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The Perfect Shape

The Perfect Shape Steam news

Art of Imperfect Games | Dec 18, 2020 | game

Released

0players observed · 5 October 2026 - 22:20:49 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

The Perfect Shape news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateDec 18, 2020
  • DeveloperArt of Imperfect Games
  • PublisherArt of Imperfect Games

Genres: Action, Indie

Company pages: Developer: Art of Imperfect GamesPublisher: Art of Imperfect Games

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The Perfect Shape Steam news

The Perfect Shape news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Save system implemented - 23 January 2021

    A big update is now live! Because some of you asked for a way to save your progress since it's not always easy to play for 2-3 hours at a time to complete one path of the game a save system was implemented which allows you to jump back to your previous struggle and finish it off with new forces. Also a few fixes and "life" improvements were made: -knife throwers item drop was increased, so you have more reasons to destroy them now -default input feedback is now controller, but you can use keyboard and controller at the same time -fixed some low-importance but annoying bugs As always, thank you for supporting our game with feedback, and stay tuned for more updates Your friendly indiedevs, Cristian and Maria

  • Controller support is now available! - 8 January 2021

    It's finally here! Added the long awaited controller support, so we can now enjoy the game fully. Got to be honest, didn't think a controller will make such a big difference in the gameplay until I tested it. The version is still undergoing various tests so feel free to send us your feedback.

  • Balancing and feedback - 24 December 2020

    Patch Notes: Reduced the minimum kills required on each level Added a visual feedback on consumable used Added audio feedback on consumable unavailable Changed a few platforms in the starting area to make it more beginner friendly Added a few more tutorial tips Fixed minor bugs

  • Mount Gowi camera bug - 20 December 2020

    Thanks to your feedback I was able to spot the minor bug at Mount Gowi area, causing the camera not to scroll over the level. It's now fixed and you can explore the Dark path further!

  • The Perfect Shape is live now! - 19 December 2020

    After almost a year of development and a few hiccups we are proud to say that our work has paid off. We finally released The Perfect Shape! We want to thank all of you that encouraged us to finish this game, those that supported us throughout our journey, and to those that contributed to the game with your feedback. It has been both amazing and exciting to see it evolve and improve over time and now it's time to enjoy it fully. We know the release is only the beginning of the second phase and we look forward to your feedback and to the updates that we have planned for the future. This challenge is only half way done!

  • Update V0.77 - 16 December 2020

    Hey there! I know we haven't posted any updates lately but we're still here. Recently updated the Demo version to V0.77 and here are some of the changes: Added the introductory story Implemented Critical hits and Critical damage mechanic More power-ups Improved a few of the existing SFX and added those that were missing previously Enhanced the tutorial section Enhanced a few VFX and added new ones based on feedback Enemies now have levels Tweaked the dark zone Improved visual feedback on player actions Fixed the reported bugs

  • Update V0.70 - 13 November 2020

    Hello there! Yes we know we haven't posted any new updates in a while but please rest assured, we are working hard to get the game out as soon as possible. V0.70 is now live and we hope you'll find the changes enjoyable, some of the changes amongst other small bugs that we fixed are: * added a more visual feedback for the player at the end of each completed level *added new crystal type *added a stronger visual effect for some of the power ups(the ones that don't have are going to be updated in a future update) *added a small intro for the level 2 mini-boss *visual feedback and warning on time mechanic *added enemy portals Thank you for all your support and feedback and have a great weekend everyone!

  • Demo update to v0.67 - 17 October 2020

    This update includes bug fixes and a few visual changes based on your feedback. The main focus was replacing the text feedback with graphics and visual effects. *old hexagons are now replaced by crystals *enemies/crystals destroyed no longer show the value gained in text form *damage dealt text size is reduced *when player gets hit he drops some of the crystals on the ground *additional sound effects added for crystals destroyed/collected *crystal collection time is greatly reduced making it easier to collect even in mid-air *crystals get destroyed with one hit *Some UI information panels re-positioned to make the read easier during gameplay Thank you again , to all of you that sent the feedback and hope the changes will make the game experience better.

  • Update v 0.62 - 3 October 2020

    Update 0.61 is now live! We're still working to make the game better but don't want to let the demo fall to far behind either, so a new update is live. What changed? *Increased bullet accuracy Some of you complaint about the bullets accuracy, so we listened and optimized it. *Reduced shield duration, enhanced the effect and increased the count from 2 to 6 As you know, at the start of each level you had 2 shields that would offer you protection for 30s each. The duration was too long, so it was reduced to 10 seconds (will be able to increase the duration with power ups in a future update), but you now have 6 shields each level. The score bonus for unused shields remains the same. *Fixed platform trigger bugs With the last update a bug was introduced that caused the platform triggers to be ignored if the player was on top of it. Fixed! *Reduced some enemies hit points and fire rate Some e…

  • Core Platform Mechanic Improved - 28 September 2020

    Adding fun to the game while keeping the core idea is not always easy, but thankfully there are great people who saw potential in this game and took further action and gave us the feedback they thought could make the game better. And they were right! We listened , and made the change in the game - right from the first test already felt better. The numbers that were present on every platform were a major drawback taking away too much of the fun from the play. Now the platforms have only two states that are represented by a strong visual representation making it is easier for the player to recognize and decide on his next move on the go. We believe this update will make the game a lot more fluid without taking away the challenge aspect of the game.

  • Small update with bug fix after feedback from players - 20 September 2020

    Bugs are a pain for every developer Updated the Demo with a small bug fix that was causing the levels to be double loaded. Please, all of you players out there that test any game, give the developer your feedback, no matter how short or insignificant seems to you, it can actually make a huge difference for the game. I received feedback from a player who played the Demo and he stated that he enjoyed the game, but at the end he said - he double boss and was kind enough to take even a screenshot. It was a huge help because, based on his feedback I was able to reproduce the bug and take action to fix it quite fast. The scenes should now load properly and have a better gameplay experience due to that one feedback. Stay tuned for another update at the end of next week!

  • First Demo version for The Perfect Shape is out ! - 16 September 2020

    DEMO is out! After many hours of struggles finally managed to upload the first version of the demo. We are excited to hear all those voices that will criticize, appreciate, surprise and dig deep into what this demo will evoke in each and every one of those who decide to give this small title a shot. We have a lot more to work on but we are satisfied with this version as a starting point. All your feedback is greatly appreciated and we encourage you to write back to us your first thoughts that the game created in you. Expect hidden mechanics and unfinished assets in this version. It is only to give you a feel of the gameplay and basic mechanic. That being said we strive to improve with each iteration so expect at least one update for the demo version before the final version release. Thank you for taking the time to try out the small indie games from all over the world, you give us hope !

Patch notes and updates

S.noRelease datePatch nameGID number
124 December 2020Balancing and feedback3917534300074845016
220 December 2020Mount Gowi camera bug4090922416506073937
316 December 2020Update V0.774090922416493133270
417 October 2020Demo update to v0.675422856308619743948
53 October 2020Update v 0.623807188575857700142
620 September 2020Small update with bug fix after feedback from players3819572206278654593

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