Dirge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 22 September 2026 - 00:16:50 UTC
- SteamPulse tracked peak286
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score58% positive
- Total reviews327
- Release dateFeb 1, 2024
- DeveloperNonNobis Games
- PublisherNonNobis Games
Genres: Indie, Free To Play
Company pages: Developer: NonNobis GamesPublisher: NonNobis Games
Dirge Steam news
Dirge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v2.2.1 - Wacky Held Items - 24 July 2025
Fixes Fixed underlying issue where lookups to gun positions were using the wrong data and showing wonky sometimes. Fixed bug where held items were not activating properly. Fixed bug where investigator office label's weren't showing on clients Fixed bug where torch light wouldn't replicate Added timer check for exiting sarcophagus to hopefully prevent getting stuck Changes Disabled team/character selection in lobby while map selection is open
- v2.2 - Performance Overhaul: Shaders - 14 July 2025
Faster Load, Better Frame Rate, Fewer Surprises The biggest change: Dirge now compiles shaders at load instead of during gameplay. That means smoother gameplay and fewer frame hitches. This is a long needed maintenance update. We're actively working our next title but needed to tend to some performance issues in Dirge. We’ve overhauled shader compiling, improved lighting and mobility settings across all maps, and cleaned up systems ranging from foot IK to flashlight aim. You should generally seen 10-20% improvement in frame rate on low and medium settings as well. Performance Optimizations Added PSO (Pipeline State Object) Collection System — Most shaders now compile before gameplay, which should greatly reduce hitches. Reworked Simulated Tick Manager to optimize cloth physics and animation LODs. Static armors now converted into static meshes and no longer tick. Rebuilt flashlight sappi…
- v2.1.5 - Unusable Held Items - 19 June 2025
Fixes Fixed bug where held items were not activating properly.
- v2.1.4 - Broken Material on Quetico Snowy Rocks - 13 June 2025
Changes Added logging in preparation for performance optimization overhaul. Fixes Fixing broken material on snowy rocks in Quetico.
- v2.1.3 - Animations for Spectators - 13 January 2025
Fixes Fixed bug where late joining spectators would not run character animations. Fixed manor's main menu lightning having a null reference.
- v2.1.2 - Evelyn Clothing Simulation - 10 January 2025
Fixes Fixed bug where Evelyn's dress would have sharp triangles poke through at lower Level of Detail/View Distance settings.
- v2.1.1 - Achievement Issuance Bug - 31 December 2024
Fixes Fixed bug where achievements issued at game start were not being given.
- Sunset / Maintenance Mode - 7 December 2024
After years of development, balancing, and your incredible feedback, Dirge has officially reached its final form. We will sunset any new development work as Dirge is now entering maintenance mode. The team is already underway with our next exciting yet to be announced project. We’ve battled through the dark corners of Hillview Manor, braved the eerie depths of Quetico Forest, and unraveled the shadows of Wakefield City together. Every monster, investigator, and haunting detail has been carefully crafted to bring you the spine-tingling, heart-pounding multiplayer horror experience we dreamed of—and now, that dream is complete. This post isn't meant to be an Elegy but more of a appreciative look back, and roadmap for the future. Maintenance Mode While Dirge will no longer receive new features, monsters, maps, or items, rest assured that our work isn’t entirely done. We’ll continue to squa…
- V2.1 - Item Drop Sounds - 1 October 2024
The Dirge v2.1 update is packed with enough eerie upgrades and chilling tweaks to make even the bravest Dirgeling shiver. Prepare to hear the sound of dread drop to the floor as items now make realistic physics sounds when hitting the ground—whether it's a ghostly wisp or a fallen wine bottle (thanks, Nanite, for stocking those extra racks!). Hillview Manor now has an unsettling distant town lurking in the mist, while Quetico gets a long gun loot spot behind some "killer" debris. For those lurking in the shadows of the lab, beware, the artificial lung sound in the labs is enough to send shivers up your spine. In terms of changes, the team has been "vanity" fair with the new chair switch at the vanity. Pentagrams will now only appear with a task, so no more uninvited occult vibes—well, maybe fewer! Hillview’s kitchen and statuary hall are now relit, just to give you the perfect amount of…
- v2.0.2 - Shadow Realm Sneaky Sneaky - 15 September 2024
Fixes Fixed bug where shadow realm monsters could see revolver ammo.
- v2.0.1 - Restore Achievements - 5 September 2024
Fixes Unbroke Steam achievements.
- v2.0 - New Character: Evelyn - 1 September 2024
https://i.imgur.com/sfilJgD.jpeg Meet Evelyn, the Crescent City’s secret weapon against the things that go bump in the night. Once Vince’s sharp-witted secretary, Evelyn’s talents have always gone far beyond filing papers and answering phones. Born and raised in the heart of New Orleans, where the air is thick with jazz and mystery, Evelyn was steeped in the arcane from an early age. Her grandmother, a revered manbo, passed down the secrets of voodoo, teaching Evelyn how to commune with spirits, banish ghouls, and send zombies shuffling back to their graves. It didn’t take long for Vince to notice that Evelyn had a knack for predicting trouble long before it hit—and she wasn't just good with office supplies, she was deadly with the dark arts. https://i.imgur.com/45CRlz9.jpeg Trading her typewriter for a standard issue revolver, Evelyn now faces down Tenomes and spirits with the same coo…
- v1.9 - Pectoral Physics - 1 August 2024
The latest update, version 1.9, has crept out of the shadows and into the light! Our female detectives are now sporting a new bounce in their step, bringing a whole new perk to your gameplay experience. Get ready to feel uplifted as you delve deeper into the mysteries and horrors that await. Alongside this thrilling addition, we've also stocked up the tutorial with more ammo to ensure you're well-prepared to face the darkness. In the realm of changes, new players will now find themselves starting at Novice difficulty, easing them into the chilling world of Dirge. Gunplay has become more manageable with a 20-30% reduction in recoil across all weapons. We’ve refined our lobby labels and tooltips for better clarity and consistency, and the transition between realms has been renamed to "phase." You'll notice faster looting times and improved textures in Hillview walls, making your investiga…
- v1.8.3 - Updated notice that old GPUs will NOT work! - 5 July 2024
Optimizations Updated the minimum GPU to match the Steam page.
- v1.8.2 - Big Yikes on Wakefield Main Menu Lighting - 3 July 2024
Optimizations Gave mid lighting in Wakefield Main Menu a glow up for that W.
- v1.8.1 - GPU Shadows Optimization - 2 July 2024
Optimization Optimizing the fuck out of shadows.
- v1.8 - UI Items & Animations - 20 June 2024
Our latest update brings animations so slick they'll make a zombie do the moonwalk! The map screen now has more animation than a Friday the 13th marathon, while your journal screen practically writes itself with its new, lively movements. And don't worry, your notes won't be left out—they're bouncing and jittering like they've seen the ghost of games past! Dropping items now comes with a dramatic flair, as if they're diving off the set of a horror flick. Those gun cabinets? They've got custom animations so smooth, even Dracula would be impressed with their finesse. We know new players can feel like they've been tossed into a Wendigo's lair, so we've added a guided tutorial to hold your hand through the horrors. We've also tweaked the minion settings to be as clear as a vampire's reflection (or lack thereof). Fall damage is now a little less punishing—think of it as landing on a pile of…
- v1.7 - Injured Animations - 1 June 2024
👻 Dirgelings, get ready for Dirge 1.7! 🩹 We’ve got some spine-tingling updates that will make your characters... limp? That’s right, investigators will now limp when their health drops below 1/3. Because nothing says "I’m in trouble" like dragging a leg through the eerie shadows! 🚶♂️💀 We've added a setting to mute the game when it’s in the background—perfect for stealthy coffee breaks. 🕵️♀️☕ And minions can now hear gunshots, so be careful where you point that thing! 🎯🐾 Thanks to Rageful Riot, we’ve fixed the Wendigo devour/stun bug, ensuring the Wendigo 'releases' before getting stunned. We've also tackled issues like unregistered deaths via radiator or mushroom, keys hiding inside typewriters, and lighting artifacts in the Main Hall’s secret room. Knights’ melee impacts now spark in the right place, and fireplaces will no longer throw particles around like confetti. 🎉🔥 So,…
- PSN Account NOT Required! PC Game is for PC. - 3 May 2024
Attention Dirgelings, we have an important announcement: After careful consideration—okay, maybe not that careful, more like a glance over our shoulder—we've unanimously decided that requiring a PSN account to play Dirge is about as sensible as trying to fight off a horde of Revenants armed with nothing but a flashlight. In other words, it's downright silly, and we wouldn't dare subject our players to such unnecessary hoops to jump through. We're all about inclusivity here, so if any other dev out there decides to take that plunge into the murky depths of PSN exclusivity, fear not! We'll gladly welcome their players into our own community with open arms and a wicked grin. So, grab your friends, sharpen your stakes, and join us in the battle against the darkness—PSN account not required, but a healthy dose of bravery definitely recommended. Stay tuned for more updates and remember to che…
- v1.6 - Professional Voice Acting - 1 May 2024
Gather 'round, brave Dirgelings, for a chillingly delightful update that'll make your ectoplasm tingle with excitement! Version 1.6 of Dirge has emerged from the dark depths, armed with more treats than a haunted house on Halloween night. We've summoned the spectral talents of WiseZauriel, a professional voice actor and streamer extraordinaire, to breathe life into our characters like never before by taking on the role of Vince. Prepare to be spellbound as Vince, our intrepid narrator, guides you through the tutorial with all the gravitas of a seasoned investigator – it's a performance so spine-tingling, you'll scream for an encore! But wait, there's more! We've tinkered with the audio settings, adding an adjustable dialog volume slider to ensure every shriek and whisper hits just the right note. And fear not, for we've exorcised pesky bugs faster than you can say "boo!" Say goodbye to…
Patch notes and updates
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