- Release 1.0.1 - 1 January 2022
Hello again everyone! This release is mainly focused on bug fixes. I know the 1.0.0 release was way more buggy than it should have been, but the game will continue to improve in the future. Thank you to everyone who submitted bug reports for the 1.0.0 release. Bug Fixes - Fixed issue where players could not mine titanite - Hotbar is now saved in between saving and loading - Fixed issue with destroying transport tube when your inventory is full - Buildings will now request from cache chests first if they can, starting with the logistically closest chest - Orbit Launcher/Orbit Lander requests now work - Keyboard rebindings now working - Entering and exiting vehicles can now be rebound - New items can now be added to cache chest filters (space panel, titanite, refined titanium) - Fixed issue where zoom was active while the full screen map was showing\\ - Fixed an issue where typing in the…
- Release 1.0.0 - Technology Tier 3 - 22 December 2021
Hello everyone! I'm excited to announce the 1.0 release of Boppio! There is still a lot to do, but the game has been ready to leave Early Access for quite a while now and I think its a great time to make the transition now. I want to also make this clear: I'm still actively developing Boppio, this 1.0 release is not the final release. There is a 2022 roadmap in the works right now, when that is more developed I will post a link to that in a future steam update. Thank you to pops and other members of the discord who helped test the build before sending this out. If you are on the beta branch you will also receive the Technology Tier 3 update. Lets build in space! Take off from Ondor and expand into space! Build new buildings, construct new items and finish the tech tree in the Technology Tier 3 release! There are new items and buildings that can only be constructed in space, including th…
- Release 0.5.2 Beta - 26 November 2021
Hello everyone, This is another bug fix release, available on the beta branch. Here I mostly focused on issues preventing players from getting to the late game because of frustrating issues. Thank you again to pops for reporting so many issues, that's helped improve the stability of the game immensely. Bug Fixes Fixed an issue where rerouted items would cause hangups in the item delivery system, this would cause buildings to just never receive items even after rebuilding them. Fixed a weird issue with the portal transition Balance Changes Oil per resource space 100 max => 1000 max Deuterium 200 FLI => 150 Deuterium Crafting Speed 2 => 1.75 The Deuterium changes were net zero but were required due to some weird issues with the physics in the fluid calculations. Known Issues There seems to be a common crash on integrated graphics, I am still looking into this. Likely an upgrade to the uni…
- Beta Release 0.5.1 - 19 November 2021
Hello everyone! This is yet another bug fix release for the Technology Tier 2 Extended patch. This is still a beta release because I haven't had the time to run though a proper multiplayer test and its likely there are still some remaining multiplayer issues. There are quite a few issues here I wanted to have fixed before the weekend, so thank you everyone for your patience as I put this release together. To checkout this release, switch to the beta branch. There is no longer a password for the beta branch, but instructions for accessing the branch can be found here: https://boppygames.gg/?page_id=658 Bug Fixes - Transport Tube filters and storage caches do not have Deuterium and Fusion Cells as an option - The player's position is no longer reset when loading a save file. - Fixed an issue that would prevent save files from loading when placing down many extenders - Fixed an issue where…
- Release 0.5.0 - Technology Tier 2 Extended (Beta) - 8 November 2021
Hello everyone! I know this release took a lot longer than expected but its finally here. Thank you everyone for the patience as I got this release together. This will be the final some-what large release before the final release in December. I will still release bug fixes here and there before the final 1.0 release. This originally was not going to be a beta release, but lots of small issues have cropped up and delayed this release by quite a bit. I like to test each release for at least a few days without any major bugs, but unfortunately this release kept experiencing some pretty strange major issues. I seem to have all of the bugs ironed out, so this release should be stable but just in case I have opted to just make it a beta release for now. For those of you who want to checkout this beta release, you can follow these instructions to install the beta branch: https://boppygames.gg/…
- Release 0.4.8 - 27 October 2021
Hello everyone! This is another bug fix update. I know its been a while since the last update and these issues have been hanging around a long time but I have been really busy. Thank you again to everyone who continues to report bugs and checkout the stream from time to time. I hope everyone is doing well :) Quick update: Technology Tier 2 Extended patch has been pushed back to November 1st. Official 1.0.0 release of Boppio has been pushed back to December 20th. The roadmap has been updated to reflect these changes: https://boppygames.gg/?page_id=440 Fixes - Load times have been substantially improved - Coop through steam is now working again - Fixes to network culling related to multiplayer - Fixed audio slider in the main menu - Keyboard shortcuts not being disabled while in the save screen - Autosave not working after first autosave - Fixed an issue where client players could not cho…
- Release 0.4.7 - 28 September 2021
Hello everyone, This is another bug fix patch. This release fixes the well-known Catador/Ondor generation bug where your world generation is lost either between loads or between scene transitions. This bug was extremely hard to track down and was debugged entirely on stream. Thank you to Pops for sending in the save file that replicated the issue consistently. If your save file has been affected by this bug, it should at least be consistent now. If you need a save file fixed for whatever reason, please don't hesitate to reach out to me on Discord. This bug did not affect everyone and typically only affected Catador. Its also likely that you experienced this bug but it was relatively harmless and it went unnoticed. I am also working on improving the testing procedures to try to cut down on simple bugs like this in the future. The Technology Tier 2 was increasingly hard to test and the fa…
- Release 0.4.6 - More bug fixes for Technology Tier 2 - 21 September 2021
Hello everyone, This is yet another bug fix patch. Several users submitted some game breaking bugs that were somewhat common, so here is another fix for those users. The list of bugs is definitely decreasing by the day and it seems like this release is on its way to basically being completely stable. I am unaware of any existing issues that could break save files and also I have implemented a new in-game save system which gives users more control over the file they are overwriting. Fixed - Improvements to the item delivery and routing system, this was causing extremely low FPS on large factories. You should now see a substantial improvement. - Fixed an issue where hitting the cancel button in the audio settings would hard crash the game - Fixed an issue that would prevent users from entering Catador. Improvements - The save menu has been updated, you can now change the name of a save in…
- Release 0.4.5 - Bug Fixes for Technology Tier 2 - 15 September 2021
Hello again everyone! This week has been crazy with the Technology Tier 2 launch. A lot of my time has been spent updating the trailer and marketing material, but now I am back into 100% game mode. I am currently spending most of my time just working on fixing bugs, which should be obvious based on this patch. This bug fix release is backwards compatible with 0.4.1-beta, 0.4.2-beta and 0.4.4. Bug Fixes - Fixed an issue that prevented the player from extending fluid pipes using the extender - Fixed an issue that prevented the player from extending fastr transport tubes using the extender - Fixed an issue where the quadruped would not enter the running animation while targeting a player - Oil is now shown in the resource preview for oil derricks - Miners no longer preview oil resource when hovering over an oil patch - Fixed an issue where direct inserting items wouldn't remove items from…
- Technology Tier 2 Full Release - 10 September 2021
Hello everyone! First of all I would like to thank everyone who tested out the Technology Tier 2 content on the beta branch. There were a lot of bugs reported in the Discord which helped a ton in stabilizing this release. The Technology Tier 2 release is finally ready to be released to the default branch. It has been available on the beta branch for about a week now, and after addressing a ton of bugs it is ready for everyone through the default branch. Unfortunately for this release as well it is not backwards compatible with 0.3.X saves. This mainly has to do with the terrain generation system being rewritten. Summary Major Features - Catador is now available through the Portal - New Terrain Generation Engine - Technology Tree updated - tons of new techs and items - New buildings, including the lava pump, centrifuge and item teleportation buildings - New enemy on Catador - New ingame…
- Release 0.4.2 - Technology Tier 2 Fixes - 6 September 2021
Hello everyone, First of all thank you again everyone for the support on Twitch. This weekend was pretty crazy trying to get all of the reported bugs fixed. This release, 0.4.2, is another beta release and can be accessed on either the beta branch or the 0.4.2-branch. Instructions for enabling the beta branch can be found here. Note: If you are running the game on Linux, the default graphics pipeline has been changed from Vulkan to OpenGL due to a large amount of compatibility issues. If you want to instead run on Vulkan you will have to pass -force-vulkan as a runtime parameter to the game. Instructions for doing this can be found here. Fixes available in this release (0.4.2): - All new Tech Tier 2 items added to the cache filter - Fixed an issue in the tech tree where there were 2 techs with the name "Portal Transportation" - Fixed an issue where Space Metal actually had the name "Alu…
- Beta Release 0.4.0 - Tech Tier 2 - 4 September 2021
Hello again everyone! This release has been extremely challenging for me. I would like to thank everyone for your patience, I'm a solo developer and I needed a few more days to get the release in order. This release has been tested extensively by myself and it is ready to be experienced by most players. This release was originally going to be a full default-branch release, but there are some small features missing that I would prefer to have in the build before I upload the full build to the default branch. In order to play this build, please follow the instruction for accessing the beta branch. You can also lock to the 0.4.0-beta branch if you are planning on doing more long-form content on this release (like let's plays). I'm fairly confident that the current 0.4.0-beta release will be forwards compatible with the release coming next Friday. Note: Save files for 0.4.0 are not backward…
- Technology Tier 2 Updates - 31 August 2021
Hello everyone! First of all I would like to thank everyone for the support on Twitch! Its been great to see everyone in chat and I hope that you've all had fun watching the streams. This update is going to be pretty short, I just wanted to let everyone know that we're running a few days behind on this patch. Originally this update was supposed to come on September 1st but now we're pretty confident we can get it released this coming Friday, September 3rd. Technology Tier 2 has been a massive technical challenge that I underestimated and I haven't been able to finish everything that I wanted to get into it. I was going to push the existing content that didn't make it into this update into the Tech Tier 3 update which is coming in December but instead of this I am going to do another update coming October 1st which will be Technology Tier 2 extended. This will contain more buildings, res…
- Beta Release - 0.4.0 - 20 July 2021
The major release 0.4.0 is being pushed back until September 1st, 2021. This beta release is just the first of many releases which will constitute the actual 0.4.0 release. The roadmap has been updated to reflect these changes: https://boppygames.gg/?page_id=440 To put it bluntly, the major parts of the game have been rewritten from scratch. I was pushing the terrain generation engine to its limit and the item routing system was slow and buggy. These two core features have a huge impact on the game and are also the biggest bottlenecks for performance. The new systems are faster and are expected to scale with the upcoming content. Play Now If you want to checkout the patch right now, you can configure steam to download the beta version of Boppio. The instructions for which are here: https://boppygames.gg/?page_id=658 0.4.0-beta saves will be incompatible with 0.3.2, so just keep that in…
- Boppio is a promising new Early Access factory and automation building sim - 15 June 2021
Like a more peaceful Factorio in 3D, factory and automation building sim Boppio recently entered Early Access. Read the full article here: https://www.gamingonlinux.com/2021/06/boppio-is-a-promising-new-early-access-factory-and-automation-building-sim
- Release 0.3.2 - 2 June 2021
First of all thank you again to everyone who has reported bugs in the Steam discussions and in the discord. Also a special thank you to everyone who has helped me debug the game on stream! This is a particularly small patch but fixes some critical issues that many players have reported, so fixing these issues was high priority. This patch is available now, you may need to restart steam to force the update if you want to upgrade immediately. Your game should read "Release 0.3.2" in the bottom left corner of the main menu. Bug Fixes This patch contains the following fixes: - When the hosting player dies in a multiplayer game, their screen doesn't fade in/out - The feedback panel doesn't disable input when a text box is selected - Issues with desync between host and clients (inventory not populating, etc.) The following fixes will be available in 0.4.X (coming August 1st): - Items not bein…
- Release 0.3.1 - 26 May 2021
Overview Hello again everyone! First I would like to thank everyone who has purchased the game in Early Access. The amount of feedback I have received over the last week has been insane and has helped me substantially improve the game. In the past many updates haven't been forwards/backwards compatible, but I am now following the convention that all 0.3.X patches will be compatible. This means that these patches are likely to only contain bug fixes, all new major features will be added to the 0.4.X branch which I will start working on towards the end of this week. Also I will start posting updates about smaller updates since a lot of people are curious what has changed. The last 4 updates have only contained bug fixes, no new major features. Fixes Anyway, here a short list of the fixes for 0.3.1: - Save files are now ordered by the last time they were opened/played - Fixes for ultra wid…
- Release 0.3.0 - Early Access - 19 May 2021
Hello again everyone! First I would like to thank everyone who has stopped by the stream and kept me company while I worked on this release. If you haven't already, follow me on Twitch if you want to watch me work on the game! Early Access Store Page: https://store.steampowered.com/app/1384030/Boppio/ Boppio is now available in Early Access! I am happy with the state of the game and I think it is ready to be experienced by a broader audience. The game is also launching with a 15% discount! Content Creators Hello! Are you a Twitch streamer or YouTuber who wants to create content on Boppio? Check out the press kit! The press kit should provide you with some basic assets that you can use for thumbnail or overlay creation. Also, if there is something not included in the press kit that you would like (extra screenshots, etc.) please message me on discord and I will do my best to improve the…