- Performance Update after Console Release preparations - 30 November 2022
Celebrate one year of Afterthought since our Early-Access Release on Nov 30th 2021! To get an exclusive player skin and speed trail, go to the Options menu inside the game and enter the Promo Code: SPECTACLE After we have prepared the game for an upcoming Console Release, we have decided to also submit all the drastical Performance Enhancements to Steam. When you set Afterthought to its lowest settings (ArtworkMode = None, TextureQuality = Performance), the game should now even run smooth on the oldest PCs, that fulfill the hardware requirements. Even if you leave Afterthought on its highest settings, your CPU will feel the difference! Even the best game can still be improved.
- Afterthought - Full Release - 1 August 2022
We are Studio Moondowner and we want to introduce our debut game, Afterthought, a 2D speedrun-platformer. This is the fruit of 7 years of work. Features? Surreal and Colorful World 8 unique worlds, each with their own art direction, level design and musical direction Unique Skill System We created 5 skills that each feel different and can complement each other. The game was carefully designed to be possibly cleared by each skill individually or in conjunction. Active Leader Boards with many sorting options Our leader boards come with a ghost system for replay, studying and competing. Each record can also be sorted by skill combination. Meaning you are not bound to any playstyle and can compare with similar records. 8 Crazy Bosses The player will face 8 different bosses, each with distinct visual designs and creative ways to challenge the movement system. You might have to run away or ch…
- Patchnotes 1.24 - Custom Level Importer - 28 June 2022
The beta version of the Level Importer is now available! - Added the Level Importer to Afterthought, that can be used to build custom Levels and upload them to the workshop (with Documentation and Tutorials) - Added: One Cinematic Cutscene after Boss 4 and one Cinematic Cutscene after Boss 8 - Added: All Hidden Locations inside of the Levels - Added: All remaining Player Skins, Player Trails, Ghost Skins and Skill Effects with the according unlock Conditions - New: Speedrun Mode Achievements can now be reached - New: Reduced maximum number of saved scores per skill combo from 10 (5 for speedrun mode) to 5 (3 for speedrun mode) to reduce savefile size and load times - New: Added a Favorite Button to the Score Screen after a Level or Speedrun (so that bad Scores, that would be discarded otherwise, can be saved) - New: XP Bonus Objectives now give a lot more XP to compensate for the diffic…
- Patchnotes 1.23 - Bonus #8 - 21 June 2022
- Added: Bonus Levels 8.7 and 8.8 - Added: Bonus Skins for Levels 8.7 and 8.8 - Added: Speedrun Mode “All Game” (unlocked after all Levels have been beaten) - New: Added a General Option “Need XP to unlock new Level”, so that players can choose to traverse through the game without boundaries - New: Added more control to the Options Screen for First Time Players - New: Gameplay Options “Difficulty Hard” and “God Mode” are now only available if the player has beaten the last Boss in the game - New: Integrated Texture Quality options into Boss Textures - Fixed: Leaderboard for Individual Level Sum not updating properly - Fixed: Flickering Textures on scene enter in Scenic Shots
- Patchnotes 1.22 - Bonus #7 - 14 June 2022
- Added: Bonus Levels 7.7 and 7.8 - Added: Bonus Skins for Levels 7.7 and 7.8
- Patchnotes 1.21 - Bonus #6 - 7 June 2022
- Added: Bonus Levels 6.7 and 6.8 - Added: Bonus Skins for Levels 6.7 and 6.8 - Added: Intros and Title Cards for all 8 Cycles - New: Left some “surprises” in Cycle 4 Levels - Fixed: Added and polished all remaining Pacifist Boss Clears - Fixed: A bug where the Camera could glitch out of the level bounds in boss fights
- Patchnotes 1.20 - Bonus #5 - 31 May 2022
- Added: Bonus Levels 5.7 and 5.8 - Added: Bonus Skins for Levels 5.7 and 5.8 - New: Improved performance for visual effect shaders if Texture Quality is set to “Performance”
- Patchnotes 1.19 - Bonus #4 - 24 May 2022
- Added: Bonus Levels 4.7 and 4.8 - Added: Bonus Skins for Levels 4.7 and 4.8
- Patchnotes 1.18 - Challenges Echo + Displace - 17 May 2022
- Added: All Challenges of Echo - Added: All Challenges of Displace - New: Tutorial Displace “beat the ghost” made easier - Fixed: Could bug into red collider in 3.7
- Patchnotes 1.17 - Bonus #3 - 10 May 2022
- Added: Bonus Levels 3.7 and 3.8 - Added: Bonus Skins for Levels 3.7 and 3.8 - New: Skill Filter for Highscores can be toggled easily now - New: Rearranged Options Menu to make more space for Options - New: Added an Option for V-Sync - New: Added an Option for Texture Quality (Full, Half, Quarter) - New: Made the Timer more visible inside levels - Fixed: Empty Screen after Grid Level - Fixed: Weird collisions with Red Walls, that could lead to high speeds
- Patchnotes 1.16 - Challenges Wind + Bolt - 3 May 2022
- Added: All Challenges of Wind - Added: All Challenges of Bolt - New: After clearing a Level the Online Highscores of the Level will be viewed with a skill filter, so that you do not see highscores containing skills, that you have not unlocked yet - New: You can now view all Skins even if they are not unlocked, so that you know, what you are working for - New: Visual Rework of Blue and Red Arrows (More efficiency on CPU)
- Patchnotes 1.15 - Dash Challenges - 26 April 2022
- Added: New System for “Challenges” - Added: All Challenges of Dash - Added: Grid Level (Sandbox for Practicing and Testing) - Added: More Kinetic Sculptures in Cycle 8 - Fixed: Missing Level References 2.7 and 2.8
- Patchnotes 1.14 - Bonus #2 - 5 April 2022
- Added: Bonus Levels 2.7 and 2.8 - Added: Bonus Skins for Levels 2.7 and 2.8 - Fixed: Camera not zooming back to usual zoom level after boss phases
- Patchnotes 1.13 - Bonus #1 - 30 March 2022
- Added: Bonus Levels 1.7 and 1.8 - Added: Bonus Skins for Levels 1.7 and 1.8 - New: Preferred Skill Combos for Levels are now saved inside the preferences files for each level and can be shared - Fixed: Boss 5 Red Ground in Attack Phases now fading in - Fixed: UI Error on the Speedrun Description Screen - Fixed: Some Tweaks for UI Input System (more accurate Death Zones for Buttons etc)
- Patchnotes 1.12 - New Recording Feature - 22 March 2022
- Added: Speedrun Mode “Core Levels + Bosses” is now available for anyone who has finished the Last Boss - Added: New Recording System, that saves gameplay in a more accurate way - Added: In ghost viewer the Ghosts of Players are now displayed as a real gameplay representation instead of the old glitch representation (old glitch representation is still active during gameplay, in Tutorials and for ghosts recorded before version 1.12) - New: As the size of Ghost Files is now doubled, we only save the top 5 scores with each skill combo for each level. This reduces the overall size of the savefile - New: For Speedrun Mode we also only save the top 5 Speedruns with each combo - New: Option “Extra Glow” for more player visibility with default setting “Only in Boss Fights” - Fixed: Cutscenes after bosses are no longer playing when the option “only on first play” is active and the cutscene has…
- Patchnotes 1.11 - Boss #8 - 15 March 2022
- Added: Boss Stage 8 with all effects and gameplay - Added: Scenic Transition to Boss Stage 8 - Added: Cutscenes of World 8 - New: XP Screen for Speedrun Mode - Fixed: A Bug that Blue Walls would not give you any Resets
- Patchnotes 1.10 - Boss #6 - 8 March 2022
- Added: Boss Stage 6 with all effects and “gameplay” - New: Complete Rework of Level 6.5 - New: Changed the first few Platforms in Level 5.5 - New: Added Platforms to phase transitions in Boss 5 - New: High Resolution Fonts - New: Major Rework of Attack Trails - Fixed: Level End Missing in Levels 7.1 and 7.2
- Patchnotes 1.9 - Boss #4 - 1 March 2022
- New: You can now keep the block button pressed to extend the duration of True Block (at a higher cost of Boxes from the Black Bar) - New: You will now slide on the ground for several frames instead of instantly losing all of your speed (speed gets reduced by 50%) - Added: Boss Stage 4 with all effects and gameplay - Added: Scenic Transition to Boss Stage 4 - Added: One new Graffiti in Cycle 5 - New: You can now view the time thresholds to reach certain ranks in speedrun mode - Fixed: Ghost Positions are now interpolating for smooth movement - Fixed: Strange Sliding of player on 45 degree ceilings is now eliminated
- Patchnotes 1.8 - Boss #2 - 22 February 2022
- Added: Boss Stage 2 with all effects and gameplay - Added: Scenic Transition to Boss Stage 2 - Added: Cutscenes of World 2 - New: Preferred Skill Configs can now be saved for each Individual Level (and will be loaded in Speedrun Mode) - New: No Ranking on First Clear of any Level - New: You can now switch Levels form the Level Screen using LT and RT (1 or 3 on keyboard) - New: Less Red Objects in Levels 5.1 , 5.2 , 5.3 and 5.4 - New: Complete Rework of Levels 6.2 , 6.3 and 6.4 - New: A Popup is showing the name of the current music track - Fixed: Wind can not cancel your entire momentum any longer, if you have only a small error in the angle - Fixed: You can no longer touch platforms if your horizontal speed is above a rather low threshold - Fixed: Dash Slides are no longer canceled when going over a tiny gap
- Afterthought - Developer Speedrun - 14 February 2022
We want to present to you our first 4 bosses and a bunch of other levels in dthe highly challenging Speedrun Platformer "Afterthought"