- 1.3.11-rc.1 - 10 April 2026
This is a minor update to use the same version on all platforms so the cloud saves can sync properly.
- 1.3.8-rc.0 Korean Language support is now available! - 29 December 2025
We are excited to announce that Crashlands 2 now has support for the Korean language! We’d like to welcome our new Korean-speaking players to the Bscotch community, and we hope you enjoy all the shenanigans we’ve cooked up!We would like to thank our Korean partner Smilegate and their translation team for going through more than 150 THOUSAND words to bring Crashlands 2 to this new audience. It was quite the undertaking, but well worth it!Now get in there and have fun!Love,Bscotch Team
- 1.3.3-rc.2 - 22 October 2025
The "Haunting" quests for The Demon Speeb storyline have been fixed so they can't be accidentally skipped, resulting in a block.
- Crashlands 2 v1.3.2-rc.2 - 7 October 2025
* Recipes that drop from resources and creatures will now always drop to a location the player can reach. * Added new music to the new side bosses. * Fixed a crash that would occur when Auntie Iris throws her butter pools out while Lighting Effects are set to "Low." * The Main Menu achievement button now works on Steam. Full patch notes available at https://www.bscotch.net/games/crashlands-2/patchnotes
- Crashlands 2 Update 1.3: The Overflow - 25 September 2025
WELL HELLO, Crashlands 2 players! Long time no PATCH! But that comes to an end today, because today we're releasing Update 1.3: The Overflow!With this update we tackled the question, "What if this game just had... more... of everything? WAAAAAAY more." So we did that. And then we kept going, and honestly we might have overshot a bit. So now the game is just OVERFLOWING with new stuff. And you know what? That's our bad. That's on us. But now it's too late, and all this new stuff is just in there now. You can't stir the cream out of the coffee, as they say. The TL;DR Five new side bosses, complete with new storylines and new loot A new "Juiceforging" system to customize and upgrade your armor and weapons Hunt down Strange Creature minibosses to get powerful new items and Juice Shards for Juiceforging Two new playstyles: Beastmaster and Frostbiter, bringing dozens of new combat items More…
- v1.2.5-rc.9 Minor Hotfixes - 17 July 2025
Fertilizer is now auto-crafted if it is a subcomponent of another item. Fumigator no longer requires the Volb Scaffold for its recipe, since this double-dips with the Hexmatrix recipe. Fixed an issue where you could auto-craft subcomponents even if you hadn't learned the recipe for those subcomponents. Fixed an issue where loot-dropped scrambled items, such as the Hot Hive, would show their original item's icon on the world map instead of the new, scrambled item.
- Hotfixes: v1.2.5-rc.8 - 11 July 2025
Reduced the requirements for the FL1T and Swoggle Life Lessons for dealing damage, as the number was too big to save in the save file. Fixed a missing area assignment in the north of Sluggabull Grotto, which could lead to fishing problems there. Dying to a boss should once again no longer spawn a DED dummy.
- v1.2.5-rc.7 Minor Hotfixes - 7 July 2025
The bots at the Fabricator entrance no longer respawn once the laser fence comes down to grant you access. Completing the Chaotic JEF without ever talking to Makalak at the entrance will now retroactively complete the Chaoitic JEF quest. Fixed an issue in Scramble that caused the quest to get the item from the trapped Pewpoppa in the Husk to be stuck in an incomplete state.
- v1.2.5-rc.5 Hotfix - 29 June 2025
Fixed an issue that caused the Trunkle pet's life lesson to visit the destroyed JAR to not be completable in Scramble.Full patch notes available at https://www.bscotch.net/games/crashlands-2/patchnotes
- v1.2.3-rc.1 Hotfix - 25 June 2025
Reduced crafting cost of Fizzbombs. The Swoggle Swagger buff no longer expires when teleporting or from death. Reduced the quantity of Creepthorn-based components required for crafting. Full patch notes available at https://www.bscotch.net/games/crashlands-2/patchnotes
- Crashlands 2 Update 1.2: The Hardcore Scramble - 24 June 2025
WELL HELLO, intrepid explorers of Woanope! We’ve been cooking up a storm since Update 1.1, and HOT DANG do we have a fresh new batch of tasty changes coming to Crashlands 2! Let’s crack it open!The TL;DRGo Roguelike, Godmode, or Creative with the new Mutators and Custom ModesNew creature in the Aquadunes, plus robotic petsNew docks, dockable garden plots, Bureau Buildings, and creature statuesArmor crafting skill-ups to increase your RNG powerRecipes auto-craft needed compounds, and better display craftability when trackedMap expanded and game intro streamlinedNew Feature: MUTATORS!One of our main goals for Update 1.2 was to add lots of replay value to Crashlands 2 by coming up with ways for your second, third, and ninetieth playthroughs to stay fresh and interesting. So we added two new MUTATORS: Scramble and Hardcore! These mutators are meant for more experienced players, so most tuto…
- Minor fix - 9 June 2025
Fixed an edge case silent crash issue that tends to happen more prominently for late-game saves.
- Steam Trading Cards have landed in Crashlands 2 - 21 May 2025
Ready to flex your Crashlands 2 obsession on your Steam profile? We’ve just dropped: 6 Badges – Craft your way to shiny badge glory 9 Trading Cards – Featuring your favorite (and weirdest) faces from Woanope 3 Profile Backgrounds – For maximum space-drama aesthetics 10 Emoticons – Express yourself… the Bscotch way 😎 Whether you're here to collect or just want a Flux face in your chat box, the goods are live!
- Minor Hotfix - 9 May 2025
Fixed an issue where the Compendium was miscounting the number of Jems you have collected.
- Update 1.1: The Compendium - 9 May 2025
https://i.imgur.com/WVcJnFR.png OH HI THERE! It’s been a few weeks since the launch of Crashlands 2, and it has been a REAL WHIRLWIND! Tons of players have gotten their hands on the game, and they’ve left us LOTS of feedback. We've read nearly every comment and review, everywhere people are talking about the game, and found a bunch of fair critiques (and some super mean ones 😭... some of y'all need a stress ball or pile of kittens or something). After all of this time working on Crashlands 2 we'd be silly not to take some additional time to address those, and so we are! In this post we'll talk about two things: the huge patch we just dropped (1.1), and what's coming next! TL;DR Patch 1.1 Before we get too deep in the weeds, here's the concise(ish) list of ALL of the things that are in this Patch. For full details, read the whole post! Major Additions The Compendium. Like in the origina…
- Crashlands 2 v1.0.10-rc.8: Recover lost saves - 24 April 2025
With version 1.0.10-rc.8, we implemented a save recovery system that should address the save loss issue that some players have run into. If you are one of them, check out the Saves button on the main menu and you might spot a long lost save that has been waiting for you like a homesick puppy. You can embrace them with joyful tears, nurse them back to full health, or rocket launch them into the garbage dumpster because you have already started another save that has slightly more progression. Anyway, we won't judge! What was the problem? Crashlands 2's saves are typically stored at “C:\Users\YOURNAME\AppData\Local\Crashlands2\YOURSTEAMID". In that folder, we use a index file "Game\global.json" to keep track of all the saves that you created in the "Game\Saves" folder. Due to various reasons such as power outage or anti-virus software restrictions, some players' index files would get corru…
- Crashlands 2: A look at week 1 and... the plushiest Flux? - 17 April 2025
Hey there, my favorite Pen Pal (Keyboard Pal?)! We got Crashlands 2 out the door a week ago, so it's time for an update on how that went and what comes next. Week 1 of Crashlands 2 The game really exploded out of the gate, climbing to the top of nearly every chart. We hit a peak concurrency of 8500 players, with 1000 reviews, all just on Steam! For a moment there we were even ahead of the mega-hit Blue Prince (a huge congrats to that team for their stellar launch). Things went fairly smoothly, with only one significant bug falling through the cracks (which we got fixed up a day after launch). Well, and also on Saturday morning our servers totally fell over. I was looking around like, "Who let this happen!?" and then remembered that I'm the only web developer on the team. WHOOPS. That's on me. Otherwise we've just been handling an absolute flood of feedback, trying to sort out bugs versu…
- Crashlands 2 v1.0.9 is out, and we've got a ROADMAP! - 16 April 2025
We've gotten a lot of feedback from players that essentially boils down to the feeling that the game opens up too slowly at the beginning. And you know what? That's fair! Also there are some things from the original game that players are bummed about not having in Crashlands 2 (the Compendium in particular). And, well, that's ALSO fair! We just released Patch 1.0.9, which helps out with a bunch of stuff people were running into in the early game, and we're also ready to announce our plans for the next couple of major patches 👀 Patch 1.0.9 ✅ Available now! Gameplay & Progression Rayblade Shanker is now part of the Rascal set, applies bleeds, and has had its overall damage increased. That should make early combat a lot more fun! Baarli's letter will no longer end up in your DED dummy when you die. WHOOPS. Butterpads insight has been sped up a bit. Don't waste the 20 seconds of your life…
- Crashlands 2 v1.0.5-rc.2: NPCs on the world map, and other bug fixes. - 14 April 2025
With version 1.0.5-rc.2, we are adding a few quality of life changes and bug fixes: https://i.imgur.com/GxEvFsW.png User Interface NPCs are now shown on the world map in areas you've discovered. They are represented by small colored dots. NPC names are now visible on the world map when you zoom in. Some of them may overlap, but if you squint real hard and tilt your head, it won't help. There is now a keyboard hotkey for advancing through dialogue instead of just a mouse click. It defaults to space bar and can be rebound at Settings -> Controls -> Game Moments -> Advance. Fixes Buddies now move faster for scene changes, such as when Graal moves toward the cabin at the start of the game. This should help to prevent an issue where if you left while Graal was still approaching the cabin, they would despawn and be stuck in place outside the cabin until you reloaded your save. Known Issues We…
- Stylish survival game sequel Crashlands 2 gets off to a great start on Steam - 12 April 2025
Astonishingly, it's been nine years since indie survival game Crashlands won our hearts. It blended robust crafting mechanics with the ability to tame pets and a silly sense of humour that earned it a cult reputation among players as a worthy counterpart to the likes of Don't Starve. Now, almost a decade later, developer Butterscotch Shenanigans has launched Crashlands 2 , a similarly delightful and expanded successor that's already following in its footsteps with an excellent early reception from players on Steam. Read the rest of the story...