- Thank You for One Awesome Year! - 1 June 2023
Hi Everyone, It seems hard to believe that it's almost one year 🎂 since the full release of Mech Armada. One. Year. And what a year this has been. While I was busy working on the console port I enjoyed seeing the community engage with the game. I loved seeing your comments and reading your reviews. I want to thank you for your support. When I started working in Mech Armada almost 4 years ago I couldn't have dreamed for a better reception 🙏🙏🙏 You may have noticed the demo is back up, so feel free to grab it if you want to check out the game for yourself. It includes the first region, all the way to the first boss! (good luck). Finally, to celebrate turning one, I'm offering our biggest discount yet: a whooping 55% off 💰💰💰. The sale starts on June 3rd 📅 and goes all the way to the anniversary, on June 16th 📅. I also want to hear from you! I respond to every comment on the Discord…
- Mech Armada Hotfix v1.01.1767-18201 - 29 January 2023
- Fixed description translations for Flamethrower (most languages) and Walker (Japanese)
- Turn-Based Gamers Rejoice! - 8 December 2022
Hi Everyone, This has been an excellent season for Turn-Based Tactical Roguelite lovers. After Tacticon and Roguelike Celebration now comes the first ever Turn-Based Fest and Mech Armada is going to be a part of it! To celebrate both our participation in the festival and the launch of the console port (releasing December 8th on all platforms!), we're running a promotion here on Steam with our deepest discount yet: you can get Mech Armada 33% off. /Sergio https://store.steampowered.com/app/1389360/Mech_Armada/
- Update 1.01: A Helping Hand - 7 December 2022
Hi Everyone, After a few long months of work, Mech Armada is finally coming to console. The release date is December 8th. Here on Steam there is also a new update waiting for you. The Problem I want to talk a bit about the topic of difficulty, which is (pun intended) a difficult topic. There is an understanding among players that roguelikes/roguelites are going to be difficult, especially at first. The heart of these games is to learn to play and develop your skill through multiple retries (and deaths) until you master them, little by little. That means the "skill floor" (how skilled you have to be to beat the game, even if just barely) is pretty high. This is a problem for some players, as they may never be able to reach that skill floor and are forced to leave the game, frustrated. In Mech Armada I tried to approach this by having persistent upgrades that will make you more powerful o…
- 20,000 units sold! - 1 November 2022
Hi Everyone, When I started this project 3 years ago, I told myself that the game would be successful if I could sell 20,000 copies. Back then, it seemed like a huge number that would be hard to reach. Today, I'm thrilled to tell you that Mech Armada has reached that goal. Thanks to all of you, I'll be able to continue to support my family and keep making games. You have no idea how much this means to me. /Sergio https://store.steampowered.com/app/1389360/Mech_Armada/
- Come see me speak at the Roguelike Celebration - 22 October 2022
Hi Everyone, I'm honoured to announce that I'll be giving a talk for this years Roguelike Celebration: https://www.roguelike.club/event2022.html If you haven't heard of it, developers of Roguelike games get together to discuss all kinds of topics in a friendly and insightful environment. My talk is about "Procedural 3D environments on a budget" where I'll discuss some of the challenges I faced building Mech Armada and the techniques I used to overcome them. It's on Sunday, Oct 23rd, at 4pm (PDT). There will be a Steam event showcasing the games from the devs presenting and some other popular roguelikes: https://store.steampowered.com/sale/roguelikecelebration2022 You can also grab a ticket for the conference here but the talks get posted to the Roguelike Celebration YouTube channel (where you can also check out previous years). I hope to see you there on Sunday. /Sergio https://store.st…
- Mech Armada is in Tacticon - 16 September 2022
Hi Everyone, It's been a while since we've shared news here. I've been busy with the console port, but this month we are happy to be part of the very first Tacticon, the convention for tactical games on Steam. You can see the full list of games here. To celebrate, you can get Mech Armada 30% off during the event. This is our biggest discount yet! But that's not all. If you've been wanting to try the game you can download a free demo, starting today. The demo will be up during the event, but we'll take it down at some point afterwards, so make sure to download it and play it while you can. The demo will include the first environment of the roguelike campaign. If you like it, you can keep your meta-progress after you buy the full game (unlocked parts and improvements). Are you excited for Tacticon? Did you play the demo? Let me know in our official Discord, I'd love to hear from you! /Ser…
- Mech Armada Is Coming to Consoles! - 16 July 2022
Hi Everyone, It's been a month since the launch, and what a month it has been! I'm very happy with the results and the efforts to improve the game during Early Access have paid off. I hope you're enjoying the game and rest assured I'll keep a close eye on all the feedback across the forums and Discord. Today I wanted to announce that Mech Armada is being ported to consoles. I'm getting help for the port from my friends at Eclipse Games (they just released Super Toy Cars Offroad, go check it out). There's no specific dates at the moment, but I can say that you can expect the port to land later this year. More concrete dates will arrive as soon as I have them. This is my first time going through the certification process for each console platform, so I expect there will be a few hiccups. Lastly, I'd love to highlight some of the streams that covered the game at or near launch. They're pre…
- Mech Armada Hotfix v1.0.1593-12883 - 21 June 2022
- Fix weapon buffs not displaying properly in unit tooltips when they are modified by difficulty
- Mecha armada stomps kaiju all the way out of Early Access - 18 June 2022
Mech Armada looked pretty neat last year when it first revealed , but the 10 months since its Early Access debut has really been kind to the game. It's a tactics roguelite about your army of customized mechs taking on an equally-endless swarm of monstrosities. Its unique twist is that each mech is customized from a set of parts, transport, torso, and guns... Read more.
- Mech Armada Hotfix: v1.0.1588-12775 - 17 June 2022
- Fix the run ending prematurely after Dr Wrights leaves (oops)
- Mech Armada Hotfix: v1.0.1587-12762 - 16 June 2022
- Scientist ability no longer requires Mechs to use their weapons first - Scientist dying ends the run
- Mech Armada Exits Early Access! - 16 June 2022
Hi Everyone, After over 10 months in Early Access, I'm delighted to announce that Mech Armada is now FULLY RELEASED!! 🥳🥳🎉🎉 During the Early Access time I've worked to improve the game in every conceivable aspect, from making the economy more player-friendly and easier to understand, to adding lots of new enemies and Mech parts. It's been quite the ride and I'm honoured to have been able to do it with all of you. I really mean it when I say Mech Armada is a much better game today thanks to your feedback and input. Thank you so much ❤️❤️❤️ Please enjoy our new release trailer: Also, if you want to see me play on the new Downtown environment, I uploaded my latest stream to YouTube here: I've been working on Mech Armada for three years now, and I'm both nervous and excited to see how it does. I hope you give it a chance and let me know what you think. /Sergio https://store.steampowered.…
- To Fog or Not To Fog - 12 June 2022
Hi Everyone, With the full launch around the corner on June 16th, there is one topic I want to address, as there has been a lot of discussion about it over the months. Since releasing in Early Access Mech Armada has had a Wall of Fog that enters the battlefield one tile at a time. It's indestructible and it can kill any unit instantly. In his awesome video coverage last December, Splattercat said of the fog: "And with regards to the gaseous wall of fart death I'm not a big fan of it, and I'm not actually entirely sure that the game needs it" If you haven't seen the video, check it out here, it's pretty cool: You know what? He's right, but the story of the Fog is long and complicated, so it's worthwhile looking at the journey so we can better understand what will happen in 1.0. In the Beginning Since the super-early prototypes of Mech Armada (before it even had a name) it was clear the g…
- Mech Armada Locks In Its Launch Day - 6 June 2022
Hi Everyone, Back in August 2021 I launched Mech Armada into Early Access and since that time the game has received sweeping improvements. From significant tweaks to its economy, to greater player flexibility, alongside many helpful quality of life changes, the game has come a long way. Today I'm happy to confirm that Mech Armada will officially launch on June 16th, 2022, releasing with a 20% discount and with full text localization in 7 languages: French Italian, German, Spanish, Japanese, Korean and Simplified Chinese. I just wanted to take this opportunity to thank all of you who've been on this journey with me. As a solo developer, Mech Armada is a passion project that has continued to grow and to see it sat on a Very Positive rating on Steam is incredibly humbling. I hope you'll enjoy what's coming in 1.0. /Sergio https://store.steampowered.com/app/1389360/Mech_Armada/
- Mech Armada Is Going Rogue! - 3 May 2022
Hi Everyone! If you haven't noticed, Mech Armada is part of the Going Rogue event. What does this mean? Well, it's your opportunity to grab Mech Armada with 20% off, while checking out a load of other awesome roguelite and roguelikes. Set to run until May 9, it gives you plenty of time to grab my game before the discount ends and with a huge update having only just dropped, there's never been a better time to dive in. As always, a heartfelt thank you for supporting me and those who continue to leave brilliant reviews. /Sergio https://store.steampowered.com/app/1389360/Mech_Armada/
- Update 0.13: Daily Part, Jetpacks and BIG rockets! - 29 April 2022
Hi Everyone, This will be our latest 0.X update. The next one will be 1.0 and I couldn't be more excited about what's coming on that one. But for now, 0.13 is also looking pretty sweet. Daily Part One idea I've had for a while to encourage you to try new parts is to bonus a different part each day. So now, when you come to the game you'll see the Daily Part in the main menu and you can then start a new run with it (if you haven't unlocked it yet, you'll have to play some more battles first). I tried to make the bonuses meaningful without being game breaking. Let me know how I did! New Parts I wanted to add a new batch of parts before full release. Most of the parts so far have centered around weapons and torsos, but there was one transport part that I knew would end up in the game. Jetpack It's finally here! While slow to walk around, the Jetpack provides a versatile jump that can clear…
- Mech Armada Hotfix: v0.12.1261-10945 - 2 April 2022
- Fix bosses sometimes facing the wrong way when attacked up close - Fix lighting issue editing Mechs in Sandbox right after abandoning a run
- Mech Armada Hotfix: v0.12.1240-10858 - 29 March 2022
- Fix gamepad not working to select a part when running fullscreen
- The road to 1.0 - 28 March 2022
Hi Everyone, I wanted to give you an update and talk about some important news. Make sure you read until the end! Daily Deal First, good news! Mech Armada will be featured in Steam's Daily Deal on Tuesday, March 29th. The sale will start at 10:00am PT, and will last until March 31st at the same time. 1.0 plans After 11 significant updates, we're closer than ever to full release. In fact, the game is still on track to reach 1.0 before this summer - that's coming up! The main area that I'll save until 1.0 is a proper ending for the campaign. Spoilers ahead if you haven't finished a run. but while currently you get reset by the fog, in 1.0 after beating the Demon you'll unlock another chapter in the campaign that will get you closer to the final goal of defeating the Swarm. I'm not going to say any more for now... But I can show a sneak peek of one of the two new environments that we've be…