- Future Plans & Demo Update | 0.1009 - 8 March 2026
Hello,We are releasing a small patch that should have a big impact on performance (at least I hope so). Besides performance, we did tweaks to animals' AI that will be rebuilt in the future.Changelog | Demo 0.1009Performance improvementsAnimals AI improvementsFuture PlansAfter reviewing your feedback and the current development status, we have decided to release Ultimate Hunting in Early Access.The Early Access version will launch with the Africa map and a core set of animal species, at least 10, depending on development progress. It will focus on providing a solid foundation for future expansion as development continues.Right now, we are concentrating on the areas you most frequently pointed out as needing improvement:Rebuilding the animal AI system from the ground upRebuilding the ballistics systemRedesigning the scope systemRebuilding the tracking systemImproving the graphics to reach…
- Demo is Out Now - 20 February 2026
You can jump in right away and experience the current demo version – and we’ve also prepared two additional builds especially for you. These extra versions let you explore even more mechanics, environments, and technical features that go far beyond the standard demo.If you’d like to check the Technical Demo or the California Preview, simply select the version you want to launch directly from the Steam menu.The Technical Demo focuses on core systems, including tracking, animal AI, weather, terrain interaction, and selected gear. The California Preview showcases an early version of the California map, giving you a chance to explore the environment from behind the wheel. Known IssuesCurrent demo version with 3 huntable species. Known issues here: https://steamcommunity.com/app/1376880/discussions/1/758429831032669851/ Tech DemoTechnical Demo showcases the core mechanics, in-game assets, an…
- Demo Release | February 20th, 2026 - 16 February 2026
On February 20th, 2026, we’re releasing the Ultimate Hunting® Demo.This demo represents the current stage of development. It is not final, not fully polished, and not free of issues. You will encounter bugs. Some systems may behave inconsistently. Certain elements are still in progress.The demo takes place on about 16 km² of the African map, which is still under development and has not received final visual polish. The focus is on the core gameplay loop: exploration, tracking, ethical shot placement, harvesting, transporting animals, and progressing toward better gear.You’ll be able to hunt African Bush Elephant, Burchell’s Zebra, and African Savanna Hare.In terms of equipment, the demo includes three weapons: the Buckfear 150, the .416 Rigby “Cape Sleeper” rifle, and the Sloth MDR recurve bow. Buckfear supports customization, including caliber changes, barrel length adjustments, stock…
- Merry Christmas - 25 December 2025
Dear Community,As the year wraps up, we want to wish you peaceful holidays and a better New Year. Thank you for being here, for following the project, and for sticking with us even when things are quiet.This year, we didn’t have any presents for you. No demo, no surprise, nothing to unwrap. And honestly, that’s our responsibility.The truth is, with such a small team, making this game turned out to be more ambitious than we could easily handle. Sometimes it felt like we took on too much. Building something like this takes time, energy, and a lot of tough decisions, and not all of them are easy.We’re still working on the game. We haven’t given up. But to be honest, there are good days and bad days. Sometimes we doubt ourselves. Sometimes we wonder whether all this effort will end up with players not liking the game anyway, given that it's a AAA game made by 3 people. Those thoughts are no…
- Ultimate Hunting® - DevLog #5: Sounds - 26 October 2025
Hello everyone,Development is moving forward every day, step by step. Today, let’s talk about sounds and the important role they play in the game. Our team is small, so creating some elements takes us a bit more time. Remember to turn on the volume while watching videos! Ambient SoundsThe African demo map is more than just a landscape; it’s a living world where every sound matters. The desert, savanna, and riverbank all sound different. The wind carries grains of sand, and a distant insect buzzing can build tension better than music.See those bushes? Move carefully; the rustle of leaves can reveal your position and scare off nearby animals. Step on dry branches, and every crack might mean something hears you before you notice.At night, the world of sound becomes even richer: cicadas, echoes from the bush, and finally that eerie, unsettling silence.Near rivers, you’ll hear mosquitoes, es…
- Ultimate Hunting® - DevLog #4: Gear Overview - 12 March 2025
DevLog #4 – In-Game Gear & Equipment Hey everyone, it’s Rafal here with another Ultimate Hunting DevLog! This time, we’re showcasing the gear that will make your hunts both strategic and fun. First and foremost, we’d like to thank everyone for your patience. We know development can feel slow, but please remember that our “team” is really just two people and a part-timer - so fewer than three of us in total! It’s tough to even call ourselves a proper team compared to other hunting game studios, but we’re doing our absolute best to bring you an amazing experience! Enough of excuses; let’s dive right in! Firearms & Bows We’re packing a full arsenal for every situation: pump-action shotguns (Springer S12), side-by-side shotguns (Cavia 282), semi-auto shotguns (Bushfire 300), bolt-action rifles (e.g., Buckfear 150, Jägerson Model 350, 416 Rigby “Cape Sleeper”), lever action rifle (Wester 12)…
- DevLog #3: Animals - 24 December 2024
Hello and welcome to the 3rd DevLog for Ultimate Hunting! Today I will focus on our favorite topic—animals. Check out the video below! A quick confession, though: the excitement got the best of me, and my tongue was all over the place—just like a rabbit zigzagging away from a hunter. So bear with me if my words get a little tangled. Enjoy the DevLog, and read on for more details! Sex, Size, and Trophy Diversity One of the core pillars of Ultimate Hunting is diversity among animals. You’ll encounter males, females, and young roaming the wilderness—so be prepared to see entire packs/herds! 🏕️🦌 Each animal will vary in body weight, size, and trophies; you’ll be able to visually spot the differences just by observing them through your binoculars or scope. 🔭👀 To achieve realistic scaling, we use the Length-Weight Ratio (LWR) curve, ensuring heavier animals look & feel “heavier” & bigger.…
- DevLog #2: Random Antler Generation System - 24 October 2024
Hello! It's time for another devlog update! This one will be about the Random Antler Generation System (RAGS)! Check out the video here where Rafał (Raintek - one of our developers) talks about RAGS and what makes it so special. So, what’s RAGS? RAGS is the heart of our trophy system but maybe it should be called RTGS, as it is responsible for all trophy types and not only antlers! It’s designed to ensure every antler, horn, and tusk in the game is unique. How does it work? This system doesn’t just spit out random antlers! It builds them piece by piece, using database data and 3D scans to get those authentic shapes and curves. We’ve replaced the old spline system with a new bone-based setup, which helps us avoid any awkward rotation errors and gives us full control over how trophies are generated. Whether it’s the main beam or the individual tines (legs), we can tweak and randomize ever…
- Ultimate Hunting® - DevLog #1: How it started - 5 July 2024
Hello Everyone! My name is Rafał Jelonek, the producer and director of the game, who is also a hunter in private life. In this video, I will explain how the idea for the game came to be. Stay tuned, as we will return soon with more exciting information about the upcoming title. Community Feedback We highly value community feedback and always try to read through your comments and interact with you, the players. However, sometimes we don't have enough time to respond to everyone. One of the most crucial pieces of feedback we received last week was about the sights not being aligned correctly, which affected shooting precision. You were completely right. Here is a before/after comparison showing how we fixed that issue. We will continue to address more things based on your posts, videos, and messages. Q: "How can I support your project?" Some of you ask how you can support our work or help…
- Quick scope vs Full scope - 22 June 2024
Many of you asked if there is a full scope or told us that "you can't see anything with such a small scope view". Here is an explanation of scopes diff. In Ultimate Hunting you will be able to use scope in two modes. ---------------------- Steam: https://store.steampowered.com/app/1376880/Ultimate_Hunting Discord: https://discord.gg/ultimate-hunting (X) Twitter: https://x.com/HuntingUltimate Facebook: https://www.facebook.com/ultimatehuntingofficial Facebook Group: https://www.facebook.com/groups/ultimatehunting Reddit: https://www.reddit.com/r/Ultimate_Hunting/