- Demo for Numbers Go Up Coming soon! - 4 September 2026
Hey Everyone! We'll be launching the demo for Numbers Go Up in a couple of weeks! Be sure to Wishlist Numbers Go Up to be notified the moment it lands! So Excited to share this game with y'all! It's been a blast to build and test and I cant wait to show more! Best, -Sam!
- Wishlist Our New Game! - 21 April 2026
Its 1983. You were playing around with your Grandfather's shiny new computer terminal, where you stumbled upon a strangely addictive game: Numbers Go Up is a 2048-inspired roguelike deckbuilder all about crafting powerful builds and pushing your luck on a 4×4 grid. In Numbers Go Up, you Slide tiles - and try to catch as many combos as you can, scoring on merges, and spend gold between rounds on mods and tile enhancements that completely transform how the board behaves. You'll need every edge you can get to beat rising score targets, survive boss blinds, and clear all eight antes. The definitive 2048 roguelike experience.Every slide is a decision. mods and enhancements turn simple merges into cascading score engines.With each boss beaten, the terminal reboots - escalating the steaks that break your strategy and force you to adapt.Deploy an arsenal of build-defining tools: mods that warp…
- LightBreak Has a Release Date! - 13 January 2025
🎶 LightBreak Has a Release Date! Hello, music makers and puzzle lovers! The wait is almost over: LightBreak launches on February 28, 2025, at 10 AM PST on Steam and Itch.io! To celebrate, we’re thrilled to unveil our Release Date Trailer—a sneak peek at what’s coming your way: Get ready to immerse yourself in the cozy, musical world of LightBreak, where every puzzle is a melody waiting to unfold. The full release will also include a Digital Soundtrack, featuring beautiful, handcrafted tunes straight from the game. If you’ve enjoyed the demo, now’s the time to: Wishlist LightBreak to stay updated. Share it with friends who love musical adventures. Help us spread the word—it makes a massive difference! A Special Thank You to Demo Players To everyone who’s played the demo: you’ve been part of this journey, helping us refine and perfect the experience. Your feedback, support, and enthusias…
- Nominated in the IndieCade Awards for Audio Design Spotlight! - 17 October 2024
Good News, Everyone!! We are absolutely thrilled to share that LightBreak has been nominated in the IndieCade Festival Awards for the Audio Design Spotlight category! The Awards ceremony will be streamed on Steam's front page on November 9th, so make sure to tune in!
- Play an exclusive demo only during Nextfest! - 14 October 2024
LightBreak Demo Update: Version 0.0.6 - Steam NextFest Special We're thrilled to announce that LightBreak is part of Steam NextFest! This exclusive build is available only during the event, so dive in and experience the latest enhancements and features we've crafted just for you. Update Notes for Version 0.0.6: Steam NextFest Build: Procedural Puzzles Everywhere: Both tuning and sorting puzzles are now procedurally generated, offering a fresh challenge every time you play. New Exclusive NextFest Content! A new level has been added to the demo, expanding your journey. Level 7 Memory Fragments Update: The beam is now integrated with the memory fragment environment, allowing players to rotate the scene while the beam is travelling to get a better perspective. New Features: Melody Generator: In the harmony phase, enjoy a unique song-like rhythm generated by our new automated system. Musicia…
- We are attending more events! - Demo Update Notes - 26 August 2024
Hello everyone! It's Celebration time! to close out our bombastic few weeks of updates and festivals, we'll be attending the new and exciting Back to School Celebration! We're releasing a small patch to the game demo that brings a few bug fixes, and new features into the mix! Patch 0.0.4: - Memory fragments: Gameplay Improvements in Demo Level 1 and Demo Level 2 - Objects now react realistically to guide the player towards the correct interaction. - Increased Mirror collider sizes on Demo Level 1, this would prevent accidental zoom-outs when users click on its edges - Implemented Zoom: now you can zoom into the memory fragment scenes to find hidden objects and secrets easier, and appreciate the finer details! Use your mouse scroll wheel or gamepad Triggers to zoom in and out! - Note Shifting Rework: The notes now dynamically react to being moved or pushed around. When is the next Event?…
- LightBreak Demo Major Update - 21 August 2024
LightBreak Demo Update: Version 0.0.3 We've just rolled out a fresh update to the *LightBreak* demo on Steam, just in time for RHYTHM FEST! We're excited to introduce new features and enhancements based on player feedback and our ongoing commitment to improving gameplay. Update Notes for Version 0.0.3: New Levels Preview: Dive into three newly added levels from the mid-game, designed to challenge your puzzle-solving skills and deepen your engagement with the game's core mechanics. Enhanced Audio Experience: We've added more sound effects and improved the quality of concurrent audio playback. Get ready for a richer and more immersive auditory environment. Memory Fragments Mechanic: Explore mind-bending environmental audio puzzles in the latest feature, Memory Fragments. Use your knowledge of the game's lore and creative problem-solving skills to uncover new aspects of Ava's story. User I…
- LightBreak Demo Updated with new features - Patch Notes - 20 June 2024
Hey everyone! LightBreak's demo was updated following the feedback from players and our telemetry data via steam. We're looking to build the most engaging version of the game and iterate on the game's pacing through rigorous testing in our Free demo. Update Notes for version 0.0.2: Preview of Memory Fragments: Access spatio-aural puzzles related to ava's memories in level 7. You can play the teaser for this mechanic by searching the environment for related sounds, and manipulate physics events to create the desired sounds. (for example, drag a candle on some dry wood to create the sound of fire!) Game Difficulty Adjustments: The first few levels are aimed to teach players the core mechanics, their length has been adjusted. Difficulty now dynamically increases from level 5 and beyond. This includes faster timing and more melodic and instrumental variety. Let It Be: If you're stuck on a p…
- LightBreak is a very unique looking upcoming story-driven musical game - 5 May 2021
With gameplay that looks equal measures confusing and intriguing, LightBreak is a musical game where you get the story by following this music and creating it as you go along. Read the full article here: https://www.gamingonlinux.com/2021/05/lightbreak-is-a-very-unique-looking-upcoming-story-driven-musical-game
- LightBreak will return to Kickstarter soon - 31 October 2020
Based on the feedback we received from our fans, we decided to relaunch our Kickstarter campaign. In our last campaign, we met many of our great fans and received so many heart warming feedbacks that help us make LightBreak a better experience for all. Now we are announcing our new Kickstarter campaign with tons of new art, music, and game development updates. We have so many exciting plans for you all and can't wait to share them with you very soon. You can follow our new campaign page here : https://www.kickstarter.com/projects/deev-interactive/lightbreakgame We will be happy to hear your feedback and suggestions.
- Global Game Jam 2020 Winner LightBreak Launches Kickstarter - 25 August 2020
Deev Interactive has announced the launch of their Kickstarter for the upcoming award-winning narrative-driven musical puzzle adventure LightBreak. Featuring stunning hand-drawn art, and an innovative approach to audio-driven game design, LightBreak tackles themes of communicating difficult experiences, self-reflection and growth, and the timeless conflict of good vs evil. In LightBreak players will go on an emotional and musical journey as Ava who is seeking revenge against the sorcerer-king Mana for taking her mother’s sight many years ago. While on her quest for vindication, Ava’s voice is stolen by Mana. When she returns home to her mother Ava wishes to recount the tales of her journey. With the loss of her voice and her mother’s sight to contend with Ava communicates using a magical instrument called the Saaz. Awarded Best Game in the 2020 Global Game Jam and winner of the Best in…