Pixel Art - Mash-Up news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateSep 14, 2020
- DeveloperVonderbear
- PublisherVonderbear
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: VonderbearPublisher: Vonderbear
Pixel Art - Mash-Up Steam news
Pixel Art - Mash-Up news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Has Stalled - 18 August 2021
Due to my current employment, I do not have time to continue the development of this project. While this does sadden me I have gained a lot of experience for future projects. If players enjoy the game and harass me about it, there is potential for me to further develop it in the near future. I am happy to have the game in a playable state that all can enjoy. The game can be easy or extremely difficult from the feedback I have received and I hope everyone enjoys it.
- Game progress temporarily halted. - 27 October 2020
I have been doing a ton of work and added a bunch of new enemies, I am excited to release them soon but i have to finish balancing everything first. That being said I am in the process of moving to a new house and I have been pretty busy getting everything ready to move. As soon as I get moved I will finish balancing the new content and will publish it ASAP. Game is still on track to be released on time.
- Moving forward & making the game better! - 17 September 2020
Hello all and thank you for joining me on the journey. I have been working to add in special attacks and they are not active yet but will be soon. There will be 3 different special attacks that I have added for the player. DOWN + PUNCH, DOWN + KICK, DOWN + SWORD. These are different energy balls that will affect every enemy in its path. UI - I am very sorry that the UI is not very good. I will spend time making the UI better so that it is not so ugly. I know.. I know.. It's UGLY. My main priority as of now has been making the user experience fun and making the game challenging. There have been dozens of balance passes to try and achieve this but I'm still not sure how hard it is. Please give me feedback on the difficulty. I have to make sure each enemy is doing its part to make your life hard. I do this by fighting them one on one and fighting them in waves along as in multiple playthro…
- Update 1.2.0.8 - 28 August 2020
Added reflex rounds. There will be some balance checks for these done soon. Have already played them for hours. Boss enemies buffed. Some changes to boss AI More likely to block your attacks. HP increased to better scale with the player. Crow Enemy No longer as aggressive as it was. Might peck at you while on the ground though! Stat menu tells you what button to press for confirming stats and added a visual confirmation so you know it worked. Audio - Different music now plays during the "reflex round" Level design - I did spend some time making the levels look a little better. I like the changes and hope you will too.
- Current work! - 26 August 2020
Hello! I like to keep everyone updated as I continue to work on Pixel Art - Mash-Up. My goal is always to make new content and add to the experience while making sure everything is fair and balanced for the player while at the same time still challenging. Reflex Rounds Over the next week or so I will be adding a "Reflex Round" to the end of both current levels. These will be shorter rounds with more intense enemy spawns. Will you buckle under the pressure or will you be able to keep your cool as enemies spawn fast? Level Design I want the levels to be a little more visually appealing so I'm working on some new level layouts for the current levels and different versions for the Reflex Rounds. Enemy AI The boss-type enemies are something I want to put up a good fun fight. As they are now I feel they are a little easy and could use a little work. With this in mind, I do have a few ideas on…
- Update 1.1.9.8 - 24 August 2020
Bug fix - Removed a visible trigger. Arcade mode - Decreased player start HP - Found it a little too easy. Survival mode - Score doubled. Player Level - Player level now maxed at 10. Can no longer max all skills, making your choices matter. Max Level now displayed in GUI when the player hits level 10. Controls - ESC key at the main menu now exits the game.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 August 2020 | Update 1.1.9.8 | 4644854581176922654 |
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