- Swarm Grinder Update - 8 July 2026
Swarm Grinder update. Check it and give feedback please.
- Reality Check - 7 July 2026
Hi everyone,It’s been a while. During the past month, life forced me to step away from development. It wasn’t a decision I wanted to make, but it was necessary. Now I’m finally back, and I wanted to share where things stand. First: A new Swarm Grinder update is on the way. We plan to continue supporting the game with regular updates again. Second: Geo Grinder is nearing release. Development is in its final stages, and we’re excited to share more with you very soon. Thank you to everyone who stayed with us during this time. Your support, patience, and encouragement mean more than you know.— Kagan
- Status Update - 28 June 2026
Hi guys, it's been a while. We know that you guys have been waiting for new updates and that we are behind schedule.But DO NOT worry, we are still working on the new updates and features mentioned on the roadmap.Soooo... What really happened? Well.. Life happened, we had some personal and health issues that pushed the update release dates towards the summer and while we are still recovering from that, the update about the new playable mech is ready and we will release it very, very soon!Sorry about the late announcement, we hope you guys will play through the new update when it releases.Ohh and before finishing this up, If you like incremental games and want to see how we merged them with bullet hell / boss rush genres then don't miss out on Geo Grinder!We are still working on Swarm Grinder, Geo Grinder and a new game that is a secret for now. We hope you will continue to support us thr…
- Join Our Discord! - 6 May 2026
Kağan here. Some of you might remember my last two posts: and now our next step; Discord: https://discord.gg/fMQREtrpThis server has been idle for too long. That changes now. The Last Bite Games team will be actively here while working. You’ll see things as they happen. I’ll be around, but this space won’t depend on me anymore. The team will take it forward. Inactive channels are being removed. New ones will be created based on real use. This is no longer a passive space. If you’re still here, you’re part of what comes next.Also please look this too:
- STILL ALIVE - 24 April 2026
Hey,Let me tell the whole thing this time.At some point I took Swarm Grinder apart, handed pieces of it to a completely different project in a completely different industry, and built something no one here expected to build. You did not notice. That is probably the only time in my career I was happy to go unnoticed. From that detour we bought ourselves time and resources. I used that time to learn things that had nothing to do with making games. AWS, live leaderboards, reward systems, backend, frontend, real-time transactions, fraud detection, domain stuff. Skills that looked useless then...During all of that, I was alone. And then Oğuzhan just showed up. No one called him. No one told him to stay. He showed up before there was any visible reason to. I gave him tasks I knew were too big for him, on purpose. Not cruelty. I needed to see whether he would quit or grow. He did not quit. He…
- Up to 50% Lower Prices: Swarm Grinder Has Switched to Steam’s New Pricing System - 9 April 2026
Hello Grinders,We’ve switched to Steam’s updated regional pricing system. With this change, the game’s price has dropped by 25% to 50% in many regions. Our goal is to make our game more accessible and allow more players to experience its story. While working on Swarm Grinder 2.0, we want to reach as many people as possible with our game. If you haven’t purchased the game yet, now might be the perfect time. New updates are coming soon. We’ve made a small update to our roadmap; you can check it out here. Thank you, and see you in the next update!
- We Said We’d Fix Things & We Did. The Big March Update Is Live! And Now 50% Off? - 20 March 2026
Hello Grinders,As we entered March, we had a clear list in hand. We took your feedback, picked the most requested changes, and focused on making the game smoother, clearer, and less frustrating. And now we can finally say it:We did all of it. From here on, we believe there are no major missing pieces left (hopefuly). Future updates will focus less on fixes and more on new content.Here’s what’s new:You can now restart directly from the pause screen. You can also hold R for a quick restart. No more unnecessary waiting between runs.Dash is now a fixed skill (this is personally my favorite change, and it feels great). Dash was making other gadgets feel irrelevant, and let’s be honest, everyone was using it anyway. So we made it a core skill. Now you can freely explore other gadgets.An upgrade cancel button has been added. No more getting stuck with a bad choice. This was one of the most com…
- Hey Everyone, Take a Look at Kardiya - 6 March 2026
Hello Grinders, Our friend studio InEv Games has announced their new game, Kardiya: The Winds of Fate. It is a narrative roguelite RPG set in the Gaia universe, built around dice mechanics and a system where failure actively drives the story forward. If you enjoy story driven systems and meaningful choices, be sure to check out its Steam page and add it to your wishlist.
- We’re in the Rogue Bots Festival. Are You Ready? - 2 March 2026
Hello Grinders!Swarm Grinder is now part of the Steam Rogue Bots Festival. During the festival, the game is discounted and available in special bundles we prepared with our partner studios.If you enjoy bots, mechs, intense action, and the roguelike loop, this festival is for you. You can grab Swarm Grinder at a better price and discover other great games in the genre at the same time.The festival runs March 1–9, 2026. Check it out at the link below:https://store.steampowered.com/curator/45723254/sale/RogueBots2026Meanwhile, we’re continuing to work on our 2026 roadmap updates. The March patch is on the way, bringing us one step closer to Swarm Grinder 2.0.Don’t forget to check out the festival, and as always, we’re looking forward to your feedback.
- Check Out Our 40+ Bundles Before the Festival Starts! - 27 February 2026
Hello Grinders!Our game will soon be featured in the Steam Rogue Bots Festival. We thought we’d take this opportunity to make a few bundle deals. Yes, just a few… with around 40 different partners.Of course, these bundles weren’t put together randomly. We specifically teamed up with partner studios creating VS like, roguelike and mech themed games that appeal to a similar audience. Our goal is not just to offer a good discount, but also to introduce you to games you’re likely to enjoy.Meanwhile, we’re continuing to prepare the game for the 2.0 update. A new patch is coming in March, addressing many small but frustrating issues. While you’re waiting for the next update, you might want to take a look at the discounted bundles.By the way, some of these bundles are actually cheaper than buying Swarm Grinder alone. Grab them before our team manager notices… or before they fire me ^^
- Step by Step Toward Swarm Grinder 2.0. The Latest Update is Character Stats - 13 February 2026
Hello again grinders!The new update is live, and we’ve finally added a feature many of you have been asking for. You can now press ESC in game to view your character stats in detail. How much your damage has increased, which multipliers are active, how powerful your build really is… it’s all right there. Testing overpower builds and diving into the math behind them is now much easier.In addition, the Test Workshop is no longer part of the main branch. It was a confusing system and in some cases prevented achievements from unlocking. We have removed it from the main version for that reason. If you would like to try experimental features, you can switch to the beta branch through your Steam settings.We also made an important change to the “Lone Wolf” and “Ace Pilot” achievements. Previously, you had to manually disable all meta upgrades one by one to unlock them. This is no longer necessa…
- Swarm Grinder Is in the Tiny Roguelikes Festival - 4 February 2026
Hello everyone!Swarm Grinder is taking part in the Tiny Roguelikes Festival. During the festival, the game is available with a 50% discount. This festival is also an important milestone for us. We are happy to showcase both the updates we have already released and the ones planned in our 2026 roadmap to a wider audience. You can visit the festival page via the link below:https://store.steampowered.com/developer/rogueduck/sale/tinyroguelikes2026New UpdatesWe have also updated our 2026 Roadmap. You can access it directly from our Steam page. Work on the February update is continuing at full speed, and you will be hearing more good news from us very soon.Lastly, after the most recent update, we identified an issue where save files became corrupted on some systems. We sincerely apologize for this. In the next update, we will be adding cloud save support so your save files will be safe. Than…
- And Now the Road Ahead Is Clearer. First Half of 2026 Updates Are Here! - 28 January 2026
Hello grinders!We’ve finalized our monthly update plans for the first half of 2026 for Swarm Grinder. In the visual shared below, you can see in detail what we’re planning from January through June. All of these updates were shaped directly by your feedback and reviews.We’ve already shipped the January update, and we hope you’re happy with it. We started with balance adjustments, removed meta upgrade limits, fixed the Gatling Gun issue, and rolled out FPS improvements. In February and March, our focus shifts to UI improvements. Player stats displayed in the pause menu, test workshop and beta branch adjustments, and achievement fixes are all part of this phase.In April, the new content many of you have been waiting for starts to arrive. A new playable mech, new skills, special upgrades, and dash skill adjustments are coming. In May, we aim to deliver a complete revision of all skills and…
- A Small Question: New Enemies Are Coming. But Let’s Ask You First? - 23 January 2026
Hello grinders!We’ve started working on new enemies and bosses for Swarm Grinder. The concept art phase has only just begun, so we wanted to ask you first. What kind of enemies would you like to see in the game?You can describe them mechanically or visually. For example, you could say something like “a cosmic Lovecraftian, disgusting, toothy, seven eyed pink rabbit.” (But no promises we’ll actually make that one ^^) Share any ideas that come to mind in the comments. We’ll take notes and try to bring the feasible ones into the game. As new enemy and boss visuals come in, we’ll share them here as well.Looking forward to your ideas, and thanks in advance.
- So… Are We Finally on the Right Track? The First 2026 Update Is Live! - 19 January 2026
Hello Grinders,As promised, in 2026 we will bring Swarm Grinder to the place it truly deserves. Thank you for trusting us up to this point. This will be a long update post.First of all, I recently joined the team, and I have personally seen how much the team cares about this game. I am a hopeless rogue like and action rogue like player, and I usually do not quit a game until I 100 percent it. And yes, I have also completed Swarm Grinder today with all achievements unlocked.So I am actually a player of this genre as well. On top of that, I spent the last week reading all the reviews. Because of this, I believe I now have a very clear understanding of what needs to be done. Let’s move on to what we changed in our first update ^^BalancingWe increased the power of some abilities. In addition, all limits in the meta upgrade blocks have been completely removed. You can now unlock all upgrades…
- Swarm Grinder 2026 Roadmap - Fixing What You Pointed Out! - 7 January 2026
Hello Grinders,I want to be honest with you. I am new to the team, and I was given full responsibility to help bring this game to the place it truly deserves. Because of that, we have rolled up our sleeves for 2026. I started with a small warm up post to celebrate the new year, and now it is time to get to work. Our first step is creating a clear roadmap.So far, I have personally reviewed more than 1000 reviews one by one. The positive ones, and also the harsh and negative ones. I took notes for each, filtered out repeating complaints, and clearly identified the core problems standing in front of Swarm Grinder. Our first goal is to solve these issues.2026 RoadmapThe roadmap you see below is not a strict order. This roadmap is not a fixed order of execution. All of these items are planned for 2026, and the exact order may change based on development needs. Time will decide the exact orde…
- Happy New Year, Grinders. The 2026 Journey Begins. - 3 January 2026
Happy New Year!With the new year, we want to say this clearly. 2026 will be a turning point for us. We are bringing Swarm Grinder step by step to the place we have always envisioned and that you want to see as well. We will be sharing a detailed development roadmap soon and will explain the upcoming process transparently. We have significantly expanded the team, and now it is time to give this game the value it truly deserves, thanks to the support you have shown us.Once again, we wish you a happy new year. Here’s to a great 2026 together. We are endlessly grateful to everyone who has walked this road with us so far. During this process, please feel free to share the systems you would like to see, what feels missing, and your expectations under this post.Lastly, do not forget to join our Discord server. We will be hosting some nice events there very soon: https://discord.com/invite/VTur…
- DevLog #7 - 15 September 2025
Hello everyone! As promised, here’s our weekly development update! With these devlogs, we’ll be sharing every new feature and change coming to the game step by step. All updates will first roll out in Beta, and once everything is finalized, we’ll release a major update for the full game. Stay tuned for more progress along the way! Devlog #7A brand new VS-Like mode has been added.Defeating enemies grants EXP.Gaining EXP lets you level up.Each level-up drops a pod from above.These pods provide skill upgrades.A new Tower Defense mechanic has been introduced.A new enemy nest spawns waves of enemies endlessly.A new challenge system has been added where you must survive in a zone against tougher enemies for a set duration. All these updates are being brought to life by the backbone of our team, Oğuzhan. You can check out his post on X here, and follow him for more of his work: https://x.com/s…
- I AM ALIVE - 22 August 2025
(That’s as much as I could make him laugh. ~Adem.)Dear players, greetings to you all!It has been quite some time since my last update. I feel it is my duty to let you know what I have been doing during this period.Above all, the fact that you believed in our game and supported it meant more to me than anything else, and I sincerely thank you for that. During this time, the only thing on my mind was how I could turn Swarm Grinder into the game you truly deserve and how I could find the resources to make it happen. After everything that happened, unfortunately I was left alone, carrying many responsibilities and the weight of running a company by myself. It has truly been a difficult process, and continuing communication with you became impossible for me. Since my last message, I have managed to reduce my six-digit debt to five digits. I also settled my debts with former partners and inve…
- V1.3.1 - 10 December 2024
Hello everyone, In this update, I’ve added new features to the modding menu: Trigger Range: Customize the activation range for cells. Cooldown: Adjust skill cooldown durations. Random Skill: Begin the game with 5 random abilities. Enemy Speed: Alter enemy movement speed. Back Button: Changed "