- Horses and fixes - 11 February 2026
Today, we are introducing horses to Grim.They will spawn with one of the 10 color/pattern (breed) available.Make sure to equip the new cowboy hat and secure your horse as soon as possible! Don't forget to feed them.Build (1.0.40)World Manager now spawns horsesSetup vehicle/horse saving and loadingSetup vehicle/horse decaySetup randomized horse breedsFixed non local clients being detached from seated mode when coming into network relevancyMedical Syringes can now be used to heal a horseAdded Hitch & Trough to item databaseAdded Cowboy Hat to item databaseFixed consumables ticking one frame behind player causing consuming/bandaging/healing interacts to be inconsistentFixed tone mapper gamma when using Steam Link/Steam FrameFixed AI/Horses spawning inside rocksFixed patrol helicopter not loading its crashed state changes for late joining clientsNavigation tweaks for AIAdded animations for…
- Main menu map update & bug fixes - 28 January 2026
Experience a new main menu island!Grim had been updated to feature an improved main menu map along with crash and bug fixes!Make sure to explore the island and experiment before joining the online experience. Build (1.0.28)Fixed a client crash with footsteps returning an invalid surfaceFixed a client crash with the cable toolFixed a client crash with VOIPFixed an issue where a player could get locked into a non-movement stateFixed an issue with ammo attachmentsFixed an issue where rockets and arrows would not do damage if the weapon they were fired from no longer exists in the worldFixed a tutorial crash during the crafting taskFixed a tutorial crash during the interaction taskFixed a tutorial crash during the harvesting taskFixed furniture build parts being able to be placed through objectsFixed collisions on Wood and Metal Wall not allowing wall frame placementFixed being able to stac…
- Grim - Helicopter patrol and more! - 11 December 2025
As 2025 draws to a close, we wanted to deliver one final content update and reflect on our first year. Latest Content UpdateGet ready for a new challenge! A patrol helicopter is being added to target players carrying weapons. If you manage to shoot it down, you'll be rewarded with four loot crates. Gear up, take the chopper down, and head home with some great loot! Speaking of home, you can now upgrade your base with new two buildables, a garage door and wall frame (replacing the double door frame). We hope you enjoy this new content over the holidays!Reflecting on Grim's first Year This year, we moved from an Early Access launch to a full release. Rolling out numerous updates along the way. From essential bug fixes and general improvements to exciting new content. Remember those vehicles we teased last month? They are still actively in development! Keep an eye out, you might catch a gl…
- Grim update : New tools! - 20 November 2025
Build (1.0.7)Chainsaw & Jackhammer!We added two new tools along with many quality of life updates.Updated EOSUpdated EACFixed the death screen not showing when dying while in the loading screenFixed not being able to use consumables until dying or relogging under certain conditionsFixed foliage respawn radius around build parts being too highFixed a rock near military tunnels that could leave players stuckFixed a hole in a cliff near Research StationFixed an issue where grip logic continued running when it shouldn't under certain conditionsFixed collisions on elevator at AirfieldFixed stashes decay not resetting when interacting with themFixed a crash on quest 2 with variable rate shadingFixed max players not being overridden from the ServerSettings.ini fileFixed the collisions on roadsFixed an issue where EOS was hiding full servers by defaultFixed loot respawning not scaling to player…
- Grim - Leaving early access! - 13 November 2025
We're super excited to announce that today, November 13th, 2025, we've launched Grim out of Early Access!A massive thank you to everyone who joined us during this phase. Your feedback was incredibly valuable and truly shaped the Grim you're playing today. As a tiny team, your help was essential for finding bugs, refining features, and setting the right course for the future of Grim.What's Next?We're pretty hyped about what's coming next! We've been thoroughly testing two new items: a chainsaw and a jackhammer. The tests are going great, meaning you should be able to get your hands on them soon! Some of you on our old staging branch might have even spotted a horse or a vehicle. We heard you loud and clear, traversing the map on foot can be a trek. We're introducing vehicles in the near future! We don't have a solid date yet, as we want to ensure they are smooth, stable, and don't cause m…
- Wipe update - Build (0.12.4) - 11 September 2025
Build (0.12.4)Fixed barbwire spamming damage on enter/exit of barbwireFixed build parts collisions being different between placing and loading from a save.Fixed the collision on the Concrete BarricadeFixed an issue where clients could not move items in inventories under certain conditionsFixed a race condition where a clients last placed build part could be potentially destroyedFixed voice chat initialization to not happen on every respawnFixed voice chat failing to update clients under certain conditionsReduced texture steaming pool from 4096 MB to 800MBReduced the games total size from 10GB+- to 4GB+-AI OptimizationsGrippable items optimizationsVRAM and CPU Optimizations
- Build (0.12.0) - 4 September 2025
Added the following items to the Item Database: Wooden Barricade, Barbed Wooden Barricade, Stone Barricade, Sandbag Barricade, Concrete Barricade, Metal Barricade.Optimizations for the ground checks while buildingFixed twig build part destruction missing the texture alpha dataAdded a food vending machine at OutpostBuffed most food itemsSome food items now give health over time, instead of instant healthMushrooms now give a small amount of instant health
- Build (0.10.9) - Earth update - 28 August 2025
Today, we are introducing a reskinned version of Grim’s map. Going back to its root, Grim will now be experienced on Earth. Grim started development years ago, as a passion project by its one and only dev - Spoonfed. Back in the days, closed testing happened on this planet - Earth. A lot of memories were created and today, we are moving back to Earth to enhance your experience as a player. Why changing the map? Technically, we are keeping the same map layout, but reskinned it to Earth. Mars is a very monotone planet in its color palette. On top of that, it creates a challenging environment that is very POI focused due to the oxygen management and resources location. We believe that Earth is a much more user-friendly approach to a genre that is already very challenging.What does that mean for Mars?We decided to part way with Mars. The reason is that we need to focus our effort on a singl…
- Monthly wipes! - 7 March 2025
Martians, We've been out for almost two months, and what a ride it's been! We've launched our game, improved our servers, and delivered updates based on your feedback. Now, we're making some exciting changes. Monthly Resets: A New Way to Play We're moving to a monthly reset cycle, giving you more time to build, explore, and engage in epic battles with other groups. Map resets will now occur monthly, while blueprints will only reset when necessary. Share Your Thoughts Want to help shape the future of Grim? Join our Discord channel ( discord.gg/GrimVR ) to share your feedback, suggestions, and ideas. We're always listening and looking for ways to improve. What's on the Horizon We have more updates in the works, and we want to keep you informed. Join our Discord to stay up-to-date on the latest developments, behind-the-scenes insights, and sneak peeks at what's coming next. Thanks for bein…
- Build 0.8.9 - Quality of life update and weekly wipe - 7 February 2025
Server Wipe and Quality of Life update The servers were wiped on February 06. We also pushed a quality of life update to the game including some of the most requested features from our community - feel free to join it to stay updated and interact with us! discord.gg/grimvr Build 0.8.9 Added Supply Signal to item database Added Barbeque Grill to item database Added a toggle crouch option Network optimizations to crouching Fixed player sometimes getting stuck in crouch Fixed radial menus causing player to turn or crouch when selecting a radial option Fixed angular velocity on thrown items Fixed Oil Refinery not producing charcoal when on and empty Fixed a crash in the Main Menu level Map now auto zooms on player when opened Map can now be opened by long pressing the inventory button Fixed an issue where players could loot through walls under certain conditions Moved inventory HUD closer t…
- Mission directive update 2 - Server improvements - 22 January 2025
Update 0.8.6 Bullet point at the end of the notes Server fixes We are thrilled to announce that we have successfully optimized our servers in a first pass, resulting in significantly improved performance! We released the update 24 hours ago and have closely monitored the results before sharing this update and we hope that we'll be in safer waters going forward. We are continuously looking into ways to optimize and provide our users a better experience. Now is the perfect time to return to Mars, explore the planet, and make new friends (or rivals)! We are still working on a tutorial, but until it is ready, we got a selection of guides from great content creators : https://www.youtube.com/playlist?list=PLwmCLzT8SfXiH-bCqYYdD5jIiAUesGtLd Our community has also been working on a wiki for you to get you started : https://grimvr.fandom.com/wiki/Grim_Wiki Build 0.8.6 Fixed toggle grip setting…
- Mission directive update 1 - 17 January 2025
Martians, thank you for your support. Yesterday, January 16th 2025, many of you bought a trip to Mars. For most of you, while the landing was rough, the journey was enjoyable despite some obvious unanticipated challenges. For others, it was not exactly what they expected when buying their ticket. Our resources are currently focusing on improving the stability of the server to make sure we can all share the love we have for the game on a more stable ground. We will be monitoring the servers performances over the weekend and we will keep doing so until we get to a point where we feel comfortable with the servers. An additional feedback we received is the lack of a tutorial. Rest assured, we are on it! While the content creators are doing an amazing job covering the basics of the game, we have been working on an in-game tutorial. We cannot wait to introduce it to you all. If you have feedb…
- Early Access Alpha testing of GRIM! - 14 January 2025
GRIM challenges you to survive on the harsh Red Planet. Will you find what you need to protect yourself from the environment and other players? Discover. Create. Endure. The Early Access launch for GRIM will commence January 16th, 10 am PT We are launching in Early Access Alpha, and as such, the game is finally ready for a larger-scale population! We have here collected some helpful information so you know what to expect in your off-planet adventures. What to expect in this initial phase of Early Access All baseline interactions, weapons, blueprints etc are implemented (more to be released and updated over time). We are looking for a larger-scale population, and as such, server performance might need optimization throughout the Early Access release window, and periodical downtime might occur. Here’s a quick overview of some things good to know about the release and the game: Servers and…