SPSTEAMPULSELIVE ANALYTICS
A Forgetful Loop

A Forgetful Loop Steam metadata

bighandinsky | Nov 6, 2020 | game

Released

0players observed · 23 September 2026 - 06:55:15 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)360
  • Revenue (VGI)$3,474
  • Review score100% positive

A Forgetful Loop metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)360
  • Revenue (VGI)$3,474
  • Review score100% positive
  • Total reviews12
  • Release dateNov 6, 2020
  • Developerbighandinsky
  • Publisherbighandinsky

Genres: Indie

Company pages: Developer: bighandinskyPublisher: bighandinsky

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Forgetful Loop Steam metadata

A Forgetful Loop metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1399540/metadata
Steam Storehttps://store.steampowered.com/app/1399540/
Steam Communityhttps://steamcommunity.com/app/1399540
PCGamingWiki search
IGDB searchSearch IGDB for A Forgetful Loop

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 12 positive, 0 negative

Price and discount

$15.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Family Sharing

Achievements

59

Platform releases
  • Steam 6 November 2020

Latest Steam announcements

  • v2.11 - 12 August 2025

    Hey hey, another patch is now up! Fixed an issue with Switches soft-locking a level, if they are only connected to nodes that stay completed and all nodes are fixed. Keep the bug reports coming, and hope you all enjoy, :D

  • v2.10 - 3 August 2025

    Hello folks, new patch is now live ✨ Changed Branches levels 15 and 17; both have had small redesigns to fix an issue for two node that are linked to a switch and both are linked to a 2nd switch. Fixed an issue with 'Read the Manual' achievement not completing. Added UI for the 'Read the Manual' achievement's entry in the Achievements screen, to list the remaining stories to complete when a few are left. Fixed an error on certain Decision Fatigue levels not loading, due to an error with the code for the 2nd router achievement. Enjoy!

  • v2.09 - 23 July 2025

    Hey folks, another patch is now up: Fixed a soft-lock related to routers when trying to fix a shard or goal/time/briefcase node on a following loop. Fixed a soft-lock related to routers when fixing the last node downstream of it, and one of those nodes is a goal/time/briefcase node. Fixed a router issue where: if a linked node is a shard, and it's fixed; then on the 2nd loop after being fixed the slot was staying 'completed'. Changes some behaviours with the 'Maximum Commitment' achievement: Briefcases: now all used characters on a briefcase are polled to check if they match the tracked Character in the current loop. Goals/Time/Shard nodes: the 1st character used to fix the node is stored across loops after being fixed, to compare with the tracked Character in the current loop. Fixes a shader variable issue for level select ring buttons. Apologies for the slow release on this one,Canvas

  • 2.08 - 20 July 2025

    Hey folks, another hotfix is now up: Fixed an issue where characters would place into the opposite team's Any Role slot Looking into another issue reported, keep 'em coming!

  • v2.07 - 16 July 2025

    Hey folks, just pushing a patch to fix a couple bugs that were reported: Fixed issue with placing a character on a node with 2+ slots, and the 1st slot is their icon, but they get placed into the 2nd or + slot. Fixed issue with Switch nodes, where on certain levels if you fixed a linked Goal node, on the subsequent loop the level would not re-appear, soft-locking the level. Fixed audio sliders in the Settings screen not changing audio levels as they were moved. Fixed UI sounds not being affected by the FX audio slider. Please keep reporting issues as you come across them, or if you're enjoying the game please leave a review 😁💭 - Canvas

  • The 2025 Update is now live! - 12 July 2025

    GOOD DAY ONE AND ALL.It is finally time to put this update live, and I hope you have an amazing time with it.Changelog notes are at the bottom of this post.After 675 commits, 8 builds, ticking at least 190 todo-boxes, a good 40+ shaders, and over 3000 loops of playtesting... Making this update has been a refreshing visit, one that renewed some vigor in me with being able to DO polish, to take this existing game and add to it in ways that end up giving it some new character. In the almost-5 years since I made it, I've grown a lot as a gamedev with a bunch of new skills & creative eye. Bringing those lessons back to what helped kick off a lot of things for me has been a real joy. Some of the days making this update became hard tedium (making levels is regularly very hard for me to muster energy for), and some days it felt like the work kept going and continuing and meandering and persisti…

  • 2025: June Update - 30 June 2025

    Hello hello folks! For those in the UK, I hope you've been enduring the heatwave (I AM NOT)!To jump to the main point of this post: I'm happy to announce the 2025 Update will release on the 12th July. This will come with a price increase to $15.99, and is an update to the existing app (i.e: not a DLC)TrailersOne big bureaucracy of games is the storepage admin - new store page copy, screenshots, artwork - but the biggest ache I find is trailers. Recording footage, re-recording footage, then editing it all.When I was making the original release, I wasn't really aware of DaVinci or other video software (on top of that I assumed they were pay-to-own, and I was averse to spending more at the end of a crunch production). So... I made the trailer in blender.Which was A MISTAKE. With the older version of blender I was working with! It is a tool that works. But with the version of blender I used…

  • May Update - 31 May 2025

    Hey folks, hope 2025 is going smoothly for you. It’s the end of May, and time for another blog! Progress At this point the 2025 update is looking really good and is nearing complete - I’ve done playtests of the new achievements to check they work, I’m now testing the existing game and fixing issues as I see them, and it’s all coming to a head of being releasable! Over the weekend just gone I’ve made a new build to validate it all works on a baseline level, which is always a good feeling to know that, yes, my game does still work, cool :thumbsup: :smiley: :thumbsup: There's a lot to highlight from this month of changes, so I'll pick out a few: On my list has been to revisit the colours of the nodes. Before they all shared tints because when I originall made the game, I was going with a 'one central resource for all objects' approach. Now they each have their own colours for their states,…

  • April Update - 30 April 2025

    Hey folks, hope the spring is treating you well. I got new sunglasses this month and i am SUDDENLY feeling a lot better in general. Weird 🤔🌞 Production is making good progress, I'm now at 18 of the 27 levels done, and getting into the testtweaktesttweaktesttweakte- repetition of ironing them out. One really fun part that's brought me smiles is coming to these levels without the worry of difficulty or teaching. Assuming the player is competent enough to get here is giving me room to ~get weird with it~, doing node combos like a chain of spinners. Adding time nodes as optional routes for more time rather than as necessary checkpoints. Throwing switches at really inconvenient areas. Making the time window a lot tighter so it's reachable *just* in time. The end result is some real fun challenging levels: This one in particular when I playtested was a proper focused scramble to get to the…

  • March Update - 30 March 2025

    Hello folks, got a March devlog just in time for the month to end - so it counts! Progress Overall the update is coming along. Portraits are on their way, I’m getting the first drafts of writing, and now I’m starting on levels. Designing the levels for the update after such a long time since originally making this game has been a process. Starting with drawing flows, then adding nodes into it as I implement. With them all plotted, now comes the hard part of playing & feeling out the timings. shaders and visual improvements are taking a backseat and getting triaged into ‘yeah’ or ‘nah’. The original push of visual quality is running out of steam in me, but the game feels a lot more ‘full’ of stuff going on. Some last effects/shaders are on the way though. Designing, Iterating It’s been a while but my memory is coming back: these vague rules of trying to make a level be finishable or clos…

  • February Update - 9 February 2025

    A month in, and this update is continuously moving along, The rebinding window is done Settings menu has had a small overhaul to be more usable Exposed a few more settings (for camera zoom, speed) Added more optionals - such as to darken the area behind the core to help with readability and as you can tell from above - a lot more effects are coming together! It's been revitalising to return to this game and actually have these shader ideas work out. Feels again like how the original game production was - a real test of my skills and a way to practice them. But having a working product as a base is... well it's just kinda neat tbh. I don't need to make a lot from scratch 😅 Next on my list is to work on the two new node mechanic ideas I had, and to give the story screen some love: A new shader to warp the scene and make it moody, but balancing the visuals to not be too distracting from t…

  • Returning to the game in 2025 - 12 January 2025

    Hey folks, i hope this winter is treating you alright. It's been almost 4 years since I started working on Forgetful Loop, and it's always been a little jewel for me personally since it helped unlock a lot in me - to make Day of Maintenance, to make other games, to try and tackle other large projects over the years. After finishing it, i was left nauseous at the idea of touching this project again from how intense working on it in the first place was - I basically just 7-days-a-week crunched for a couple months on it. But now, I've got the interest to come back and tweak it a bit, I won't promise a date, only that I am working on an update to do the following: Add rebinds Add character portraits Show more states on the nodes (eg: tints on the node bodies, downstream nodes of a broken fuse go red too) and polish the art: adding effects, shaders, particles and animations to the game It's…

  • Build 42 - 14 July 2021

    - If you've started level 2, it will immediately persist as completed. This is a workaround bugfix for when the Level 2's tutorial code soft-locks and prevents you from progressing.

  • Build 41 - 15 June 2021

    This build adds an error dialog that shows when your persistence/achievements/settings file wasn't loaded correctly. Right now I have a pretty basic saving/loading system which doesn't have backups, so if you encounter this issue, I'm afraid your progress will be lost completely. There's an Unlock All button in Settings > Persistence which unlocks everything in the game, so you can jump back to where you were & carry on. Kind of. (For settings, it'll just reset everything to defaults. You'll probably see the window flicker when in the splash screen when this occurs)

  • Build 40 - 9 June 2021

    - tweak text of camera reset toggle in setting menu - remove bug reporting button from menu (google form isn't being monitored anymore)

  • build 39 - 6 June 2021

    * Fix leaving halfway through Level 2 soft-locking other levels * Fix Level 3 being selectable if you haven't completed Level 2 * Fix Level 2 not checking whether you're looking at the top-most node when it changes state

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2025v2.111807332909741547
23 August 2025v2.101806698490781333
323 July 2025v2.091806064758584420
420 July 20252.081805431065429337
516 July 2025v2.071805431065315030
614 July 2021Build 424036898156493917760
715 June 2021Build 415019805792180281686
89 June 2021Build 404093189984235606941
96 June 2021build 394093189347054263394

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1399540
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$15.99
Free to playNo
Discount0%
Original price USD$15.99
Current price USD$15.99
Release dateNov 6, 2020
Developerbighandinsky
Publisherbighandinsky
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews12
Negative reviews0
Total reviews12
Steam recommendationsNot available
Achievements59
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1399540/

Short description

A Forgetful Loop is a time-based worker-placement puzzle game, where you need to weigh up which nodes are more important at a given moment; To get closer to the core, closer to the finish line!

About this game

"In this final moment, our hopes, fears and uncertainties come together in action. We'd joke that there's no going back now, but that's really the point, isn't it?" With those fateful words, you join the team of Hope Labs. A group of scientists & engineers, setting out to change the world. Except, it all goes wrong. And now the team needs to band together, to fix the machine, to get back to normal, to before it all broke... A Forgetful Loop is a worker-placement time puzzle game, where you and the team of 14 scientists/engineers are trying to fix a time-machine gone broken! Every second counts as the clock ticks to zero. But when it does, not all progress is lost! Can we fix the machine? About 6-8 Hours of content, with 7 main groups and 2 new groups with the 2025 update. 59 Achievements to chase, with some tricky ones to challenge your skills Controls : Keyboard and Mouse controls, with rebinding support "Jennifer, Isabel, whatever's happening with you, I'm sorry -" "- but we've only got seconds until we loop again." "If you remember this conversation... help us fix the machine!" The loop restarts again.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Medo
steam germany16Horror
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $15.99
  • Highest observed: $15.99

A Forgetful Loop's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.99, the highest is $15.99, and the first visible tracked price is $15.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

A Forgetful Loop's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.99. The latest run records $15.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.99
  • Current list price: $15.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records A Forgetful Loop at $15.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.99$15.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.99$15.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$15.99$15.99No discountSteam Store

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