- 6.1.11 - Exploration Update 🌍 - 24 October 2025
🌍 New Update: Exploration UpdateHey everyone! It’s been out for a little over a week (with a patch since then), but here it is — the Exploration Update! As the name suggests, this version focuses on… exploration!🧭 Main AdditionsYou can now explore other islands and build freely on themNew biomes: Forest, Desert, Meadow, and TaigaProcedurally generated mountain on every worldImproved minimapOres now depend on biome type in the minesNew color selection menusSkippable tutorial at the startComboboxes replaced with more functional versionsCollectable rocks and tree stumps destroyable with an axeVarious small improvements⚙️ Technical ImprovementsLogger improved for better debuggingRendering optimized (effects now directly applied to sprites)General stability improvedLots of fixes and small adjustments based on feedback from CGC, GameShow, and Gap Good GameAdded a map editor (currently used…
- INCOMING UPDATE AND RECAP - 22 March 2025
Bonjour ! First of all, I went to 2 events: The Connexions festival in Riom and the Clermont Geek Convention 2025 ! Thank you to everyone who came to test the game for your positive feedbacks ! I'll be taking your feedback into account as much as possible for the next update! Next update incoming ! The exploration update is coming soon with the ability to explore new islands ! Lots of changes, tutorial, UI, bug fixes and QoL !
- 5.1.6 - Mise à jour sur l'Agriculture - 20 August 2024
New update with agriculture as the main theme. Adding new tools, fruits, vegetables and plants. Plus mechanics to make them grow. The way trees work, the rendering of existing grass and fruits have been reworked. Full log : - added stone hoe - added stone scythe with 5% chances to double loot - added iron hoe - added iron scythe with 10% chances to double loot - added iron axe - added wooden watering can - added iron watering can - added coconut nut that is a giant nut of the cocotree - added strawberry plant and fruit - added golden apple fruit and tree - added granny apple fruit and tree - added williams pear fruit and tree - added cherry fruit and tree - added tomato plant and fruit - replaced basic apple and pear sprites, to make them more colorful and less flat - added tilled soil - added watering system for tilled soil and sprouts and collectable plants - added wheat plant and cro…
- 5.0.134 - Stability & Content Update - 27 April 2024
5.0.133 - Stable Content Update It has been a big last rework, but it was needed. A lot of quality of life changes, fixes, and some new quests & objects. Now I can focus on new content coming ! Next update will be a small "Farming Update", adding new plants and hoes. If you haven't seen my last devlog where I talk about this update and events, don't hesitate to watch here : (English subtitles are available) Here is a shortened version of the log if you want to know main changes : - added display of items in text - items images are now displayed in some conversations and quests to be easier to know what item - added island stats - added stats menu - reworked map, it's now readable and less ugly :D - some random events are now visible on the map - you can now move with the map opened - reshaped UI style - added stone furnitures set (chair, table, small table, shelf, wall shelf, lamp, stoo…
- INCOMING UPDATE & EVENTS RESUME - 20 March 2024
Hey ! First, I went to 2 different events in the last months : Origine Auvergne and Clermont Geek Convention 2024 ! Next, big good news ! KYMA won a prize from the department at the Clermont Geek Convention 2024 with its Easter Egg linked to the Puy-de-Dôme ! The money will let me be at 100% on the game for more time, and more content ! Then, incoming content : New content incoming, with 5.0.X. I pushed a first version (5.0.36 at the moment) and I will push again more patches in the week. After that, I will continue to work on new content. A second and last big rework was done and it was the main reason of the lack of news in the previous months, but it's finally over ! I will send more infos in the future and the full log when more content will be added ! Thanks everyone that I saw at Origine Auvergne and at the Clermont Geek Convention, for all your feedbacks and your support ! Don't…
- New Devlog ! - 21 July 2023
Hello ! Devlog summary of the new content until the 4.2.204 and reasons for the previous lack of updates! It's quite synthetic, if you want to have more details don't hesitate to read the discord or ask me ! I am still working on the next update that will be story-oriented, I keep you informed ! I decided to make next devlogs in french with english subtitles to make it easier and faster for me to make, don't hesitate if there is any error in the subtitles !
- 4.2.204 - Bug fix - 21 June 2023
Hello ! I'm back after a week of vacations ! Little patch with a fix for little screens, the UI should not be broken on Steam Deck anymore. I'm still on the next big update with story parts. I'm working on textures and design, the dev part is coming soon. As said this update should take some time because I'm working on new features for the dev side, to create new maps and reworking the existing shops in the future. I will give you some news as soon as possible!
- 4.2.203 - New animals ! - 4 June 2023
- added 4 different ducks - added 2 different squirrels - added 2 different mooses - fixed moles spawn and movment - added common mobs spawn system for bigs and consistent animals & mobs - reworked quests system to be more clear and added orientation indicator for some of them (I will adapt some pre-existing quests to use this feature in the future) - fixed UI display bugs I also scheduled new updates. I think it will be the last "small update" before the 4.3.x, that will take longer. I took longer to send this last update to schedule next incoming updates. I started to work the next one last week.
- 4.2.144 - Controllers and UI style reshape - 11 May 2023
Hey! I took a little bit longer for this update to make it better, You can now play with your controllers, I also did a big reshape of the UI style. More informations are on the screen. There is now a continuity between buttons and menus styles, it's less weird. I will probably change little details in the future but I think its global shape will not change. More elements are sized depending on your screen dpi (or pixel per centimeter), to make it more readable on big screens. Coming next in ~1 week: new mobs, new furnitures and quests orientations helper - reshape of UI style - items in inventory are now sized depending on the dpi - added controllers (XInput) - added more infos (trust, frogolds, life remains on screen) - added conversation to play head or tails (villagers can propose you to play sometimes) - fixed bugs, more stability
- 4.2.110 PART 3 - UI REWORK AND NEW QUEST - 24 April 2023
- key duplication in keybinding is now possible - added build mode - added hot bar switch - added life bar - you can now catch moles - added new quests related to Fulraste and to moles - fixed a lot of bugs
- 4.2.101 PART 2 - NEW FEATURES - 16 April 2023
Part 2 of the update, with new electrical furnitures, useful to generate and store energy, it will be useful for incoming features. It's now possible to add quests to Fulraste if you have less than 3 current quests. Part 3 of the update will be released in ~ 1 week! - added wind turbine - added solar panel - added battery bank - added moles, first mob of the game - added quests for Fulraste, that you can ask when you want - added a "game over" for the player (can be knocked out) - fixes - game is now more stable (constant fps) on very old and small config
- 4.2.87 - Hotfix - 11 April 2023
- fixed bug with text with images throwing exceptions in some rare cases - fixed camera tp making player disappearing
- 4.2.86 - Patch - 10 April 2023
- added a "max" button in craft menus - fixed small bugs - fixed wall furnitures bug when added to a wall - fixed visual glitches with new walls - fixed UI autoclose when interacting with right click buttons - all electrical lights are now wireables again (some were missing) What's next ? New furnitures, including solar panels and wind turbines (available in pre-release soon), first mob in the game and new quests related to the new Villager! => Next part of the update will be released in the week
- 4.2.83 PART 1 - MAJOR REWORK - 6 April 2023
4.2.83 This update is a big rework, more stability, less ram usage, rework of rendering, added polish. This is the first part of this update after a long time, another update in approximately 1 week with new content and infos about why I spent so much time since the last update, I keep you informed - Rework of a big part of the engine of the game - simplification of interactions - bug fixes - added potions and effects - added Fulraste v1 - new features - polish - added bamboo - added bamboo furnitures - added wooden stylized furnitures - simplification of electricals - rework of walls system - too much infos, basically almost every system has been reworked to simplify the addition of new contents
- Incoming update! - 20 March 2023
Some news about the game, Kyma was at the @ClermontGeek this weekend, I had several positive feedbacks and ideas for improvements for the big update to come, thanks again to the people I met and the ones that tried the game for your feedback! The update is still in progress, I think it will be released in 1 to 2 weeks to take as much feed back as possible and the game be as solid as possible, the next updates will have a faster pace again, I will do a post or a vlog to explain the delay had before this update, and content to come! I will possibly send a first part of the update this week to have feedback about main mechanics but not sure. Don't hesitate to try the pre-release branch if you are not scared about bugs and to send me feedbacks !
- Note from the dev about the rework - 6 October 2022
Hello there ! I'm writting this note to bring some news about the game development ! Why is it so long ? 2 main reasons : - This is the biggest rework of the game and its engine I had to do to make next updates easier and the code more clean. - I had productivity & motivation problems this summer, but I'm back on the rails ! I may do a devlog about this update explaining more, this time in french but subtitled in English to make it easier & faster for me to make! Content of this update As I said before, it's mainly a big rework update. It means most part of my work won't be a lot visible for you, but I reworked UI of the game, now more colorful & easy to read. It will also include new game mechanics for the future & some surprises, I will let you discover ! Release date for this rework update I will give you more informations when I can, don't hesitate to join the Discord, I will post n…
- Note from the dev - 6 May 2022
Hello, I'm writting this note to bring some news to the people that aren't on the Discord. First, I decided to postpone the current "optimization / systems rework" update that I'm currently working on. Why is it postponed ? Because I decided to rework more things than expected. The main goals of this update are to prepare the next content updates (= more content in less time) and to make the game even more user friendly and fun to play (improvment on small details to improve the game experience). Release date for this update I can't give you a precise date, but it will may take time. Next update The next update will be a Villager Update and it should be released in 2 parts : - The first part will add a new important villager, with new quests and new various content. - The second part will contain a rework of villagers and clothes rendering, and it will also bring new villagers to the ci…
- 3.2.26 - City Update - 25 March 2022
The City Update Is here! With I a Textual Roleplay, a Randomly generated Newspaper and a Cinema with a short movie! I also made a lot of code rework / bug fixes! Devlog video: https://youtu.be/VjdLhTrl-F8 - rework generation of city - add park - add graveyard - add cinema - add cinema movie "Rain" - add Glork - add Kabou - add Newspaper / gazette with 11 different proceduraly generated articles types - add specific conversations for Kabou - add textual Roleplay conversations for Kabou - add 15+ new Achievements - add specific music for training center - add Steam stats (linked to achievements) - add information message "inventory full" - fix collision pre-rendering working only if player is moving - rework fences sprites system (less ram usage) - add cinema - fix overlay notification for achievements not displayed - add round and square graves - add 6 new posters / paintings - fix manor…
- 3.1.25 - Patch - 18 January 2022
- fix manor door disappearing when loading already existing game - fix internal door collider size not correct - fix wrong construction colliders positions set when loading existing game - 5+ small fixes, with tiny optimizations City update still in WIP, don't hesitate to join the Discord, I post some news on it. I will add more features & optimizations too, it's the main reason why recent updates take longer to come out, to send the best updates possibles! A strange guy called Glork will be there in the next update.. He is here for the tickets...
- 3.1.23 - Patch - 23 December 2021
3.1.23 Bug fixes, optimizations with rework of villagers actions and city generation. Next update will be a City Update with new generation and items! - rework of City Manager, with rework of generation system (introduction for the 3.2.X City Update) - add text next to the cursor for interactable & collectable objects under it - fix wiggling collisions when moving to top positions - add tooltip when mouse over a construction in the map menu, more clear to find constructions - rework of AIManager & map - rework of 90% of Constructions sprites & Rocks sprites, with small tufts of grass at the bottom / visual improvment - rework of dirt and sand paths, they now have round shapes in angles - add more contrasted contour to street lamps (2 sprites reworked) - A* algorithm reworked, less calculations and bug-free - fix some conversations texts and replace name of "sawmill" with "circular saw"…