- Update 0.2.11 - Gameplay and UX - 25 May 2026
The 0.2.11 update is now officially released! Gave this one a good long go and merged it in. Please be aware there are known bugs (menu input mostly) but everything else should be working great.Thank you to everyone who has been letting me know about various bugs on the community pages and on Discord, it is super super helpful. These will be fixed in a future version so hold tight! :)To recap what 0.2.11 adds:Four New abilities!Auto-Laser is a new light ability, preferring sheer rate of fire (and a light show) over damage. Great for keeping shields down or if your opponent is close, like really, really close.Shockwave is a new defence ability, detonating an explosive EMP shockwave dealing light shield damage, disabling abilities, turrets and mines whilst causing locked missiles to forget their targets.EMP Mine is a replacement for the Proximity Mine, instead of dropping the mine ahead,…
- Update 0.2.11 - Gameplay and UX (Beta) - 22 May 2025
Thanks to everyone for being patient with my...slow release cycles! I'm happy to announce that Phaseshift's 0.2.11 version is now available on the test/Beta version branch on Steam. A word of warning - I have completely changed how save data is stored. I don't expect any bad behaviour, but anything you progress on with 0.2.11 won't be able to be used on 0.2.10.3. (You'll see why when you boot it up!) I am also aware of many bugs, especially relating to splitscreen and input. 0.2.11 is an absolutely mega version, and I got in way over my head! Four New abilities! Auto-Laser is a new light ability, preferring sheer rate of fire over damage. Great for shield suppression and if your opponents are close, like really, really close. Shockwave is a new defence ability, detonating an explosive EMP shockwave dealing light shield damage, disabling abilities, turrets and mines whilst causing locked…
- Update 0.2.10.3 Splitscreen - 28 August 2024
The new update to Phaseshift is here! The biggest update yet, 0.2.10.3 adds loads of new features, user experience improvements and gameplay add-ons. The additional patch includes all of the bug fixes as found by the community. To summarise, 0.2.10.3 adds: 4 player splitscreen! 2 new tracks on Saathea Canyon 4 new AI teammates to hire Visual and gameplay improvements to many of the abilities including the Plasma Bolter, Seeker Missile and others UI improvements across the entire game Environments on Nuziri, Vakoda and Saathea improved This is only a fraction of the improvements added in this version, all of the games systems and frameworks have been re-worked and refactored to enable easier development in the future and provide the ground work for new exciting changes. Massive thanks to all those who got involved in the testing over the Beta period! As always please let me know what you…
- Update 0.2.10 - Splitscreen - Beta - 4 August 2024
The new update to Phaseshift is here! The biggest update yet, 0.2.10 adds loads of new features, user experience improvements and gameplay add-ons. Currently, the update is not available to the wider public, however owners of the game can access the Beta with a special key available on the Bubblehead Game Dev Discord. Check the Phaseshift #updates channel for a pass key and instructions on how to participate. To summarise, 0.2.10 adds: 4 player splitscreen! 2 new tracks on Saathea Canyon 4 new AI teammates to hire 4 new championships Visual and gameplay improvements to many of the abilities including the Plasma Bolter, Seeker Missile and others UI improvements across the entire game Environments on Nuziri, Vakoda and Saathea improved This is only a fraction of the improvements added in this version, all of the games systems have been re-worked and refactored to include a number of chang…
- Update 0.2.9 - Arena Environment - 1 November 2022
0.2.9 is out! A huge update including a new environment with five layouts, four new championships, visual and audio improvements as well as smaller tweaks and balancing. Explore the new Arena environment, with a new Speedway track and infield layouts, big jumps, boost pads and underground tunnels. An advanced RaceUI has also been added, this shows when you are losing traction or in another pilots slipstream. This will likely be expanded upon in further updates, you can turn this option on in the Settings->Interface menu. Legacy tracks have now been added! Thunderdome, and old Vakoda City tracks can now be selected. Increasing the track count by 3. Four new championships, including 'Test League' featuring all of the layouts from an environment...for...you guessed it testing purposes! Also features a new Early Access League Championship 'Star Cup' showcasing the Pickup gamemode. AI Pilot…
- Update 0.2.8 - Quality of Life Improvements I - 5 September 2022
0.2.8 brings a whole raft of small improvements from feedback gathered throughout the Indie Racers Festival. Main changes are the countdown to abilities/weapons enabled, session settings available on pre-race and pause menu. The game mode is now recalled via voice over before the start sequence so you have a better idea of what you're getting yourself into! (The quality of the voice over is not final!) Balancing/Tweaks -Teammates no longer attack you! This was something found after the 0.2.7 Abilities update. Although teammates went to attack you they did no damage, and now they won't even try! What's Next As mentioned in the 0.2.7 'What's Next' update, a brand new Arena environment, with infield tracks, jumps, tunnels you name it! I will also be prototyping some local multiplayer components all ready for a split-screen and eventually online multiplayer mode. Full changelog -Added title…
- Update 0.2.7 - Abilities - 7 August 2022
Update 0.2.7 brings a complete re-write to the abilities, improving visuals, performance, audio and re-working some of the...lesser loved abilities in the roster! Gatling Gun, EMP Repeater, Swarm Missiles, Shrapnel Cannon, Seeker Missiles, Incendiary Darts and more have all received significant changes visually and the way they play in game. Also featuring new soundtrack! Balancing/Tweaks -Shrapnel Cannon now replaces Cryo Burst! Shrapnel Cannon has a longer range, tighter spread and less damage. It also bounces off obstacles once before detonating. Each projectile has a small explosive area of effect. -Swarm Missiles now fire 8 missiles instead of 6, and have a far faster travel speed, lock on time, and the salvo can be fired in bursts. Each missile does less damage. -Seeker Missile travel time is far faster, lock on time is slightly slower (in favour of a brief cool animation) with a…
- Update 0.2.6 - Takedown Game Mode - 2 July 2022
Update 0.2.6 brings LOADS of updates, including a new playable bike Lynx, three new game modes: Pickup, Takedown and Team Takedown, plus a whole raft of bug fixes. 16 pilot events are now a thing! Jump into the explosive new Takedown mode with 15 other pilots, it's a blast! (...literally, you've been warned.) Takedown game mode Introducing Takedown game modes! The first combat centred mode, take out your opponents to win! Points are earned by blowing pilots up and finishing within the leaders time. Score ties are decided by track position. Team Takedown is the same, just points are combined at the end for overall team finishing position. Pickup game mode Ability cooldowns are a thing of the past in Pickup game mode, collect ability colour coded pickups to replenish ammo on track! Collect the pickups before your opponents do, and strategise the pickups you collect for your current scenar…
- Update 0.2.5 - Pre-Race - 8 June 2022
Update 0.2.5 adds a new pre-race routine with cinematic dolly cameras of the environment to a swish fade in to a rev matching mini-game with rewards for nailing that perfect start! Miss the rev match and you may wheel spin, or get bogged down! Bike torque curves and gear ratios have been re-worked to allow a more realistic model; bikes now have faster acceleration and a slightly higher top speed. AI now also use the same model, so you may find that racing is fairer and difficulty is better matched. UI across the entire game has also been re-worked for accessibility. Working hard to improve readability and user experience in all areas, especially with fonts. And two more tracks in Saathea; Delta and Delta Reverse! Balancing/Tweaks -New torque curve and gear ratios mean more aggressive acceleration and a slightly higher top speed! -AI use the same torque curve for closer, fairer racing -S…
- Update 0.2.4 - Vakoda City II - 21 May 2022
Update 0.2.4 brings a whole new update for the city track Vakoda! 13 new tracks to race on, as well as an entirely new neon drenched cyberpunk city to explore! Phaseshift now has a total of 25 tracks! Also includes visual improvements to menu UI, resolution scaling, Barrier glow effects, font sizes and more! Balancing/Tweaks -Elimination countdown timer now starts after weapons have been enabled. For games that have weapons disabled, the elimination timer will start after 20 seconds -Catch up is now stronger for players behind AI -1 second respawn timers can now be selected What's Next Pre-Race handling! This includes environment cameras to show the scenery, new pre-race environment specific music and a rev-matching 'mini-game' to simulate a good launch. AI will also move onto a torque/gear based model like the player, so initial getaways as well as acceleration/torque curves will be id…
- Update 0.2.3 - Singleplayer Championships - 27 April 2022
Update 0.2.3 adds all new championships! Can now complete in a range of singleplayer championships in the Early Access league! Currently there are five to choose from, with many more coming! This version also has Post Race UI improvements, friendly fire options and enhanced stat tracking. Balancing -Reduced effectiveness of Laser Cannon -Reduced Pangolin top speed and armour What's Next? A complete overhaul of Vakoda City! The city track is going to be re-built from the ground up, including new track designs, layouts and entirely new environment. The should allow for several new planned tracks as well as a new landscape build around the recent lighting improvements. Full changelog -Can now play the all new Championships in Career mode! -Added League and Championship UI to Career Championship -Each Championship shows pilots involved, event list and championship difficulty -Active champio…
- Update 0.2.2 - Lighting Upgrade/Canyon Environment - 8 April 2022
Update 0.2.2 comes complete with a totally re-worked lighting model! Lighting as been re-worked in all environments, more range and depth in shadows, with new reflections from all of the emissive elements on the tracks. This version focused on the Saathea Canyon environment, creating unique assets to bring the world to life. Some of these new lighting effects are a work in progress - some of the tracks need another pass (Vakoda, Arena, Nuziri) to truly take advantage of the new lighting system. Of course the Discord is always open to feedback! Discord: https://discord.gg/XskfFX5DpU Lots of little improvements also added, such as new start grid graphics, AIHUD now shows teammates, ability visual improvements, and AI racing line improvements. What's next? Much of the feedback (especially in reviews!) has been around a Career mode or single player component. 0.2.3 will focus on creating th…
- Update 0.2.1 - Post EA Launch/Customisation - 22 March 2022
Update 0.2.1 features a whole host of bug fixes and quality of life improvements as found throughout launch! AI have also improved, better at acquiring targets to fire on, and reducing close combat aggression - so less PIT moves! Added a new playable bike, Pangolin, and 3 fully customisable liveries for each bike. Two AI teams have also gotten a facelift, JKW (pictured) and Parsec One. Thanks to all those who got involved and shared feedback, bugs and suggestions! If you want to get involved feel free to join the Phaseshift discord here: Discord: https://discord.gg/XskfFX5DpU What's next? Environments, assets and circuits! Full attention will now be on creating content, improving visuals and expanding the circuit roster. 0.2.2 will focus on the Saathea Canyon environment: creating new objects, replacing placeholder assets and adding new track layouts. A full roadmap is available on Disc…
- Phaseshift is available now in Early Access! - 8 March 2022
Phaseshift has now released onto Steam Early Access! Thank you for everyone's support over the past several months in getting to Phaseshift this far, and apologies for the launch difficulties last week. Launch week will have a discount, so get your copy while its on sale! --- Join Discord! If you're interesting in getting involved, join the Discord! Suggestions, feedback and bug reports are more than welcome! Discord: https://discord.gg/XskfFX5DpU --- What you can expect from development? Roadmaps, change logs and the occasional dev log are all available on the Discord, loads more Phaseshift goodness to come soon! if you're new to Phaseshift, version updates come every 2/3 weeks with rapid changes, so any ideas and feedback are always welcomed. Changes are documented here on the Steam Community, but also on the Phaseshift website. Phaseshift is continually improving with your input, the…
- Update 0.2.0 - Early Access Beta - 25 February 2022
Phaseshift: Beta - 0.2.0 - 2021/02/23 -Added Playstation keymap UI -Revamped Loadout menu, ability types now partitioned, and stats of each shown -Fixed interpolation issues -Fixed a bug where you could hire teammates you couldn't afford -Eliminated pilot behind interval doesn't show -Respawning now has a cooldown -Can no longer make kills on eliminated pilots -Smoothened loading transitions on super fast PCs -Created new animated arrow boards -Replaced all arrow boards with new boards -Changed incoming missile alarm time from 500m to 250m -Added more obstacles on the ice road in Iceberg -Reduced mass of crates, increased drag -Custom key binding now persists across play sessions -Fixed tunnel in Arena -Added new controls panel in race menu, dynamic and changes to suit new button keymaps -Blocked shortcuts in Arena with respawn zones -Changed collision particle effects -Textured Canyon…
- Update 0.1.67 - Reverse Tracks - 10 February 2022
Phaseshift: Reverse Tracks - 0.1.67 - 2021/02/10 -Added Dolly Track cameras to CinematicMode -Fixed a bug where best lap wouldn't work on selected pilot in CinematicMode -Can now cycle through Follow, Static and Cinematic camera modes in CinematicMode -SpawnLocations are now separate from grid, and are saved to Stage object -Added 5 new tracks, worked pathing, waypoints and various assets to better compliment new layout -Reverse tracks can now be selected, increasing track count by 5! (12 total) -Boost vignette has been intensified -AI Astra's stats tracking was not tracking -Thruster re-worked, are now unique to bike and change colour depending on customisable light colour -Steam Stats are now cumulative across saves, and not dependant on current save games stats -Added RacingLines to all 12 tracks -RacingLines can be disabled in Settings->Interface menu -CinematicCamera now triggers r…
- Phaseshift is coming to Steam Early Access! - 3 February 2022
On the 3rd of March 2022, Phaseshift is coming to Steam Early Access! What can you expect from the Early Access release? Cyberpunk styled, combat racing! 12+ tracks (includes 5 reverse tracks) Choose your loadout from 16+ weapons and abilities 4 game modes, including Race, Team Race, Elimination and Time Trial 17 AI characters to team up with Full Custom Race functionality, modify any race condition Customise your team and vehicle down to it's livery, colours, lights, thrusters, race number and team name 25 achievements! What's coming in the future? More environmental assets Singleplayer campaign More tracks Online multiplayer Local splitscreen Audio improvements (bike engines, abilities) Exciting new start procedure More game modes More bikes More abilities More everything! Easter eggs! For more details and to get involved, jump into the Discord server! https://discord.gg/XskfFX5DpU
- Update 0.1.66 - Steam Integration - 21 January 2022
As of 21/01/2022, the demo has not been updated to this new version. -Integrated Steam SDK! -Steam profile picture and name now shows on Profile -Two new liveries for Neon Streak and Parsec One -Animations for kill marker -Stage selection completely revamped with animation, scalable -Added track layout images for all current tracks and reverse variants -Added VO announcer for race and player status -Added sound FX stab on player kill -All RaceUI images and sprite UI now all glow! -Added icons for status bars for easier reading -Added Steam achievements, currently 25 to unlock! -Improved Mono font over entire game -Improved AIHUD UI, now also shows team colours -Can now change name, team name and race number -RaceUI panels have been darkened for better contrast -Blocked certain places for huge shortcuts with respawn zones -Refactored and organised entire project -Added new textures to Ca…
- Update 0.1.65 - Time Trial Ghosts - 7 January 2022
The demo has also been updated with these changes. -Improved bike menu selection -Fixed a bug where last lap was not counted towards best lap on race results UI -Fixed menu and race soundtrack blending -Light ability loops, elimination loops and other alarms now correctly reset upon restarting a race -Front wheel and rear wheel now sync rotation -Added a cockpit, first person view -Re-worked all scaling for each race camera view -RaceUI swings and moves with bike in cockpit view -Weapons enabled prompt no long shows in sessions where weapons are not allowed -Out of bounds prompt shown when player is respawned in an out of bounds area -Removed a blind obstacle on Iceberg -Fixed a bug where hitting escape would cause a lock when changing pilots -Rescaled and repositioned hit marker relative to camera view -Swarm Missile can now be selected in Loadout -Light and heavy abilities are now obj…
- Update 0.1.64 - Track Layouts - 18 December 2021
-More physics re-working, improved per bike handling and collision detection -Refactored BikeStats to BikePerformance -Added StageBuilder, builds track layout at runtime with pathing, zones, obstacles depending on player choice -Built two new tracks in the Canyon environment -Added existing layouts to new StageBuilder feature -Re-worked BouncingBomblets, now have a 0.3 second prime timer, have a capsule collider and bounce more erratically on deployment -Added new model, textures and effects to BouncingBomblets -Tweaked physics to reduce AI using PIT manoeuvres -Re-worked all rapid fire abilities to use looped sound FX, massively reduced audio engine load -As result, audio glitches no longer happen in chaotic battles -Added two new AI teams -Re-worked AI portraits, and added three new ones -Changed Vixen's character -Updated Harpoon's portrait -Fixed a bug where teammate AI lights, whee…