- Mud and Blood: Moongrave update!! - 30 October 2025
Good day folks, Urb here. Hope you’re all doing great and gearing up for the holidays, candy, chaos, and all that good stuff. This one’s a small Halloween drop while I keep hammering away at the road to 1.0. I’ve got a few surprises cooking for classic players, especially around stats and ribbon tracking, but for now, enjoy some zombie mayhem in Classic and a fresh round of fixes. Campaign AI’s been completely rewritten in the spirit of German doctrine, which means expect smarter moves and plenty of undeserved violence. A few sounds got beefed up, trench mode got its act together, and I’ve started experimenting with shaders, still early days, but the fire’s looking spicy. As always, thanks for sticking around. Here's what we got in this quick drop: Added a fail safe for the German weapons directive faulting the game at timesResetting your campaign will no longer reset combat jumps in Cl…
- Summer Sale Patch - 29 June 2025
Hey guys urb here, I hope the summer is treating you alright. Rapid firing this one right after the big patch of DDay. It’s a slice from a bigger update that’s still in the pipe, but with the summer sale being on, I wanted to get some key fixes and new toys into your hands ASAP. This patch tightens up AI behavior, cleans out some code, and introduces late-game tactical directives that let you push back harder when the front starts to buckle. Classic players especially, you’ve got some new teeth now past wave 50.Highlights:Sarge Call Check – You’ll now get a proper shoutback if you try to call in Sarge when he’s already boots on the deck.Fuel Hit Cleanup – Yanked the .50s and R35s from the fuel system. Not everything on wheels needs to be a bomb.Intel Drop Fix – Actionable intel drops more reliably now, even when you’re looting other crap. Staff Car Auto-Spot – Enemy staff cars now get p…
- Mud and Blood DDay patch - 7 June 2025
Good day folks urb here, I'm glad to release this patch just in time for the 81st anniversary of the D-Day landings. This update introduces new mechanics to both Classic and Campaign modes, giving players greater control over their builds and long-term strategies.The highlight for Classic is a new system of power-ups called Directives, a mechanic inspired by what we observed in Trench Mode, which now enjoys a solid, dedicated player base. At its core, this system rewards perseverance and survival with powerful, one-time-use abilities.After some back and forth with the community, we’ve implemented a reward structure that kicks in every 50 waves. Each directive is randomly rolled with a rarity tier and can be stored for later use or triggered immediately. They’re stackable, so if you're going for the Guerrilla Warfare ribbon, you might find it pays to hold on to a few.Currently, there are…
- The Mud and Blood Demo has been updated - 10 January 2025
It’s been a while since we updated the Mud and Blood DEMO, but I’m thrilled to share the fully upgraded 0.4.8a version. With new enemies like Volksgrenadiers, Luftwaffe Infantry, and Officers, revamped Trench Mode, and overhauled vehicle mechanics, the chaos has never felt so good. This update brings the improvements we’ve been enjoying on the main branch for some time and is a great chance to introduce your gun-shy friends to the joy of brutality. On the full game front of things the game I've took the holidays to fix few things: - Fixed a fault where the creation of a brand new profile would crash the games if it generated tip of the Spear or Rear echelon Battle conditions. - Brand new profile will have hard core DDay set to "on" by default - Added a catch for an exception generated by the steam achievement function - Disabling main cannon on a SDKFZ222 will disable the 20mm - Fixed a…
- Mud and Blood 0.4.8 - Silent Night, Violent Night - 20 December 2024
Mud and Blood Patch Notes Version 0.4.8 - Silent Night, Violent Night Hey folks, urb here! Just in time for the holidays, we've got a fresh patch for you, packed with bug fixes, new features, and plenty of tweaks to keep the Mud and Blood experience evolving. This patch dives deeper into trench warfare mechanics while addressing long-standing quirks and adding some festive surprises. Your feedback and suggestions continue to shape the game, so thank you for being part of this community. Let’s break it down: New Features and Updates Trench Mode Cost Variation: Items in Trench Mode now have varying costs, offering new strategic layers to resource management. 17 New Cards for Trench Mode: Expand your tactical options with a host of new cards, each designed to shake up gameplay in unique ways. Panicking Troops Behavior: Troops panicking in Trench 1 can now be summoned back, offering command…
- Mud and Blood - Trench Mode update - 13 October 2024
Good day folks, urb here. The No Mercy patch has dropped, and you guys hit the trenches so hard that we broke our concurrent player record from launch day! I’ve been blown away by the cool feedback, and I'm really thankful to have you all along for this wild ride of violence and brutality. After going through some metrics, watching your uploaded vids on Discord, and analyzing your feedback, we’ve made some key balance adjustments to Trench Mode. Plus, we’ve added new cards, including all vehicles from Classic Mode, a bunch of items, and a few new ones like the Anti-Tank Rifle and Bazooka cards. I’ve also fine-tuned the pacing, making the difficulty ramp up progressively, giving you time to catch your breath before things really get brutal. This work on the mega patch has been incredibly rewarding, and your engagement makes it awesome to work on this game. I appreciate every one of you.…
- Mud and Blood "No Mercy" mega patch - 6 October 2024
Mud and Blood Version 0.4.7 - Expect No Mercy Hey folks, Urb here! It’s been a while, but I’ve been cooking. Today, we’re excited to drop the "Expect No Mercy" mega patch! This release is the work of many talented individuals in the community, including voice actors, testers, and, of course, all of you with your fantastic suggestions. A big thank you to everyone for taking the time to check out or play Mud and Blood. This game has been my passion for nearly 15 years, and I’m truly grateful to share this journey with you all. Thank you, friends! This is a beast of a patch, so let's dive in: Classic Mode Additions: Grouping hot keys for classicWe’ve introduced group selection hotkeys in Classic mode for improved quality of life. You can now manage multiple soldiers with ease using Ctrl + 1-6, similar to common RTS games like Warcraft. Simply group select and then press Ctrl + 1 to assign…
- Mud and Blood Holidays patch is out !! - 23 December 2023
Good day folks urb here with a holiday patch! Gib Santa and Earn a Special Ribbon! As tradition dictates, Santa will make a surprise appearance in your AO during one of your fights. Seize the opportunity to gib the old man and bag yourself a stylish ribbon that enhances your max Tactical Point potential. Trench Combat Mode for Classic Warfare: Imagine yourself as the commander, stationed in the front-line trench. Here, the usual 6-man rule takes a back seat, allowing for a more substantial deployment. The catch? Waves of enemies won't yield Tactical Points (TP). How do you earn them, you ask? Well, strategically retreat to the next trench and pocket 20TP. You can repeat this tactical withdrawal up to 5 times. Tempting as it may be to rush to the rear trench for a quick 100 TP, consider the finer points. Without specific ribbons, your TP maxes out at 20, necessitating thoughtful spending…
- 0.4.5, a little bit of polishing - 22 October 2023
Good day folks, urb here. Today, version 0.4.5 has landed, primarily a polishing update. In 0.4.4, we introduced a heap of new features, and we've taken the time to observe how everything interacts, resulting in a handful of cool fixes to make the fight more impactful. This step is crucial for maintaining a robust foundation for Mud and Blood's future patches and content drop. While this update may seem a bit light on new content, it boasts a substantial list of fixes, addressing some of your long-standing requests. Here's the list of changes for this quick patch: Added a morale bar to the soldier portraits in Campaign. Fixed a crash that occurred when a tip bubble popped up for a bunker. Corrected an issue where the guerrilla warfare ribbon would not be granted. Fixed an issue where a fault occurred at the scoreboard in the classic mode during an early retreat. Addressed an issue where…
- Mud and Blood 0.4.4 hotfixes - 19 September 2023
Good evening folks, I hope your week is alright. I'm just going to drop a quick hotfix and also a list of the changes and fixes that have been added to the game since the release of 0.4.4, thanks for taking the time to read this and let me know if you find something funky in the game I'll do my best to fix it promptly. 0.4.4a -- Remove debug message Shrek -- para challenge credits are now taken after a try -- Nebel not having a function when destroyed fixed (temporary exploding as a pak40) -- Removed an exception that would not grant the keener steam achievement -- fixed an error occuring when in a very unlikely occasion you are above rank 13 as a player (bro..) -- Weasel will now drive behind the frontline instead of right on it -- Fixed the steam achievement for finishing the campaign -- Gave a name to Weasels -- fixed free para wings on wave 50 outside of the para challenge -- disabl…
- Mud and Blood 0.4.4 has dropped!! - 12 September 2023
Good evening, folks! It's Urb here with a beefy update to share. But first thanks for playing and checking out on MNB. It warms my heart to know that Mud and Blood is appreciated and it's really cool to watch or hear about some of the crazy fights you guys got yourselves into. Version 0.4.4 has been in the works for a while, and it's jam-packed with exciting content and changes. Let's dive right in: Trains and Railways: Train wagons can now appear on any railway track in the game, and there are five types: Regular Flatbed: These standard wagons don't obstruct line of sight and offer no cover. Keep an eye out for crates with interesting items. Reinforced Flatbed: These wagons have been retrofitted to provide protection for infantry units. They can house plenty of enemies and are ideal for defensive purposes. Box Car: Box cars offer decent cover and block line of sight. You can fortify th…
- Mud and Blood 0.4.3 - 21 April 2023
Good day folks, urb here welcome to another Mud and Blood patch I'm happy to introduce one of the most significant patches to date for Mud and Blood. This update not only brings two new friendly infantry units to the game, but also a slew of exciting features, fixes and a biome upgrade. But before we dive into the specifics of these mechanics, I want to express once again my heartfelt gratitude to you guys who have been supporting Mud and Blood since its rebirth. Your support is truly motivating, and I am immensely grateful for your continued enthusiasm it makes creating Mud and Blood such a rewarding hobby. So, this patch took a little longer to cook, as the addition of new major mechanics to the game demanded extra polishing and testing (especially the new AI) to ensure a smooth experience in line to what MNB is currently and where it is going! I believe I implemented several new mech…
- Mud and Blood Hotfixes for the last patch - 18 February 2023
Good day folks, thanks for reporting issues on our discord and in other means. I'll keep monitoring your experiences and fix them as we go. Cheers everyone and have a decent weekend! - Fixed an where Germans looting allied weapons from the supply depot would reference to the wrong weapon name. - Reduced entanglements hotspots by 40 pixels - Fixed an issue where Bazooka soldiers would have their action cycle timer reset when trying to target a vehicle not in line of sight - Fixed a crash when wire or entanglement would perform a hit check while being destroyed - Moved the possible map boundaries for electronic warfare equipment - Drop zone wont be removed by cleaning function - Fixed a crash with the grease gun in classic - Fixed a crash related to a loot box - Fixed double BC effects on some occasions in campaign - Fixed an instance where HQ Halftrack would not spawn troops - Added a me…
- Mud and Blood 0.4.2 is live!!! - 10 February 2023
Good day, folks urb here, I hope you guys are having a decent start to the year. It's with a certain amount of excitement that I drop 0.4.2 in the open branch. This patch was heavier on the back end, focussing on how to onboard new players, and some new content while laying the foundation for in-map heavy indirect fire. So as per usual, let's use the first part of this patch note to go over the new mechanics implemented. The four pillars and their importance in Campaign!! To many, the campaign is arguably the hardest but most rewarding Mud and Blood experience out there. We have this wild concept in the Mud and Blood community that firefights in this game are essentially successful (or not) based on 4 principles. Basic stuff that you should do well in order to win the fight. Arguably these "pillars" of combat might be abstract to some of our new players and leave them sometimes guessing…
- Xmas patch and Mud and Blood is one year old!! - 20 December 2022
Good day folks urb here, A year ago, it all started with a few lines of code written by a GWOT veteran, to help purge his demons. To bring up some firefight scenarios on demand, with a bunch of mechanics merging together to create an emergent and evolving fight. No one would know what happens next. No heroes, no bull$hit power fantasy. Just combat. Raw, violent, unceremonious and comical at times. Some sort of way to celebrate the gold ol' days of flash while paying the rightful respect to modern conflict lethality. You know, that despite the losses and the size of the $hit sandwich, at the end of the day must you fight on. And to this, I say thank you to the 7000 of you out there that were willing to back this thing out. I'm grateful for all of you and feel very fortunate that you were willing to pick a rifle and venture into this valley of death with the rest of us. Hearing about your…
- Mud and Blood 0.4.0 has dropped!! - 20 November 2022
Good day folks, urb here, Hope you guys are having a decent Saturday, plenty of coffee and some free time to fire up some of your favorite indie games. And perhaps even maybe that obscure WW2 game about maneuvers and tactics. Mud and Blood patch 0.4.0 is essentially an effort to close the game loop in the campaign in order to have a fully supported 333 days combat experience with ribbons and varied map generation. I would say I am almost there. Regarding classic mode, at this stage, I'm looking at what can be added to have a solid and nostalgic experience (Sarge, Frenchies and such). There is currently a healthy amount of variety in both modes and now we narrow down to the milestones required for full release. Let's take a look in detail at what the patch brings and the new mechanics. Coordinated movement order A nifty alternate movement mechanic has been implemented where you can press…
- Mud and Blood Mighty 0.3.9 Patch!! - 5 October 2022
Good day folks urb, thanks for your patience on the patch and without any further delay here goes another fairly beefy monstrosity full of violence and goodies. This one was a little bit of work since it was related to some back-end mechanics and AI. Let's have a look at some of the good stuff. Squad rearrangement: Kind of a big deal, code wise it definitely was interesting to tackle on a custom engine. You can now drag and drop soldiers' portraits in campaign mode. This was a highly requested feature. Commanders can now on the fly rearrange their squad's shortcuts by right-clicking and dragging the portrait of their men into a new position. This helps the micro tremendously and speeds up squad management. Very happy to have been able to crack this one up. Forest warfare AI upgrade I've spent a fair amount of time re-arranging the AI in order to navigate forest fights better. In a nutsh…
- The very chunky Mud and Blood 0.3.8 patch has dropped!! - 17 August 2022
Good day commanders, urb here. It's been a little while folks, but the wait is over and I am super happy to finally drop this massive patch just in time for the upcoming weekend. There is a fair amount of new elements so let's get started. Loot items QoL First and foremost a minor detail but of a fairly significant impact is that lootable items such as med kits, panzerfaust and various grenades will drop from soldiers as soon as they are disabled instead of upon death. This is also true for allied soldiers! Additionally, clicking once on an item will make the selected soldier move to the item and pick it up automatically once he is there. It is important to note that now the med kit is a one-time use item (heals 10hp instantly when right-clicking on a soldier) rather than a passive area of effect equipment. This is mostly due to the gear now dropping on death for allies. New Vehicles an…
- Mud and Blood 0.3.7 and the Jager troops are here!! - 9 July 2022
Good day Mud and Blood commanders. I hope you guys are having a decent Friday and enjoying the summer. It has been a little while indeed since 03.6 brought in multiple new mechanics to the game and needed some tweaks. I've lost counts of hotfixes but the first 3 weeks were pretty busy hot fixing the game and tweaking balances issue with regard to the new dynamics. This said all that time I was really eager to start on the new enemy type that is finally introduced in 0.3.7 to be consistent, a different look in MNB steam means that the unit is significantly different than the others notably with behaviour. Today I present you the jagers, which mean hunters. The Jagers are considered light infantry which means they are primarily faster infantrymen. They also have the particularity to spawn behind your lines and conduct hit and run tactics on your lines. In classic, they will spawn as a bli…
- 0.3.6 hotfixes - 22 June 2022
Good day folks, urb here. I've uploaded around 5 hotfixes since the last update. Today I'm dropping another one and this should solidify the game in order to get it ready for the new major content update coming up shortly. Here's the change log in the recent fixes: - Fixed a fault in classic when you would deploy close protection and start calling vehicles without infantry. - Fixed a fault in the range-finding functions of some of the vehicles. - Disappearing visuals for shells crape and mortar pit. - Germans will not count as occupying troops in HQ for bonus TP generation. - Engineers will not fix nearby enemy vehicles. - Vehicles should not engage stealth enemies but can detect them like ordinary troops. - Fixed cleaning function deleting mortar pits, pillbox and shell scrapes. - Removed the idle frame for the mortarmen which would create some issues and was confusing at times. - Fixe…