- Coming soon to the PlayStation®5 console! - 26 July 2026
Sklime will soon be releasing on Playstation 5. Cross platform multiplayer is not currently supported, but it does have the nice bonus of having DualSense® wireless controller advanced vibrations - also now available in the Steam version when using a DualSense® wireless controller in wired mode. Please consider supporting the game by wishlisting or purchasing on August 7th!:https://publish.playstation.net/concepts/10012927#concept-overview I plan to release some Youtube videos leading up to this date - some Sklime content, and Sklime relevant content so keep an eye out here: Thanks to all the players who have supported the game
- Small update - New emotes, private lobbies, bug fixes, advanced haptics - 26 July 2026
-DualSense® wireless controller now has more detailed haptic feedback when playing the game in wired mode (You can disable this in the controls section of the options menu to use the standard haptics instead) -A sparkle emote and a scared emote have been added to dpad up and dpad down -You can now invite players to your specific lobby, and create a lobby restricted to friends, you can join a different lobby is weel in the multiplayer section of the pause menu -Various bugfixes
- Pvp, bug fixes - 14 April 2026
-Various PvP mode fixes. Likely still has some issues so please report any bugs-Fixed missing translations, fixed language dropdown not showing the correct language-Fixed escape key not pausing and controller disconnect not pausing-Antennae cosmetic fix
- The Final Trial - 22 March 2026
The final trial has been added to Sklime, and can be accessed after completing all other trials. You can check which trials you have completed on The Surface in the castle building - the icons will have a glowing border in zones you have completed the trial forThis is a longer trial, almost 300m tall, so it's more of the length of a few trials put together. There are also plenty of new level objects to interact with, most notably, in this zone you can clap your hands together to shoot out a projectile like in the PvP mode. It's an interesting mechanic, and definitely tricky to get the hang of. Mechanics that require coordination of both arms together are definitely the most compelling in Sklime, and there is at least one more I'd like to get into the game in the future. If you're struggling with aiming the projectile, don't forget you can play the PvP beta in the Caves to practice some…
- PvP mode beta, Caves and Nexus Trial - 25 August 2025
PvP Mode (early beta)There's a new PvP mode available in Sklime, it can be accessed toward the end of the Caves zone on "The Depths" map. If you haven't beaten the game yet, I suggest doing so, but it can be accessed at any time so feel free to check it out. While in a PvP arena, your Slime gains a number of new abilities:Clap your hands together to shoot a projectile outwardPress R1 to dash in the direction your right arm is currently pointingClick the left stick button (L3) to envelop your slime in a bubble that flies in the direction the left stick is held after a short timeWhen you hit other players with your Right arm in game, they take damage based on a mix between how fast you are moving and how fast you are swinging your arm as it hits them. Dealing damage with either projectiles or arm hits causes their percentage to increase, and as their percentage increases they get stunned…
- Custom Trail Colors, fixes v1.22 - 26 March 2025
You can now select custom trail colors in the cosmetics menu. The gold trail has been replaced with a multicolor trail, which lets you choose a secondary color for trails to fade to. Wall jump markers have been placed in the standard map, and Terrestrial Nexus has had a few visual changes. A number of smaller bugs have also been fixed
- Nightmare balance changes and bug fixes - v1.20b - 9 February 2025
Level adjustments A couple of jumps in Nightmare mode have felt unfair, and have been adjusted Firstly, on this jump, the mushroom on the bottom left could push you away after you had already landed on the platform. The segment has been slightly adjusted, so that if you land on the new smaller platform you can not get hit by the mushroom when swinging up. The mushrooms have been slightly adjusted to maintain a similar level of difficulty otherwise The second jump that was adjusted is this one in the Chasm, it often caused the player's body to lose momentum because the player's body would bump into the top part of the opening. New walljump markings In the normal map, areas where you are expected to walljump are marked with slightly different visuals. Originally, I hadn't added these to nightmare mode, but I've added them in with a new visual style. Dashed lines now indicate places the pl…
- Nightmare mode map release - V1.2 - 6 February 2025
The Depths - Nightmare A new map has been added to the game, which you can play after beating the regular map. It's based on the regular map, follows the same structure, but each zone is redone or changed up in significant ways to be harder. This is a very difficult map, which I have ranked as 5 star difficulty - above the Tiny Arms and One Arm modes. I don't expect many players to be able to beat it, but I wanted to get some content into the game for the most dedicated players. My next priority is lots of general improvements around the game, extra cosmetic options, and polishing up existing features in preparation for a playstation release. A new zone has been added as well, bringing the total height of the map to around 1150m. The chasm is below the caves area, and you enter it just after completing Spring Falls. It doesn't contain new mechanics and instead focuses entirely on highly…
- Replays, One Arm Mode, Tiny Arms Mode - v1.13 - 21 January 2025
Replays Beta When you complete a new best a run, the game will try and submit a replay for the current gamemode. These can be viewed from the new Leaderboards tab in the pause menu You can play a maximum of 3 replays at a time from different players, either in the world, or you can spectate them from their perspective Leaderboards Panel View the leaderboards conveniently in the new leaderboards tab, you can go through the pages, view scores for different gamemodes (and maps eventually) If a score has a cloud icon, then you can download and watch a replay for it New Gamemodes (Unlocked after beating the game once - warning, very difficult): Tiny Arms Mode Play through the game with smaller, weaker arms. You'll have to use advanced techniques such as rotating both arms forward at the right speed when jumping to gain extra distance, as well as small vertical wall jumps in some locations. I…
- Fixes with grabbing, and floating away bug - 27 December 2024
-Fixed the player letting go of grabbable backgrounds when other devices send input events -Fixed an issue where in some cases the player would float away on game start -Restart from the beginning button is now more visually distinct
- Speedrun Splits & Sklime Mastery - 19 December 2024
You can now enable speedrun splits in the pause menu, an updated version will be available soon to better match what speedrunners generally use. Sklime Mastery - Players who have unlocked all cosmetics and achievements now have their names distinguished in green
- Trials & Emotes Update Part 1 - 17 December 2024
New challenges can be found hidden around the map - Trials! Find the entrance to a trial and complete it to earn an equippable cosmetic item - in the new accessory slot In this update, the first 4 trials were added. Another 4 are planned. Note: The ice trial currently does not have a cosmetic item but still can be played Santa hats - free for all! Merry Christmas! Equip this item from the new cosmetics menu, or get it in the ice trial. It was originally the reward here, but I decided to make it free for everyone instead. I'll be adding a replacement cosmetic item for the ice trial in the future 2 Emotes Added Show appreciation with the happy emote, or vent some frustration with the angry emote! Known issues: Avatar loading is still not working correctly. I am working on a fix for this Next: Replays are currently being worked on. The second batch of trials and emotes will likely be a bit…
- Multiplayer "beta" - 13 December 2024
Multiplayer is now available on the main branch with many fixes. There will likely still be bugs that I will do my best to fix quickly It lets you see other players who are currently playing, and how far they are through the map. You can still choose to play offline if you prefer. I'm working on a few more related features and improvements, such as private lobbies, inviting friends and hiding other players in minigame areas. After that, expect replay support. Other features like cosmetics are further down the line, and at some point a harder version of the regular map will be available, with significant reworkings for each zone, and a new zone starting at under 1000m.. If you're interested in a preview: I made a video explaining some of the game's development that will be premiering today at 3PM! EST: https://www.youtube.com/watch?v=eq1Qj74feIA Congratulations to everyone who has cleare…
- 1.03 More rumble support, fixes - 28 November 2024
Controller rumble support has been improved, you can turn it off in the settings The space zone minigame npc now says the correct dialogue line after winning multiple times The bird now should fly you at a consistent velocity across framerates Indicators now should be on by default (they are forced on because of this update, you'll have to turn them off again if you don't use them) The slime's body is now a bit rounder An additional tutorial sign has been added, hoping to improve the learning process in the first zone
- Tower Minigame adjustments - 26 November 2024
The tower minigame has been moved to slightly later in the tower zone, and a couple adjustments have been made to the minigame's level to make some parts easier
- Ruins adjustments - 26 November 2024
A few small adjustments have been made to the ruins zone
- Ultrawide support, fixes - 25 November 2024
-Minigame time scores now display only to 3 decimal places -Ultrawide resolutions should display correctly now, though you'll see out of bounds in some locations and cutscenes will look incorrect -Fixed other UI issues for various aspect ratios -Npcs now use the same voice sounds in non-english languages as they did in english -New menu transition animation -Stopped a bug that caused your arm to become obstructed while grabbing onto a climb region -Changed the 20 game clear achievement to 10 clears (Lunacy) -Shooting star section slightly adjusted (one more star and slightly less grab space toward the top) It's planned to have trail color customization, and I will be replacing the 10 clear cosmetic reward New achievements for: -Racing the ghost in the tower minigame -Getting 30 targets in the caves break the targets minigame -Beating the game in under 60 minutes -Beating the game in und…
- Improved Japanese language, allow switching trigger and shoulder buttons - 21 November 2024
-Japanese language support has been improved -Fixed settings not saving after restarting the game -Fixed getting buried in snow in rare cases -Fixed percent not reaching 100% when completing the game -Added icons to show which npcs have minigames -Added a sound effect for failing a color sequence -Fixed an npc not turning to talk to you -Allow swapping the trigger and shoulder buttons on controller (L1 and L2 get swapped, R1 and R2 get swapped) -Hopefully cleaned up all of the major sound related bugs by now
- Small patch - 19 November 2024
Fixed spinning wheels not playing sound effects Fixed leaderboard not showing scores in some cases