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Delta Light

Delta Light Steam news

FlapBox Studios | Nov 9, 2020 | game

Released

0players observed · 24 September 2026 - 13:52:36 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Delta Light news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews16
  • Release dateNov 9, 2020
  • DeveloperFlapBox Studios
  • PublisherFlapBox Studios

Genres: Indie, Strategy

Company pages: Developer: FlapBox StudiosPublisher: FlapBox Studios

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Delta Light Steam news

Delta Light news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Release 1.36: Applying Bandages and Optimizations - 29 June 2023

    Originally coming out in 2020, Delta Lights original release feels like half a lifetime ago. And yet I am here to once again announce a big patch for Delta Light. And much like many other Delta Light patches, this patch unfortunately has no new visible content. Yet I dare call this a big patch. In the last three years I’ve been updating and patching the game and its engine with what feels like literal patches or bandages. For Delta Light the whole engine has been branched off to accommodate the game-play layer. But unfortunately bad design choices three years ago bite me harder than I can bandage. In these patch notes I want to lay some bandages applied in this summer 2023 patch! The first big bandage was applied on a subsystem that handles rendering sprites. This bandage increases actual CPU performance by a ton. Without going too much into technical mumbo-jumbo, I phenomenally reduced…

  • Release 1.35: Immunity frames, tutorial messages, controller support and more - 9 July 2022

    Immunity frames The question about how the game handles immunity frames have been a much discussed point since the existence of Delta Light. Many people even thought the game had no immunity frames at all. The initial way the game handles frames is not on the character like most games, but on the things that can cause damage to the character. So the same mob could only damage the player once every once in a while. This meant however that mobs that shoot bullets like the Pulser could do so while you where in contact with the Pulser itelf. Meaning the player would instantly lose 1 health from the Pulser and up to 4 health for every bullet. This system is now changed to the more conventional way of handling immunity frames. After the character gets hit and loses health (or a melon slice) they are immune to further damage for half a second. Reducing the chance of insta deaths by Pulsers and…

  • Release 1.3.4: Ingame Speedrun Timer & UI clarity - 3 October 2021

    Even as a small indie dev I think that community feedback is an important tool that can help point a game in a certain direction. Even if that direction doesn't 100 align with the games first intentions. Art in the world get interpreted by its viewers. And as a bit of direction change I would like to allow people who seek the thrill of speed to have every single second tracked by in-game Speedrun Timers. While the timers are hidden by default a single press of the 'T' button will make them appear. Functionally that records the best time will come in the future! I also cleared up some AI elements ;) I hope you guys enjoy the small update and patch

  • Release 1.3.2: level editor & Performance - 25 August 2021

    This patch focuses on a couple Quality of Life changes/improvements. The biggest improvements are in the Level Editor. When designing maps using your mouse, you can drag over tiles to change them to the selected brush. This together with new row and column indicators makes designing the layout way more intuitive. Performance is a recurring topic that we always seek to improve upon. Having our own bespoke Engine gave us extreme scalability in Delta Light. We are always improving the Engine for both Delta Light and other projects build in the Engine. To push the performance of Delta Light we even made a Delta Light specific branch of the Engine that clamps down the engine and gameplay code to run with as little overhead as possible. We want to give everyone the best gameplay experience, running on as broad of a hardware spec as possible. I hope you guys enjoy the small update and patch

  • Release 1.3 - Summer Patch 2021 - 31 July 2021

    This patch contains lots of changes around the main gameplay and doesn't focus on adding new characters or items. Instead we have looked at performance of the engine and adding/reordering things outside of the main game loop. Statistics Ever wondered how many mobs you defeated or how many pickups you picked up? We have a tracking mechanism to the game where we can track all sorts of stuff, and we compiled everything we track in the new statistic page (accessible from the main menu)! Bestiary Believe it or not, there is some lore that surrounds the game. But that doesn't really shine through in the game right now. To introduce you all to a bit of the lore, we created a bestiary containing five maps. One for each basic mob type! Each map contains writing about the specific mob in question (Also accessible from the main menu). Performance Pushing the custom engine to go beyond anything it…

  • Release 1.2.21 - Performance Improvements - 10 April 2021

    This patch carries lots of performance improvements coming both from updates to our engine for our new game backported to Delta Light and from Delta Light specific improvements. This should cause stuttering issues to go the way of the dodo and cause a general FPS improvement for everyone. Patches like these might feel bad due to the lack of new content, but make a game healthy for sure! I hope you guys enjoy the flow of patches

  • Release 1.2 - Spring Patch 2021 - 14 March 2021

    We got lots of feedback on the game in the half a year it's been out! Thank you all so much

  • Release 1.1 - Winter Patch 2020 - 20 December 2020

    Hey hey, we have been hard at work on Delta Light and we have some stuff we would love to show that was added in this patch. The big things are the introduction of our first new character Dryad, a remake of the infinite mode, balance to some existing characters and some more small changes. Introducing Dryad Roaming the great outdoors of the information superhighway is Dryad. They are the first new character added to Delta Light. Their effect allows them to enchant fruit just like Druid does but instead of a temporary boost to the effect, Dryad keeps a portion of the pickup effect for the remainder of the map. Infinite Mode remake Although the infinite mode did what it said on the tin we weren't happy with the variance in experiences it could offer. To help infinite mode stay fresh we added 'Affixes' to the mode. Affixes are stackable effects that randomly occur on the map ranging from a…

  • release 1.02 - 1.05 - 17 November 2020

    Hey hey, this is the first patch note I get to write after releasing the game and I would like to open with a thanks to everyone that played the game

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 2021Release 1.3.4: Ingame Speedrun Timer & UI clarity3938951840892345086
225 August 2021Release 1.3.2: level editor & Performance4022264629332822017
310 April 2021Release 1.2.21 - Performance Improvements4117954073007110592
417 November 2020release 1.02 - 1.053872494575607126358

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