- Development Status Update - 19 September 2023
Current Game Status As of now, the game stands in the following state: Stable and fully playable. Through Steam's branch feature, you can experience two entirely distinct versions. The current version experiences some performance issues in the later stages of Mars terraforming. Unrestrained expansion of your base can lead to significant frame rate drops. Most MODs from the Steam Workshop are functional, but be cautious as some may conflict, preventing game saves. In such instances, removing the buildings and units added by conflicting MODs and uninstalling those mods may salvage your saves. Reshaping Mars' Development Journey The development of Reshaping Mars spanned three and a half years, commencing in early 2020, and it was introduced to early access in August 2021. At that juncture, it was a Mars terraforming game characterized by a hexagonal grid and a macro perspective. Towards th…
- [Minor Update]Added a scroll bar to the building list, and some bug fixing. - 22 April 2023
Hi there, the patch contains the following: Fixed an issue where off-screen items could not be selected when the building list was too long. Fixed an issue where One-time Probe Beacon would not be consumed in some cases. Now, as long as the item has the Weapon and Bomb properties, it will be displayed in the list of transportable items in the core well. Wish you have fun~
- [Minor Update]Workshop supports external art assets now~ - 10 April 2023
Greetings~ Today's patch includes the following contents: Workshop Workshop currently supports importing external art assets, examples are here: https://steamcommunity.com/sharedfiles/filedetails/?id=2959238604 In the description of this item, there is a detailed tutorial. MOD developers who are interested in this can give it a shot. In addition, a new MOD configuration UI is added, which can be opened in the upper left corner of the main menu UI. However, you will need to restart the game for the changes to take effect. Bug fixing Fixed the problem that the maximum sun light was negative in the polar night area. Wish you good luck and have fun~
- [Minor Update] Workshop is coming !!! With Developer mode and log window. - 8 April 2023
Greetings~ Reshaping Mars Workshop is coming! Two sample MODs: Simple 1 million capacity warehouse Some rough German localization https://steamcommunity.com/sharedfiles/filedetails/?id=2959238604 https://steamcommunity.com/sharedfiles/filedetails/?id=2958745187 Feel free to subscribe and have a try. About Workshop: Currently it is possible to create and modify buildings, units and skills, as well as localize translation files. In the future, I will also open the features of importing models and FXs. Also added: Developer mode, which can be turned on in the settings UI. Log window. Game Tips UI now can be dragged. Regarding how to make MOD for this game, I will organize some tutorials. You can also check out the sample MOD I uploaded first: Some JSON and LUA files, experienced friends should be familiar with it. Thanks for the support,Wish you a good game and have fun ~
- [Minor Update]When connecting pipes, nodes can be created automatically. - 7 April 2023
Hi there, today's update mainly focuses on one content: New feature When building pipes, hold down the SHIFT key, and the pipe nodes required by the buildings on the path will be automatically created, no need to click on the buildings one by one. Wish you a good game and have fun~
- [Minor Update] Skip the opening toggle, reset camera angle toggle, etc. - 5 April 2023
Greetings! I just made a small update to the game, the main contents are: Some Toggles In the game settings UI, you can choose to disable the "double-click to reset the camera angle" function. In the new game UI, you can choose whether to skip the opening and play the game quickly. Bug fixing Fixed an issue where the number of task in Production Campaign was incorrect. Fix the problem that the shortcut key of the Mobile Energy Station cannot be used. Fixed the problem that in some cases, even when the market price was 0, debt residents could not get food. Wish you a good game and have fun~
- [Minor Update]Increase fiber production, increased item production info, etc. - 3 April 2023
Hi there, the small updates in these two days mainly include: Numeric adjustment Increase the fiber production of primary crops from 20-40 to 30-60, equivalent to a 50% increase Mechanism Improment Added production building information when mouse hovering items. In the regional view, the camera can be zoomed out further. The Landing skill of Martian Pioneer has been modified to be more robust. In the absence of tutorial guidance, you can also land by groping. Bug fixes Fixed the icon confusion problem that may be caused when selecting formula tag products. Fixed the problem that the upper limit of the control scale was not refreshed in time in the area that was explored for the first time. Wish you a good game and have fun ~
- [Minor Update] Easier road construction and Flatten operation. - 2 April 2023
Greetings! The main contents of the update include: New Operation Roads can be built automatically from head to tail, no need to click one by one. The Flatten operation can be set to "fill only" or "extract only" by clicking the "..." button above. Game Improvement The work unit no longer overrides its own charging task when there is dual highest priority. Fixed an issue that may cause the game to freeze in some cases. Thanks for your support, Wish you good game and have fun~
- RESHAPING MARS Full Release Out Now! - 31 March 2023
Greetings ! RESHAPING MARS is officially out of early access today! After more than three years of development and a year and a half of Early-access stage, the official version of RESHAPING MARS can finally meet with you! Excited heart, trembling hands, friends who saw this announcement, let me introduce you: Game Content You will build, mine, and explore on real-sized Mars. On the vast land of Mars, construct, mine, research, and explore; and finally transform it into a livable planet for humans. In addition, you can also unlock more game modes, and do it again with different backstories. For more details, click here : https://store.steampowered.com/news/app/1395760/view/6033168248063355676 Legacy Version RESHAPING MARS also has a legacy version, which is a Mars transformation game with a completely different gameplay. The legacy version is a game with a story and a more macro perspect…
- [Minor Update] New aircraft: Explosive miner, New skill: Reactor Explosion, etc. - 29 March 2023
Greetings~ There are some new contents in these two days, mainly including the following: New Content New unit: Explosive Miner. Mining in a more violent way. New ability: Nuclear Crusher's Reactor Explosion. Numeric Adjustment: Greatly reduced Crusher and Nuclear Crusher material requirements. New Satellites: One-time Probe Beacon Bundle. Launch once, explore many times. New displayment: NxN size value will be displayed when selecting an area with any command. Improvements Improved operating experience when the swipe command is on the edge of the map. When there is no pipe connected, the prompt of insufficient pipeline supplies will not be displayed. Added a progress bar to the production interface and highlighted the production items. It is convenient to check the current production status. When the Logistics Hub is full, the transporter will wait for the empty space in the Logistics…
- [Minor Update] Sharper font and some operation improvements - 27 March 2023
Greetings! I bring the updates for the past two days, mainly focusing on some small operation improvements: Operation Improvements Shift+click to move the production plan to the top or bottom. Batch adjustment of unit priority: In the unit panel, you can use shift+click the work type to adjust the priority of all units in the area in batches. UI Improvement The font is adjusted to be sharper. Bug fixing Fixed the problem that in some cases, the solar flare event could not be clicked to continue. Fixed the problem that the construction vehicle would not build other blueprints when it had the lowest priority blueprint. Fixed the problem that in some cases, there will be salary expenditure in the super rich mode. Fixed the problem that the hint text of the policy was displayed incorrectly in some cases. Fixed the problem that the cross-region grid was sometimes incorrect. Wish you good luc…
- [Minor update] UI zoom, custom camera rotation, map seeds can be viewed, etc. - 25 March 2023
Greetings, the update summary of these two days: UI Improvements New feature: UI scaling. You can change the UI scale in the game settings panel. Added some light visual elements to the bottom UI. Dome Forest production list does not display when there is nothing to produce. New features When creating a new game, you can view and edit map seeds. You can customize which mouse button to use when camera pan and rotation. Wish you a good weekend and have fun~
- [Minor Update]Statistical histogram, command click optimization, etc. - 24 March 2023
Hi there, let me make a summary of the updates in the past few days: New Content Added a statistical histogram for items and money. you can view trend, daily, and monthly item change information. Added FXs for the related buildings when transferring data and exploring new region. Make the loading UI less boring. Improvement Optimize the click experience for commands and builing buttons to reduce missed clicks. BUG Fixing Fixed an issue where sometimes items could be shipped incorrectly. Fixed an issue where the countdown timer for cargo supply was incorrectly used in the UI of Calling the Restpod. Wish you have fun~
- [Minor update] Base building tax, cross-region power transmission, etc. - 21 March 2023
Greetings, I brought the update summary of these two days: New content New policies: Base building tax, Living allowance, Well-off society. It is convenient to manage the wealth flow of residents. New building: Wide Area Distribution Tower. It can transmit electricity across regions. New sound effects: the sound effects of diversion jet and explosion of the mars core. Performance optimization Improve frame rate: When there are a large number of warehouses storing materials, the performance consumption of some query operations is reduced. Fix bugs Fixed the problem that WASD did not follow the rotation angle in some cases Fixed the problem that in some cases, the vegetation display was turned off but still visible. Wish you good game and have fun~
- [Minor update] Added advanced slope, camera rotating, photography mode, etc. - 19 March 2023
Hi there, I brought the update summary of these days: New content New building: Advanced Slope by unlocking the research Expressway. New feature: Photography mode. you can enter photo-mode by clicking the button in right up of the screen. It will hide the interface and most HUDs. New camera rotating operation: right-click and drag to adjust the viewing angle, home or double-click the middle button to restore the default. Remove content Removed event: Rogue Robots. Improvement Improve frame rate: Reduce some related performance consumption when there are a lot of materials on the terrain or a lot of blueprints to be built. The grid height of the surface is now also displayed in the area view. When sorting money in the population interface, the money of androids is defaulted to 0 Research interface operation improvement, use the scroll wheel to scroll left and right, and only zoom when ho…
- [Minor Update] Warehouse can be filtered by category..etc - 15 March 2023
Hi, I brought the update summary of these two days: Mechanism improvement Pipe laying operation optimization: right-clicking will not cancel the blueprint of the current cursor, but will cancel the connection. The constructed pipe node will not disconnect the pipe on the cursor. Warehouse filtering can now be set by category. The task Emergency Landing now have a Refuse option. Improved work task assignment logic, significantly improved manual prioritization. In the upper right interface, add the button that can turning off vegetation display. Wish you have fun~
- [Game Hotfix] The Eco-Reform panel has merged to the Command Panel..etc - 12 March 2023
Greetings~ the updates for these two days mainly include the following: Mechanism optimization In the Pipe view, remove some highlighted model that should not be displayed. With the building connected to the Logistics Tunnel, the Engineering Vehicles will not waste time to pick up items and transport them back to the warehouse. Bug fixes When executing Flatten operation, the digging indicator icon will be updated as the height changes. Experience optimization In the recipe information interface, the workload of the recipe is now displayed. Strengthen the reminder effect of events such as research completion, so as not to miss it. Add a close button to most event tips in the lower right corner. Merge the Eco-Reform panel into the "Command" panel. New space station purchase item: Wild Berry Wish you a good game and have fun~
- [Minor Update]Flatten Command will keep executing until the grid is..em..flat. - 10 March 2023
Greetings, the patches of these two days mainly brings the following content: Mechanism optimization The Flatten command will now keep extracting and filling until the surface reached the reference height. Rapid Charging Station can now be quickly deployed using "Replace" operation when selecting normal Charging Station. In the Information Transmission panel, after starting the transmission, the transmission will not stop unless you click the button again. Wish you good game and have fun~
- [Game Hotfix]Added some achievements, improved Logistics Tunnel, etc. - 7 March 2023
Greetings~ the updates for these two days are as follows: Achievement Added some achievement for this new version , in order to distinguish it from the old version, the new achievement uses a new gorgeous trophy with a blue background. Recipe adjustment It is now possible to specify specific ingredients for recipes that require a category (such as organic matter crushing, Luxurious Meal). Removed recipes: Raw Food compost, Wood crushing. As mentioned in the previous item, you can configure the ingredients in the recipe of Food compost and Organic atter crushing. Logistics Tunnel optimization Logistic Tunnels can now supply connected Markets, Logistics Hubs, Cargo Launch Towers, and Space Centers. Wish you good luck and have fun ~
- New mechanism: Logistics Tunnel - 4 March 2023
Greetings~ I have upload a wave of patches recently, including the following contents: New building Logistics Tunnel. All kinds of items can be transported quickly. You can unlock it in the Research Panel, Mechanism optimization The number of space station cargo warehouses has been increased from 20 to 50; the replenishment time of cargo warehouses has been shortened by 75% in Super rich mode In the residents panel, use the red warning for money debts When manually saving, there will also be a successful save prompt. Removed power requirements for communication towers Some more tutorials for beginners Bug fixes Fixed the problem that the sewage in the Clone breeding station would be thrown on the ground. Fix the bug that an error may be reported when switching views quickly. Fix the problem that part of the text in the terraform panel will exceed the frame. Fix the error problem that ma…