission. He is able to shift between the spectral plane and the material plane, allowing h…
- Medievalien Dev Blog - Content Patch Preview #3 - 5 April 2021
Hello Everyone! Here is part #3 of our previews about the next content patch. Since our Early Access launch, this past Feb 11, we have been collecting feedback from all of you, and it helped us tremendously in pinpointing the faults of Medievalien. One aspect of the game that many players found underwhelming was the Bear Trap skill. It's no secret that we knew the skill system was incomplete at launch; no golem was available for skill upgrades and the lack of choice left no room for experimentation to the players. Bear Trap Rework We decided to start with the rework for the Bear Trap. This skill is a staple in a hunter arsenal, so we wanted to keep it available to Jarin, our Hunter character. In order to make it feasible to use, we decided to give the skill an area of effect instead of just being a single throw. Using the new bear trap will still need good aiming, but a new indicator wi…
- Medievalien Dev Blog - Content Patch Preview #2 - 28 March 2021
Hello Everyone! Here is part #2 of our previews about the next content patch. In the first biome you can have three different themes: Ruins, Forest and Village. The second biome (Mountain) will feature the Underground Keep (shown in the previous post), and Caverns. Here are some screenshots AND a juicy video preview (at the bottom) that shows a portion of a random generated level. Stay tuned for next week's announcement! -- dOOb games
- Medievalien Dev Blog - Content Patch Preview #1 - 20 March 2021
Hello Everyone! We are finally getting ready to share some of the stuff we have been working on these past weeks. Before delving into that, we want to thank everyone who trusted us to deliver on Medievalien by purchasing the Early Access version. And if you are waiting for us to release more content before buying it, that's totally fine too; this post will show some of the content that we are going to release in the next content update. Next patch will be 0.3 and it will be focused on a new biome. The amount of stuff we are adding is quite substantial so we will split it into several dev blogs, one for each week up until the planned released on April 15. Planned Dev Blogs: Dev Blog #1 (this one): Mountain Biome and Underground Keep Dev Blog #2: Caverns and enemies introduction Dev Blog #3: Skill Golem and Skills reworks Mountain Biome The first map you complete is what we internally cal…
- Version 0.2.7 - 15 March 2021
Version 0.2.7 Changes Increased Fate Crystal drop rates on selected loot tables. Fixes Fixed Burrowers being hittable when burrowed. Fixed being able to shoot when interacting with the Ruins golem or the Gallows event.
- Version 0.2.3 - 6 March 2021
Version 0.2.3 Additions Grool boss fight now features a dynamic camera. Please give feedback on any kind of motion sickness or problems you might encounter! We feel this kind of camera improves gameplay in large spaces; if the feedbacks are positive, we might add it to other game parts too. Turrets are now animated and more dangerous. Fixes Fixed a crash to desktop when opening a map in twilight light schema. Various bug fixes. Audio issues.
- Patch 0.2.1 - 3 March 2021
Version 0.2.1 Additions Added Main Menu and Storks Encampment sound tracks. Fixes Fixed random blue exclamation marks appearing at random. Fixed selecting teleports with mouse sometimes not working. Fixed Alien Capsule event spawning a beast out of reach. Fixed player getting controller back when not intended (e.g. during cutscenes). Fixed Ding Ding Apparatus being an obstruction to projectiles. Fixed completed zones not being loaded back when loading a save.
- Patch 0.2 now live! - 27 February 2021
New Content Storks are here! These aliens seem stranded on our planet and are struggling to stick together and move forward. During your adventure you might find some of them needing help from you; you can assist, ignore or be hostile towards them. This will affect your reputation level with the Storks. Befriend them to get access to their hidden encampment and get a chance to buy Golem Upgrade Unlocks and other rare items. Alien Translator Seems like Grool landed with his own escape pod, which contained a fully working alien translator! This incredibly useful item will help the player translate alien items, recipes, and even talk with some of the alien species that the spaceship was carrying. Unfortunately, the translator has not been fully initialized. You will have to upgrade it throughout your runs by plugging it into any terminal you might find, hoping it will work. New Hunter Gole…
- Version 0.1.3 - 16 February 2021
Version 0.1.3 Additions Jarin now searches through corpses and digs hidden chests instead of standing still waiting for stuff to happen. Changes Lowered UI select sound effect. Smoothened minimap fog of war uncovered area. Fixed some black pavements in the lobby (Wulfrid's Tower). Removed Bad Tarot cards from random loot table (Fortune Teller can still drop them). Clarified text of The Knight, The Jester, Vampirism passives. The Jester passive now cycles through Bleed, Poison and Burn (text has been updated). Option menu button "Abandon and Quit" (e.g. when in combat / event) now asks for a confirmation. Fixes Chest encounter sometimes was spawned out of reach or teleport unkillable enemies. Item tooltips went outside screen. Memory leak that affected gameplay in long running sessions. Interaction with specific UI buttons broke by double-clicking them. Burrower burrowing effect remained…
- Version 0.1.2 - 12 February 2021
Version 0.1.2 Additions Mono-stick Locking System now lowers priority for enemies hidden behind obstacles. Balancing Chest Encounters are a bit harder now. Alien item modifier "Reduce cost after X uses" now requires less uses. Fixes Fixed a nasty bug that sometimes blocked character movement. Item tooltips now shouldn't go outside of screen. Healbot now self-destructs when he is left alone during multiple-spawn events (temple brazier, chest encounters). Removed a house near an entrance that occluded too much visibility.
- Early Access 0.1.1 Released - 12 February 2021
Version 0.1.1 Additions Encounter Chests Added chance to find Encounter Chests while exploring combat waypoints. You will have to kill groups of enemies within a limited timespan to get the reward. Zub More vicious when attacking the player. Now sprouts a poison cloud when he dies. Improved pathing. Quality of Life improvements Added option "Pause when not focused". Added check for local corrupted files on launch. We noticed Steam delivered corrupted files to some people, and the game silently failed without warning the user. Now when the game recognizes this, it gives instructions on how to do a "Check files integrity" and then quits. Pausing the game muffles music instead of cutting it. Added sound effects to EMP, Grool and Secret Encounter. Balancing Burrowers: now can spawn from level 2 waypoints onwards. Multi-string Bow: increased base damage (7 -> 14). Complete polish of collider…
- Medievalien is live on Early Access! - 11 February 2021
We are proud to announce that our humble three-person project is entering Early Access today. Medievalien has been a labor of love for us, and we’re excited to get the game into the hands of even more players to help us shape the trajectory of the remaining development process. If you have been following our journey so far, you know how deeply we are committed to player feedback. We spent January distributing pre-Beta codes and working with our Roguelike Advisory Council - a select group of roguelike streamers who regularly stream Mediavalien to their communities and give us reactions and feedback - and we’ve been entrenched in communities like Reddit to talk to as many roguelike fans as we can. We are in the streams. We are in the Discords. We are responding to messages and chats. We believe in the potential of the Early Access model, and we can’t wait for you to be a part of that conv…
- Live Stream and Q&A with the Devs during Steam Game Festival - 7 February 2021
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates and improvements to Medievalien, so even if you were one of the pre-beta players, we have a lot of new things to share with you. If you want to be one of the first to see these changes live, join us during the upcoming Steam Game Festival for one of our developer streamers. We’d love to hear more of your feedback and to answer any questions you might have.
- Live Stream and Q&A with the Devs during Steam Game Festival - 7 February 2021
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates and improvements to Medievalien, so even if you were one of the pre-beta players, we have a lot of new things to share with you. If you want to be one of the first to see these changes live, join us during the upcoming Steam Game Festival for one of our developer streamers. We’d love to hear more of your feedback and to answer any questions you might have.
- New Version: 0.1b3 - 7 February 2021
Version 0.1b3 Additions Wulfrid's Blessing Wulfrid now lends a hand if he notices the character is not being successful enough for his linking. At the start of a run, he sometimes proposes to give his blessing: QoL Game pauses when the game window loses focus; it will resume automatically when the game window will regain focus. Game version is now visibile in main menu and pause menu. Changes Secret Encounter (no spoilers): increased HP. The "Well" events' outcomes are balanced around the amount of money you drop inside - should feel a little less "scamwell". "Well" events: reduced max droppable amount from 500 gold to 300 gold. Gallows event should appear more frequently. Fixes Fixed stairs colliders in the Wulfrid's tower. Battery box placement in some situations with trees occluding the view. Gamepad stick preset swapping from Single Stick to Twin Stick. Stability improvements. Again…
- Live Stream and Q&A with the Devs during Steam Game Festival - 7 February 2021
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates and improvements to Medievalien, so even if you were one of the pre-beta players, we have a lot of new things to share with you. If you want to be one of the first to see these changes live, join us during the upcoming Steam Game Festival for one of our developer streamers. We’d love to hear more of your feedback and to answer any questions you might have.
- Live Stream and Q&A with the Devs during Steam Game Festival - 7 February 2021
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates and improvements to Medievalien, so even if you were one of the pre-beta players, we have a lot of new things to share with you. If you want to be one of the first to see these changes live, join us during the upcoming Steam Game Festival for one of our developer streamers. We’d love to hear more of your feedback and to answer any questions you might have.