- Customs Duties - 14 September 2023
A game update was recently released, and new mechanics related to foreign trade appeared in it. Clicking on the tab opens the duties menu. In-game tariffs can only be imposed on imports. And the export of any product can be banned altogether. When a duty is assigned, residents buy goods a little less, but not always. Let’s say a resident can buy 20 units of wheat, he buys 10 on the domestic market. When a fee is assigned, this part does not change. As for the part that the resident imports, when a duty is imposed, the resident’s interest in it is reduced. The reduction in imports is equal to the assigned duty. Therefore, I limited the amount of duties to 10. (In this example, the resident will want to buy only 19 units of wheat, since 10 = imports, which are reduced by 10%) Thus, the imposition of duties will lead to more money remaining in the domestic market! In theory. You can assign…
- New faces - 11 June 2023
Characters got new faces, hairstyles and eyebrows) Even bald characters have appeared The plans for the next month are to add duties to the game and remove excises. After that, the main mechanics will be completed and it will be possible to invent a game.
- patch 2023-June-11 - 11 June 2023
Changes: -New character faces Bugs fixed: -Fixed bugs related to saving the game
- Investors and the new system of needs - 14 April 2023
Investors. Recent patches have added an investment process to the game. When building factories, investors look at the need for goods and the availability of resources. Investors are pretty stupid. A long time ago when the inhabitants began to migrate and move up the social ladder, they did it quite chaotically, and today I'm happy with how they do it. In 3-4 months, investors will also become wiser. When the factory runs out of money and resources, the investors give the factory some money. This is reminiscent of the spending column - "help to the poor", which also allows small businesses to restore work. Education. Goods. Needs. For the production of each product, a certain level of education is required. Now it also affects the added value. (In the future there will be a hint on the required education). It turns out that the production of more complex goods gives more money. Now peop…
- patch 2023-April-12 - 12 April 2023
AI * Investors in some cases subsidize shutdown factories Changes: * needs now depend on education * goods that require unskilled labor fell in price, and highly skilled ones became more expensive * investors now have dynamic needs (they are higher if investors are richer) UI * slightly changed the list of resources of the planet (only those that exist are shown)
- patch 2023-February-01 - 1 February 2023
AI * Improving the AI of residents in - migration - movement in the social ladder Changes: * the architecture of the game has been redesigned for a more advanced social movement * education now restricts types of goods * investors started investing * the price of mechanisms has doubled UI * the list of residents has become more convenient
- Cities and a common market. January plans. - 5 January 2023
Cities The concept of cities came to me because I didn’t like the idea of Victoria 2, which is related to the fact that the more diverse the population of the province, the more diverse the goods the population produces. Is it possible to make it so that our residents are the same - of the same nationality, but they produce different goods? Thus the idea of cities was born. Cities in different areas are suitable for life in different ways. In a zero city on Earth, 2500 inhabitants can live, on Mars - 50, and on the poles (planets of all types) - 300. There will be a bonus in the area - a "convenient place" that will increase this starting level. To avoid micro-management, building on Earth will give you 10 city levels at once. Level 1 city will give a place to live for 1000 people, which will increase the starting level. In Antarctica, building a city would be an expensive undertaking t…
- patch 2023-january-01 - 1 January 2023
AI *Improving the AI of residents in - migration - movement in the social elevator
- patch 2022-december-30 - 30 December 2022
Bugs fixed: *fixed a bug due to which the menu of factories sometimes did not open *fixed a rare bug that caused a slight decrease in the total amount of money
- patch 2022-december-27 - 27 December 2022
Big changes: *added primitive diplomacy for the common market(but there is no AI yet -the computer always agrees) *city mechanics added *New Powers: Mercury and Titan Changes: *New character generation system(but their appearance is still old) UI *added a button to build factories and cities from the planet menu *new hints for cities *many lists are now scrollable with the mouse
- Residents, production and plans for the near future. - 7 December 2022
A little over a month has passed since the release of the game in early access, so let's summarize some results: * Nationalities have appeared in the game. Residents will move in search of a better life. And it will be interesting for us to find out where and from where the residents go. Therefore, I added such nationalities as Eurasia, Africa, America, the Moon and the like to the game, in the future there will be other nationalities. (Migrations and social movement are already in the game) *Secondly, I added education to the game. Levels of education: - Not(education value
- patch 2022-december-03 - 3 December 2022
Big changes: *added mechanics of the common market(but there is no diplomacy yet) *Io and Earth are in the same common market
- patch 2022-november-21 - 21 November 2022
Big changes: *nationality was added (to check migrations - no assimilation yet) *education was added higher education is required to become an engineer bugs fixed *fixed position of stars in some binary systems
- patch 2022-november-12 - 12 November 2022
*added the ability to build other buildings (in addition to factories) *now you can build infrastructure and a space shipyard. *improved satellite location (before they were too close) *engineers now appear too
- patch 2022-november-5 - 5 November 2022
Star map rotation now works correctly. Resource generation on Earth now happens correctly Fixed a bug that occurred when the budget deficit was too large.
- patch 3.11.22 - 3 November 2022
Fixed "New Game" bug.
- First Look - 1 November 2022
Hi all! Space strategy game Near Sol is coming to early access. The main highlights in the game will be the socio-economic life on the planets and the ship designer. Planets can have multiple provinces. Cities are located in the provinces. People live in cities. Typically, this is a small business. For the appearance of other types of citizens, it is required to build factories or other buildings. The name of the first city in the province is the same as the name of the province. It's like an agglomeration or small towns, you can't build factories here, but you can build roads or infrastructure, it's like an empty space between cities. The second city is the provincial capital. Here it will be possible to build government buildings, as well as capital types of citizens and characters of the province will live there. The remaining squares are convenient places for building cities or rich…