- Playtesters wanted for a new game I am working on - 17 April 2021
Hi guys, it's been a while and I'm now working on a different project with a group of friends. The game is a puzzle game. If you are interested in becoming a playtester of this project, please join the discord server. https://discord.gg/kZjaaNtx
- 1.2.1 BUG FIX - 1 October 2020
Fixed the crashing bug in last update, was a stupid typo I'm so sorry.
- 1.2.1 - 1 October 2020
- Added an upper limit to player knock back. (Never really though someone would play to such high levels) - Level 1 Damage Reduction is now a universal skill.
- v1.2 icons added - 26 September 2020
Added icons for the new upgrades added in 1.2. Thanks @Kellon! for the art.
- Some minor adjustment - 23 September 2020
Adjusts the location where the bullets appear when firing a gun or shotgun
- Version 1.2 - 23 September 2020
New Weapon: - Shotgun: fire several bullets at a time New upgrades: shotgun: - Less Spread: make your shotgun more accurate. - More Bullets: fire even more bullets sword: - Damage Reduction: reduce damage taken. Rebalance: - Big Sword duration from 3s to 2s. - Speed limit from 5 to 8 in fullscreen mode Random Stuffs: - The new updates have no icons yet, as I suddenly decided to make an update at 2am in the morning local time without informing anyone. - There might be bugs, please report them. - There might be future updates at random times, but truth to be told I'm really stressed recently so do not expect any regular updates. - I also fixed the minor typo in the description of the gun.
- Minor bug fix & sound effect change - 29 August 2020
Fixed bug that fireball and ice storm might not explode in collision with the wall in windowed mode. Also should fixed some bug with sword wind but I couldn't find the difference. Changed the sound effect of being hit. There might be some new weapons coming soon but I'm not sure when I'll start working on it. I've been quite stressed recently and it's a bit hard to work on the game.
- Version 1.13 - 21 August 2020
-- Now holding the attack button will make the player character attack automatically.
- General stuffs about this game - 19 August 2020
Hi, I'd like to talk about some random things about this game. I've been a game player for years and have always wanted to create my own game, and here it is. The basic idea of the game is simple, the player gets some randomly chosen upgrades and slash some randomly spawned enemies. I never expected it to be played by so many people. Thank you all for playing. But as some features are added later, there can be some balancing problems. Like in the latest v 1.12 update I changed "HP + 20" to "HP + 50%" as no one would ever choose "HP + 20" over "HP up" which will increase both the hp and the max hp by 20. The two upgrades were designed in an earlier version where only one upgrade is presented each level. The same issue happens with full screen. Full screen only makes the game appear larger but does not modify anything else. There is a difference in difficulty between full screen mode and…
- Version 1.12 - 19 August 2020
Skill: Rapid Fire: Fire rate reduced Upgrades: -- Added Bullet Explosion Damage Up Lv.2 -- Changed HP + 20 to HP + 50%, now it recovers half of your max hp
- Version 1.11 - 18 August 2020
New Feature: -- Pause automatically when your mouse is off the window in small windowed game. Thanks @Piwovsky for the idea. Skill Rebalance: -- Bullet explosion range reduced.
- Version 1.1 bug fix - 18 August 2020
Fixed the bug that when entered small screen mode and start playing, the level keeps growing and the game becomes unplayable. Also fixed some minor invisible bug in settings. The first bug was caused by an update of gamemaker studio earlier today which changed the ordering of rooms, it was really unexpected.
- Version 1.1 bugs - 18 August 2020
The small window version is bugged right now and I'm trying to fix it.
- Version 1.1 live - 18 August 2020
This is the first big update of this game and adds a lot of features. New Features: -- Beautiful skill icons. Thanks to @Kellon! we now have really beautiful unique icons for each skill and upgrades, instead of the ugly "up" ones. -- Player hit sound effect. Now when you are hit, there will be a sound effect. -- Different enemies, Now there are tank enemies and fast enemies that could be spawned. -- Damage mechanism changed. -- Enemy speed cap. Now there is a cap of speed for the enemies. Their speed will stop growing after level 30 when they reached the highest speed a player can get. -- Enemy damage limited. After level 15 the damage of enemies will grow half as fast, -- Guide menu remade. Now there is a setting screen, a weapons screen and a page 2 for skills and upgrades. New Weapons: Gun - a ranged weapon to shoot enemies. New Skill: Rapid Fire - you fire rapidly creating a bullet…
- Something about the coming new weapon - 16 August 2020
Hi, I've just finished building the basic mechanics for the new weapon -- the gun and it seems to be working properly. However, it feels a bit overpowered so I nerfed its damage and shot speed and even the player's hp when using it. I'm not really good at balancing stuffs, so if you guys have any ideas that could make sword and gun both have unique advantages and disadvantages, please leave a comment below.
- Bug Fix - 16 August 2020
- Fixed the bug causing crash when using sword wind
- Another Bug Fix - 16 August 2020
- Fixed a small bug that might prevent the "Speed up" upgrade from working. BTW There are also some structure changes, please let me know if you encounter any bugs.
- New Weapon work in progress - 15 August 2020
Hi everyone, I'm now changing some of the previous structure of the game to bring a new weapon -- the Gun into the game, the new weapon will have some brand new upgrades coming with it (since obviously upgrades like "Longer Sword" will not work with a gun). I will also be adding some new types of enemies, like rapid firing enemy, heavy slow enemy and fast moving enemies later. If any one has any ideas of what new upgrades you would like to see in the game please leave a comment here and I'll see if I can add it to the game.
- Version 1.02 bug fix - 15 August 2020
Fixed the bug that the skill increasing sword wind frequency not actually appearing in the game. Thanks to @DarkSoulBG for pointing it out.
- Version 1.02 - 9 August 2020
- Fixed bug that upgrade "More Choices" is not displayed on the pause screen - Now player can only fire one sword wind per second - Added upgrade that enables the player to fire sword wind more frequently - Now the guide and settings menu can be accessed from p