SPSTEAMPULSELIVE ANALYTICS
SPL: Skilled Pilots Live

SPL: Skilled Pilots Live Steam metadata

Me Vs Game | Dec 1, 2020 | game

Released

0players observed · 4 October 2026 - 20:18:49 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)360
  • Revenue (VGI)$3,545
  • Review score92% positive

SPL: Skilled Pilots Live metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)360
  • Revenue (VGI)$3,545
  • Review score92% positive
  • Total reviews12
  • Release dateDec 1, 2020
  • DeveloperMe Vs Game
  • PublisherMe Vs Game

Genres: Action, Indie, Early Access

Company pages: Developer: Me Vs GamePublisher: Me Vs Game

Top Steam chartsTop 100 gamesGame directorySteam Store page

SPL: Skilled Pilots Live Steam metadata

SPL: Skilled Pilots Live metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1373830/metadata
Steam Storehttps://store.steampowered.com/app/1373830/
Steam Communityhttps://steamcommunity.com/app/1373830
PCGamingWiki search
IGDB searchSearch IGDB for SPL: Skilled Pilots Live

Reviews, pricing, and metadata

Review summary

Positive

92% positive, 11 positive, 1 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Full controller support, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 December 2020

Latest Steam announcements

  • Mini balance patch - 15 May 2021

    Hey, this is the last patch in the series of minor improvements and gameplay polish. I will go silent for a bit now preparing the new content updates. Balance changes No heat generation using normal acceleration, only dash increases heat. Player ship rotation rotate increased - this will allow players to tail and out-maneuver the enemy ships more easily. Enemies will be easier to lock on and hit in high speed scenarios especially fly-byes

  • Nebula clouds + Many Improvements - 10 May 2021

    Hey there, here's another batch of improvements. Thanks to the super useful feedback I'm getting from you lately the game is getting more and more polished, or rather less and less clunky and buggy :) Visuals The fog is no longer uniform, this finally gives the player the feeling of movement, when passing or dense patches of the nebula. Improved fog rendering. Added red light shafts coming out from the singularity, this adds a bit of color to the scenery. Added multi-colored skybox. Melter (green gun) glow has been greatly reduced . Balance Sentinel weapons (triangle potato guns) no longer drop, this weapon variant will be replaced later by a new one. Everyone found this weapon variant pretty useless. Hailgun heat cost has been reduced, projectile speed increased, rate of fire slightly increased. Gameplay More improvements to lock-on and auto-aim. Fuse has been reworked: It can combine…

  • More auto-aim + gamepad improvements - 29 April 2021

    Changes The ship slightly rotates to help auto-aim make a lock-on - this should deal with most of situations where the player felt they should be in a position to shoot but it often never happened Improved AI behaviour when engaged with wingman - their movement should be much less erratic making them easier to lock-on Wingman lock on priority has been greatly reduced It's no longer possible to lock camera on a wingman

  • Gamepad & camera improvements - 28 April 2021

    Changes Pressing right analog stick now locks the camera at the target, pressing it again removes the lock Same functionality on keyboard by pressing left shift key Added a game setting where auto camera lock during shooting when using gamepad can be turned on/off Camera locks strongly guide the camera, however right analog input isn't completely locked out, so you can aim ahead of the enemy ship while the camera follows the target. Bugfixes Fixed a critical bug where the game would get stuck in a loop creating and destroying encounters which caused a massive FPS drop and soon after it - a crash (and a handful of refunds *sob*)

  • Skull Tokens - 21 April 2021

    A new feature was added to make dying less punishing and I would dare say more interesting: New Feature Whenever you die and loose all your non stashed items you gain Skull Tokens. The skull token gain is equivalent to the worth of the loot you lost. Skull tokens are an auto-use resource. They are consumed when enemy drops an item on death and upgrade this item's rarity. So if a Rare weapon was dropped it will be upgraded to Epic. The tokens amount consumed is related to the rarity upgraded, higher tier upgrades cost more.

  • Mines! - 18 April 2021

    New feature: Mines Added mines to some of the encounters. Mines will approach any target (you/enemy/friendly) and detonate on proximity. Use full shield to save yourself from the blast. You can lure enemies into mine fields. This is the first of upcoming encounter modifiers, more coming soon. Improvements Added key binding listing in the game settings screen. At least one item - weapon or upgrade - will now always drop in every fight. Major bug fixes Fixed a rare bug where sometimes the enemy would use jump drive to jump into infinity, this trapped the player in the encounter forever. Fixed a bug where defeating the boss very far away from the it's starting scenery would sometimes reset the boss fight causing loss of progress. Fixed a bug where the music was interrupted by weapon fire and other SFX. Fixed stash expand tooltip showing not updating the expansion cost if the player kept th…

  • New Gameplay Feature: Wingman ! - 30 March 2021

    New Fabricator Ability: Spawn Wingman New ability has been added to fabricator, it needs at least one weapon and one ship upgrade to activate. The wingman will benefit from up to three ship upgrades, exactly as your ship. The better equipment is used for wingman creation the more powerful and resistant to damage it will get. Spawning first wingman cost depends on number of active wingman, the first one costs 10 rift dust, second 20, third 30 etc. Currently there's no limit of wingman you can have. The game might get overall easier if you use wingman, on the other hand helping them stay alive in a big fight might be a different kind of challenge. The wingman will follow you using their jump drive and keep formation unless dodging or heavily engaged in a dog fight. The wingman have AI similar to silver enemies, quite able in combat but they will still make some mistakes. UI/UX Improvement…

  • SPL is back! Gameplay has been overhauled - 21 March 2021

    Hi. It's been a while since last update. I had to recharge my creative batteries and take a few steps back to have a better look at the game. The idea was to make a final decision on the course SPL should take and then commit to it - for good. Looter shooter The attribute based progression has been removed from the game. You can now equip up to 4 weapons and 3 ship upgrades. Items drop randomly from enemies with random tiers ranging from Damaged to Legendary. Any weapon combination can drop from any enemy, if you like your Trident Deathray it may just drop from the first enemy. Higher tiers have greater number of item modifiers. Items also have a level: for weapons it's power level, for ship upgrades it's resilience level. The higher the resilience level the more resistant to damage you are. The higher the is the weapons power level, the higher is it's damage To determine the ships resi…

  • For new players: Three new introduction encounters - 29 December 2020

    Hi, Dear new players. I might be working on the roadmap for SPL for the next few months, but firstly I need to make the game more approachable for you. New intro encounters Created a new tier of enemy - crippled. They can't move, or use jump drive. Added three new introduction encounters where the new players can get used to the enemy types and do some target practice. Also it might be a good intermediate step between the tutorials and the real fight. Each intro encounter starts with 6 crippled enemies, once these are cleared a fully active bronze enemy appears, as a tutorial 'mini boss' - the real deal to fight. Each intro has some brief description about effective strats to use against the specific enemies, their strengths and weakness. UI Changes Wall of text popups now appear on the left side of the screen instead of center, should feel much less intrusive. Thanks and enjoy!

  • SPL - what's next? - 28 December 2020

    Hi, Have some very good news and a little bit of bad news: Bad news - The first big patch will be delayed for some (finite and not very long) time. Very good news - The next patches will follow a complete plan towards a milestone that will make the game much better. I am working on a whole plan for the game, rather than trying figure out from update to update how to make the game incrementally better. Incremental changes are ok, but they're a bit like wandering in the dark. The whole plan for the game - sounds big doesn't it ? The idea is pretty simple, take the most fundamental flaws of SPL and get rid of them while adding more gameplay. Coming from the creator of the game: This is the biggest criticism and my motivations for the 'whole plan' SPL is predictable in the wrong way, monotonous instead of familiar. SPL is linear. Fight arenas, get upgrades, beat boss, repeat. Arena based ac…

  • SPL is now rogue-like - 15 December 2020

    Hi, the time-management mechanic didn't survive the test of time (haha), most importantly - it wasn't fun. It took away meaning from dying and put unnecessary pressure on the player. From now on SPL won't rush you. The perma-death is always on. So is the game just harder now ? What about other time related gameplay? Read below. Last Stand New ship ability, used via Left Ctrl or gamepad Y. Will heal you to maximum, knockback enemies and incoming projectiles - effectively saving your life Tied to new resource - Energy. It consumes 100% energy and requires 100% energy to use Energy Can be recover by flying through Irides Overheal decay recharges energy - if you are healed to 100% and you are overcharged, the disappearing extra health replenishes energy Purging tech progress recovers energy - 1 ship/terran/native/starborne point converts into 1% of energy Perma death Yep -it's always on. If…

  • Gameplay update - 0.3.1 - 8 December 2020

    Hi, A bit late with the patch notes today. So you said that the ship is unresponsive and overheat is not fun? Well I agree, it was! Gameplay changes You can recover significantly quicker if you press any key rapidly when overheated. C'mon, star... start working damn it! Hit that space! All ships have now twice the acceleration and maneuverability. Player ship has higher turning rate compared to AIs to allow easier flanking. In the light of new, crazy velocities the aim assist has been tuned up. Now the player has the same aim assist accuracy as the AI. Shooting was never really about aiming but timing and positing so it's all for the best. (Prototype) As a request from one of the players holding SHIFT now activates auto-look-at-lock-on camera. We'll see how it lands. On gamepad this is turned on via Right Thumbstick press. Intuitive gamepad mapping - to fly according to Left Analog stic…

  • Patch 0.3.0 - 3 December 2020

    Patch 0.3.0 Hi, so the first patch for the released game is here! Gameplay Enemy attack broadcasts are now much more visible Bronze Tier enemies and Bosses will no longer have perfect accuracy Explosions caused by death of enemies defeated by the player no longer harm the player Maximum enemy wave size reduced to 5, while the enemy wave size difficulty remained the same The game will restricts the number of enemies that can attack the player at one given moment. This means that it's less likely to encounter huge wave of very easy enemies. Silver and gold tier enemies should appear more often Reduced the time needed for the boss to appear each chapter Other Improved UX of the starting loadout screen

  • New Content Update #6 - 1 December 2020

    Hi, so the game got released to Early Access! It's been a while since the last update announcement. I was too busy bugfixing! New features Every object in game (asteroid, megastructure cube etc.) is now physical and many have angular velocity, which means they rotate. This is the first step to make the sceneries alive. Due to some mysterious presence all megastructures deteriorate while the game progresses Added two new megastructure sceneries Each weapon has been limited to 4 weapon mods. Mods don't stack anymore by default (see below) New weapon mod - Extension. If equipped the next slot has 3x capacity. So if you use it, in the next slot you can put 3x Accuracy mods instead of 1x Accuracy mod Added a new game settings: Invert Pitch and VSync options Improved death mechanic: After respawn if in presence of the nemesis te time is consumed quicker. So you need to kill the enemy that bes…

  • New Gameplay Update #4 - 7 November 2020

    Hi there, In this patch two new crowd control mechanics have been added: Kinetic blast Full shield has been improved with new functionality! When activated it charges with incoming bullet kinetic energy Once released it explodes with the stored energy knocking back everyone around The more massive the enemy the less affected they are, the fragile ones will be hit most hard Can be life saver if you find yourself overwhelmed by the enemy numbers Can be used to smash enemies into asteroids or other static objects The kinetic blast becomes weaker with distance, having no effect at 4km, with biggest kick at point blank Explosions Staggered ships (glowing in yellow) explode when destroyed When performing glory kill you are immune to this explosion The explosion strength is proportional to the ships health bar length Only regular stagger-able enemies explode, lesser minions and bosses do not A…

  • New Content Update #5 - 1 November 2020

    New Content Update #5 Hi there, Native Nexus Third boss fight is available Native Nexus can be defeated in a direct fight, but without understanding it's behaviour it might be difficult. It's the most fragile but at the same time deadly Nexus from the three This boss excels at long range combat and summons deadly minions to help in the fight Narrative Added missing radio chatter for Natives and Starborne, now all species will talk to you during combat Different enemy tiers have something different to say Enemy chatter should give you a better idea on what's going on in SPL world, if you take a careful notice of what they're saying Upgrades Added new weapon keyword: Dooming - it will reduce heat cost of weapons by 50% or 100% if taken twice. The amount reduced will damage your ship. Balance changes to some of the weapon keywords Have fun!

  • New Content Update #4 - 28 October 2020

    New Content Update #4 Hi there, Narrative Added Journal accessible via Inventory screen or by pressing 'J' button. Some encounters will unlock journal entries. First three part mini story has been added. More will come, hopefully every week. Added radio chatter, the Terran enemies will communicate with you. Messages from Natives and Starborne coming up next. Balance As the game starts with a weapon choice and free upgrade, new tech levels are leveling up 50% slower. It was observed that you can very quickly get a crazy amount of upgrades in the first chapter. Enemies will prefer now to fight at a much shorter range. Sniping with hailgun shouldn't be the easy default tactic anymore. This also makes Terrans and Starborne much more deadly but Natives easier to kill. The enemies will get more deadly, the more of them are in your close proximity, their aggression and accuracy will increase.…

  • New Gameplay Update #3 - 21 October 2020

    Hi there, New death mechanic If you get defeated by another ship they will steal all your tech progress! The enemy that defeated you is marked with purple colour on hud and has purple electric discharge VFX You can get back your lost progress by defeating this enemy Progress will be retained if you crash in a collision with a static object or during boss fight. Consequence of death for will be specific to a given boss fight, starborn nexus will respawn one yellow shell and terran nexus will regenerate a large portion of it's armour Gameplay changes The AI director will now do a better job of scaling the AI difficult in larger fights. Decreased AI aggression and accuracy when fighting multiple enemies while retaining difficulty of smaller fights The enemies will defend - deflect or dodge more often Combat encounters with threat above 100% will become significantly more difficult Gold tie…

  • New Content Update #3 - 15 October 2020

    New Content Update #3 Hi there, Terran Nexus The second boss fight is available! The Terran Nexus is a slow turning, bulky but very powerful cruiser. It knows how to dodge, and use it's shield well enough to counter your shots. Unlike Starborn Nexus it can be defeated in a direct fight. The game will now finish after both fights have been complete. The icon next to the nexus arrival bar tells you which boss you are going to fight in the current chapter. At the moment the boss fights come in random order. If you want to specifically fight the new boss, just restart the game once or twice and make sure you see a Terran species icon. Boss fights now scale according to threat level. If you constantly pick very difficult fights, the nexus encounter will get more difficult but succeeding will yield much more fame. Nexus fights below threat 100% will be accordingly easier. Finishing the first…

  • Patch 0.2.30 - 9 October 2020

    Hi there, Changes As a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter). Turret mounted weapon variants have been slightly improved Fixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt in a large fight would make you blind and deaf. Balanced Starborne Nexus fight, the phasebolt doesn't guarantee a easy win anymore. The boss will use Starlance and Deathray weapons in different fight stages. Enemies will change acceleration and trajectory much smoother, this addresses the auto-aim jittering. Enemies that fly in formation (including Starborne nexus shells) will have much less erratic trajectory if the player aims at them. Balanced some of the new weapons Greatly increased Native's armour regeneration cooldown after hit, they were almost impossible to kill with slow shooting weak weapons. Fixed a c…

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 2021Mini balance patch4767601588117984488
210 May 2021Nebula clouds + Many Improvements4072920612514355067
329 April 2021More auto-aim + gamepad improvements4074045878073736442
428 April 2021Gamepad & camera improvements4074045878070347715
521 April 2021Skull Tokens4074045243998267619
618 April 2021Mines!4570566565004027535
729 December 2020For new players: Three new introduction encounters3917534300092939301
83 December 2020Patch 0.3.03856733878293782626
99 October 2020Patch 0.2.303853351107554112008
105 October 2020Patch 0.2.293807188575864658351
1123 September 2020Patch 0.2.273715990047692284109
1210 September 2020Patch 0.2.263819571572130343499
1326 August 2020Patch 0.2.243788045105520553243
1420 August 2020Patch 0.2.233670950880879055637

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1373830
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateDec 1, 2020
DeveloperMe Vs Game
PublisherMe Vs Game
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent92%
Positive reviews11
Negative reviews1
Total reviews12
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1373830/

Short description

SPL is a genre mix of fast paced looter shooter, souls-like and 3D space sim, with realistic physics dogfights.

About this game

Hi, Paweł here - Me Vs. Game - the one man studio! SPL: "Skilled Pilots Live " can be described best as space+doom+looter+souls . Sounds interesting ? Join us on Discord! SPL is in active development and frequently updated with new content. The game is constantly improving, but it's identity and gameplay are firmly established. SPL delivers and will continue deliver Unique experience but fun and accessible . Difficulty is in the eye of the beholder . You can choose between easier or tougher fights or playstyles. Highly re-playable . Respects your time . Each playthrough is short enough for one evening and long enough to be satisfying. Action packed , but has non-combat content to chill between fights. Tough but fair . You can feel the impact of your mistakes, but the game gives you means to recover. Loot, loot and more loot . The updates are frequent , the game keeps growing and improving. Short, intensive, replayable game loop Rogue-lite with plenty of tools to help you stay alive. Death can be punishing but is not final, you can quickly get back on your feet. Three chapters - each ending with a challenging boss fight, each takes approximately 30 minutes. You can quicken the arrival of the boss by picking tougher fights. Your ship is fast, agile, can dash, use warp drive in combat to jump or perform glory-kills. Your weapons are super deadly and so are the are enemies. Staying Alive Death in SPL is quick and easy, but there are plenty of ways to stay alive, many of them very souls-like: Ships have a passive, indestructible front shield lowered when a ship takes action. If the shield deflects, the reactor heat goes up, what, in longer perspective, can lead to the overheat and a few seconds of shutdown. Bullets can be dodged, by dashing and barrel rolling in any direction. Any incoming projectiles can be countered (parried) by a shield overload. Be careful — inaccurate counter timing can lead to the overheat! Ships can hunker down — rise the full, 360 degree shield — making them impervious to all damage, but slowly heating up the reactor. Get back your lost health (structure) by blasting your way through the enemy defenses and wrecking their…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência Medo Atos criminosos Linguagem imprópria Drogas lícitas Drogas ilícitas
steam germany16Horror Drogen Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

SPL: Skilled Pilots Live's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SPL: Skilled Pilots Live's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SPL: Skilled Pilots Live at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$14.99$14.99No discountSteam Store

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Rust104,9364 October 2026 - 21:21:18 UTC259,6461,403,838Facepunch Studios
Aniimo96,8114 October 2026 - 20:24:32 UTC140,219Not availablePawprint Studio
Tom Clancy's Rainbow Six Siege87,7694 October 2026 - 21:06:34 UTC200,4761,547,383Ubisoft Montreal
Overwatch®83,3814 October 2026 - 20:20:07 UTC164,636420,984Blizzard Entertainment, Inc.
Marvel Rivals78,1594 October 2026 - 20:08:40 UTC642,333409,518NetEase Games
Apex Legends™76,7954 October 2026 - 20:40:24 UTC624,4731,047,228Respawn
Team Fortress 275,3194 October 2026 - 20:40:14 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS243,2294 October 2026 - 20:40:02 UTC399,748Not availableBULKHEAD
Valheim209,8794 October 2026 - 20:22:58 UTC498,478533,888Iron Gate AB
Bongo Cat159,5444 October 2026 - 20:41:30 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust104,9364 October 2026 - 21:21:18 UTC259,6461,403,838Facepunch Studios
Project Zomboid71,1104 October 2026 - 21:00:35 UTC122,811467,999The Indie Stone
Geometry Dash62,4034 October 2026 - 18:33:36 UTC108,707646,789RobTop Games
TBH: Task Bar Hero58,8234 October 2026 - 19:55:45 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,5504 October 2026 - 20:21:19 UTC150,2711,008,495Wallpaper Engine Team
Palworld55,1714 October 2026 - 20:44:10 UTC2,101,535451,088Pocketpair
Slay the Spire 254,6984 October 2026 - 20:28:25 UTC574,638199,438Mega Crit
Stardew Valley51,3614 October 2026 - 21:17:12 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG41,1174 October 2026 - 17:16:55 UTC41,572Not availableFirst Day Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS243,2294 October 2026 - 20:40:02 UTC399,748Not availableBULKHEAD
Valheim209,8794 October 2026 - 20:22:58 UTC498,478533,888Iron Gate AB
Project Zomboid71,1104 October 2026 - 21:00:35 UTC122,811467,999The Indie Stone
Palworld55,1714 October 2026 - 20:44:10 UTC2,101,535451,088Pocketpair
Slay the Spire 254,6984 October 2026 - 20:28:25 UTC574,638199,438Mega Crit
VRChat47,9304 October 2026 - 20:23:23 UTC74,217269,026VRChat Inc.
Path of Exile 230,5754 October 2026 - 21:03:30 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,5564 October 2026 - 17:49:34 UTC39,10324,686Jagex Ltd
The Isle26,3814 October 2026 - 14:44:35 UTC27,916121,501Afterthought LLC
ARK: Survival Ascended24,3104 October 2026 - 21:11:02 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive23,1124 October 2026 - 11:06:44 UTC44,232392,944BeamNG
R.E.P.O.22,0314 October 2026 - 21:10:40 UTC266,908420,693semiwork

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