- 0.5.3 minor patch - 19 September 2026
PSA the game is on sale for the Boomstock 2026 event! Please go check it out (as soon as the event page works...)Change notes:adjusted explosion forces falloff based on bottom point of playerreworked wall-run collision to be smoother on slight slopesreworked camera sorting to fix a floating point issueupdated leaderboards, stats, bestiary menusadded damage type icons and combat recollectionsupdated bestiary and equips menus to show numeric values in debug modechanged pooling queue order logic, impacts chainbow projectilesfixed chainbow bolt grapple hang exploitfixed some issues with entity cleanupfixed an out-of-bounds trigger collider in depths wellfixed snap trigger bug with arena door padlock collidersnotice: leaderboards are NOT reset for this patch and 0.5.2 boards will carry forward.with this patch I just wanted to fix some things before long. still hard at work on the next conten…
- 0.5.2 hotfix 2 - 17 August 2026
added numbered labels to key fragments in map when toggling key list fixed an issue with an infinite falling softlock in a certain scene changed overkill damage to only destroy one layer instead of instakill fixed an issue with a boss intro sequence after scene reload fixed some minor issues with boss arenas fixed crouched-dives from easily clipping out of bounds fixed spines not properly working for Bow-horn enemy
- 0.5.2 hotfix 1 - 10 August 2026
fixed trial reset bug that impacted Chapel City trial added some ammo pickups to Crescent trial fixed trial starting while typing in command console changed trial hands to not reset at start from explosives added a UI symbol for trial ammo state increased trigger size for a Depths lever switch fixed leaderboard to list top scores if no user score present fixed ledge climbs sometimes happening during trial restart fixed npc scripting bug
- Update 0.5.2 - Lanternless - 9 August 2026
greetings lantern wielders, this update contains a batch of features, adjustments, and improvements that I have been working on while making the upcoming larger 0.6.0 update.See below for a summary:New Stuff and Area Adjustmentsa new trial "Crypt Circuit" is now hidden in the Crypt.for it to appear, make sure you have gotten all Crypt key fragments and unlocked the first few regular-sized locked doors there. save at a lantern post to refresh it.note that there is no reward for completing this yet.the Depths area now has a cliffside path for getting back to the rest of the world more simply.the Depths and Cistern areas now have a simple connection between them. still WIP.there is a new utility bracelet hidden in the Basin. the bracelet's function is janky and needs polish, but it is already working well enough to be cool, so I added it in early.Lanternless Modefor those looking for a cha…
- Update 0.5.1 - Quality of Life After Death - 8 May 2026
hello again Urn denizens, the first update following Early Access, packed with vital Quality of Life features, is now available. There were nearly no content additions (I was strictly fixing and polishing things) so it gets a minor patch number "0.5.1", despite the amount of other additions.See below for details:Leaderboards and Replayability Featuresall skeleton hand trials are now replayable, track best times, and support leaderboards. There are a total of 8 leaderboards right now. They will reveal themselves when first completing a trial, and will likely reset each time major updates are released.leaderboards might have issues as they're basically brand new and empty. Please fill them!(minor spoilers) the Solarium levels now have long-form skeleton hand trials with their own leaderboards. these longer trials are "sandboxed" which currently means you start them with no ammo. also the…
- 0.5.0 hotfix 3 - 19 February 2026
fixed HUD weapon slots to show entire set correctlymodified HUD keychain arrangementupdated ground indicator smoothness and added option to hide it in Game Settingsadded out of bounds handling for hand bossadded note to wall-run move about entering wall-runs from divesadded "show logs" button to F8 menu, tweaked log message logicfixed cleanup of certain pooled objects (including chainbow alt fire projectiles)fixed a critical issue where airlock state would break when dying between areasfixed kills not being recorded for certain enemy deathsfixed completed key fragment trials not hiding their key cages after reloadsfixed an NPC using a lantern glow effect when not intended
- 0.5.0 hotfix 2 - 15 February 2026
fixed vines doors not taking damage from explosivesadded map door help messageadded depths exit help sign
- day 1 patch (0.5.0 hotfix 1) - 14 February 2026
had some fixes earlier today that are now patched into the game:fixed library book sometimes not learning available moves upon purchaseadjusted bell cutscene trigger after chapel fightfixed a missing collider on a chapel windowfixed dives phasing you through breakable doorsfixed a wood collider under the sewer pipes to prevent using it to clip into the pipesadjusted some main menu UI anchoring for very wide window resolutionsadjusted handcannon door conditions to be more forgivingalso, a huge, enormous thanks to you all for supporting the game. the turnout is heartwarming and encouraging. Even after some stressful release-approval difficulties, launch has gone smoothly. I am glad and relieved the game is connecting with you in many of the ways I hoped it would.feedback has been super helpful so far. I'm working through it, making sure to pick out anything I can address before too long,…
- ENCHAIN is OUT NOW in Early Access!! - 13 February 2026
your bones heard right, ENCHAIN is finally available right now.a complete main quest across 4 interconnected areas awaits you, with hidden keys, shortcuts, secrets, movement tech, and tense battles to discover!reminder that the game is absolutely Early Access and there are unfinished sections + features as well as bugs you might stumble into. consider waiting for the full release if you prefer the most polished experience. however, it is a big thanks to community playtesters that the game is currently in pretty good shape.there's a 15% launch discount for two weeks. I'll be fixing a few things as needed but otherwise will take a short break before starting the next content updates next month.BUY NOW!don't forget to leave a review!!thank you and have fun!
- Early Access slight delay of a day or so... - 13 February 2026
hello, welcome to Early Access launch day! -- is what I want to say. Unexpectedly, I have to announce a very minor delay. I am currently unable to release ENCHAIN due to a pending build review from Steam. By now it seems unlikely that the review will complete before the end of today, so the game is delayed for some additional time. No more than a few days ideally, it depends on when the build review is completed.How does this happenThis seems a normal but unlucky situation. Each Steam build review "typically takes 3-5 days" and I've been slowly working through the process over several reviews for 3 weeks. It has been 3 days since I got a failed review, when I promptly solved the issue and resubmitted. So we could be looking at 1-2 more business days before ENCHAIN is approved to officially launch.I sincerely apologize for letting this impact the planned release time. I did not expect bu…
- ENCHAIN resurrects into Early Access on February 12th - 22 January 2026
Incredible news for skeletons! On February 12th, ENCHAIN will be available for Early Access release. If you were a fan of the Demo, this will be more of that, with expanded mechanics, movement, and features. This has remained a solo project for the many years following the last Demo update, and I am thrilled to finally share the game again.What to expectThe game will have a base price of $20 USD. Not planning to increase the price for the full version.Please understand that the game is not completely finished or bug-free. Wait for a later time if you want to experience the game in a more polished state.The Early Access game will contain:4 wide, interconnected regions to explore, along with 2 side regions as well as hidden mini-levelsa complete "main" questline in the main regionsexpanded movement systemsmore key pieces to collecta hidden map to collect in each area10 weapons to findupgr…
- 2023 Development Update - 2 January 2024
Hello skeletal spawn, ENCHAIN is nearly ready to start Early Access, but again I have needed more time than expected. I want to use this post updating you all on the past year of development. The year of 2023 Immediately, thank you for your patience in this drought of updates from me. It has been a long year and I have had to take the vast majority of my time away from ENCHAIN. Let me explain my situation a bit. Since late 2022 I've slowly shifted focus from ENCHAIN to prioritize working, socializing, and taking care of myself. I was naive to believe this wouldn't happen, and I am sorry to delay the game for so long because of it. In early 2023 I had pretty much run out of money and energy working on the game, and it was time for me to get a full-time job to sustain myself instead. This is the reason I stopped posting updates. I never wanted to make it seem like I abandoned the game, I…
- Early Access Gameplay - 16 September 2022
Early Access release still planned for 2022, or as soon as possible. Stay tuned for updates. (most development clips will be seen on Twitter) Thanks for your patience everyone!
- Demo Update 0.3.0 - Holiday 2021 - 30 December 2021
Hey crypt dwellers, a new 0.3.0 update has been published for the demo. As you know, Early Access has been delayed to 2022. To make up for that (and to get feedback) I wanted to release yet another "final" demo update before the new year, with all the core redesigns I've worked on since summer. My goal was to fix all major issues and streamline gameplay to make the experience as pleasant as possible. I'm pretty happy with the state of the demo now, and I should be able to move on to making mostly new content again. The major changes are grouped into either Combat or Movement below. Combat Overhaul Something I definitely wanted to polish up before release was the combat system. This was one of the earliest things I developed in the game, making it a couple years old by now. The roots have been stripped out and redone to be more fun to play with and less awkward. Stamina has been refactor…
- Early Access Delay - 18 November 2021
I've made the decision to delay ENCHAIN Early Access to 2022. I'm really sorry about this. I would like to explain my reasoning and talk about what it means for the game in a bit of detail. Since announcing Early Access, I planned to spend most of my time making new stuff for ENCHAIN. However, I have fallen into a bit of a rabbit hole of fixing what's already there. Many of you have given great feedback about the grapple hook, the movement, and the stamina system. I felt it was important to address those issues before launching. Unfortunately, they have proved to be complicated problems for me to solve, slowing my progress on actual new things for the release (i.e. new bosses, areas, weapons, and so on). This only caused me to get more anxious about the deadline. A few weeks ago, I seriously considered delaying, and plans started to make sense again. I feel like I know better than to cr…
- Early Access Announcement - 14 August 2021
Greetings lantern wielders. ENCHAIN will release for Early Access on Steam this December 2021. (edit: delayed)See the announcement trailer: This release will not be the final release. Think of this release as just the first episode of the full game, with much more to come in 2022. Why Early Access?After spending some time developing and improving the game this summer, it was clear to me that I'd want more time to work on the full game. Life obligations were a bit more intense than I expected! My original 2021 release date unfortunately won't cut it. Still, I feel that Early Access is the next best thing. The great thing about this is that I can take my time on the full game to make it into what I want. If I were to stick to releasing the full game by the end of 2021, I would have to cut many of my planned features. I don't want to rush too much on development. On top of that, I can cont…
- Demo Patch 0.2.1 - 24 June 2021
Change notes: Replaced unreachable chasm key with a large link Added dive-slide sign in chasm Lock in crypt now has tutorial prompt Gun charging bugs fixed Wall jump polished: cancels velocity if you're not wall-running to make wall jumps easier VSync no longer breaks when changing quality setting Fixed new game button bug Thanks for all your reports! Other gameplay suggestions that didn't make it will likely need to wait until the final game.
- ENCHAIN Dev Stream - Advanced Tricks and Sequence Breaking - 17 June 2021
Featured in the Next Fest, ENCHAIN is an upcoming mix of action, FPS, platforming, and souls-like gameplay! Still early in development, much is subject to change Drop by the live stream to see the solo developer play the demo and answer your burning questions. Going to probably focus on showing some sequence breaks and previously unknown movement tech, as that's what I expect to be most interesting for you all. ENCHAIN links snappy platforming and hack & slash juggling with fast-paced retro FPS gunplay. Inspired by the competitive fighting genre and Quake, combo and smash the undead into pieces with your lantern hook and punchy arsenal of guns. And, with progression and verticality influenced by Metroidvanias and Dark Souls, tackle a single interconnected world chunk by chunk, retreading old paths and secrets. Grapple, swing, and impale enemies with the lantern hook Shoot, kick, and div…
- Demo Update 0.2.0 - Next Fest - 16 June 2021
Welcome back, chasm climbers. Since the last demo patch, improving the experience for new players has been at the forefront of my mind. At the same time, I've been adding brand new features pulling from all your feedback in the Discord. Demo Update 0.2.0 is up, and you can read about all the new changes below. Wyvern A new enemy has been added, and it can be found in a secret arena in the crypt! The "wyvern" mirrors the functions of the chaingun with its heated nail breath, only the nails stick into the ground as hazards for your movement. Expect this one to show up ready for even more action in the full game. Enemy Stamina Bars "Bone Bars" Due to even myself not knowing the complete inner workings of the combat physics system of ENCHAIN, stamina bars that reveal qualitative information about the status of enemies are now added in by default. They will appear above the head of any targe…
- First Demo Patch 0.1.1 - 12 January 2021
Fan Art by crimebaby envy in Discord Greetings crypt dwellers! After getting your feedback, I have put together the first post-demo-release patch to improve the experience for everyone, available right now. Read about the most important changes below! See the final comments for an idea where the project is headed next. First up, Hook Magnetism This new feature allows the lantern hook to attract itself into enemies and grapple points automatically or on command. Many of you found that hook throws were easy to miss during gameplay, so this should help more of you connect with the main mechanic better. Full magnetism is enabled by default, with alternate options found in Settings>Game. Full - Hook throws will have a constant large hitbox around the lantern that immediately snaps the lantern toward enemy/prop targets for either a grapple or a hit. Hybrid - Hook throws work as normal but wil…